★ Exclusive: Dive back in time with the Meta History
◆ Hot: Version 6.4, 6.4 Codes, Linnea, Version 6.5
◆ Builds: Varka, Flins, Skirk, Escoffier
◆ Events: Travelers' Tales, Sightseeing With Friends
◆ Endgame: Spiral Abyss (March 2026)

Varka is a 5-star Anemo Claymore character in Genshin Impact who is best played as a Hexerei Elemental DPS. See Varka's best builds, teams, recommended weapons and artifacts, and all other info about him here!
| Varka's Character Guides | |||
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List of Contents
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| Varka | ||
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Rating | |
| Rarity | ||
| Element | ||
| Weapon | ||
| Voice Actors |
Joseph May (EN)
Tomokazu Sugita (JP) |
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| Main DPS | Sub-DPS | Support | Exploration |
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As a Main DPS Varka presents as an Anemo character that does not focus on Anemo, adding his own unique spin by being a PHEC DPS rather than a complete Anemo DPS. This standout identity is made even more prominent due of the fact that Varka builds completely into ATK rather than Elemental Mastery, making it so that he is a flexible carry that can cover for a variety of situations where a singular element is required. Not all upsides come without caveats however, and with Varka, he almost always wants to be in a team with the following: An Anemo unit capable of activating one of his Ascension Passives, two units of the same element to guarantee his elemental infusion, and a Hexerei unit to boost his damage frequency. This puts a damper on the amount of units he can pair up with, as lacking one of the three significantly affects his damage output. Even then, his damage multipliers are still considered lacking in today's meta landscape since he cannot one-shot delete a majority of opponents in an environment where that is supposed to be the norm. In addition, the downside to his unique PHEC Anemo DPS identity is that most Claymores in the game do not apply to him fully, making his Signature Weapon a near must-have if you want to optimize him, simply because other options are clear downgrades. And yet despite the major downsides, Varka is still able to catch up to the likes of and even surpass Neuvillette and Arlecchino due to his own raw scaling, albeit not to the power level of Nod-Krai units, but still being comfortable enough to pierce through tough content at his best. Lastly, while these team restrictions can limit your options with where to place him, it has the silver lining of being able to surpass the meta as he is not tied to Nod-Krai itself, and this double-edged limitation may be what allows him to remain relevant in the foreseeable future. |
Character Tier List | Best Characters
| Stat | Base Value |
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| HP | 2547 |
| ATK | 71 |
| DEF | 161 |
| CRIT DMG% | 50% |
| Stat | Max Value |
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| HP | 12613 |
| ATK | 353 |
| DEF | 795 |
| CRIT DMG% | 88.40% |
| Stats indicated above are obtained from Varka's base values. These numbers also exclude the character's equipped weapon, artifacts, talents, or other passive effects that are not innate to the character. | |
| All characters start with 5% CRIT Rate, 50% CRIT DMG, 100% Energy Recharge, 0 Elemental Mastery, 0% Healing Bonus, and 0% Elemental DMG bonus before any additional stats are applied. The table above includes such values. | |
| The Level 20 stats indicated for this character are calculated before their first ascension. |
| All Ascension Materials Needed |
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| All Talent Materials Needed |
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Varka Ascension and Talent Materials
| Strengths | |||
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• Simple but effective playstyle as a DPS, as it mainly revolves around activating and re-activating his Elemental Skill while spamming Normal Attacks. • Versatile playstyle teambuilding as he can fit into most Mono-Element teams so long as the Anemo, Hexerei, and Elemental requirements are met. • Has a great exploration option built into his kit with his leap, allowing him to cross otherwise impossible distances. | |||
| Weaknesses | |||
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• Can't compare to the top-tier DPS of the current meta due to his incredibly low multipliers, along with his many dependencies such as team comps and Hexerei: Secret Rite. • Versatility loses value in harder content, especially when the content is catered for specific teams that he isn't built for. • Most of his damage heavily relies on his signature weapon as other options are considered subpar. |
Varka works best as a Hexerei unit that hones in on a single element in a team, letting him dual-wield both Anemo and the chosen element, with the latter being the majority of his damage.
