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This is a list of all Artifact sets in Genshin Impact! We have a list of all Artifact effects, an explanation of Artifact Mainstats and Substats, and an explanation of what are artifacts in the game!
List of Contents
Set | Set Bonus |
---|---|
Archaic Petra |
2-Piece: Gain a 15% Geo DMG Bonus. 4-Piece: Upon obtaining an Elemental Shard Created through a Crystallize Reaction, all party members gain a 35% DMG Bonus for that particular element for 10s. Only one form of Elemental DMG Bonus can be gained in this manner at any one time. |
Blizzard Strayer |
2-Piece: Cryo DMG Bonus +15% 4-Piece: When a character attacks an enemy affected by Cryo, their CRIT Rate is increased by 20%. If the enemy is Frozen, CRIT Rate is increased by an additional 20%. |
Bloodstained Chivalry |
2-Piece: Physical DMG +25% 4-Piece: After defeating an opponent, increases Charged Attack DMG by 50% and reduces its Stamina cost to 0 for 10s. |
Crimson Witch of Flames |
2-Piece: Pyro DMG Bonus +15%. 4-Piece: Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an Elemental Skill increases 2-Piece Set effects by 50% for 10s. Max 3 stacks. |
Deepwood Memories |
2-Piece: Dendro DMG Bonus +15% 4-Piece: After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field. |
Desert Pavilion Chronicle |
2-Piece: Anemo DMG Bonus +15% 4-Piece: When Charged Attacks hit opponents, the equipping character's Normal Attack speed will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s |
Echoes of an Offering |
2-Piece: ATK +18%. 4-Piece: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s. |
Emblem of Severed Fate |
2-Piece: Energy Recharge +20%. 4-Piece: Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way. |
Flower of Paradise Lost |
2-Piece: Elemental Mastery +80 4-Piece: The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%. Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon, they will gain another 25% bonus to the effect mentioned prior. Each stack of this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per second. The character who equips this can still trigger its effects when not on the field. |
Fragment of Harmonic Whimsy |
2-Piece: ATK +18% 4-Piece: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks. |
Gilded Dreams |
2-Piece: Elemental Mastery +80 4-Piece: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each member whose Elemental Type is the same as the equipping character, and EM is increased by 50 for every member with a different Elemental Type. Each of the buffs will count up to 3 characters. This effect can be triggered once every 8s and even when not on the field. |
Gladiator's Finale |
2-Piece: ATK +18%. 4-Piece: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
Golden Troupe |
2-Piece: Elemental Skill DMG +20% 4-Piece: Increases Elemental Skill DMG by 25%. Additionally when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field. |
Heart of Depth |
2-Piece: Hydro DMG Bonus +15% 4-Piece: After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. |
Husk of Opulent Dreams |
2-Piece: DEF +30% 4-Piece: A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s. When off the field, the character gains 1 stack every 3s. Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus. When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost. |
Lavawalker |
2-Piece: Pyro RES increased by 40%. 4-Piece: Increased DMG against enemies affected by Pyro by 35%. |
Maiden Beloved |
2-Piece: Character Healing Effectiveness +15%. 4-Piece: Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s. |
Marechaussee Hunter |
2-Piece: Normal and Charged Attack DMG +15% 4-Piece: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks. |
Nighttime Whispers in the Echoing Woods |
2-Piece: ATK +18% 4-Piece: After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While under a shield granted by the Crystallize reaction, the above effect will be increased by 150%, and this additional increase disappears 1s after that shield is lost. |
Noblesse Oblige |
2-Piece: Elemental Burst DMG +20%. 4-Piece: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack. |
Nymph's Dream |
2-Piece: Hydro DMG bonus +15% 4-Piece: After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph Stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently. |
Obsidian Codex |
2-Piece: While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%. 4-Piece: After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second. |
Ocean-Hued Clam |
