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This is a list of all 4-Star weapons found in Genshin Impact. Read on to learn about the stats and skills of each weapon organized by type!
List of Contents
Dialogues of the Desert Sages |
Weapon | Effects |
---|---|
Amenoma Kageuchi
4★ |
Base ATK: 41
2nd Stat: ATK +12.0% Weapon Skill: After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6 Energy for each seed consumed. |
Blackcliff Longsword
4★ |
Base ATK: 44
2nd Stat: CRIT DMG +8.0% Weapon Skill: After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Cinnabar Spindle
4★ |
Base ATK: 41
2nd Stat: DEF +15.0% Weapon Skill: Elemental Skill DMG is increased by 40% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG. |
Favonius Sword
4★ |
Base ATK: 41
2nd Stat: Energy Recharge +13.3% Weapon Skill: CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Festering Desire
4★ |
Base ATK: 42
2nd Stat: Energy Recharge +10.0% Weapon Skill: Increases Elemental Skill DMG by 16% and Elemental Skill CRIT Rate by 6%. |
Finale of the Deep
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: When using an Elemental Skill, ATK will be increased by 12% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150 ATK will be gained based on 2.4% of the Bond when cleared for 15s. |
Fleuve Cendre Ferryman
4★ |
Base ATK: 42
2nd Stat: Energy Recharge +10.0% Weapon Skill: Increases Elemental Skill CRIT Rate by 8%. Additionally, increases Energy Recharge by 16% for 5s after using an Elemental Skill. |
Iron Sting
4★ |
Base ATK: 42
2nd Stat: Elemental Mastery +36 Weapon Skill: Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s. |
Kagotsurube Isshin
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s. |
Lion's Roar
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: Increases DMG against enemies affected by Pyro or Electro by 20%. |
Prototype Rancour
4★ |
Base ATK: 44
2nd Stat: Physical DMG +7.5% Weapon Skill: On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occur once every 0.3s. |
Royal Longsword
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Sacrificial Sword
4★ |
Base ATK: 41
2nd Stat: Energy Recharge +13.3% Weapon Skill: After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Sapwood Blade
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +6.7% Weapon Skill: After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. |
Sword of Descension
4★ |
Base ATK: 39
2nd Stat: ATK +7.7% Weapon Skill: Hitting enemies with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66. |
Sword of Narzissenkreuz
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type fo the Sword of Narzissenkreuz. |
The Alley Flash
4★ |
Base ATK: 45
2nd Stat: Elemental Mastery +12 Weapon Skill: Increases DMG dealt by the character equipping this weapon by 12%. Taking DMG dismantles the effect for 5s. |
The Black Sword
4★ |
Base ATK: 42
2nd Stat: CRIT Rate +6.0% Weapon Skill: Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. |
The Dockhand's Assistant
4★ |
Base ATK: 42
2nd Stat: HP +9.0% Weapon Skill: When the wielder is healed or heals others, they will gain a Stoic's Symbol for 30s, max 3 Symbols. Upon Elemental Skill or Burst usage, consume all Symbols to get the Roused effect for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and after 2s, restore 2 Energy per Symbol. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is off-field. |
The Flute
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. |
Toukabou Shigure
4★ |
Base ATK: 42
2nd Stat: Elemental Mastery +36 Weapon Skill: After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is taken out during Cursed Parasol’s duration, Cursed Parasol’s CD will be refreshed immediately. The character wielding this weapon will deal 16% more DMG to the opponent affected by Cursed Parasol. |
Wolf-Fang
4★ |
Base ATK: 42
2nd Stat: CRIT Rate +6.0% Weapon Skill: DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s. |
Xiphos' Moonlight
4★ |
Base ATK: 42
2nd Stat: Elemental Mastery +36 Weapon Skill: The following effect will trigger every 10s: The equipping character will gain 0.036% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
Weapon | Effects |
---|---|
Akuoumaru
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
Blackcliff Slasher
4★ |
Base ATK: 42
2nd Stat: CRIT DMG +12.0% Weapon Skill: After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Favonius Greatsword
4★ |
Base ATK: 41
2nd Stat: Energy Recharge +13.3% Weapon Skill: CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Forest Regalia
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +6.7% Weapon Skill: After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. |
Katsuragikiri Nagamasa
4★ |
Base ATK: 42
2nd Stat: Energy Recharge +10.0% Weapon Skill: Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
Lithic Blade
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: For every character in the party who hails form Liyue, the character who equips this weapons gains 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
Luxurious Sea-Lord
4★ |
Base ATK: 41
2nd Stat: ATK +12.0% Weapon Skill: Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s. |
Mailed Flower
4★ |
Base ATK: 44
2nd Stat: Elemental Mastery +24 Weapon Skill: Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively. |
