◆ Latest: Version 5.2, 5.2 Codes, Claw Convoy Event
◆ Builds: Chasca, Ororon, Lyney, Neuvillette, Zhongli
◆ Natlan: Tenebrous Papilla, Pyroculi, Natlan Quests
◆ Materials: Chasca Materials, Ororon Materials
◆ Future: Version 5.3, Mavuika, Citlali
Here is a list of all 4-Star Weapons found in Genshin Impact. Read on to learn about the stats and skills of each four-star weapon!
List of Contents
There are currently no known upcoming weapons. |
Weapon | Rarity | Weapon Type | 2nd Stat (Lv. 90) |
Effects |
---|---|---|---|---|
Alley Hunter | 4 | Bow | ATK 27.6% | While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%. |
Blackcliff Warbow | 4 | Bow | CRIT DMG 36.8% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Cloudforged | 4 | Bow | Elemental Mastery 165 | After Elemental Energy is decreased, the equipping character's Elemental Mastery will increase by 40 for 18s. Max 2 stacks. |
Compound Bow | 4 | Bow | Physical DMG 69.0% | Normal Attack and Aimed Shot hits incrase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s |
End of the Line | 4 | Bow | Energy Recharge 45.9% | Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s. |
Fading Twilight | 4 | Bow | Energy Recharge 30.6% | Has three states, Evengleam, Afterglow, and Dawnblaze, which increases DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field. |
Favonius Warbow | 4 | Bow | Energy Recharge 61.3% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Hamayumi | 4 | Bow | ATK 55.1% | Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. |
Ibis Piercer | 4 | Bow | ATK 27.6% | The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s. |
King's Squire | 4 | Bow | ATK 55.1% | Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s. |
Mitternachts Waltz | 4 | Bow | Physical DMG 51.7% | Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s. |
Mouun's Moon | 4 | Bow | ATK 27.6% | For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
Predator | 4 | Bow | ATK 41.3% | Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66. |
Prototype Crescent | 4 | Bow | ATK 41.3% | Aimed Shot hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s. |
Range Gauge | 4 | Bow | ATK 27.6% | When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
Royal Bow | 4 | Bow | ATK 41.3% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Rust | 4 | Bow | ATK 41.3% | Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%. |
Sacrificial Bow | 4 | Bow | Energy Recharge 30.6% | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Scion of the Blazing Sun | 4 | Bow | CRIT Rate 18.4% | After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s. |
Song of Stillness | 4 | Bow | ATK 41.3% | After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field. |
The Stringless | 4 | Bow | Elemental Mastery 165 | Increases Elemental Skill and Elemental Burst DMG by 24% |
The Viridescent Hunt | 4 | Bow | CRIT Rate 27.6% | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 40% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14s. |
Windblume Ode | 4 | Bow | Elemental Mastery 165 | After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s. |
Ballad of the Boundless Blue | 4 | Catalyst | Energy Recharge 30.6% | Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8% and Charged Attack DMG will be increased by 6%. Max 3 stacks. This effect can be triggered once every 0.3s. |
Blackcliff Agate | 4 | Catalyst | CRIT DMG 55.1% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Dodoco Tales | 4 | Catalyst | ATK 55.1% | Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. Charged Attack hits on opponents increase ATK by 8% for 6s. |
Eye of Perception | 4 | Catalyst | ATK 55.1% | Normal and Charged Attacks have a 50% chance to fire a bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between enemies a maximum of 4 times. This effect can occur once every 12s. |
Favonius Codex | 4 | Catalyst | Energy Recharge 45.9% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Flowing Purity | 4 | Catalyst | ATK 27.6% | When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2% All Elemental DMG Bonus. Max 12% All Elemental DMG can be gained this way, and lasts 15s. |
Frostbearer | 4 | Catalyst | ATK 41.3% | Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
Fruit of Fulfillment | 4 | Catalyst | Energy Recharge 45.9% | Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field. |
Hakushin Ring | 4 | Catalyst | Energy Recharge 30.6% | After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked. |
Mappa Mare | 4 | Catalyst | Elemental Mastery 110 | Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks. |
Oathsworn Eye | 4 | Catalyst | ATK 27.6% | Increases Energy Recharge by 24% for 10s after using an Elemental Skill. |
Prototype Amber | 4 | Catalyst | HP 41.3% | Using an Elemental Burst regenerates 4 Energy every 2s for 6s. Additionally, all party members will regenerate 4% HP every 2s for this duration. |
