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Genshin Impact

Spiral Abyss Floor 12 Guide for Version 6.2 Luna III

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Genshin Impact - Spiral Abyss Floor 12 Guide for Version 6.2 Luna III

Spiral Abyss Floor 12 is the final floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 12 in Version 6.2 Luna III, the best teams and characters, chamber enemies and guides, and the rewards here!

Floor 12 Basic Information

Floor 12 Information and Rewards

Ley Line Disorder First Half Off-field characters gain a 75% Pyro DMG Bonus.
Second Half Characters' Plunging Attack DMG increased by 75%.
Enemy Level Lv. 95 - Lv. 100
Star Bounty
(All 9★)
Mora Mora x60,000
Rewards

Blessing of the Abyssal Moon: Whirlwind Moon

Blessing Effect
Genshin Impact - Blessing of the Moon
When the active character triggers Swirl on an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG. This effect can be triggered once every 2s.
Blessing Reset 2026/01/16 04:00 (Server Time)

Floor 12 Recommended Teams

Best Team Comps For Floor 12

First Half

Pyro-Swirl
Anemo Image Anemo Pyro Image Pyro Any Any
Mono-Pyro
Pyro Image Pyro Pyro Image Pyro Any Any
Vaporize
Hydro Image Hydro Pyro Image Pyro Anemo Image Anemo Any

The First Half rewards the use of teams that make use of both Pyro units and Anemo grouper units, taking advantage of the Ley Line Disorder and the multiple displaceable opponents.

Chamber 1 in particular demands this due to the increased amount of opponents, and frequent Pyro application is favorable for Chamber 3's boss.

Second Half

Overload
Genshin - Varesa Icon Varesa Pyro Image Pyro Any Any
Mono Anemo
Genshin - Xiao Icon Xiao Anemo Image Anemo Any Any
Vaporize
Genshin - Gaming Icon Gaming Hydro Image Hydro Any Any

The entirety of the second half highly incentivizes and encourages the use of Plunge-capable units, as Chamber 1 has the capability of highly stalling you from a full clear.

Xianyun in particular can help enable this for non-standard Plunge units. Otherwise, bring high-frequency and heavy-hitting damage in order to clear it without plunge teams.

Best Characters to Use

First Half

Sample Teams
Genshin - Venti Icon Venti Genshin - Durin Icon Durin Genshin - Bennett Icon Bennett Genshin - Fischl Icon Fischl
Genshin - Arlecchino Icon Arlecchino Genshin - Kazuha Icon Kazuha Genshin - Yelan Icon Yelan Genshin - Bennett Icon Bennett
Other Recommendations
Main DPS
Hu Tao Image Lyney Image Mavuika Image Neuvillette Image Mualani Image Navia Image Flins Image Kinich Image Nefer Image Skirk Image Chasca Image
Sub DPS
Nilou Image Yae Miko Image Raiden Image Nahida Image Emilie Image Xingqiu Image Candace Image Aino Image Fischl Image Shinobu Image Ororon Image
Support
Kokomi Image Zhongli Image Baizhu Image Dahlia Image Yaoyao Image
F2P
Traveler (Pyro) Image Barbara Image Collei Image

Second Half

Sample Teams
Genshin - Varesa Icon Varesa Genshin - Fischl Icon Fischl Genshin - Durin Icon Durin Genshin - Chevreuse Icon Chevreuse
Genshin - Xiao Icon Xiao Genshin - Faruzan Icon Faruzan Genshin - Furina Icon Furina Genshin - Xianyun Icon Xianyun
Other Recommendations
Main DPS
Skirk Image Navia Image Diluc Image Mavuika Image Gaming Image
Sub DPS
Escoffier Image Emilie Image Yae Miko Image Raiden Image Ineffa Image Albedo Image Yelan Image Furina Image Xingqiu Image Dehya Image Xiangling Image
Support
Xianyun Image Sucrose Image Citlali Image Layla Image Iansan Image Zhongli Image Bennett Image Thoma Image Chevreuse Image
F2P
Traveler (Anemo) Image Lynette Image Collei Image Lisa Image Traveler (Hydro) Image Barbara Image

Floor 12 - Chamber 1 Guide

Chamber Information

Challenge Defeat 41 Opponents
Defeat 2 Opponents
Goal ★Remaining challenge time longer than 180 sec.
★Remaining challenge time longer than 300 sec.
★Remaining challenge time longer than 420 sec.

Floor 12 - Chamber 1 First Half

Floor 12-1-1 Enemies

Wave 1 - 5 Wave 6 - 10
Genshin - Recon Log Mek ImageRecon Log Mek - Pneuma x25 Genshin - Fatui Cryo Cicin Mage ImageFatui Cryo Cicin Mage x15
Wave 11
Genshin - Construction Specialist Mek ImageConstruction Specialist Mek - Pneuma x1

Floor 12-1-1 Strategy

As soon as the fight starts, group up the enemies in the center and run your Pyro-based damage rotations. It is imperative for you to manage your cooldowns and be able to consistently repeat the grouping procedure to clear this in ample time.

Brute force the Construction Specialist Mek in the end using the Elemental Reaction you have available.

Floor 12 - Chamber 1 Second Half

Floor 12-1-2 Enemies

Wave 1 Wave 2
Genshin - Furnace Shell Mountain Weasel ImageFurnace Shell Mountain Weasel x1 Genshin - Furnace Shell Mountain Weasel ImageFurnace Shell Mountain Weasel x1

Floor 12-1-2 Strategy

The Mountain Weasels will immediately burrow into their orbs, requiring you to first activate the utility part of your Plunging team's kit before going in for damage. Four plunge attacks should be enough to knock them off their shield.