It is with this kit that we build around his infusion ability and his status as a Hexerei character to take advantage of his kit in full. That means focusing on CRIT and personal DMG buffs, and having entire comps be based around him.
| Best Weapon | |
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| Replacement Weapons |
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| Best Artifacts | |
| Artifact Main Stats | |
| Artifact Sub Stats | CRIT Rate, CRIT DMG, ATK%, Energy Recharge, Elemental Mastery |
| Sample Teams | |
Varka mainly focuses on building his own personal DMG and CRIT stats with his Mono-Element Hexerei teams in mind.
This allows him to spam his Special Elemental Skill or Charged Attack with low cooldowns while dealing plenty of damage, especially when he has the full Hexerei ATK build.
| Stat | Goal Value |
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| ATK | 2,500 ~ 3,000+ |
| CRIT Rate | 70 ~ 80% |
| CRIT DMG | 200% or above |
| Energy Recharge | 100 - 130% Only get Energy Recharge if you plan to Burst every other rotation |
Varka's build revolves around stacking as much ATK as possible to reach as close to 3,000, focusing on CRIT Rate and CRIT DMG afterwards and especially getting CRIT Rate as close to 70% as possible before the artifact set bonus.
As for Energy Recharge, it does not need to be focused on unless you want to use your Elemental Burst every rotation or every other rotation, in which case 130% is a good baseline to reach for.
| 1st | 2nd | 3rd |
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| Elemental Skill | Elemental Burst | Normal Attack |
Elemental Skill will be his primary source of damage for almost all of his damage distribution. Elemental Burst and Normal Attack can be ignored altogether as his Burst is a damage loss due to its long animation, and Normal Attack is irrelevant in any of his damage.
However, if you're looking to further increase his damage, go for his Elemental Burst, as it does give a bit of damage.
Without a doubt, Varka benefits from A Day Carved From Rising Winds as his best option, as that directly translates to more personal DMG for him, allowing him to reach his ideal ATK and CRIT stats which directly translates to more damage.
As for alternative, you can either go 2-pc. Elemental and Anemo sets, or even go 2-pc. ATK and ATK sets while farming up for a full Hexerei artifact set.
| Artifact | Artifact Bonuses | |
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| 1st |
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2-PC: ATK +18%. 4-PC: After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, gain the Blessing of Pastoral Winds effect for 6s: ATK is increased by 25%. If the equipping character has completed Witch's Homework, Blessing of Pastoral Winds will be upgraded to Resolve of Pastoral Winds, which also increases the CRIT Rate of the equipping character by an additional 20%. This effect can be triggered even when the character is off-field. |
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2-PC: Anemo DMG Bonus +15%. |
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2-PC: Pyro DMG Bonus +15%. | |
| 3rd |
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2-PC: ATK +18%. |
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2-PC: ATK +18%. |
* Use whichever Elemental DMG Bonus is most prominent in Varka's team.
| Artifact | Artifact Bonuses |
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Gambler
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2-PC: Increases Elemental Skill DMG by 20%. 4-PC: Defeating an enemy has a 100% chance to remove Elemental Skill CD. Can only occur once every 15s. |
| Stat Priority | ||
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| Substats: CRIT Rate > CRIT DMG > ATK% > Energy Recharge > Elemental Mastery |
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| Summary: • Varka's DMG scales hard with ATK, so it is imperative to stack it as much as possible. • CRIT Rate will find more value over CRIT DMG due to how often Varka attacks, valuing frequency over potency. That being said, a 1:2 ratio is still ideal to have a balanced CRIT value. • Elemental DMG Bonus Goblets can be picked for Varka, but only to completely minmax for that particular team. An ATK% Goblet will see more value overall if Varka's team comps are flexible. |
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List of Artifacts and Set Bonuses
Varka's best-in-slot weapon by a significant margin would be Gest of the Mighty Wolf, which increases his ATK SPD and overall DMG, especially with Hexerei members. As his signature weapon, this weapon is tailor-made for him and his playstyle.
