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◆ Latest: 5.3 Livestream, 5.3 Livestream Codes
◆ Builds: Neuvillette, Zhongli, Chasca, Ororon, Lyney
◆ Natlan: Tenebrous Papilla, Pyroculi, Natlan Quests
◆ Materials: Mavuika Materials, Citlali Materials
◆ Future: Version 5.3, Mavuika, Citlali, Lan Yan
Here's a list of all the Catalyst Weapons available in Genshin Impact as of Version 5.0. See our list of catalyst, including their rarity, secondary stats, and passive skills!
List of Contents
Starcaller's Watch |
Weapon | Rarity | 2nd Stat (Lv. 90) |
Effects |
---|---|---|---|
Lost Prayer to the Sacred Winds | 5 | CRIT Rate 33.1% | Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat. |
Everlasting Moonglow | 5 | HP 49.6% | Healing Bonus is increased by 10%, Normal ATK DMG is increased by 1% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s. |
Kagura's Verity | 5 | CRIT DMG 66.2% | Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12% for 16s. Max 3 stacks. This character will gain 12% All Elemental DMG Bonus when they possess 3 stacks. |
Memory of Dust | 5 | ATK 49.6% | Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100% |
A Thousand Floating Dreams | 5 | Elemental Mastery 265 | Equipping Character gains buffs based on other party members' elemental type. If their elemental type is the same as the equipping character, Elemental Mastery is increased by 32. If not, the equipping character's elemental DMG Bonus is increased by 10%. Each effect can stack by a maximum of 3. All nearby party members will also gain an additional 40 Elemental Mastery. |
Tulaytullah's Remembrance | 5 | CRIT DMG 44.1% | Normal Attack SPD is increased by 10%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%. |
Jadefall's Splendor | 5 | HP 49.6% | For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5 Energy every 2.5s, and gain 0.3% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field. |
Skyward Atlas | 5 | ATK 33.1% | Increases Elemental DMG Bonus by 12%. Normal attack hits have a 50% chance to earn the favor of the clouds, which actively seeks out nearby enemies to attack for 15s. Dealing 160% ATK DMG. Can only occur once every 30s. |
Cashflow Supervision | 5 | CRIT Rate 22.1% | ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG will be increased by 16% and Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%. |
Tome of the Eternal Flow | 5 | CRIT DMG 88.2% | HP is increased by 16%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 8 Energy will be restored. This Energy restoration effect can be triggered once every 12s. |
Crane's Echoing Call | 5 | ATK 16.5% | After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5 Energy to the equipping character. Energy can be restored this way every 0.7s, and can be triggered off-field. |
Surf's Up | 5 | CRIT DMG 88.2% | Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks. |
Sacrificial Jade | 4 | CRIT Rate 36.8% | When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s. |
Wine and Song | 4 | Energy Recharge 30.6% | Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s. |
Flowing Purity | 4 | ATK 27.6% | When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2% All Elemental DMG Bonus. Max 12% All Elemental DMG can be gained this way, and lasts 15s. |
Ballad of the Boundless Blue | 4 | Energy Recharge 30.6% | Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8% and Charged Attack DMG will be increased by 6%. Max 3 stacks. This effect can be triggered once every 0.3s. |
Wandering Evenstar | 4 | Elemental Mastery 165 | The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
Ash-Graven Drinking Horn | 4 | HP 41.3% | When an attack hits an opponent, deals AoE damage equal to 40% of Max HP at the target location. This effect can be triggered once every 15 seconds. |
Fruit of Fulfillment | 4 | Energy Recharge 45.9% | Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field. |
Oathsworn Eye | 4 | ATK 27.6% | Increases Energy Recharge by 24% for 10s after using an Elemental Skill. |
Ring of Yaxche | 4 | HP 41.3% | Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%. |
Waveriding Whirl | 4 | Energy Recharge 61.3% | Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s. |
Dodoco Tales | 4 | ATK 55.1% | Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. Charged Attack hits on opponents increase ATK by 8% for 6s. |
Favonius Codex | 4 | Energy Recharge 45.9% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
The Widsith | 4 | CRIT DMG 55.1% | When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240. |
Sacrificial Fragments | 4 | Elemental Mastery 221 | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Eye of Perception | 4 | ATK 55.1% | Normal and Charged Attacks have a 50% chance to fire a bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between enemies a maximum of 4 times. This effect can occur once every 12s. |
Mappa Mare | 4 | Elemental Mastery 110 | Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks. |
Prototype Amber | 4 | HP 41.3% | Using an Elemental Burst regenerates 4 Energy every 2s for 6s. Additionally, all party members will regenerate 4% HP every 2s for this duration. |
Royal Grimoire | 4 | ATK 27.6% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
Solar Pearl | 4 | CRIT Rate 27.6% | Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s. |
Blackcliff Agate | 4 | CRIT DMG 55.1% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Frostbearer | 4 | ATK 41.3% | Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
Hakushin Ring | 4 | Energy Recharge 30.6% | After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked. |
Otherworldly Story | 3 | Energy Recharge 39.0% | Each Elemental Orb or Particle collected restores 1% HP. |
Twin Nephrite | 3 | CRIT Rate 15.6% | Defeating an enemy increases Movement SPD and ATK by 12% for 15s. |
Magic Guide | 3 | Elemental Mastery 187 | Increases DMG against enemies affected by Hydro or Electro by 12%. |
Emerald Orb | 3 | Elemental Mastery 94 | Upon causing a Vaporize, Electro-Charged, Frozen, or a Hydro-infused Swirl reaction, increases ATK by 20% for 12s. |
Thrilling Tales of Dragon Slayers | 3 | HP 35.2% | When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s. |
Pocket Grimoire | 2 | 2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
Apprentice's Notes | 1 | 2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
Catalysts are one of five weapon types available to characters in Genshin Impact. Catalyst users can easily deliver Elemental DMG to enemies using their Normal and Charged Attacks, allowing them to trigger Elemental Reactions.
See our list of Catalyst characters and our weapon tier list for the best Catalysts to use.
All Weapons by Type | ||
---|---|---|
Swords | Claymores | Polearms |
Bows | Catalysts | Craftable Weapons |
All Weapons by Rarity | ||
5★ | 4★ | 3★ |
2★ | 1★ |
Hey there, Traveler! Thanks for pointing this out! We have updated the guide and added the Everlasting Moonglow Catalyst in there now~
List of All Catalyst Weapons
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Hey, aren't the Fruit of fulfillment and the wandering everstar already at the game?