★ New: Version 4.1, 4.1 Codes, Memories Web Event
★ Builds: Neuvillette, Wriothesley, Hu Tao, Venti
★ New Map: Fontaine, Fontaine Quests, Hydroculus
★ Events: Radiant Harvest & Daily Login Rewards
★ Coming Soon: Furina, Charlotte, 2023 Anniversary
Welcome to Game8's Weapon tier list for Genshin Impact for Version 4.1! Check out the best Swords, Claymores, Polearms, Catalysts, and Bows, as well as the best weapons for Main DPS, Sub-DPS, and Support roles.
List of Contents
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We'll be testing out these new weapons and how they fare in the tier list soon, so stay tuned!
Version 4.1 Banners and Patch Notes
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Main DPS | Sub DPS | Support | |
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Weapon | Recommended Users |
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・ Gives an Elemental DMG Bonus for the character's Elemental Type. |
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・ HP increased by 20%. Additionally, provides an ATK Bonus based on 1.2% of the wielder’s Max HP. |
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・ Gives an Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain Wavespike stack. Max 2 stacks. The character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG for 8s. |
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・ CRIT Rate is increased by 4%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s. |
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・ Increases DMG by 10%. When characters with Freedom-Sworn trigger Elemental Reactions, they gain a Sigil of Rebellion (once every 0.5s). This triggers even if they aren't on the field. When you reach 2 Sigils, they will be consumed which grants nearby party members 20% ATK and 16% Normal, Charged, and Plunging Attack DMG for 12s. Once triggered, you gain no Sigils for 20s. The same buffs from the Millennial Movement series does not stack. |
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・ CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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・ The following effect will trigger every 10s: The equipping character will gain 0.036% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
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Main DPS | Sub DPS | Support | |
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Weapon | Recommended Users |
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・ After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%. |
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・ Increases ATK by 20%. On hit, attacks against enemies with less than 30% HP increases all party members' ATK by 40% for 12s. Can only occur once every 30s. |
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・ DEF is increased by 28%. Normal and Charged Attack DMG is increased by 40% of DEF. |
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・ Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. |
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・ Increases ATK by 16%. When Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers (once every 0.3s). When you reach 4 Sigils, all will be consumed and all nearby party members will get increased Normal ATK SPD by 12% and ATK by 20% for 12s. Once this triggers, you gain no Sigils for 20s. Buffs of the same type won’t stack. The same buffs from the Millennial Movement series does not stack. |
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・ Increases all DMG by 8%. After using an Elemental Burst, Normal, or Charged Attack, on hit, creates a vacuum blade that does 80% of ATK as DMG to enemies along its path. Lasts for 20s or 8 vacuum blades. |
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・ CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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・ After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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Main DPS | Sub DPS | Support | |
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Weapon | Recommended Users |
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・ ATK increased by 28% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80% ATK. Gain 30% Energy Recharge for 12s after using an Elemental Burst. |
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・ HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder’s Max HP. When the wielder's HP is less than 50%, this ATK Bonus is increased by an additional 1% of Max HP. |
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・ On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%. |
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・ The equipping character gains 52% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% of their Elemental Mastery as bonus ATK. Max 3 stacks. |
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・ Increases CRIT Rate by 8% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on enemies have a 50% chance to trigger a vacuum blade that deals 40% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s. |
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・ Increases Elemental Burst DMG by 16% and Elemental Burst CRIT Rate by 6%. |
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・ CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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Main DPS | Sub DPS | Support | |
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Weapon | Recommended Users |
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・ Increases Elemental DMG Bonus by 12%. Normal attack hits have a 50% chance to earn the favor of the clouds, which actively seeks out nearby enemies to attack for 15s. Dealing 160% ATK DMG. Can only occur once every 30s. |
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・ Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat. |
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・ Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12% for 16s. Max 3 stacks. This character will gain 12% All Elemental DMG Bonus when they possess 3 stacks. |
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・ Normal Attack SPD is increased by 10%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%. |
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・ When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240. |
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・ When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s. |
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・ Equipping Character gains buffs based on other party members' elemental type. If their elemental type is the same as the equipping character, Elemental Mastery is increased by 32. If not, the equipping character's elemental DMG Bonus is increased by 10%. Each effect can stack by a maximum of 3. All nearby party members will also gain an additional 40 Elemental Mastery. |
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Main DPS | Sub DPS | Support | |
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Weapon | Recommended Users |
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・ Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s. |
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・ HP is increased by 16%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not. |
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・ Elemental Skill and Elemental Burst DMG increased by 12%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. |
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・ Boosts ATK% and Normal Attack DMG. |
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・ Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s. |
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・ Increases Normal Attack and Aimed Shot DMG by 18%. Increases DMG by 12% for every 0.1s that an arrow is in flight. Stacks up to 5 times on each arrow. |
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・ Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%. |
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・ Increased Elemental Mastery by 60. Gain sigils when dealing damage with Elemental Skill or Burst every .2s even when off-field. At 4 sigils, all sigils will be consumed and Elemental Mastery is increased by 100 and ATK increased by 20% for 12s. Once the effect is triggered, you cannot gain Sigils for 20s. The same buffs from the Millennial Movement series does not stack. |
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Weapons for the DPS category are ranked based on their ability to not only raise the Normal and Charged Attacks but also the damage from skills as well.
Sub-DPS weapons are focused on improving the effectivity of Elemental Skills and Bursts, whether it be increasing the damage or decreasing cooldowns.
For most Support characters, the effectivity of their skills and bursts depend on their HP the buffs they give. Increasing Energy Recharge will also make sure that you can use your Elemental Skills and Bursts as quickly and as often as possible.
Weapons are ranked by the number of characters that use those weapons in their builds as well. For example, in the Sub-DPS category the Sacrificial Sword and Sacrificial Greatsword both have similar effects, but the Sacrificial Sword is ranked SS while the Sacrificial Greatsword is only S tier. This is due to the Sacrificial Sword having more characters that use it compared to it's Claymore counterpart.
Some weapons may have rankings for multiple categories depending on it's versatility. A weapon might rank highly for the DPS category but not rank at all for the Support category, or vice versa.
Weapons that change roles or categories when an individual character uses them won't be ranked as such. For example, the Sacrificial Greatsword is a Sub-DPS weapon but can be used as a Main DPS weapon if used on Diluc still won't be ranked in the DPS category.
All Genshin Impact Tier Lists | |
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