★ Exclusive: Check out the State of Meta for Nod-Krai!
◆ Hot: Luna 5 Livestream & Luna 5 Livestream Codes
◆ Builds: Columbina, Zibai, Illuga, Ineffa, Neuvillette
◆ Luna 4, Lantern Rite 2026, Moonlit Patrol Exercise
◆ Future: Version 6.4, Varka, Lohen

Spiral Abyss Floor 12 is the final floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 12 in Version 6.3 Luna IV, the best teams and characters, chamber enemies and guides, and the rewards here!
| Ley Line Disorder |
・1st Half Lunar-Charged DMG is increased by 75%. ・ 2nd Half Lunar-Crystallize DMG is increased by 75%. |
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| Enemy Level | Lv. 95 - Lv. 100 |
| Star Bounty (All 9★) |
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| Rewards |
| Blessing Effect | |
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![]() When a character deals Lunar-Crystallize DMG to an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG. This effect can be triggered once every 3s. |
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| Blessing Reset | 2026/03/16 04:00 (Server Time) |
| Lunar-Charged | |||
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| Moonsign Electro | Moonsign Hydro | Any | Any |
Lunar-Charged teams is a must for the first half, and unfortunately, it's non-negotiable. The existance of the Lord of the Hidden Depths - Whisperer of Nightmares in Chamber 3 pretty much requires you a Lunar team to effectively deal with the boss.
| Lunar-Crystallize | |||
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| Moonsign Geo | Moonsign Hydro | Any | Any |
Similarly, Lunar-Crystallize is a must for the second half, and it's also non-negotiable. Frostnight Herra in the first chamber needs a Lunar Team to bypass its absorption phase, and in Chamber 2, Wilderness Hunters will stall your progress with Non-Lunar Teams.
Lunar-Crystallize Reaction Guide
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| Other Recommendations | |||
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| F2P | |||
| Sample Teams | |||
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| F2P | |||
| Challenge |
Defeat 15 Opponents Defeat 1 Opponent |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| Wave 1 |
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Use Lunar-Charged to deal with the Fisher of Hidden Depths' shield. They will spawn in three, but focus only on one, as they will group themselves once you destroy one of their shields.
| Wave 1 |
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Lunar teams can bypass the absorption mechanic that the Frostnight Herra have, negating its immunity phase entirely. Lunar-Crystallize is intermittent Lunar Damage, rendering the Herra gauge useless.
Alternatively, you can bring multiple elements, so the Herra can only have immunity in one element.
| Challenge |
Defeat 3 Opponents Defeat 1 Opponent |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| Wave 1 |
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| Wave 2 |
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This chamber is quite easy with enough Hydro application in your team. Luckily, you'll be utilizing Lunar teams for the most part, which requires at least one Hydro. Focus on applying Hydro and destroying its Pyro Shield before you set up your rotation.
| Wave 1 |
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Wilderness Hunters will spawn in pairs, and once you defeat one, another will immediately spawn. Lunar Teams is highly recommended to bypass its Grief-Stricken state. Otherwise, you'll find yourself taking more time dealing with them.
Shadow of the Wild Hunt Enemy Faction Guide
| Challenge |
Defeat 1 Opponent Defeat 1 Opponent |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| Wave 1 |
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Upon spawning, the Whisper of Nightmare will immediately lunge before teleporting away to summon four Fishers of Hidden Depths.
You have two options:
Both of these tactics will destroy its shield, but you'll find the former tactic much more beneficial as it will cause massive damage to the boss. In either case, Lunar teams are highly recommended as the boss's shield takes more damage with Lunar Damage.
Whisperer of Nightmares Boss Guide
| Wave 1 | |
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Legatus Golem will immediately have a Geo Shield upon battle. Use Geo Attacks to effectively destroy the shields. Do note that Lunar-Crystallize can comfortably deal with this chamber, as it can practically render the shield useless due to its intermittent damage.
| Chamber 1 |
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| Chamber 2 |
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| Chamber 3 |
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The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
| 3★ |
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| 6★ |
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| 9★ |
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The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.

| Spiral Abyss Floors | |||
|---|---|---|---|
Floor 1 |
Floor 2 |
Floor 3 |
Floor 4 |
Floor 5 |
Floor 6 |
Floor 7 |
Floor 8 |
Floor 9 |
Floor 10 |
Floor 11 |
Floor 12 |
Neuv team 1st half, Mavu/Skirk 2nd half works 1st half I used ineffa though, but maybe neuv w/out lunar could still work
Spiral Abyss Floor 12 Guide for Version 6.3 Luna IV

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The block mechanic meta has been around for two years now; it's the norm. And for floor 12, it's perfectly sufficient to have at least one meta support, like Innefa Lauma or finally - Columbina. One Columbina is enough to break through for older characters, and the ever-present Mavuika pack will carry anything. (If you don't have one, it's just not worth it.) I personally completed the first floor of Mav-Furin, the Second Zibai, from the first try to all 36.