Otherwise, weapons that improve his ATK, CRIT stats, or DMG in general are welcome, with A Thousand Blazing Suns and Serpent Spine as welcome and viable options.
| Best Weapons for Varka | |
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| 1st | |
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Base ATK: 608 Bonus Stat: CRIT Rate 33.1% Skill Effect: Increase ATK SPD by 10%. Every time the equipping character's Normal Attack(s) hit opponent(s)/casts their Elemental Skill/performs Charged Attack(s), gain 1/2/2 stacks of Four Winds' Hymn respectively: DMG dealt is increased by 7.5% for 4s. Max 4 stacks. This effect can be triggered once every 0.01s. Additionally, when the party has the "Hexerei: Secret Rite" effect, each stack of Four Winds' Hymn will increase the CRIT DMG of the equipping character by 7.5%. Summary: Significant contributor for most of his damage as it gives him ATK SPD and buffs his DMG for every Normal Attack and Elemental Skill that he uses, further increasing if he is with another Hexerei member, which his best teams usually include at least one. |
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Base ATK: 741 Bonus Stat: CRIT Rate 11.0% Skill Effect: Increases CRIT DMG by 28% and ATK by 20% after using Elemental Skill or Burst. This effect is extended by 2s after using a Normal or Charged Attack that deals Elemental DMG, up to a maximum of 6s. Additionally, being in Nightsoul's Blessing increases these bonuses by 75% and does not count down if the user is off-field. Summary: Varka can use effectively use this weapon and benefits from its CRIT DMG and ATK buff that it provides when he use Elemental Skill is used. Granted, the main value of this weapon on Varka is it's massive CRIT Rate stat that serves as a statstick for him. |
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Base ATK: 510 Bonus Stat: CRIT Rate 27.6% Skill Effect: Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. Summary: Generally, this is his best 4-star option, but it is difficult to maintain uptime as his teams usually don't include shielders. |
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Base ATK: 510 Bonus Stat: ATK 41.3% Skill Effect: After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field. Summary: Hard to maintain if you don't take enough damage, especially when played with Bennett. However, it does work best when Furina is in the team. |
Varka shines best in Mono-Element Hexerei teams, most notably Mono-Pyro alongside a Hexerei unit to enable his full potential as his damage scales with ATK, and Pyro Resonance helps greatly with this.
Alternatively, he can be slotted into any Mono-Element team with a Hexerei unit that allows him to take advantage of his Elemental Infusion and the Hexerei: Secret Rite buff.
Hexerei: Secret Rite Buffs Explained
| Character | Explanation |
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Sub-DPS Venti serves as a formidable Sub-DPS, an Anemo unit, and a Hexerei unit, fulfilling all requirements to aid Varka's damage while contributing his own, making him one of Varka's best teammates. |
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Sub-DPS/Support Durin's buffs and status as a Hexerei Pyro teammate makes him one of Varka's most valued members when placed in a Mono-Pyro team. |
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Sub-DPS When working with a Mono-Electro team, Fischl becomes a valuable member due to being able to slot as both an Electro Sub-DPS, battery, and a Hexerei member. |
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Support If Venti is not available, Sucrose can take over and be able to provide Varka with the Swirl bonus, while improving the team's DMG with Viridescent's shred and her EM bonus. |
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Support Bennett particularly improves Varka's ATK and gets him closer to reaching 3,000 ATK during his rotation, potentially allowing him to forego an ATK% Goblet. |
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Sub-DPS Furina improves Varka's overall DMG via her Elemental Burst, but requires a healer in order to stack her fanfare. |
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Support Shenhe is specifically valued in Varka's Cryo teams as he particularly boosts Varka's ATK and allows him to potentially forego an ATK% Goblet. |
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As Varka is a DPS that requires the presence of one Anemo unit to take full advantage of his kit, these are his options when it comes to Anemo teammates to work with.
Venti and Sucrose in particular are his favored Anemo teammates as they not only fulfill the Anemo requirement, but also serve as Hexerei: Secret Rite units to pair with Varka.
Hexerei: Secret Rite Buffs Explained
| Main DPS | Sub-DPS/ Support |
Sub-DPS/ Support |
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Mono-Pyro teams are Varka's best Mono-Element teams due to having access to powerful teammates and Pyro Resonance, allowing him to hit his damage breakpoints easier.
In particular, he has access to Durin in these teams, who already serves as a highly formidable Hexerei buffer.
| Main DPS | Sub-DPS/ Support |
Sub-DPS/ Support |
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When in Mono-Hydro teams, his Hexerei supporting member will usually either come from the Anemo choices like Venti or Sucrose, or it will have to be Mona if neither are available.
As a benefit, he gains access to Furina and her overall Elemental DMG buffs, keeping him topped up with potent buffs, but will then require the presence of a healer.
