◆ Latest News: Version 4.6, 4.6 Banners
◆ Builds: Arlecchino, Lyney, Wanderer, Baizhu
◆ 4.6: The Knave Boss, Petrichor, Remuria
◆ Arlecchino: Rainbow Rose, Statue of Marble and Brass
◆ Upcoming: Version 4.7, Clorinde, Sigewinne, Sethos
Wanderer (also known as Scaramouche) is a 5-Star Anemo Catalyst character released in Genshin Impact. Check out this Wanderer build guide for his best builds, best Artifacts, best weapons, team comps, and talent priority!
Wanderer's Guides | |||
---|---|---|---|
Best Builds | Character Lore | Materials | Dish |
Chapter | ||
---|---|---|
Act 1 | Act 2 | Act 3 |
List of Contents
Wanderer | |
---|---|
Rating |
|
Rarity |
★★★★★
|
Element | |
Weapon | |
Voice Actors |
EN Voice Actor: Patrick Pedraza
JP Voice Actor: Kakihara Tetsuya |
Main DPS | Sub-DPS | Support | Exploration |
---|---|---|---|
- | - |
Stat | Base Value |
---|---|
HP | 2053 |
ATK | 66 |
DEF | 123 |
CRIT Rate% | 5% |
Stat | Max Value |
---|---|
HP | 10164 |
ATK | 328 |
DEF | 607 |
CRIT Rate% | 24.2% |
Stats indicated above are obtained from Wanderer's base values. These numbers also exclude the character's equipped weapon, artifacts, talents, or other passive effects that are not innate to the character. | |
All characters start with 5% CRIT Rate, 50% CRIT DMG, 100% Energy Recharge, 0 Elemental Mastery, 0% Healing Bonus, and 0% Elemental DMG bonus before any additional stats are applied. The table above includes such values. | |
The Level 20 stats indicated for this character are calculated before their first ascension. |
Wanderer's Strengths |
---|
• Normal Attacks have a wide AoE and can home in on enemies. • Can do an infinite number of strong Charged Attacks when floating. • Flexible rotations due to low cooldowns. • Amazing toolkit for exploration. |
Wanderer's Weaknesses |
• Low Base DMG without buffs or reactions. • Low Base HP and DEF. • No resistance to interruption. • Even when floating, Wanderer can still get hit by attacks. • Recommended to have at least one shielder or healer in any team comp to avoid unnecessary dodging. |
Best Weapon | |
---|---|
Replacement Weapons |
3.
The Widsith
5.
Mappa Mare
(F2P Option)
|
Best Artifacts | |
Artifact Main Stats | Sands: ATK% |
Goblet: Anemo DMG Bonus |
|
Circlet: CRIT Rate/DMG |
|
Artifact Substats | CRIT Rate, CRIT DMG, Energy Recharge, ATK% |
Recommended Energy Recharge | ±120% Total Energy Recharge |
The Wanderer (Scaramouche)'s best DPS build uses the Desert Pavilion artifact set with Anemo DMG and CRIT stats for maximum damage.
Ideally, you would want at least 120% Energy Recharge plus another Anemo character in the party to be able to use the Wanderer's Elemental Burst often.
Best Weapon | |
---|---|
Replacement Weapons |
2.
The Widsith
4.
Mappa Mare
(F2P Option)
|
Best Artifacts | |
Main Stats | Sands: ATK% or Elemental Mastery |
Goblet: Anemo DMG Bonus |
|
Circlet: CRIT Rate/DMG |
|
Substats | CRIT Rate, CRIT DMG, Energy Recharge, ATK%, or Elemental Mastery |
Recommended Energy Recharge | ±130% Total Energy Recharge |
This Wanderer build not only deals DMG through his Normal Attacks, but buffs other elements in the party through triggering Swirls. This build is a great alternative especially for teams that rely heavily on Elemental Reactions.
Best Weapon | |
---|---|
Replacement Weapons |
3.
The Widsith
|
Best Artifacts | |
Main Stats | Sands: ATK% or Elemental Mastery |
Goblet: Anemo DMG Bonus |
|
Circlet: CRIT DMG |
|
Substats | CRIT DMG, CRIT Rate, Energy Recharge, ATK%, or Elemental Mastery |
Recommended Energy Recharge | ±130% Total Energy Recharge |
Wanderer is a viable user of Marechaussee Hunter when paired with Furina, giving him higher damage potentials and allowing him to forego some CRIT Rate for more CRIT DMG.
When Wanderer is running this build, Cashflow Supervision becomes his best-in-slot, overtaking Tulaytullah's Remembrance if Wanderer's HP consistently increases and decreases.