Afterwards, it becomes a damage check as you will likely be able to defeat the Mountain Weasel by then.

Floor 12 - Chamber 2 Guide

Chamber Information

Challenge Defeat 7 Opponents
Defeat 2 Opponents
Goal ★Remaining challenge time longer than 180 sec.
★Remaining challenge time longer than 300 sec.
★Remaining challenge time longer than 420 sec.

Floor 12 - Chamber 2 First Half

Floor 12-2-1 Enemies

Wave 1
Genshin - Oprichniki Fireblade Shock Trooper ImageOprichniki Fireblade Shock Trooper x1 Genshin - Oprichniki Line Trooper ImageOprichniki Line Trooper x2
Wave 2
Genshin - Kairagi: Dancing Thunder ImageKairagi: Dancing Thunder x1 Genshin - Kairagi: Fiery Might ImageKairagi: Fiery Might x1
Wave 3 Wave 4
Genshin - Ruin Guard ImageRuin Guard x1 Genshin - Ruin Drake - Skywatch ImageRuin Drake - Skywatch x1

Floor 12-2-1 Strategy

This is a standard fodder chamber that is meant to burn your time before getting to the Second Half. Group up the Oprichniki soldiers and shred them with Pyro reactions, and do the same for the Kairagi, balancing your damage out to kill them at the same time.

The Ruin Guard can be taken out via whatever tools are available in your disposal. The Ruin Drake can either be brute-forced, or shot down with a bow character first and then brute-forced.

Floor 12 - Chamber 2 Second Half

Floor 12-2-2 Enemies

Wave 1 Wave 2
Genshin - Tainted Water-Spouting Phantasm ImageTainted Water-Spouting Phantasm - Veteran x1 Genshin - Tainted Water-Splitting Phantasm ImageTainted Water-Splitting Phantasm - Veteran x1

Floor 12-2-2 Strategy

While this is the main floor of concern, it is still a damage check that only needs solid damage, but taking advantage of the Plunging Attack Ley Line Disorder is still recommended due to how it speeds up the process.

Floor 12 - Chamber 3 Guide

Chamber Information

Challenge Defeat 1 Opponent
Defeat 1 Opponent
Goal ★Remaining challenge time longer than 180 sec.
★Remaining challenge time longer than 300 sec.
★Remaining challenge time longer than 420 sec.

Floor 12 - Chamber 3 First Half

Floor 12-3-1 Enemies

Wave 1
Genshin - Super-Heavy Landrover: Mechanized Fortress ImageSuper-Heavy Landrover: Mechanized Fortress x1

Floor 12-3-1 Strategy

Against the Mechanized Fortress, it is highly recommended to fill up its Pyro Gauge, as doing so the first time chunks it for a majority of its health, allowing you to shred it down faster.

When dodging against it, take note that its attack strings can be delayed, so time your dodges later than usual in order to successfully avoid damage.

Floor 12 - Chamber 3 Second Half

Floor 12-3-2 Enemies

Wave 1
Genshin - Arithmetic Enhancer Mek ImageArithmetic Enhancer Mek - Veteran x1

Floor 12-3-2 Strategy

The Veteran Arithmetic Enhancer Mek is the final damage sponge for Floor 12, enabling most teams to be able to Plunge through its defenses. Use this in tandem with the Ley Line Disorder to clear through it faster.

Keep in mind that the Veteran Arithmetic Enhancer Mek will refresh its shield after every 3 attack strings, so take note of that as you perform your damage rotations.

Floor 12 Clear Rewards

Chamber's Bounty

Chamber 1
Mora Mora x25,000
Chamber 2
Mora Mora x25,000
Chamber 3
Mora Mora x25,000

The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.

Star's Bounty

3★
Mora Mora x15,000
6★
Mora Mora x20,000
9★
Mora Mora x25,000

The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.

Genshin Impact Related Guides

Spiral Abyss Guides

Genshin Impact - Spiral Abyss Guides

Spiral Abyss Guide

Spiral Abyss Floor Guides

Spiral Abyss Floors
Genshin - Spiral Abyss Floor 1 IconFloor 1 Genshin - Spiral Abyss Floor 2 IconFloor 2 Genshin - Spiral Abyss Floor 3 IconFloor 3 Genshin - Spiral Abyss Floor 4 IconFloor 4
Genshin - Spiral Abyss Floor 5 IconFloor 5 Genshin - Spiral Abyss Floor 6 IconFloor 6 Genshin - Spiral Abyss Floor 7 IconFloor 7 Genshin - Spiral Abyss Floor 8 IconFloor 8
Genshin - Spiral Abyss Floor 9 IconFloor 9 Genshin - Spiral Abyss Floor 10 IconFloor 10 Genshin - Spiral Abyss Floor 11 IconFloor 11 Genshin - Spiral Abyss Floor 12 IconFloor 12

Comment

159 Anonymous Anonymous 5 days

12-2 and 12-3 I got first run, its just 12-1 is a bit hard because SO many enemies. Followed up the plunging enemies. I'm usually like 2-5 seconds short. Just too many enemies in 12-1-1.

158 Anonymous Anonymous 6 days

Never used grouper though I love Venti, it's kind of hard for me to one shot the final enemy on 12-1-1 so I used Mavuika Vape hypercarry and if you can consider Kazuha equipped with sac sword r5 a plunge character hahaha and then on 12-3-2, I used Navia Hypercarry cause doing plunge is just so not for me, I can do it but Navia can easily break the shield of that chunky mechanism 🤣🤣

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