Royal Grimoire | 4 | Catalyst | ATK 27.6% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Sacrificial Fragments | 4 | Catalyst | Elemental Mastery 221 | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Sacrificial Jade | 4 | Catalyst | CRIT Rate 36.8% | When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s. |
Solar Pearl | 4 | Catalyst | CRIT Rate 27.6% | Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s. |
The Widsith | 4 | Catalyst | CRIT DMG 55.1% | When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240. |
Wandering Evenstar | 4 | Catalyst | Elemental Mastery 165 | The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
Wine and Song | 4 | Catalyst | Energy Recharge 30.6% | Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s. |
Akuoumaru | 4 | Claymore | ATK 41.3% | For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
Blackcliff Slasher | 4 | Claymore | CRIT DMG 55.1% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Favonius Greatsword | 4 | Claymore | Energy Recharge 61.3% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Forest Regalia | 4 | Claymore | Energy Recharge 30.6% | After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. |
Katsuragikiri Nagamasa | 4 | Claymore | Energy Recharge 45.9% | Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
Lithic Blade | 4 | Claymore | ATK 41.3% | For every character in the party who hails form Liyue, the character who equips this weapons gains 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
Luxurious Sea-Lord | 4 | Claymore | ATK 55.1% | Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s. |
Mailed Flower | 4 | Claymore | Elemental Mastery 110 | Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively. |
Makhaira Aquamarine | 4 | Claymore | Elemental Mastery 165 | The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
Portable Power Saw | 4 | Claymore | HP 55.1% | When the wielder is healed or heals others, they will gain a Stoic's Symbol for 30s, max 3 Symbols. Upon Elemental Skill or Burst usage, consume all Symbols to get the Roused effect for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and after 2s, restore 2 Energy per Symbol. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is off-field. |
Prototype Archaic | 4 | Claymore | ATK 27.6% | On hit, Normal or Charge Attacks have a 50% chance to deal an additional 240% ATK DMG to enemies with a small AoE. Can only occur once every 15s. |
Rainslasher | 4 | Claymore | Elemental Mastery 165 | Increases DMG against enemies affected by Hydro or Electro by 20% |
Royal Greatsword | 4 | Claymore | ATK 27.6% | Upon damaging an enemy, increases CRIT Rate by 8%. Max 5 stacks. A Crit hit removes all stacks. |
Sacrificial Greatsword | 4 | Claymore | Energy Recharge 30.6% | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Serpent Spine | 4 | Claymore | CRIT Rate 27.6% | Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. |
Snow-Tombed Starsilver | 4 | Claymore | Physical DMG 34.5% | Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
Talking Stick | 4 | Claymore | CRIT Rate 18.4% | ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s. |
The Bell | 4 | Claymore | HP 41.3% | Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG. |
Tidal Shadow | 4 | Claymore | ATK 41.3% | After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field. |
Ultimate Overlord's Mega Magic Sword | 4 | Claymore | Energy Recharge 30.6% | ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%. |
Whiteblind | 4 | Claymore | DEF 51.7% | On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s. |
Ballad of the Fjords | 4 | Polearm | CRIT Rate 27.6% | When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120. |
Blackcliff Pole | 4 | Polearm | CRIT DMG 55.1% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Crescent Pike | 4 | Polearm | Physical DMG 34.5% | After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 20% ATK DMG for 5s. |
Deathmatch | 4 | Polearm | CRIT Rate 36.8% | If there are at least 2 enemies nearby, ATK and DEF is increased by 16%. If there are less than 2 enemies nearby, ATK is increased by 24%. |
Dialogues of the Desert Sages | 4 | Polearm | HP 41.3% | When the wielder performs healing, restore 8 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field. |
Dragon's Bane | 4 | Polearm | Elemental Mastery 221 | Increases DMG against enemies affected by Hydro or Pyro by 20%. |
Dragonspine Spear | 4 | Polearm | Physical DMG 69.0% | Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
Favonius Lance | 4 | Polearm | Energy Recharge 30.6% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Kitain Cross Spear | 4 | Polearm | Elemental Mastery 110 | Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