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Sub-DPS/ Support |
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Electro teams are straightforward as Varka is able to slot Fischl into his teams as an Electro and Hexerei member, who can serve as a formidable Sub-DPS for him.
| Main DPS | Sub-DPS/ Support |
Sub-DPS/ Support |
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Varka's Cryo teams are one of the more limited ones as most good Cryo units are better off being slotted elsewhere, with the exception of Shenhe, who can serve as the general ATK buffer for him.
In terms of Hexerei enablers, Varka will need to rely on either Venti or Sucrose to reap both the Anemo and Hexerei buffs.
| Lupus Majoris |
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| Varka's Constellations | |
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| C1 |
"Come, Friend, Let Us Dance Beneath the Moon's Soft Glow" When Varka switches to Sturm und Drang, he will obtain an additional use of the special Elemental Skill Four Winds' Ascension. Additionally, after switching to Sturm und Drang, Varka will gain the Lyrical Libation effect: When unleashing the special Elemental Skill Four Winds' Ascension, or when performing the special Charged Attack Azure Devour, Varka will consume this effect to deal 200% of the original DMG dealt by Four Winds' Ascension or Azure Devour. |
| C2 |
"When Dawn Breaks, Our Journey Shall Take Flight" When unleashing the special Elemental Skill Four Winds' Ascension, or when performing the special Charged Attack Azure Devour, Varka will perform an additional strike, dealing AoE Anemo DMG equal to 800% of Varka's ATK. |
| C3 |
"O Friend, Quaff Not the Bitter Wine That Brings Tears of Woe" Increases Elemental Skill Windbound Execution Level by 3. Maximum upgrade level is 15. |
| C4 |
"For None May Take From Us Our Freedom of Song" When Varka triggers a Swirl reaction, based on the Elemental Types involved in the reaction, all nearby party members gain a 20% Anemo DMG Bonus and the corresponding Elemental DMG Bonus for 10s. |
| C5 |
"Fill High the Cup With Fine Wine, for Tyrants Come and Go" Increases Elemental Burst Northwind Avatar Level by 3. Maximum upgrade level is 15. |
| C6 |
"Beloved Mondstadt, Steadfast You Shall Shine" Sturm und Drang is enhanced: · For a short time after unleashing the special Elemental Skill Four Winds' Ascension, Tapping on Varka's Elemental Skill or Holding his Normal Attack will not expend any uses of Four Winds' Ascension, and will perform one additional instance of the special Charged Attack, Azure Devour. · For a short time after performing the special Charged Attack Azure Devour, tap on Varka's Elemental Skill to unleash an additional instance of Four Winds' Ascension without expending any uses of Four Winds' Ascension. When triggering an additional special Charged Attack, Azure Devour, or unleashing an additional special Elemental Skill, Four Winds' Ascension, in this manner, the above effect cannot be triggered. Additionally, the Azure Fang's Oath effect in Ascension Talent Wind's Vanguard is enhanced: Every stack of Azure Fang's Oath will increase Varka's CRIT DMG by 20%. |
| Rating | Constellation Effect / Merits | |
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| C1 | ★★☆ |
• Additional use of his Elemental Skill. • Additional damage to his first Elemental Skill use. |
| C2 | ★★☆ |
• Using his Elemental Skill or Special Charged Attack will perform an additional strike. |
| C6 | ★★★ |
• Further increases his Elemental Skill use from 3 to 6. |
If you're looking to further increase Varka's damage, we highly recommend grabbing his weapon, Gest of the Mighty Wolf, instead of constellations, as it gives a hefty amount of damage even compared to his C2.
Varka's main strength lies in dual wielding two weapons, with one dealing permanent Anemo damage, and the other being infused with either Pyro, Hydro, Electro, or Cryo.
With that in mind, putting him in Mono-Element teams lets you control the infusion of his attacks, which is where he shines best.
| Favonius Bladework: Dancing Radiance |
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| Imitating an ancient knightly war-dance, Varka wields dual claymores to perform up to 5 consecutive strikes.
