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◆ Latest: Version 5.2, 5.2 Maintenance
◆ Builds: Chasca, Ororon, Lyney, Neuvillette, Zhongli
◆ Natlan: Tenebrous Papilla, Pyroculus
◆ Materials: Chasca Materials, Ororon Materials
◆ Future: Version 5.3
Here's a list of all the Bow weapon available in Genshin Impact as of Version 5.0. See our list of bows, including their rarity, secondary stats, and passive skills!
List of Contents
Astral Vulture's Crimson Plumage | Flower-Wreathed Feathers |
Weapon | Rarity | 2nd Stat (Lv. 90) |
Effects |
---|---|---|---|
Skyward Harp | 5 | CRIT Rate 22.1% | Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s. |
Elegy for the End | 5 | Energy Recharge 55.1% | Increased Elemental Mastery by 60. Gain sigils when dealing damage with Elemental Skill or Burst every .2s even when off-field. At 4 sigils, all sigils will be consumed and Elemental Mastery is increased by 100 and ATK increased by 20% for 12s. Once the effect is triggered, you cannot gain Sigils for 20s. The same buffs from the Millennial Movement series does not stack. |
Thundering Pulse | 5 | CRIT DMG 66.2% | Increases ATK by 20% and grants Thunder Emblem. At stacks 1/2/3, Normal Attack DMG is further increased by 12/24/40%. Each stack has an individual duration and are gotten through: • Normal Attacks with Elemental DMG (duration 5s) • Casting an Elemental Skill (duration 10s) • Having less than 100% Energy (disappears at full Energy) |
Polar Star | 5 | CRIT Rate 33.1% | Elemental Skill and Elemental Burst DMG increased by 12%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. |
Aqua Simulacra | 5 | CRIT DMG 88.2% | HP is increased by 16%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not. |
Amos' Bow | 5 | ATK 49.6% | Increases Normal Attack and Aimed Shot DMG by 12%. Increases DMG by 8% for every 0.1s that an arrow is in flight. Stacks up to 5 times on each arrow. |
Hunter's Path | 5 | CRIT Rate 44.1% | Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s. |
The First Great Magic | 5 | CRIT DMG 66.2% | DMG dealt by Charged Attacks increased by 16%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%. |
Silvershower Heartstrings | 5 | HP 66.2% | Weapon Skill: This weapon has no special skill. |
Ibis Piercer | 4 | ATK 27.6% | The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s. |
Song of Stillness | 4 | ATK 41.3% | After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field. |
Scion of the Blazing Sun | 4 | CRIT Rate 18.4% | After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s. |
Chain Breaker | 4 | ATK 27.6% | For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 Elemental Mastery. |
End of the Line | 4 | Energy Recharge 45.9% | Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s. |
King's Squire | 4 | ATK 55.1% | Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s. |
Fading Twilight | 4 | Energy Recharge 30.6% | Has three states, Evengleam, Afterglow, and Dawnblaze, which increases DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field. |
Mouun's Moon | 4 | ATK 27.6% | For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
Range Gauge | 4 | ATK 27.6% | When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
Predator | 4 | ATK 41.3% | Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66. |
Hamayumi | 4 | ATK 55.1% | Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. |
Cloudforged | 4 | Elemental Mastery 165 | After Elemental Energy is decreased, the equipping character's Elemental Mastery will increase by 40 for 18s. Max 2 stacks. |
Alley Hunter | 4 | ATK 27.6% | While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%. |
Windblume Ode | 4 | Elemental Mastery 165 | After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s. |
Mitternachts Waltz | 4 | Physical DMG 51.7% | Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s. |
Blackcliff Warbow | 4 | CRIT DMG 36.8% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
Royal Bow | 4 | ATK 41.3% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
The Viridescent Hunt | 4 | CRIT Rate 27.6% | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 40% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14s. |
Compound Bow | 4 | Physical DMG 69.0% | Normal Attack and Aimed Shot hits incrase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s |
Prototype Crescent | 4 | ATK 41.3% | Aimed Shot hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s. |
Favonius Warbow | 4 | Energy Recharge 61.3% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
Rust | 4 | ATK 41.3% | Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%. |
Sacrificial Bow | 4 | Energy Recharge 30.6% | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
The Stringless | 4 | Elemental Mastery 165 | Increases Elemental Skill and Elemental Burst DMG by 24% |
Raven Bow | 3 | Elemental Mastery 94 | Increases DMG dealt against enemies affected by Hydro or Pyro by 12%. |
Sharpshooter's Oath | 3 | CRIT DMG 46.9% | Increases DMG against weak spots by 24%. |
Slingshot | 3 | CRIT Rate 31.2% | If a Normal Attack or Aimed Shot hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%. |
Recurve Bow | 3 | HP 46.9% | Defeating an opponent restores 8% HP. |
Messenger | 3 | CRIT DMG 31.2% | Aimed Shots hits on weak spots deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s. |
Seasoned Hunter's Bow | 2 | 2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
Hunter's Bow | 1 | 2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
Bows are a ranged weapon and one of five weapon types available to characters in Genshin Impact. Bows have a high attack speed and can hit an enemy from a certain distance.
Holding the attack button while using the bow allows you to enter Aiming Mode. Aiming mode allows travelers to control where their characters aim, and attacks have a longer range and more damage. Shots fired in this mode are also considered charged attacks.
See our list of bow characters and our weapon tier list for the best bows to use.
All Weapons by Type | ||
---|---|---|
Swords | Claymores | Polearms |
Bows | Catalysts | Craftable Weapons |
All Weapons by Rarity | ||
5★ | 4★ | 3★ |
2★ | 1★ |
List of Bow Weapons
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