2-Piece: Healing Bonus +15% 4-Piece: When the character with this artifact set heals a party member, 1 Foam will appear. It accumulates healed HP for 3 seconds, then explodes and deals 90% of the HP healed as DMG to nearby enemies. Max accumulated healing is 30,000 HP, including over-heal. There can only be 1 Foam active, but it stays even if you swap out. Foam CD is 3.5s. |
Pale Flame |
2-Piece: Physical DMG +25% 4-Piece: When an Elemental skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, 2-set effect is doubled. |
Retracing Bolide |
2-Piece: Increases Shield Strength by 35% 4-Piece: While protected by a shield, gain an additional 40% Normal and Charged Attack DMG. |
Scroll of the Hero of Cinder City |
2-Piece: When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy. 4-Piece: After the equipping character triggers a reaction, all nearby party members gain a 12% Elemental DMG Bonus for the involved Elemental Types for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all party members gain an additional 28% Elemental DMG bonus for the Elemental Types involved in the reaction for 20s. |
Shimenawa's Reminiscence |
2-Piece: ATK +18%. 4-Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charge/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. |
Song of Days Past |
2-Piece: Healing Bonus +15% 4-Piece: When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the Waves of Days Past effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The Waves of Days Past effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect. |
Tenacity of the Millelith |
2-Piece: HP +20% 4-Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field. |
Thundering Fury |
2-Piece: Electro DMG Bonus +15% 4-Piece: Increases damage caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicked or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s |
Thundersoother |
2-Piece: Electro RES increased by 40%. 4-Piece: Increases DMG against enemies affected by Electro by 35%. |
Unfinished Reverie |
2-Piece: ATK+18% 4-Piece: After leaving combat for 3s, DMG dealt increases by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field. |
Vermillion Hereafter |
2-Piece: ATK +18%. 4-Piece: After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled. |
Viridescent Venerer |
2-Piece: Anemo DMG Bonus +15% 4-Piece: Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s. |
Vourukasha's Glow |
2-Piece: HP +20% 4-Piece: Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field. |
Wanderer's Troupe |
2-Piece: Increases Elemental Mastery by 80. 4-Piece: Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow. |
Set | Set Bonus |
---|---|
Berserker |
2-Piece: CRIT Rate +12% 4-Piece: When HP is below 70%, CRIT Rate increases by an additional 24%. |
Brave Heart |
2-Piece: ATK +18%. 4-Piece: Increases DMG by 30% against enemies with more than 50% HP. |
Defender's Will |
2-Piece: DEF +30% 4-Piece: Increases Elemental RES by 30% for each element present among your characters in the party. |
Gambler |
2-Piece: Increases Elemental Skill DMG by 20%. 4-Piece: Defeating an enemy has a 100% chance to remove Elemental Skill CD. Can only occur once every 15s. |
Instructor |
2-Piece: Increases Elemental Mastery by 80. 4-Piece: Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s. |
Martial Artist |
2-Piece: Increases Normal Attack and Charged Attack DMG by 15%. 4-Piece: After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s. |
Prayers for Destiny | 1-Piece: Affected by Hydro for 40% less time. |
Prayers for Illumination | 1-Piece: Affected by Pyro for 40% less time. |
Prayers for Wisdom | 1-Piece: Affected by Electro for 40% less time. |
Prayers to Springtime | 1-Piece: Affected by Cryo for 40% less time. |
Resolution of Sojourner |
2-Piece: ATK +18%. 4-Piece: Increases Charged Attack CRIT Rate by 30%. |
Scholar |
2-Piece: Energy Recharge +20% 4-Piece: Gaining Energy gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s. |
The Exile |
2-Piece: Energy Recharge +20% 4-Piece: Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack. |
Tiny Miracle |
2-Piece: Elemental RES increased by 20%. 4-Piece: Incoming elemental DMG increases corresponding Elemental RES by 30% for 10s. Can only occur once every 10s. |
Artifact Set | |
---|---|
Adventurer |
|
2-Piece Effect | Max HP increases by 1000. |
4-Piece Effect | Opening a chest regenerates 30% Max HP over 5s. |
Lucky Dog |
|
2-Piece Effect | DEF increased by 100. |
4-Piece Effect | Picking up Mora restores 300 HP. |
Traveling Doctor |
|
2-Piece Effect | Increases incoming healing by 20%. |
4-Piece Effect | Using Elemental Burst restores 20% HP. |
To know if your artifacts are as good as they seem, check out our Artifact Score Checker and see if your artifacts rolled amazingly well or are in need of improvement!