1st | 2nd |
---|---|
Normal Attack and Elemental Skill | Elemental Burst |
All of the Wanderer's talents should be upgraded as he can manage to use all of them to deal a lot of DMG. His Normal Attacks and Elemental Skill should be prioritized first as they are the main source of his DPS.
Artifact | Artifact Bonuses | |
---|---|---|
Best | Desert Pavilion Chronicle | 2-PC: Anemo DMG Bonus +15% 4-PC: When Charged Attacks hit opponents, the equipping character's Normal Attack speed will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s. |
2nd | Viridescent Venerer |
2-PC: Anemo DMG Bonus +15% 4-PC: Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s. |
3rd | Desert Pavilion Chronicle | 2-PC: Anemo DMG Bonus +15% |
Viridescent Venerer | 2-PC: Anemo DMG Bonus +15% |
Desert Pavilion Chronicle set is Wanderer's best artifact. Because the bulk of his DMG come from his Normal and Charged Attacks, this artifact set greatly increases Wanderer's performance as an Anemo Main DPS!
Using the Viridescent Venerer is a good alternative especially if you use the Wanderer on teams that focus on Swirl reactions. However, using Viridescent lowers his own personal DMG.
List of Artifacts and Set Bonuses
Weapon | Weapon Information | |
---|---|---|
1st | Tulaytullah's Remembrance |
Base ATK: 674 Bonus Stat: CRIT DMG 44.1% Skill Effect: Normal Attack SPD is increased by 10%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%. |
2nd | The Widsith |
Base ATK: 510 Bonus Stat: CRIT DMG 55.1% Skill Effect: When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240. |
3rd | Lost Prayer to the Sacred Winds |
Base ATK: 608 Bonus Stat: CRIT Rate 33.1% Skill Effect: Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat. |
Like most Main DPS characters, any weapon that increases the Wanderer (Scaramouche)'s CRIT stats would be best to increase his own personal DMG. His signature weapon, Tulaytullah's Remembrance, complements this.
Weapon | Weapon Information |
---|---|
Mappa Mare |
Base ATK: 565 Bonus Stat: Elemental Mastery 110 Skill Effect: Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks. |
If you have yet to pull any of the best weapons in the gacha, you can go with the craftable Mappa Mare as a temporary weapon. It's Elemental DMG bonus and Elemental Mastery benefits the Wanderer in Swirl teams.
Recommended Weapons | How to Get |
---|---|
Starglitter Exchange | |
Gacha | |
Gacha | |
Gacha | |
Gacha | |
Gacha | |
Gacha | |
Event | |
Gacha | |
Event | |
Starglitter Exchange | |
Battle Pass | |
Event | |
Crafted | |
Chests | |
Wanderer (Scaramouche) Main DPS Teams | |
---|---|
Because of Wanderer's flexibility to be slotted into multiple team comps due to his ascension passive, you will either want a mix of two different elements of Pyro, Cryo, Electro, or Hydro, or another Anemo that can support him.
Most of the his teams require either Faruzan or Bennett as their abilities to increase Anemo DMG and ATK respectively will greatly benefit his DPS.
Main DPS | Sub-DPS | Support | Support |
---|---|---|---|
Wanderer | Faruzan | Bennett | Thoma |
Wanderer | Faruzan | Bennett | Zhongli |
Because of his below average resistance to interruption when floating, having Wanderer be protected with a shield is an option to ease this worry, but you will need Faruzan and Bennett to cover the lack of DPS from the shielders.
Main DPS | Sub-DPS | Sub-DPS | Support |
---|---|---|---|
Wanderer | Faruzan | Xiangling | Bennett |
Wanderer | Xingqiu | Xiangling | Bennett |
Use Faruzan and Bennett's Elemental Bursts to buff the Wanderer's ATK and Anemo DMG. Xiangling can provide additional off-field DPS that compliment well with Wanderer's Normal Attacks.
You can also replace Faruzan with Xingqiu or Yelan for a Standard Vaporize team composition.
Main DPS | Sub-DPS | Sub-DPS | Support |
---|---|---|---|
Wanderer | Faruzan | Yelan | Shinobu |
Wanderer | Fischl | Beidou | Kokomi |
Focus on Swirling both Electro and Hydro to trigger multiple bouts of Electro-Charged reactions. You can choose either Fischl for DMG and particle generation or Shinobu for healing and survivability.
Main DPS | Sub-DPS | Support | Support |
---|---|---|---|
Wanderer | Faruzan | Jean | Bennett |
If you want to focus on increasing his personal DMG, this team focuses on buffing and dealing as much Anemo DMG as possible. This is recommended if your Jean is at C4.
