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This is a list of all 4-Star weapons found in Genshin Impact. Read on to learn about the stats and skills of each weapon organized by type!
List of Contents
Weapon | ATK (Lv.20) | Bonus (Lv.20) |
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119 | ATK +10.6% |
Press the Advantage After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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99 | Energy Recharge +23.6% |
Windfall CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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42 (Lv.1) | Energy Recharge +10 (Lv.1) |
Undying Admiration Increases Elemental Skill DMG by 16% and Elemental Skill CRIT Rate by 6%. |
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109 | Elemental Mastery +64 |
Infusion Stinger Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s. |
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109 | ATK +15.9% |
Bane of Fire and Thunder Increases DMG against enemies affected by Pyro or Electro by 20%. |
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119 | Physical DMG +13.3% |
Smashed Stone On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occur once every 0.3s. |
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109 | ATK +15.9% |
Focus Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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99 | Energy Recharge +23.6% |
Composed After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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94 | ATK +13.5% |
Descension Hitting enemies with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66. |
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109 | CRIT Rate +10.6% |
Justice Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. |
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109 | ATK +15.9% |
Chord Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the pwer of music and deals 100% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. |
Weapon | ATK (Lv.20) | Bonus (Lv.20) |
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109 | CRIT DMG +21.2% |
Press the Advantage After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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99 | Energy Recharge +23.6% |
Windfall CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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119 | ATK +10.6% |
Crush On hit, Normal or Charge Attacks have a 50% chance to deal an additional 240% ATK DMG to enemies with a small AoE. Can only occur once every 15s. |
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109 | Elemental Mastery +64 |
Bane of Storm and Tide Increases DMG against enemies affected by Hydro or Electro by 20% |
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119 | CRIT DMG +14.1% |
Focus Upon damaging an enemy, increases CRIT Rate by 8%. Max 5 stacks. A Crit hit removes all stacks. |
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119 | Energy Recharge +11.8% |
Composed After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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109 | CRIT Rate +10.6% |
Wavesplitter Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. |
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44 (Lv.1) | Physical DMG Bonus +7.5% (Lv.1) |
Frost Burial Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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109 | HP +15.9% |
Rebellious Guardian Taking DMG generates a. shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG. |
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109 | HP +19.9% |
Infusion Blade On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s. |
Weapon | ATK (Lv.20) | Bonus (Lv.20) |
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109 | CRIT DMG +21.2% |
Press the Advantage After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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119 | Physical DMG +13.3% |
Infusion Needle After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 20% ATK DMG for 5s. |
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99 | CRIT Rate +14.1% |
Gladiator If there are at least 2 enemies nearby, ATK is increased by 16%. If there are less than 2 enemies nearby, ATK is increased by 24%. |
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99 | Elemental Mastery +85 |
Bane of Flame and Water Increases DMG against enemies affected by Hydro or Pyro by 20%. |
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41 (Lv.1) | Physical DMG Bonus +15.0% (Lv.1) |
Frost Burial Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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119 | Energy Recharge +11.8% |
Windfall CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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109 | Energy Recharge +17.7% |
Magic Affinity After using an Elemental Skill, increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks. |
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44 (Lv.1) | ATK +6.0% (Lv.1) |
Focus Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Weapon | ATK (Lv.20) | Bonus (Lv.20) |
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119 | CRIT DMG +14.10% |
Press the Advantage After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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99 | Physical DMG +0.265 |
Infusion Arrow Normal Attack and Aimed Shot hits incrase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s |
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99 | Energy Recharge +23.6% |
Windfall CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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109 | ATK +0.159 |
Unreturning Aimed Shot hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s. |
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109 | ATK +15.9% |
Focus Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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109 | ATK +15.9% |
Rapid Firing Increases Normal Attack DMG by 40% but decreases Aimed Shot DMG by 10%. |
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119 | Energy Recharge +11.8% |
Composed After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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109 | Elemental Mastery +64 |
Arrowless Song Increases Elemental Skill and Elemental Burst DMG by 24% |
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109 | CRIT Rate +0.106 |
Verdant Wind Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding enenmies, dealing 40% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14s. |
Weapon | ATK (Lv.20) | Bonus (Lv.20) |
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109 | CRIT DMG +21.2% |
Press the Advantage After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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99 | ATK +21.2% |
Echo Normal and Charged Attacks have a 50% chance to fire a bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between enemies a maximum of 4 times. This effect can occur once every 12s. |
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109 | Energy Recharge +17.7% |
Windfall CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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42 (Lv.1) | ATK +9.0% (Lv.1) |
Frost Burial Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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119 | Elemental Mastery +42 |
Infusion Scroll Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks. |
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109 | HP +15.9% |
Gilding Using an Elemental Burst regenerates 4 Energy every 2s for 6s. Additionally, all party members will regenerate 4% HP every 2s for this duration. |
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119 | ATK +10.6% |
Focus Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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99 | Elemental Mastery +85 |
Composed After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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109 | CRIT Rate +10.6% |
Solar Shine Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s. |
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109 | CRIT DMG +21.2% |
Debut When a character takes the field, the will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240. |
All Weapons by Rarity | |||||
---|---|---|---|---|---|
★★★★★ | ★★★★ | ||||
★★★ | ★★ | ★ |
All Weapons by Type | |||||
---|---|---|---|---|---|
Swords | Claymores | Polearms | |||
Bows | Catalysts |
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List of 4-Star Weapons
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