Charge Attack Consumes a certain amount of Stamina to charge forward and perform an especially powerful dual blade slash toward the front. Plunge Attack: Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
| Windbound Execution |
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| Manifest the true essence of Favonius Bladework with absolute power. Produces different effects depending on whether the skill is Tapped or Held. Leap forward and slash in one fluid motion, dealing AoE Anemo DMG and switching to Sturm und Drang mode. While in Sturm und Drang, Varka's Normal Attack and Charged Attack DMG is increased, and he cannot perform Plunging Attacks. Also, when performing Normal or Charged Attacks, Varka's dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party, respectively. This Elemental DMG cannot be overridden by infusions. Additionally, when in Sturm und Drang, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension, dealing corresponding Elemental DMG and Anemo DMG. Additionally, Varka can also expend uses of the special Elemental Skill Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that does not consume stamina to deal corresponding Elemental DMG and Anemo DMG. Hold Attack: After charging for a while, leap forward. The duration of the charge will increase the distance of the leap. |
Varka's Elemental Skill appears to be his bread and butter, and casting it infuses your weapon with an element based on any PHEC elements present in your party, allowing you to use your empowered Normal Attacks to deal a mix of Anemo and Elemental DMG.
While in his Elemental Skill, you are able to perform a Special Elemental Skill at certain intervals, causing Varka to jump and slam his sword into the ground, dealing AoE Elemental DMG in an area.
Alternatively, you can also use a Charged Attack instead of the Special Elemental Skill, which causes Varka to perform a Cross Slash instead, achieving a similar effect.
Holding down Varka's Elemental Skill instead causes him to perform a forward leaping jump into the air and letting him either cross gaps, scale elevations, or set himself up for a plunge attack.
| Northwind Avatar |
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| In the name of the mightiest Knight of Boreas, unleash a powerful double slash attack toward the front, dealing 2 instances of Anemo DMG. If there are Pyro, Hydro, Electro or Cryo characters in the party, the first slash will be converted to deal corresponding Elemental DMG according to the aforementioned priority order of Elemental Types. |
When casting his Elemental Burst, his sword is infused with an element that is present in the party before he runs in and performs two consecutive slashes, dealing both Anemo and PHEC DMG.
| Dawn Wind's March |
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| When there are Pyro, Hydro, Electro or Cryo characters in the party, according to the aforementioned priority order of Elemental Types, every 1,000 points of Varka's ATK will grant Varka a 10% Anemo DMG Bonus and corresponding Elemental DMG Bonus (among the aforementioned Elemental Types, only one element can gain bonus DMG this way). Up to 25% bonus DMG can be gained this way. Additionally, if there are at least 2 Anemo characters, or at least 2 characters of the same Element among Pyro, Hydro, Electro or Cryo in the party, the Normal Attacks, Charged Attacks, Special Charged Attack Azure Devour and the special Elemental Skill Four Winds' Ascension that Varka deals or unleashes while in the Sturm und Drang mode will deal 140% of their original DMG. If there are at least 2 Anemo characters and at least 2 other characters of the same element among Pyro, Hydro, Electro or Cryo present in the party at the same time, the aforementioned effect will be increased to 220%. |
| Wind's Vanguard |
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| When nearby party members trigger Swirl reaction(s), Varka gains one stack of Azure Fang's Oath, increasing the DMG dealt by his Normal Attacks, Charged Attacks, special Charged Attack Azure Devour and special Elemental Skill Four Winds' Ascension by 7.5% for 8s. Max 4 stacks. Each character can grant Varka with 1 stack of Azure Fang's Oath every second this way. |
Varka's A2 Ascension Talent allows him to deal increased DMG when other members in his team trigger Swirl, giving him a bonus when slotting him with another Anemo unit.
| Homebound Wind's Paean |
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| For every party member from Mondstadt, the Hold version of Varka's Elemental Skill Windbound Execution's CD is decreased by 5%. This effect does not trigger in Domains, Trounce Domains, or the Spiral Abyss. |
| Witch's Eve Rite: Dawn's Return |
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| After completing Witch's Homework: The Untitled Question, Varka will become a Hexerei character. When the party includes at least 2 Hexerei characters, you will gain the Hexerei: Secret Rite effect, which enhances Hexerei characters.
Hexerei: Secret Rite Enhances the special Elemental Skill Four Winds' Ascension: When Varka hits an opponent with Normal Attack(s) in Sturm und Drang, the CD of Four Winds' Ascension will be reduced by 1s. |
As a Hexerei member, Varka can benefit off of being placed in teams with another Hexerei character, unlocking his Hexerei: Secret Rite talent and letting him lower the cooldown of his Special Elemental Skill even further with every attack he performs.
This allows him to possibly double his damage output when placed in a Hexerei-based team. However, this can only be done after completing his Witch's Homework assignment when he releases.