Artifact Score Checker # Artifacts System Changelog ## 5.2 Developers' Discussion
According to the most recent Dev Discussion 11/06, starting with Version 5.2, travelers can now mark an Artifact using the Astral Mark feature, which, like the character's Astral Mark, allows artifacts to be prioritized and appear at the top of your artifact list.
Aside from the new marking feature, the artifact auto-lock feature will be upgraded with a new recommended Lock Plan to help travelers manage large quantities of artifacts.
## 5.1 Developers' DiscussionAccording to the Dev Discussion 09/25, a new update for the Artifact filter in the character menu will be added. Starting with 5.1, when you set an artifact filter for a specific character, it will no longer reset when you exit the menu.
When you return to the character artifacts menu after previously setting a filter, the filter plan will be automatically set up.
From the Dev Discussion 01/17, a new Fast Equip feature will be added to the Artifact menu! This feature lets travelers use presets thru the Quick Loadout menu, or set their own parameters thru the Custom Loadout screen!
According to the 4.3 Dev Discussion, the Artifact Management system will have a major QoL update, including Automatic Locking and Quick Unlock functions, as well as more filtering criteria to efficiently manage artifacts!
Aside from the management improvements above, a custom screen for the Recommended Artifacts will also be added, based from the data pooled from recent active players!
In addition, travelers can now consume up to 15 artifacts when leveling up their pieces, and an Enhance to Next Tier button will be added to auto-enhance to artifacts to subsequent tiers (4/8/12/16).
Travelers can toggle this button and set it on Auto in the settings, to automate its function on their next enhancements too! Moreover, travelers can now inluded 5-star pieces to enhance sets, thru the Settings!
Artifacts serve as the main way of boosting the different stats of your characters in Genshin Impact.
Rather than the standard RPG Equipment categories such as Helmets, Boots, and so on, Genshin Impact has separated the different pieces into five categories of artifacts.
Artifacts are an important part of your character's stats and performance in battle. They are best farmed from Artifact Domains
To get the best artifacts, try to raise your Adventure Rank quickly then hunt Elite Bosses and challenge Domains to obtain the best artifacts!
How to Raise Your Adventure Rank
Artifacts have 3 parts that affects the stats of the wielder. The main stat which is highlighted in orange, the sub-stat which is highlighted in yellow, and the set effects which is highlighted in light blue.
The value of Main stats value are fixed but which stat your artifact gains as a main stat is randomized (ATK value is the same for all artifact of the same rank but the artifact you get may contain HP, ATK, DEF, etc). Sub stats are completely random and is the deal breaker in end-game artifacts.
Set bonuses are fixed per set so focusing on getting the right stats for your artifact's main and sub stat is the key to getting great artifacts.
Boosted Stats | Main Stats |
---|---|
Flower of Life | HP (Flat) |
Plume of Death | ATK (Flat) |
Sands of Eon | ATK (%), DEF (%), HP (%), Elemental Mastery, Energy Recharge |
Goblet of Eonothem | ATK (%), DEF (%), HP (%), Elemental Mastery, Elemental DMG Bonus (%) |
Circlet of Logos | ATK (%), DEF (%), HP (%), Elemental Mastery, CRIT Rate, CRIT DMG, Healing Bonus |
Aside from Elemental Mastery, all stat bonuses from the artifact's main stat comes in percentages. So the higher your base stats goes, the higher the stats they can provide.
ATK | DEF |
HP | CRIT Rate |
CRIT DMG | Element Mastery |
Energy Recharge |
These are the possible sub stats your artifacts can have upon leveling them up. Attack, HP, and Defense may come in flat value and % value.
Each Artifact is associated with a Set. These Sets are associated with a bonus depending on how many pieces of that Set are equipped to a character.
Most Sets have a given bonus for equipping 2 pieces or 4 pieces of a set. As Characters can only equip up to five Artifacts at a time, you'll often be forced to choose between equipping two pairs of 2-piece Sets or a single 4-piece set.
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List of Artifact Sets and Stats
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Missing Elemental Mastery main stat option on goblets