◆ Hot: Luna 4 Contents, Luna 4 Codes, Luna 4 Tier List
◆ Builds: Columbina, Zibai, Illuga, Ineffa, Neuvillette
◆ Columbina: Winter Icelea, The Doctor Boss
◆ Nod-Krai: World Quests, Lunoculus Locations
◆ Future: Lantern Rite 2026, Free Liyue 4-Star

Spiral Abyss Floor 11 is the second to the last floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 11 in Version 6.3 Luna IV, the best teams and characters, chamber enemies and guides, and the rewards here!
| Ley Line Disorder |
• All party members gain a 60% Hydro DMG Bonus. • All party members gain a 60% Electro DMG Bonus. |
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| Enemy Level | Lv. 88 - Lv. 92 |
| Star Bounty (All 9★) |
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| Rewards |
| Blessing Effect | |
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![]() When a character triggers a Lunar reaction (Lunar-Bloom, Lunar-Charged, or Lunar-Crystallize) on an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG. This effect can be triggered once every 3s. |
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| Blessing Reset | 2026/02/16 04:00 (Server Time) |
| Vaporize | |||
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Any | Any |
| Overload | |||
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Any | Any |
Floor 11's First Half does not have a particular mechanic that needs to be addressed to effectively progress. Any element is suitable but make sure to utilize reactions to expedite the process of defeating the enemies.
Vaporize and Overload, for example, are excellent due to their high output and damage scaling.
| Electro-Charged/Lunar-Charged | |||
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Any | Any |
Lunar-Charged is incredibly great for the entirety of the second half as the enemies are particularly weak against this reaction and has mechanics that requires Lunar reaction to effectively deal with them.
Alternatively, Electro-Charged teams are still great despite not being a Lunar Reaction as they can still effectively clear the enemies albeith a bit slower but negligible.
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| Other Recommendations | |||
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| Sub DPS | |||
| Support | |||
| F2P | |||
| Sample Teams | |||
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| Main DPS/ Driver |
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| Support | |||
| F2P | |||
| Challenge |
Defeat 2 Opponents Defeat 4 Opponents |
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| Goal |
★ Remaining challenge time longer than 60 sec. ★ Remaining challenge time longer than 180 sec. ★ Remaining challenge time longer than 300 sec. |
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| Wave 1 | |
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The best way to deal with the Eremite Stone Enchanter is to focus fire on the Spirit Drake that he summons at the very beginning of the fight as doing so will remove the Eremite's enhancements, damaging him and leaving him vulnerable.
Vaporize teams in particular make quick work of this due to their high damage scaling. Overload is a great alternative as well due to their AoE capabilities and high output, simultaneously dealing damage to the Eremite and Spirit Drake.
| Wave 1 | |
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| Wave 2 |
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The Landcruisers requires Lunar-Charged or Electro-Charged to bring their force fields down and leave them vulnerable to frontal attacks.
Ineffa and Columbina can effectively make quick work with just the two of them. Alternatively, Xingqiu and Beidou combo is also viable from an F2P standpoint.
| Challenge |
Defeat 2 Opponents Defeat 2 Opponents |
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| Goal |
★ Remaining challenge time longer than 60 sec. ★ Remaining challenge time longer than 180 sec. ★ Remaining challenge time longer than 300 sec. |
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| Wave 1 | |
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Dealing with Ruin Drake: Earthguard should be straightforward as they can be brute forced and still effectively deal with them.
Any elements will do but utilize strong reactions to quickly deal with them!
| Wave 1 |
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To quickly deal with the Wilderness Exiles, form a team that has Ascendant Gleam and Lunar-Charged focus to bypass their Grief-Stricken state.
Otherwise, if you have sufficient damage to deplete their HP, even in their Grief-Stricken state, they should be fairly easy to deal with.
| Challenge |
Defeat 6 Opponents Defeat 1 Opponent |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| Wave 1 |
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As with the previous Chambers, if you have access to a strong team that can dish out well-enough damage, this should be straightforward to deal with.
Make sure to stay close to the Ruin Graders to avoid having them rush towards the other side of the battlefield.
| Wave 1 | |
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Make use of your Electro characters here, as Hydro is pretty much useless against the Phantasm.
However, because of its innate Hydro aura, you will always trigger Lunar-Charged or Electro-Charged with Electro.
Characters like Ineffa and Flins appreciate this, as it makes it easy to utilize their passives and abilities.
| Chamber 1 |
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| Chamber 2 |
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| Chamber 3 |
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The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
| 3★ |
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| 6★ |
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| 9★ |
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The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.

| Spiral Abyss Floors | |||
|---|---|---|---|
Floor 1 |
Floor 2 |
Floor 3 |
Floor 4 |
Floor 5 |
Floor 6 |
Floor 7 |
Floor 8 |
Floor 9 |
Floor 10 |
Floor 11 |
Floor 12 |
i tried everything in floor 11-3-1, using venti, mavuika-furina-xilonen, literally nothing is enough,,, i just cant finish it fast enough to have time for the second chamber. i get they tried to make venti useful, but 60 enemies is WILD
Spiral Abyss Floor 11 Guide for Version 6.3 Luna IV

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bro i have skirk-furina-xingqiu-charlotte team for the 11-3-1 and diluc-bennet-xiangling-xianyun for the 11-3-2 bcs i dont have any other fitting char and i cant beat the stupid electro thingg