Below are the ascension materials needed for Varka:
| Lv.20→Lv.40 |
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| Lv.40→Lv.50 |
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| Lv.50→Lv.60 |
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| Lv.60→Lv.70 |
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| Lv.70→Lv.80 |
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| Lv.80→Lv.90 |
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| Daily Domain Drops | Enemy Drops | Weekly Boss Drops |
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| Mon/Thu/Sun |
Landcruisers |
The Game Before the Gate Boss Challenge Reward |
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| Banner Status | Active |
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Varka is available in his own debut banner during Phase 1 of Version 6.4 Luna V, which will run from February 25, 2026 to March 17, 2026. He is running alongside Flins' rerun banner with Bennett, Sucrose, and Xiangling as their 4-stars!
Version 6.4 - Luna V Release Date
| Nation | |
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| Gender | Male |
| Race | Human |
| Height | Tall Boy |
| Faction | Knights of Favonius |
| Constellation | Lupus Majoris |
| Birthday |
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| Special Dish |
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| Story Quest |
Chapter: Lupus Majoris Act 1: Lupus Majoris |

Completing Varka's Story Quest in Version 6.4 will allow you to unlock an exclusive weapon skin for him, similar to Durin's alternate outfit.
Varka Exclusive Weapon Skin and How to Get
| Character | In-Game Thoughts |
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Aino
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Varka kept me company a lot while Ineffa was away looking for you guys. Sometimes, when he noticed that I was missing Ineffa, he'd come and pat me on the head and make me feel better. He has really big, heavy hands, and they're covered in calluses... But they still feel really warm. |
Barbara
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My father left on the expedition with Grand Master Varka... I hope they are okay. Oh, what am I worried about? The Grand Master is none other than the Knight of Boreas, of course they will be fine! Still, I will be sure to pray for their safe return. |
Bennett
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He's my role model! Talk about team leadersー he's the Grand Master! Leads the whole darn Knights of Favonius! How incredible do you have to be to do that!? Recently, though, I've been thinking that having a smaller Adventure Team isn't such a bad thing after all. I mean, if things got too busy in the team, I'd have no time to look after all my dads in the guild, would I? Yeah... Yeah, things are fine the way they are. |
Diluc
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Grand Master Varka... Whilst I understand his disposition, I can make no sense of his actions ...IーI've said too much already. I've long since left the Knights of Favonius. Forget I said anything. |
Durin
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Grand Master Varka is different from most of Mondstadt's knights. He's powerful but not imposing — he leaves people feeling calm and safe. He's the sort of knight who can crack a joke while fighting off the Wild Hunt — although most of his jokes go way over my horns... You want to know about ones I did understand? Well, I didn't hear them clearly either, probably because he often slurs his words after drinking... |
Eula
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Hmph, the Grand Master... He doesn't like to beat around the bush and has no care for rumors or trivial matters. A good guy, I guess. I sparred with him once, which ended in a tie, but his relaxed expression and leisurely attitude clearly indicated that he had been holding back the whole time... Such indignity! I will not let it go! |
Flins
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You shan't catch me crossing blades with Varka, there's simply no contest. No sword in the world has a sharper bite than the North Wind. Now, you might think that the allusion to one of the fiercest forces in nature's arsenal is pure hyperbole, but I tell you — he is a true knight, the likes of which are rarely seen in this day and age. If I ever have the chance to spar with him, it will be a sure sign that I am going up in the world. |
Illuga
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I've fought side-by-side with Mr. Varka against the Wild Hunt, and I can tell you this — his fighting skills are up there with the best of them. I've heard that the Knights of Favonius were founded to defend their homeland, just like us Lightkeepers. I hope that someday, once we've finally driven the Wild Hunt from Nod-Krai, we'll be able to travel beyond these lands and fight for those living in hardship elsewhere as well. |
Ineffa
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Impressions: Varka is typically addressed as Grand Master. You may have heard about him from various sources in your journey so far. Most people's impressions of him can be summarized with the following key phrases: ''sense of humor,'' ''easygoing,'' and ''high alcohol tolerance.'' But I have found Varka to be a dependable ally when dealing with matters of great importance. I suspect this explains his stature within the Knights of Favonius.