Rating | Constellation Effect / Merits | |
---|---|---|
C2 | ★★☆ | • Strengthens Elemental Burst DMG depending on the number of Kuugoryoku Points. |
C6 | ★★★ |
• Increased Kuugo: Fushoudan DMG. • Easier Kuugoryoku Point management. |
While the constellations improve overall DMG, the Wanderer does not need them for him to be an outstanding Main DPS.
Peregrinus | |
---|---|
Wanderer's Constellations | |
C1 |
Shoban: Ostentatious Plumage When in the Windfavored state, the Attack SPD of the Wanderer’s Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%. Additionally, the wind arrows fired by the Passive Talent ''Gales of Reverie'' will deal an additional 25% of his ATK as DMG. You must unlock the Passive Talent ''Gales of Reverie'' first. |
C2 |
Niban: Isle Amidst White Waves When in the Windfavored state, Kyougen: Five Ceremonial Plays will see its DMG increased by 4% per point of difference between the max amount of Kuugoryoku Points contrasted with Kuugoryoku’s present capacity when using this skill. Through this method, you can increase Kyougen: Five Ceremonial Plays’' DMG by a maximum of 200%. |
C3 |
Sanban: Moonflower Kusemai Increases the Level of Kyougen: Five Ceremonial Plays by 3. Maximum upgrade level is 15. |
C4 |
Yonban: Set Adrift into Spring When casting Hanega: Song of the Wind, should the Passive Talent ''Jade-Claimed Flower'' be triggered, the character will gain buffs in correspondence to the contacted Elemental Type(s), and also obtain a random untriggered buff. A maximum of 3 such corresponding elemental buffs can exist simultaneously. You must unlock the Passive Talent ''Jade-Claimed Flower'' first. |
C5 |
Matsuban: Ancient Illuminator From Abroad Increases the Level of Hanega: Song of the Wind by 3. Maximum upgrade level is 15. |
C6 |
Shugen: The Curtains’ Melancholic Sway When the Wanderer actively hits an opponent with Kuugo: Fushoudan while in the Windfavored state, the following effects will occur: • Deals an additional instance of Kuugo: Fushoudan at the position hit, dealing 40% of the attack’s original DMG. This DMG will be considered Normal Attack DMG. • When the Wanderer falls below 40 Kuugoryoku Points, restores 4 Points to him. Kuugoryoku Points can be restored in this manner once every 0.2s. This restoration can occur up to 5 times within one Windfavored duration. |
Use Wanderer's Wind Blades to perform ranged normal attacks! His Normal Attack talents cover a wide area, perfect for triggering multiple Swirl reactions. On the other hand, his Charged Attacks target an enemy to deal AoE Anemo DMG to anyone that surrounds it.
Talent Description |
---|
Performs up to three wind blades dealing Anemo DMG.
Charge Attack Consumes stamina to unleash a build-up of high wind pressure, dealing Anemo DMG. Plunge Attack: Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground. |
Attribute | Effect (Lvl 1) |
---|---|
1-Hit DMG | 68.70% |
2-Hit DMG | 65.0% |
3-Hit DMG | 47.6% + 47.6% |
Charged Attack DMG | 132.10% |
Charged Attack Stamina Cost | 50 |
Plunge DMG | 56.8% |
Low/High Plunge DMG | 114%/142% |
Upon using the Wanderer's Elemental Skill, he will momentarily deal Anemo damage before hovering above ground. He can maneuver up, sidewards, or forward, but he cannot descend.
Once mid-air the Wanderer also enters the Windfavored state and will consequently become unable to do plunging attacks.
While he's in the Windfavored state, his Normal and Charged Attacks will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively. Simply put, the DMG these attacks deal and their AoE is increased.
Their DMG will be considered Normal and Charged Attack DMG respectively. Also, Kuugo: Toufukai will not consume Stamina, and he can remain hovering for a certain duration.
While hovering, the Wanderer will consume the Kuugoryoku Points to maintain it. If he sprints in midair, this will become his alternate sprint.
If you jump in this state, it will expend points to climb higher. Holding jump will cause persistent point consumption to keep increasing hovering height.
Talent Description |
---|
Deals Anemo DMG momentarily after which the Wanderer hovers midair. He then enters Windfavored state, converting his normal and charged attacks to Kuugo: Fushoudan and Toufukai, respectively.
Flavor Text: The world dances in a weightless whirl, presenting a secret that can only be found in the flowers. |
Attribute | Effect (Lvl 1) |
---|---|
Skill DMG | 95.2% |
Kuugo: Fushoudan DMG | 133.0% Normal Attack DMG |
Kuugo: Toufukai DMG | 126.4% Charged Attack DMG |
Initial Kuugoryoku Points | 100 |
CD | 6s |
The Wanderer's Elemental Burst stomps a compressed air to the enemies, which deals five devastating instances of Anemo AoE DMG. If the Wanderer is in the hovering state after using his Burst, his hovering state will promptly end.