Makhaira Aquamarine
4★ |
Base ATK: 42
2nd Stat: Elemental Mastery +36 Weapon Skill: The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
Portable Power Saw
4★ |
Base ATK: 41
2nd Stat: HP +12.0% Weapon Skill: When the wielder is healed or heals others, they will gain a Stoic's Symbol for 30s, max 3 Symbols. Upon Elemental Skill or Burst usage, consume all Symbols to get the Roused effect for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and after 2s, restore 2 Energy per Symbol. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is off-field. |
Prototype Archaic
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: On hit, Normal or Charge Attacks have a 50% chance to deal an additional 240% ATK DMG to enemies with a small AoE. Can only occur once every 15s. |
Rainslasher
4★ |
Base ATK: 42
2nd Stat: Elemental Mastery +36 Weapon Skill: Increases DMG against enemies affected by Hydro or Electro by 20% |
Royal Greatsword
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: Upon damaging an enemy, increases CRIT Rate by 8%. Max 5 stacks. A Crit hit removes all stacks. |
Sacrificial Greatsword
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +6.7% Weapon Skill: After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Serpent Spine
4★ |
Base ATK: 42
2nd Stat: CRIT Rate +6.0% Weapon Skill: Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. |
Snow-Tombed Starsilver
4★ |
Base ATK: 44
2nd Stat: Physical DMG +7.5% Weapon Skill: Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
Talking Stick
4★ |
Base ATK: 44
2nd Stat: CRIT Rate +4.0% Weapon Skill: ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s. |
The Bell
4★ |
Base ATK: 42
2nd Stat: HP +9.0% Weapon Skill: Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG. |
Tidal Shadow
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field. |
Ultimate Overlord's Mega Magic Sword
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +6.7% Weapon Skill: ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%. |
Whiteblind
4★ |
Base ATK: 42
2nd Stat: DEF +11.3% Weapon Skill: On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s. |
Weapon | Effects |
---|---|
Ballad of the Fjords
4★ |
Base ATK: 42
2nd Stat: CRIT Rate +6.0% Weapon Skill: When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120. |
Blackcliff Pole
4★ |
Base ATK: 42
2nd Stat: CRIT DMG +12.0% Weapon Skill: After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Crescent Pike
4★ |
Base ATK: 44
2nd Stat: Physical DMG +7.5% Weapon Skill: After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 20% ATK DMG for 5s. |
Deathmatch
4★ |
Base ATK: 41
2nd Stat: CRIT Rate +8.0% Weapon Skill: If there are at least 2 enemies nearby, ATK and DEF is increased by 16%. If there are less than 2 enemies nearby, ATK is increased by 24%. |
Dragon's Bane
4★ |
Base ATK: 41
2nd Stat: Elemental Mastery +48 Weapon Skill: Increases DMG against enemies affected by Hydro or Pyro by 20%. |
Dragonspine Spear
4★ |
Base ATK: 41
2nd Stat: Physical DMG +15.0% Weapon Skill: Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
Favonius Lance
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +6.7% Weapon Skill: CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Kitain Cross Spear
4★ |
Base ATK: 44
2nd Stat: Elemental Mastery +24 Weapon Skill: Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
Lithic Spear
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: For every character in the party who hails form Liyue, the character who equips this weapons gains 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
Missive Windspear
4★ |
Base ATK: 42
2nd Stat: ATK +9% Weapon Skill: Within 10s after an Elemental Reaction is triggered, ATK is increased by 12% and Elemental Mastery is increased by 48. |
Moonpiercer
4★ |
Base ATK: 44
2nd Stat: Elemental Mastery +24 Weapon Skill: After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. |
Prospector's Drill
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
Prototype Starglitter
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +7.5% Weapon Skill: After using an Elemental Skill, increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks. |
Rightful Reward
4★ |
Base ATK: 44
2nd Stat: HP +6.0% Weapon Skill: When the wielder is healed, restore 8 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field. |
Royal Spear
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
The Catch
4★ |
Base ATK: 42
2nd Stat: Energy Recharge +10.0% Weapon Skill: Increases Elemental Burst DMG by 16% and Elemental Burst CRIT Rate by 6%. |
Wavebreaker's Fin
4★ |
Base ATK: 45
2nd Stat: ATK +3.0% Weapon Skill: For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
Weapon | Effects |
---|---|
Alley Hunter
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%. |
Blackcliff Warbow
4★ |
Base ATK: 44
2nd Stat: CRIT DMG +8.0% Weapon Skill: After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Compound Bow
4★ |
Base ATK: 44
2nd Stat: Physical DMG +15.0% Weapon Skill: Normal Attack and Aimed Shot hits incrase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s |
End of the Line
4★ |
Base ATK: 42
2nd Stat: Energy Recharge +10.0% Weapon Skill: Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s. |
Fading Twilight