Lithic Spear | 4 | Polearm | ATK 27.6% | For every character in the party who hails form Liyue, the character who equips this weapons gains 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
Missive Windspear | 4 | Polearm | ATK 41.3% | Within 10s after an Elemental Reaction is triggered, ATK is increased by 12% and Elemental Mastery is increased by 48. |
Moonpiercer | 4 | Polearm | Elemental Mastery 110 | After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. |
Prospector's Drill | 4 | Polearm | ATK 27.6% | When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
Prototype Starglitter | 4 | Polearm | Energy Recharge 45.9% | After using an Elemental Skill, increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks. |
Rightful Reward | 4 | Polearm | HP 27.6% | When the wielder is healed, restore 8 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field. |
Royal Spear | 4 | Polearm | ATK 27.6% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
The Catch | 4 | Polearm | Energy Recharge 45.9% | Increases Elemental Burst DMG by 16% and Elemental Burst CRIT Rate by 6%. |
Wavebreaker's Fin | 4 | Polearm | ATK 13.8% | For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
Amenoma Kageuchi | 4 | Sword | ATK 55.1% | After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6 Energy for each seed consumed. |
Blackcliff Longsword | 4 | Sword | CRIT DMG 36.8% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Cinnabar Spindle | 4 | Sword | DEF 69.0% | Elemental Skill DMG is increased by 40% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG. |
Favonius Sword | 4 | Sword | Energy Recharge 61.3% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Festering Desire | 4 | Sword | Energy Recharge 45.9% | Increases Elemental Skill DMG by 16% and Elemental Skill CRIT Rate by 6%. |
Finale of the Deep | 4 | Sword | ATK 27.6% | When using an Elemental Skill, ATK will be increased by 12% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150 ATK will be gained based on 2.4% of the Bond when cleared for 15s. |
Fleuve Cendre Ferryman | 4 | Sword | Energy Recharge 45.9% | Increases Elemental Skill CRIT Rate by 8%. Additionally, increases Energy Recharge by 16% for 5s after using an Elemental Skill. |
Iron Sting | 4 | Sword | Elemental Mastery 165 | Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s. |
Kagotsurube Isshin | 4 | Sword | ATK 41.3% | When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s. |
Lion's Roar | 4 | Sword | ATK 41.3% | Increases DMG against enemies affected by Pyro or Electro by 20%. |
Prototype Rancour | 4 | Sword | Physical DMG 34.5% | On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occur once every 0.3s. |
Royal Longsword | 4 | Sword | ATK 41.3% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Sacrificial Sword | 4 | Sword | Energy Recharge 61.3% | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Sapwood Blade | 4 | Sword | Energy Recharge 30.6% | After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. |
Sword of Descension | 4 | Sword | ATK 35.2% | Hitting enemies with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66. |
Sword of Narzissenkreuz | 4 | Sword | ATK 41.3% | When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type fo the Sword of Narzissenkreuz. |
The Alley Flash | 4 | Sword | Elemental Mastery 55 | Increases DMG dealt by the character equipping this weapon by 12%. Taking DMG dismantles the effect for 5s. |
The Black Sword | 4 | Sword | CRIT Rate 27.6% | Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. |
The Dockhand's Assistant | 4 | Sword | HP 41.3% | When the wielder is healed or heals others, they will gain a Stoic's Symbol for 30s, max 3 Symbols. Upon Elemental Skill or Burst usage, consume all Symbols to get the Roused effect for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and after 2s, restore 2 Energy per Symbol. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is off-field. |
The Flute | 4 | Sword | ATK 41.3% | Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. |
Toukabou Shigure | 4 | Sword | Elemental Mastery 165 | After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is taken out during Cursed Parasol’s duration, Cursed Parasol’s CD will be refreshed immediately. The character wielding this weapon will deal 16% more DMG to the opponent affected by Cursed Parasol. |
Wolf-Fang | 4 | Sword | CRIT Rate 27.6% | DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s. |
Xiphos' Moonlight | 4 | Sword | Elemental Mastery 165 | The following effect will trigger every 10s: The equipping character will gain 0.036% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
All Weapons by Type | ||
---|---|---|
Swords | Claymores | Polearms |
Bows | Catalysts | Craftable Weapons |
All Weapons by Rarity | ||
5★ | 4★ | 3★ |
2★ | 1★ |
List of 4-Star Weapons
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