★ New: Version 4.5 & 4.5 Banners, Chronicled Wish
★ Builds: Chiori, Itto, Neuvillette, Kazuha
★ Chronicled: Albedo, Eula, Klee, Diluc, Jean, Mona
★ 4.5: Alchemical Ascension, Fayz Reaction
★ Upcoming: Version 4.6, Arlecchino
Spiral Abyss Floor 12 is the final floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 12 in Version 4.5, the best teams and characters, chamber enemies and guides, and the rewards here!
List of Contents
Ley Line Disorder | ・For this floor only, the ley line flow will be normal. |
---|---|
Enemy Level | Lv. 95 - Lv. 100 |
Star Bounty (All 9★) |
Mora
x60,000
Primogem
x150
|
Rewards |
Blessing Effect | |
---|---|
When characters create Geo Constructs, unleash a shockwave at the character's location, dealing True DMG to nearby opponents. 1 such shockwave can be unleashed every 6s. |
|
Blessing Reset | 2024/04/01 04:00 (Server Time) |
Vaporize | |||
---|---|---|---|
Pyro | Anemo | Hydro | Any |
Electro-Charge Team | |||
Hydro | Electro | Any | Any |
Double Hydro | |||
Hydro | Hydro | Any | Any |
The enemies in the first two chambers of the first half are regular Elite enemies that either have elemental shields or have elemental resistance, with the third chamber having a boss.
With that in mind, most of our recommendations are Hydro-centric teams or at least Hydro-involving, as all enemies in this half have no resistance to Hydro. A Pneuma-based character is also recommended for the Fontainian Opponents.
Mono Geo | |||
---|---|---|---|
Geo | Geo | Geo | Any |
Hyperbloom | |||
Dendro | Hydro | Electro | Any |
Overload Team | |||
Pyro | Pyro | Electro | Electro |
Enemies in the second half are all bosses that serve as damage checks that require good team rotation and synergy. Unlike the first half, players have more options to their preferred elements, but the third chamber in particular favors melee weapon users.
In that regard, your best options for damage-dealing units are Greatsword, Sword, and Polearm users. In addition, the blessing makes Geo units particularly effective as both a survival and a damage option.
Sample Teams | |||
---|---|---|---|
Gaming | Xianyun | Furina | Bennett |
Tartaglia | Kazuha | Xiangling | Bennett |
Neuvillette | Furina | Fischl | Jean |
Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Sample Teams | |||
---|---|---|---|
Itto | Gorou | Chiori | Zhongli |
Navia | Yelan | Bennett | Zhongli |
Raiden | Sara | Bennett | Chevreuse |
Alhaitham | Nahida | Xingqiu | Shinobu |
Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Challenge |
Defeat 5 Opponents Defeat 1 Opponent |
||||
---|---|---|---|---|---|
Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
||||
Wave 1 | Large Overgrown Breacher Primus x2 | Pyro Abyss Mage x1 |
---|---|---|
Wave 2 | Frost Operative x1 | Wind Operative x1 |
The first wave will spawn in the center, featuring two Breacher Primuses and a Pyro Abyss Mage. You should focus down the abyss mage's shield before unleashing most of your elemental bursts and skills to maximize damage.
The second wave spawns opposite from where the player starts, featuring two Operatives. Group them together via Anemo grouping units, or by approaching the Wind Operative as the Frost one will aggressively chase the player, then use AoE abilities to clear them out.
Jadeplume Terrorshroom x1 |
The second half once again features the Jadeplume Terrorshroom. As with previous abyss moons, it is best to apply Quicken onto it to put it into an exhausted and vulnerable state.
Alternatively, you can ignore the mechanic entirely and brute-force it with any other element's raw damage, as the Terrorshroom does not have that much resistance.
Challenge |
Defeat 13 Opponents Defeat 1 Opponent |
||||
---|---|---|---|---|---|
Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
||||
Wave 1 | Pyro Specter x2 | Dendro Specter x2 | Electro Specter x2 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wave 2 | Pyro Whopperflower x3 | |||||||||||
Wave 3 | Black Serpent Knight - Rockbreaker Ax x1 | Shadowy Husk: Standard Bearer x1 | ||||||||||
Shadowy Husk: Defender x1 | Shadowy Husk: Line Breaker x1 |
This floor can be separated into two segments, with the first featuring 6 Specters and 3 Pyro Whopperflowers. These enemies spawn close to each other so you can cleave through them with good grouping and AoE abilities.
The second segment has a Black Serpent Knight and 3 different Shadowy Husks. The main priority here is to get behind the Black Serpent Knight, bypassing its possible shield deploy so you can kill all of the Shadowy Husks and deal considerable damage to the Knight.
Perpetual Mechanical Array x1 |
The second half once again features the Perpetual Mechanical Array, and serves as a DPS check for players. Most of its attacks are heavily telegraphed, giving players ample time to dodge and reposition.
Once the PMA splits, depending on what part the players have to destroy, they should reposition close to the PMA and be prepared to use their Bursts and Skills when it becomes vulnerable.
Challenge |
Defeat 1 Opponent Defeat 1 Opponent |
||||
---|---|---|---|---|---|
Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
||||
Icewind Suite - Dirge of Coppelia x1 |
The Dirge of Coppelia serves as both a DPS and Survivability check, so players must carefully deal damage to it while healing, dodging, or shielding through its attacks to shred it efficiently.
It is worth noting that players can also make use of Coppelia's Pneuma weakness during her Solo stage to force her into a vulnerable state early and remove the danger of fighting close to her.
Veteran Arithmetic Enhancer Mek x1 |
This new opponent features a large Geo shield, fights similarly to the Fontaine Local Legend, and only gives the player a damage window of roughly 10 seconds before putting up another shield.
To beat this floor with decent time, make use of its low gravity environment and abuse melee plunge, greatsword, or geo attacks to take down the shield. Use your best attacks afterwards to ensure you can thin down its HP during the damage window.
Chamber 1 |
Mora
x25,000
Hero's Wit
x2
|
---|---|
Chamber 2 |
Mora
x25,000
Hero's Wit
x2
|
Chamber 3 |
Mora
x25,000
Hero's Wit
x2
|
The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
3★ |
Mora
x15,000
Primogem
x50
|
---|---|
6★ |
Mora
x20,000
Primogem
x50
|
9★ |
Mora
x25,000
Primogem
x50
|
The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.
Spiral Abyss Floors | |||
---|---|---|---|
Floor 1 | Floor 2 | Floor 3 | Floor 4 |
Floor 5 | Floor 6 | Floor 7 | Floor 8 |
Floor 9 | Floor 10 | Floor 11 | Floor 12 |
Spiral Abyss Floor 12 Guide for Version 4.5
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