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◆ Latest: 5.3 Livestream, 5.3 Livestream Codes
◆ Builds: Neuvillette, Zhongli, Chasca, Ororon, Lyney
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◆ Future: Version 5.3, Mavuika, Citlali, Lan Yan
Here's a list of all the Swords weapon available in Genshin Impact as of Version 5.1. See the list of 46 swords, including their rarity, secondary stats, and passive skills!
List of Contents
Calamity of Eshu |
Weapon | Rarity | 2nd Stat (Lv. 90) |
Effects |
---|---|---|---|
Primordial Jade Cutter | 5 | CRIT Rate 44.1% | HP increased by 20%. Additionally, provides an ATK Bonus based on 1.2% of the wielder’s Max HP. |
Key of Khaj-Nisut | 5 | HP 66.2% | HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s. |
Light of Foliar Incision | 5 | CRIT DMG 88.2% | CRIT Rate is increased by 4%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s. |
Skyward Blade | 5 | Energy Recharge 55.1% | CRIT Rate increased by 4%. Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20% for 12s. |
Aquila Favonia | 5 | Physical DMG 41.3% | ATK is increased by 20%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of resistance aloft, regenerating HP equal to 100% of ATK and dealing 200% of ATK as DMG to surrounding enemies. This effect can only occur once every 15s. |
Haran Geppaku Futsu | 5 | CRIT Rate 33.1% | Obtain 12% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20% for 8s. |
Summit Shaper | 5 | ATK 49.6% | Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, ATK increase effect is increased by 100%. |
Splendor of Tranquil Waters | 5 | CRIT DMG 88.2% | When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field. |
Uraku Misugiri | 5 | CRIT DMG 88.2% | Normal Attack DMG is increased by 16% and Elemental Skill DMG is increased by 24%. After a nearby active character deals Geo DMG, the aforementioned effects increase by 100% for 15s. Additionally, the wielder's DEF is increased by 20%. |
Absolution | 5 | CRIT DMG 44.1% | CRIT DMG increased by 20%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16% for 6s. Max 3 stacks. |
Freedom-Sworn | 5 | Elemental Mastery 198 | Increases DMG by 10%. When characters with Freedom-Sworn trigger Elemental Reactions, they gain a Sigil of Rebellion (once every 0.5s). This triggers even if they aren't on the field. When you reach 2 Sigils, they will be consumed which grants nearby party members 20% ATK and 16% Normal, Charged, and Plunging Attack DMG for 12s. Once triggered, you gain no Sigils for 20s. The same buffs from the Millennial Movement series does not stack. |
Peak Patrol Song | 5 | DEF 82.7% | Gain "Ode to Flowers" after Normal or Plunging Attacks hit an opponent: DEF increases by 8% and gain a 10% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 8% for every 1,000 DEF the equipping character has, up to a maximum of 25.6%, for 15s. |
Mistsplitter Reforged | 5 | CRIT DMG 44.1% | Gain a 12% Elemental DMG Bonus for a character's Elemental Type. At stacks 1/2/3, Elemental DMG is further increased by 8/16/28%. Each stack has an individual duration and are gotten through: • Normal Attacks with Elemental DMG (duration 5s) • Casting an Elemental Burst (duration 10s) • Having less than 100% Energy (disappears at full Energy) |
Finale of the Deep | 4 | ATK 27.6% | When using an Elemental Skill, ATK will be increased by 12% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150 ATK will be gained based on 2.4% of the Bond when cleared for 15s. |
Cinnabar Spindle | 4 | DEF 69.0% | Elemental Skill DMG is increased by 40% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG. |
Kagotsurube Isshin | 4 | ATK 41.3% | When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s. |
Sapwood Blade | 4 | Energy Recharge 30.6% | After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. |
Xiphos' Moonlight | 4 | Elemental Mastery 165 | The following effect will trigger every 10s: The equipping character will gain 0.036% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
