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Spiral Abyss Floor 11 is the second to the last floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 11 in Version 4.5, the best teams and characters, chamber enemies and guides, and the rewards here!
Ley Line Disorder | All part members receive a 75% Geo DMG Bonus. |
---|---|
Enemy Level | Lv. 88 - Lv. 92 |
Star Bounty (All 9★) |
Mora
x60,000
Primogem
x150
|
Rewards |
Blessing Effect | |
---|---|
After a character triggers a Swirl reaction, all party members' Normal, Charged, and Plunging Attack DMG is increased by 20% for 10s. This effect can be triggered once every 0.1s. Max 3 stacks. Each stack's duration is counted independently. |
|
Blessing Reset | 2024/05/01 04:00 (Server Time) |
Mono-Geo | |||
---|---|---|---|
Geo | Geo | Geo | Geo |
Double Geo + Other Elements | |||
Geo | Geo | Pyro | Any |
For the First Half, most of the enemies will spawn scattered, so any form of AoE or crowd control would be beneficial.
Using a Mono-Geo team or a team with Navia can be very efficient as the Ley Line Disorder heavily boosts Geo DMG. Claymore users can also be useful here as to break rock shields.
Aggravate/Quicken | |||
---|---|---|---|
Electro | Dendro | Anemo | Any |
Hyperbloom | |||
Dendro | Electro | Hydro | Any |
On the other side, almost any properly built team could work, but it is important to consider the Consecrated enemies in chamber 2. These enemies have huge health pools as well as resistances to Pyro and Dendro.
Besides this, the Second Half of this floor should focus on dealing the most damage in a single rotation as you will be facing a few but rather tank-y enemies. Pneuma-attacks can also be useful for this round, but not entirely required.
Sample Team | |||
---|---|---|---|
Navia | Zhongli | Bennett | Xiangling |
Itto | Chiori | Gorou | Zhongli |
Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Sample Team | |||
---|---|---|---|
Raiden | Xingqiu | Bennett | Xiangling |
Alhaitham | Nahida | Yelan | Shinobu |
Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Challenge |
Defeat 20 Opponents Defeat 7 Opponents |
||||
---|---|---|---|---|---|
Goal |
★ Remaining challenge time longer than 60 sec. ★ Remaining challenge time longer than 180 sec. ★ Remaining challenge time longer than 300 sec. |
||||
Rock Shield Hilichurl Guard x8 | Rock Shieldwall Mitachurl x6 |
Pyro Hilichurl Shooter x2 | Cryo Hilichurl Shooter x1 |
Electro Hilichurl Shooter x1 | Geo Samachurl x2 |
Thankfully, this time around, there will be no Monolith. With that in mind, focus on gathering enemies up for one big fell swoop to achieve faster clear times.
We recommend using any AoE Attacks for this round as to clear the enemies efficiently. At the beginning, we also recommend moving at the center to get closer to enemies as they can spawn from any of the nearby edges.
Winged Dendroshroom x1 | Winged Cryoshroom x1 |
Grounded Hydroshroom x1 | Grounded Geoshroom x1 |
Sternshield Crab x1 | Bubbler Seahorse x1 |
Cherubic Sea Hare x1 |
In the second half of Chamber 1, each wave of enemies can scatter and move away from you. This is where an Anemo CC can be beneficial, but you can always go against them as they get near you.
The first wave should not be much of a problem, but the second wave is composed of Sternshield Crab, Cherubic Sea Hare & Bubbler Seahorse, all of which have Elemental Shields.
Having their respective Elemental counters here are important, but they can be cleared out by either Anemo or Geo attacks.
Challenge |
Defeat 6 Opponents Defeat 2 Opponents |
||||
---|---|---|---|---|---|
Goal |
★ Remaining challenge time longer than 60 sec. ★ Remaining challenge time longer than 180 sec. ★ Remaining challenge time longer than 300 sec. |
||||
Xuanwen Beast x4 | Assault Specialist Mek x1 |
Annihilation Specialist Mek x1 |
All enemies for this half of the Chamber will be aggressive and can easily overwhelm any unprepared Traveler. The Xuanwen Beasts will surround you and the Meks can stunlock you with their combos.
With that said, AoE attacks do really well here as to efficiently clear out the enemies as they go close. A shielder can be beneficial as well, as you can essentially ignore most of the attacks.
Consecrated Fanged Beast x1 | Consecrated Red Vulture x1 |
This following chamber will mostly test your DPS and overall team rotation, as both waves will spawn one at a time. These Consecrated beasts have enormous health and can deal significant damage to you.
These two also have their own elemental resistances and weaknesses. So the key here is simply to do the most damage possible per team rotation. The Fanged Beast has 50% resistance to Dendro, while the Red Vulture has high Pyro Resistance
Watch out for their signs of their attacks, and take advantage of destroying their Phagocytic Energy Block. You can also easily predict their next move and adjust accordingly.
Challenge |
Defeat 2 Opponents Defeat 1 Opponent |
||||
---|---|---|---|---|---|
Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
||||
Tainted Water-Splitting Phantasm x1 | Tainted Water-Spouting Phantasm x1 |
In the first half of the last chamber for this Floor, two Phantasms will face you. These enemies can easily do significant damage against you, so having any form of shields are helpful.
This is where Geo-Teams can shine, as attacking these Phantasms can trigger Crystalize, forming temporary shields for your team.
We recommend going after the Water-Sprouting Phantasm first as this can deal more damage and can potentially stunlock you compared to the Water Splitting one.
Construction Specialist Mek x2 | Arithmetic Enhancer Mek x1 |
Finally for the last half of the last chamber for this Floor, two Mekas will face you. Both of these Mekas are Ousia-aligned, so Pneuma attacks can briefly disable them.
Prioritize going after the Arithmetic Enhancer Mek first, as it can lead the Construction Specialist Mek to go near you for better crowd control.
It is also important to note that these Mekas can easily form a pinch formation against you, which be difficult to keep track of the damage dealt and received.
Chamber 1 |
Mora
x30,000
Hero's Wit
x2
|
---|---|
Chamber 2 |
Mora
x30,000
Hero's Wit
x2
|
Chamber 3 |
Mora
x30,000
Hero's Wit
x2
|
The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
3★ |
Mora
x15,000
Primogem
x50
|
---|---|
6★ |
Mora
x20,000
Primogem
x50
|
9★ |
Mora
x25,000
Primogem
x50
|
The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.
Spiral Abyss Floors | |||
---|---|---|---|
Floor 1 | Floor 2 | Floor 3 | Floor 4 |
Floor 5 | Floor 6 | Floor 7 | Floor 8 |
Floor 9 | Floor 10 | Floor 11 | Floor 12 |
i used itto-albedo zhong-gorou mono geo 2nd half triple hydroxelectro - neuvi-ayato-xingqiu+shinobu triple healer lmaoo
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Navia is the real MVP for first half of Floor 11 for all chambers. Pair her with Zhongli and you've got a solid defense against chamber 3 first half. Team 1: Navia, Zhongli, Bennet and Xiangling. Team 2: Raiden, Xingqui, Sucrose and Barbara (Still need to build Kuki)