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◆ Latest: 5.5 Codes, Sacred Mountain, Natlan Quests
◆ Builds: Varesa, Iansan, Xianyun, Venti, Xilonen
◆ 5.5: Skysplit Gembloom, Dracolite, Pyroculus
◆ Events: Overflowing Favor, A Tranquil Day
◆ Upcoming: Version 5.6, Escoffier, Ifa
Here's a list of all the Polearm weapon available in Genshin Impact as of Version 5.0. See our list of polearms, including their rarity, secondary stats, and passive skills!
List of Contents
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Weapon | Rarity | 2nd Stat (Lv. 90) |
Effects |
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5 | Energy Recharge 55.1% | ATK increased by 28% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80% ATK. Gain 30% Energy Recharge for 12s after using an Elemental Burst. |
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5 | CRIT Rate 33.1% | ATK increased by 15%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field. |
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5 | CRIT Rate 22.1% | Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24% DMG Bonus. |
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5 | Energy Recharge 36.8% | Increases CRIT Rate by 8% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on enemies have a 50% chance to trigger a vacuum blade that deals 40% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s. |
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5 | CRIT Rate 22.1% | On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%. |
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5 | CRIT DMG 66.2% | HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder’s Max HP. When the wielder's HP is less than 50%, this ATK Bonus is increased by an additional 1% of Max HP. |
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5 | ATK 16.5% | Gain a 12% Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled. |
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5 | ATK 49.6% | Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100% |
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5 | CRIT Rate 44.1% | The equipping character gains 52% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% of their Elemental Mastery as bonus ATK. Max 3 stacks. |
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4 | CRIT Rate 27.6% | When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120. |
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4 | ATK 13.8% | For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
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4 | Elemental Mastery 110 | After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. |
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4 | ATK 41.3% | Within 10s after an Elemental Reaction is triggered, ATK is increased by 12% and Elemental Mastery is increased by 48. |
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4 | HP 27.6% | When the wielder is healed, restore 8 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field. |
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4 | ATK 27.6% | For every character in the party who hails form Liyue, the character who equips this weapons gains 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
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4 | ATK 27.6% | When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
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4 | HP 41.3% | When the wielder performs healing, restore 8 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field. |
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4 | DEF 51.7% | Using an Elemental Skill increases DEF by 16% for 15s. |
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4 | Energy Recharge 30.6% | Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12% for 8s. |
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4 | Energy Recharge 45.9% | Increases Elemental Burst DMG by 16% and Elemental Burst CRIT Rate by 6%. |
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4 | Elemental Mastery 110 | Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
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4 | Physical DMG 69.0% | Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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4 | ATK 27.6% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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4 | CRIT DMG 55.1% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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4 | CRIT Rate 36.8% | If there are at least 2 enemies nearby, ATK and DEF is increased by 16%. If there are less than 2 enemies nearby, ATK is increased by 24%. |
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4 | Energy Recharge 45.9% | After using an Elemental Skill, increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks. |
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4 | Physical DMG 34.5% | After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 20% ATK DMG for 5s. |
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4 | Energy Recharge 30.6% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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4 | Elemental Mastery 221 | Increases DMG against enemies affected by Hydro or Pyro by 20%. |
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3 | HP 46.9% | Increases DMG against slimes by 40%. |
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3 | ATK 23.5% | Normal Attacks deal an additional 320% DMG. This effect can only occur once every 10s. |
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3 | CRIT Rate 23.4% | Increases Normal Attack DMG by 24%. |
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2 | 2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
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1 | 2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
Polearms are a reach weapon and one of five weapon types available to players in Genshin Impact. Polearms are capable of fast melee attacks and have a longer reach than swords and claymores.
See our list of polearm characters and our weapon tier list for the best polearms to use.
All Weapons by Type | ||
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All Weapons by Rarity | ||
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what about the calamity queller, that's a polearm right
List of Polearm Weapons
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Hey there, Travelers! Thanks for bringing the missing Polearms to our attention. We've given the page a quick refresh, so all Polearms should be showing up now~