Toukabou Shigure | 4 | Elemental Mastery 165 | After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is taken out during Cursed Parasol’s duration, Cursed Parasol’s CD will be refreshed immediately. The character wielding this weapon will deal 16% more DMG to the opponent affected by Cursed Parasol. |
The Alley Flash | 4 | Elemental Mastery 55 | Increases DMG dealt by the character equipping this weapon by 12%. Taking DMG dismantles the effect for 5s. |
Wolf-Fang | 4 | CRIT Rate 27.6% | DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s. |
Fleuve Cendre Ferryman | 4 | Energy Recharge 45.9% | Increases Elemental Skill CRIT Rate by 8%. Additionally, increases Energy Recharge by 16% for 5s after using an Elemental Skill. |
The Dockhand's Assistant | 4 | HP 41.3% | When the wielder is healed or heals others, they will gain a Stoic's Symbol for 30s, max 3 Symbols. Upon Elemental Skill or Burst usage, consume all Symbols to get the Roused effect for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and after 2s, restore 2 Energy per Symbol. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is off-field. |
Sword of Narzissenkreuz | 4 | ATK 41.3% | When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type fo the Sword of Narzissenkreuz. |
Flute of Ezpitzal | 4 | DEF 69.0% | Using an Elemental Skill increases DEF by 16% for 15s. |
Sturdy Bone | 4 | ATK 27.6% | Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16% of ATK. This effect expires after triggering 18 times or 7s. |
Amenoma Kageuchi | 4 | ATK 55.1% | After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6 Energy for each seed consumed. |
Festering Desire | 4 | Energy Recharge 45.9% | Increases Elemental Skill DMG by 16% and Elemental Skill CRIT Rate by 6%. |
Blackcliff Longsword | 4 | CRIT DMG 36.8% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Royal Longsword | 4 | ATK 41.3% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
The Black Sword | 4 | CRIT Rate 27.6% | Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. |
Iron Sting | 4 | Elemental Mastery 165 | Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s. |
Favonius Sword | 4 | Energy Recharge 61.3% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Sword of Descension | 4 | ATK 35.2% | Hitting enemies with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66. |
Prototype Rancour | 4 | Physical DMG 34.5% | On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occur once every 0.3s. |
The Flute | 4 | ATK 41.3% | Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. |
Sacrificial Sword | 4 | Energy Recharge 61.3% | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
Lion's Roar | 4 | ATK 41.3% | Increases DMG against enemies affected by Pyro or Electro by 20%. |
Harbinger of Dawn | 3 | CRIT DMG 46.9% | When HP is above 90%, increases CRIT Rate by 14%. |
Skyrider Sword | 3 | Energy Recharge 51.7% | Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s. |
Traveler's Handy Sword | 3 | DEF 27.5% | Each Elemental Orb or Particle collected restores 1% HP. |
Dark Iron Sword | 3 | Elemental Mastery 141 | Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, or Electro-infused Swirl reaction, ATK is increased by 20% for 12s. |
Fillet Blade | 3 | ATK 35.2% | On hit, has a 50% chance to deal 240% ATK DMG to a single enemy. Can only occure once every 15s. |
Cool Steel | 3 | ATK 35.2% | Increases DMG dealt against enemies affected by Hydro or Cryo by 12%. |
Silver Sword | 2 | 2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
Dull Blade | 1 | 2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
Swords are one of five weapon types available to characters in Genshin Impact. Swords are short-range weapons, and their chain of attack is usually composed of 3-5 rapid strikes.
Check out the best swords to use in the game, as well as their rankings according to role, on our Weapon Tier List!
All Weapons by Type | ||
---|---|---|
Swords | Claymores | Polearms |
Bows | Catalysts | Craftable Weapons |
All Weapons by Rarity | ||
5★ | 4★ | 3★ |
2★ | 1★ |
Sad there is no Inazuma's Alley Flash equivalent sword just like akuomaru etc which is the highest 4-star Base attack.
List of Sword Weapons
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