Code: As I was preparing to leave Nod-Krai, I began to worry that I might forget the code, and thus fail to complete my task... But from the start, Varka had every confidence in me. He told me it was ''the most secure code''... Thinking back now, I wonder whether he simply said that to comfort me? Or perhaps what he really meant was... ''An ally you can trust is the most secure code of all.'' |
Jahoda
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Ohh, Varka? Yeah, he told me he was the Grand Master of the Knights of Favonius, but seriously, he sure doesn't seem like it. Shouldn't a Grand Master be all serious and dependable-looking? Uh, not trying to say he's not responsible! It's just... If the Grand Master of the Knights of Favonius is here, then who's back in Mondstadt actually managing the Knights...? Eh? Someone serious and dependable-looking? Well, okay, haha... The Knights of Favonius sure are something... |
Jean
|
Grand Master Varka is the legend of his generation. On the day of his triumphant return, I shall be sure to personally introduce you to him. I’m sure you too will be in awe of his greatness. |
Kaeya
|
Grand Master Varka is the legend of his generation. On the day of his triumphant return, I shall be sure to personally introduce you to him. I’m sure you too will be in awe of his greatness. |
Lauma
|
As cosmopolitan as Nod-Krai may be, it's rare to see an outsider integrate as readily as he has. There is a natural warmth to the way he treats people, which I highly admire. I remember the first time we met, he was full of praise for the Frostmoon Scions' delicious food... Oddly enough, I don't recall ever having shared any food with him, and yet I still believe he was being sincere. |
Noelle
|
At first I wanted to join his expedition party and do my part as a maid. But the Grand Master said no - it would give him more peace of mind if I stayed behind to take care of things in Mondstadt. It made me so happy to hear how much he values me! ...Okay, so apparently he said the same thing to a lot of people. But that doesn't change the fact he prizes me too! |
Razor
|
Stranger: Varka? Razor doesn't know...
Memory: Oh, Varka is... a name. That man big. Big steelclaw, Razor's name - Varka gave him. Oh... want to see him. |
Rosaria
|
I'm sure Varka means well, but his long-winded conversations get real old real quick. Although, he does really care for those around him, doesn't he? |
Tartaglia
|
Varka? Just the thought of one day going head-to-head with him in combat, the fabled Knight of Boreas himself, titan of the Knights of Favonius… It makes me buzz with excitement. It’s a beautiful life we live in this world. |
| We'll update this section once more information is available! |
| Genshin Impact Version 6.4 Luna V | |
|---|---|
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| Phase 1 Date | February 25, 2026 |
Varka was released as a playable character in Version 6.4 Luna V, which released on February 25, 2026.
6.4 Luna V Release Date and Characters

All Characters and Voice Actors
| Characters by Element | |||
|---|---|---|---|
| All Upcoming Characters |
Alice
|
Capitano
|
Dainsleif
|
Dottore
|
|---|---|---|---|
Linnea
|
Lohen
|
Nicole
|
Pantalone
|
Pierro
|
Pulcinella
|
Rerir
|
Sandrone
|
Tsaritsa
|
|||
| Characters by Rarity | |
|---|---|
| 5-Star Characters | 4-Star Characters |
| Free Characters | |
| Characters by Weapon Used | |
| Sword Users | Claymore Users |
| Polearm Users | Bow Users |
| Catalyst Users | |
| Characters by Role | |
| Main DPS Characters | Sub DPS Characters |
| Support Characters | Healers |
| Shield Characters | Buff Providers |
| Best for Exploration | Local Specialty Passives |
| Double Reward Passives | |
| Characters by Gender | |
| Male Characters | Female Characters |
| Short Male Characters | Short Female Characters |
| Medium Male Characters | Medium Female Characters |
| Tall Male Characters | Tall Female Characters |
| Characters by Height | |
| Short Characters | Medium Characters |
| Tall Characters | |
| Characters by Region | |
| Mondstadt Characters | Liyue Characters |
| Inazuma Characters | Sumeru Characters |
| Fontaine Characters | Natlan Characters |
| Nod-Krai Characters | |
The infusion takes on the first character of the party, you can still go with a non mono team, you only lose the 220% buff and go with 140% on normal attacks. Even then using bennet, yelan and sucrose hits hards.
Varka Best Builds and Teams

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bro people in the comments are complaining abt how his kit is stupid af and that who would even need it bla bla bla like be frfr. this man is hot, that's all it took for me to pull for him. I'm literally reading this after getting him cuz i lowkey had no idea how he worked or what he did. Like if u genuinely don't like the char's kit, then gtfo, u aint smart or a 'pro' player js cuz u have other chars who do way more dmg. Meta<fun js like another comment said