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Spiral Abyss Floor 12 is the final floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 12 in Version 5.0, the best teams and characters, chamber enemies and guides, and the rewards here!
List of Contents
Ley Line Disorder | ・For this floor only, the ley line flow will be normal. |
---|---|
Enemy Level | Lv. 95 - Lv. 100 |
Star Bounty (All 9★) |
Mora
x60,000
Primogem
x200
|
Rewards |
Blessing Effect | |
---|---|
After the active character uses an Elemental Skill, Normal Attack and Elemental Skill DMG is increased by 40% for 12s. For characters in Nightsoul's Blessing, this effect is enhanced: Normal Attack and Elemental Skill DMG is increased by 80%. |
|
Blessing Reset | 2024/10/16 04:00 (Server Time) |
Vaporize | |||
---|---|---|---|
Hydro | Pyro | Any | Any |
Spread/Aggravate | |||
Dendro | Electro | Any | Any |
Mono Anemo | |||
Anemo | Anemo | Any | Any |
The first half of Floor 12 is considered a DPS check from your team as all of the opponents are not inherently resistant or weak to an element, requiring your team to hit for high damage to clear Floor 12's first half.
Take note that this half encourages you to bring a Vaporize-focused team due to the elemental shields in Chamber 1, and the emphasis of Pyro on Chamber 3.
Geo Core | |||
---|---|---|---|
Geo | Geo | Any | Any |
Spread/Aggravate | |||
Dendro | Electro | Any | Any |
Pyro Core | |||
Pyro | Pyro | Any | Any |
The second half is also a DPS check, but is slightly more open to team comp options as opposed to the first half.
Chamber 1 has an opponent that discourages the use of a Hydro-heavy team, making other options that react against Hydro shine more. Other than that, you can run any team comp you see fit here.
Sample Teams | |||
---|---|---|---|
Mualani | Xiangling | Bennett | Kazuha |
Xiao | Faruzan | Furina | Xianyun |
Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Sample Teams | |||
---|---|---|---|
Navia | Chiori | Bennett | Xiangling |
Clorinde | Nahida | Kazuha | Fischl |
Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Challenge |
Defeat 5 Opponents Defeat 3 Opponents |
||||
---|---|---|---|---|---|
Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
||||
Veteran Fatui Skirmisher - Pyroslinger Bracer x1 | Veteran Fatui Skirmisher - Cryogunner Legionnaire x1 |
Kairagi: Fiery Might x1 | Nobushi: Jintouban x2 |
Kill off the Nobushi opponents as soon as they spawn, as they are fodder opponents compared to the next wave. The Kairagi here is unlikely to regenerate its HP before you kill it, so take them down however you see fit.
Between the two Fatui Skirmishers, the Pyroslinger will almost immediately generate its shield, forcing you to focus down the Cryogunner. Take note that once the Cryogunner dies, will spawn a sizable Cryo field on its death point that will chip your character's HP down quickly.
Move away from the Cryogunner's death point, then take the Pyroslinger's shield off afterwards and bring him down.
Ruin Drake - Skywatch x1 | Eremite - Scorching Loremaster x1 | ||||
Veteran Tainted Water-Spouting Phantasm x1 |
If you have a Bow character available, start the fight by shooting the Ruin Drake down. Otherwise, focus it down with your damage rotations then continue on to the Eremite. Despite being elite opponents, they are fodder opponents in this chamber.
The Tainted Water-Spouting Phantasm cannot be frozen or crowd controlled, making sustained damage your best friend against it. Dodge its AoE explosion by stepping back just before the explosion, and move behind it to dodge its shotgun blast.
Challenge |
Defeat 4 Opponents Defeat 2 Opponents |
||||
---|---|---|---|---|---|
Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
||||
Jadeplume Terrorshroom x1 | Winged Cryoshroom x1 |
Winged Dendroshroom x1 | Grounded Geoshroom x1 |
The Fungi opponents will spawn already close to each other and are easily killable, especially with an anemo grouper.
Afterwards, focus all your attacks on the Jadeplume Terrorshroom, and stick close to it if it attempts to escape. If you continue your damage rotations, you should make quick work of this opponent and this half.
Maguu Kenki x1 | Black Serpent Knight: Windcutter x1 |
When the fight starts, immediately use enough of your damaging skills to weaken the Black Serpent Knight to within a few ticks of its HP, then use its remaining health as time to recharge your Elemental Bursts.
As soon as it dies, you will have about 10 seconds of downtime while the Maguu Kenki spawns and performs its spawn animation, allowing you to prepare a rotation to burst it down as soon as you can damage it.
Challenge |
Defeat 1 Opponent Defeat 1 Opponent |
||||
---|---|---|---|---|---|
Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
||||
Gluttonous Yumkasaur Mountain King x1 |
The Gluttonous Yumkasaur Mountain King is the newest addition to the abyss roster, and serves as a massive DPS check for your units, as well as a potential Pyro check if you want to soften up the fight.
Fight until the Yumkasaur spawns the Flamegranates, then quickly destroy them with Pyro to force the Yumkasaur into a vulnerable state. unleash all your best attacks and rotations within this timeframe.
Perpetual Mechanical Array x1 |
Last one up is the Perpetual Mechanical Array, which is fought similarly to all its previous iterations, just with more HP this time.
As always, if it is possible, try to charade the Ruin unit into getting closer to the Mechanical Array to make it easier to transition your focus from the Ruin Machine to the PMA mid-rotation.
Chamber 1 |
Mora
x25,000
Hero's Wit
x2
|
---|---|
Chamber 2 |
Mora
x25,000
Hero's Wit
x2
|
Chamber 3 |
Mora
x25,000
Hero's Wit
x2
|
The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
3★ |
Mora
x15,000
Primogem
x50
|
---|---|
6★ |
Mora
x20,000
Primogem
x50
|
9★ |
Mora
x25,000
Primogem
x100
|
The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.
Spiral Abyss Floors | |||
---|---|---|---|
Floor 1 | Floor 2 | Floor 3 | Floor 4 |
Floor 5 | Floor 6 | Floor 7 | Floor 8 |
Floor 9 | Floor 10 | Floor 11 | Floor 12 |
this is genuinely one of the easiest abysses we have had in a long while, managed to beat it using c0 level 60 chevruse
Spiral Abyss Floor 12 Guide for Version 5.0
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I took a long break, and this abyss is just insane when you only have older teams, everything is obsolete and almost irrelevent. I could get a mualani that now carries what she can, and I just got a kinish that with lvl 70, crap artifacts, crap weapon, deals 2-3x the dps of my older main dps with good gear. Which shows how irrelevent oder stuff became...everyone I see flexing has very good to excelent teams for the current meta. They need to balance it but they won't to make people swipe card.