Talent Description |
---|
Compresses a vacuum of Anemo ball that deals multiple instances of Anemo upon contact. If Wanderer uses his burst while in the Windfavored state, Windfavored will end immediately.
Flavor Text: Bright be the narrowed gaze of the sky, casting its sight on dreams both past and present, like radiance washing over dust on the winds. |
Attribute | Effect (Lvl 1) |
---|---|
Skill DMG | 147.2%x5 |
CD | 15s |
Energy Cost | 60 |
The Wanderer can absorb two elements at once during his Elemental Skill if it comes in contact with Hydro, Pyro, Cryo, or Electro. These elements will give Scaramouche buff effects depending on the contact element.
Element | Effect |
---|---|
Hydro | Kuugoryoku Point cap increases by 20. |
Cryo | CRIT Rate increases by 20%. |
Pyro | ATK increases by 30%. |
Electro | When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way once every 0.2s. |
When Wanderer is in a hovering state, if his normal or charged attack hits an enemy, there is a chance to gain a buff that allows him to sprint midair without consuming points. This buff effect will also fire wind arrows to attack the enemy.
You can hear the proc when you hear a very distinct bell sound.
The Wanderer can decrease the Mora required when ascending Bows and Catalysts by 50%!
Lv.20→Lv.40 |
Mora
×20,000
|
---|---|
Lv.40→Lv.50 |
Mora
×40,000
Old Handguard
×15
|
Lv.50→Lv.60 |
Mora
×60,000
|
Lv.60→Lv.70 |
Mora
×80,000
|
Lv.70→Lv.80 |
Mora
×100,000
Famed Handguard
×12
|
Lv.80→Lv.90 |
Mora
×120,000
Famed Handguard
×24
|
Rukkhashava Mushrooms Locations
Daily Domain Drops | Enemy Drops | Weekly Boss Drops |
---|---|---|
Wed/Saturday/Sun Teachings of Praxis |
Nobushi Old Handguard |
Scaramouche Boss Challenge Reward Daka's Bell |
Guide to Praxis | Kageuchi Handguard | |
Philosophies of Praxis | Famed Handguard |
Banner Status | Upcoming |
---|
As announced on the 4.6 Livestream, you can get Wanderer from his banner rerun on Phase 2 of Version 4.6, which runs from May 14, 2024 to June 4, 2024!
Version 4.6 Release Date and Characters
Click to view a Banner Guide! | ||
---|---|---|
Wanderer Banner | Wish Sim | All Wishes |
All Characters and Voice Actors
Characters by Element | |||
---|---|---|---|
Pyro | Anemo | Electro | Hydro |
Dendro | Geo | Cryo |
All Upcoming Characters | Alice | Arlecchino | Capitano | Clorinde |
---|---|---|---|
Columbina | Dainsleif | Dottore | Emilie |
Iansan | Pantalone | Pierro | Pulcinella |
Sandrone | Sethos | Sigewinne | Skirk |
Tsaritsa | Varka |
Characters by Rarity | |
---|---|
5-Star Characters | 4-Star Characters |
Free Characters | |
Characters by Weapon Used | |
Sword Users | Claymore Users |
Polearm Users | Bow Users |
Catalyst Users | |
Characters by Role | |
Main DPS Characters | Sub DPS Characters |
Support Characters | Healers |
Shield Characters | Buff Providers |
Best for Exploration | Local Specialty Passives |
Double Reward Passives | |
Characters by Gender | |
Male Characters | Female Characters |
Short Male Characters | Short Female Characters |
Medium Male Characters | Medium Female Characters |
Tall Male Characters | Tall Female Characters |
Characters by Height | |
Short Characters | Medium Characters |
Tall Characters |
wanderer has pros and cons with travelling, like if u want to be able to get back up if u run out of stamina venti's wind current lasts a while, and kazuha actually recovers stamina in midair, xiao can make gliding faster (wouldn't gliding be faster?). the main con of wanderer's skill for exploring is you cant use it in midair, but you can go higher than venti's wind current. its like a really stupid con yk like you cant put albedos skill ontop of other constructs
Wanderer (Scaramouche) Best Build and Teams
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Wanderer is the reason i like this game, i mean, this game isn't meta oriented, but sometime, exploration are needed. For example, we have character for meta purpose, while we can have character for explore purpose. Neuvi can be SS for meta, but Wanderer are SS for exploring. Maybe this is a reason why this game has low powercreep level (still have it, but not hard as another games in same developer)