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +6.70% Weapon Skill: Has three states, Evengleam, Afterglow, and Dawnblaze, which increases DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field. |
Favonius Warbow
4★ |
Base ATK: 41
2nd Stat: Energy Recharge +13.3% Weapon Skill: CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Hamayumi
4★ |
Base ATK: 41
2nd Stat: ATK +12.0% Weapon Skill: Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. |
Ibis Piercer
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s. |
King's Squire
4★ |
Base ATK: 41
2nd Stat: ATK +12.0% Weapon Skill: Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s. |
Mitternachts Waltz
4★ |
Base ATK: 42
2nd Stat: Physical DMG +11.3% Weapon Skill: Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s. |
Mouun's Moon
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
Predator
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66. |
Prototype Crescent
4★ |
Base ATK: 41
2nd Stat: ATK +6.0% Weapon Skill: Aimed Shot hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s. |
Range Gauge
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
Royal Bow
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Rust
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%. |
Sacrificial Bow
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +6.7% Weapon Skill: After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Scion of the Blazing Sun
4★ |
Base ATK: 44
2nd Stat: CRIT Rate +4.0% Weapon Skill: After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s. |
Song of Stillness
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field. |
The Stringless
4★ |
Base ATK: 42
2nd Stat: Elemental Mastery +36 Weapon Skill: Increases Elemental Skill and Elemental Burst DMG by 24% |
The Viridescent Hunt
4★ |
Base ATK: 42
2nd Stat: CRIT Rate +6.0% Weapon Skill: Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 40% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14s. |
Windblume Ode
4★ |
Base ATK: 42
2nd Stat: Elemental Mastery +36 Weapon Skill: After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s. |
Weapon | Effects |
---|---|
Ballad of the Boundless Blue
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +6.7% Weapon Skill: Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8% and Charged Attack DMG will be increased by 6%. Max 3 stacks. This effect can be triggered once every 0.3s. |
Blackcliff Agate
4★ |
Base ATK: 42
2nd Stat: CRIT DMG +12.0% Weapon Skill: After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Dodoco Tales
4★ |
Base ATK: 41
2nd Stat: ATK +12.0% Weapon Skill: Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. Charged Attack hits on opponents increase ATK by 8% for 6s. |
Eye of Perception
4★ |
Base ATK: 41
2nd Stat: ATK +12.0% Weapon Skill: Normal and Charged Attacks have a 50% chance to fire a bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between enemies a maximum of 4 times. This effect can occur once every 12s. |
Favonius Codex
4★ |
Base ATK: 42
2nd Stat: Energy Recharge +10.0% Weapon Skill: CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Flowing Purity
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2% All Elemental DMG Bonus. Max 12% All Elemental DMG can be gained this way, and lasts 15s. |
Frostbearer
4★ |
Base ATK: 42
2nd Stat: ATK +9.0% Weapon Skill: Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
Fruit of Fulfillment
4★ |
Base ATK: 42
2nd Stat: Energy Recharge +10.0% Weapon Skill: Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field. |
Hakushin Ring
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +6.7% Weapon Skill: After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked. |
Mappa Mare
4★ |
Base ATK: 42
2nd Stat: Elemental Mastery +36 Weapon Skill: Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks. |
Oathsworn Eye
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: Increases Energy Recharge by 24% for 10s after using an Elemental Skill. |
Prototype Amber
4★ |
Base ATK: 42
2nd Stat: HP +9.0% Weapon Skill: Using an Elemental Burst regenerates 4 Energy every 2s for 6s. Additionally, all party members will regenerate 4% HP every 2s for this duration. |
Royal Grimoire
4★ |
Base ATK: 44
2nd Stat: ATK +6.0% Weapon Skill: Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Sacrificial Fragments
4★ |
Base ATK: 41
2nd Stat: Elemental Mastery +48 Weapon Skill: After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Sacrificial Jade
4★ |
Base ATK: 41
2nd Stat: CRIT Rate +8.0% Weapon Skill: When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s. |
Solar Pearl
4★ |
Base ATK: 42
2nd Stat: CRIT Rate +6.0% Weapon Skill: Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s. |
The Widsith
4★ |
Base ATK: 42
2nd Stat: CRIT DMG +12.0% Weapon Skill: When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240. |
Wandering Evenstar
4★ |
Base ATK: 42
2nd Stat: Elemental Mastery +36 Weapon Skill: The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
Wine and Song
4★ |
Base ATK: 44
2nd Stat: Energy Recharge +6.7% Weapon Skill: Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s. |
All Weapons by Type | ||||
---|---|---|---|---|
Swords | Claymores | Polearms | Bows | Catalysts |
All Weapons by Rarity | ||||
5★ | 4★ | 3★ | 2★ | 1★ |
List of 4-Star Weapons
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