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Here are the best teams for Stygian Onslaught Version 6.3 Luna IV for Genshin Impact. See more about the Savage Onslaught event in January 2026, including challenge details, exalted ones, and how to beat it.
| Stygian Onslaught Guides | |
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Event Info |
6.2 Luna III Stage Guide |
| Stage 1 |
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| Stage 2 |
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| Stage 3 |
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The Exalted Ones are a batch of 16 characters that are chosen to receive buffs to their ATK, DEF, and HP while fighting in Stygian Onslaught. These characters refresh every day based on what other players use for completion on Dire difficulty.
Take note that these characters only buff the characters you already have and will not grant you free access to all 16 characters if you do not personally own them.
Stygian Onslaught's fights are easier to manage if you challenge its Co-Op mode with 4 players. On that note, each Co-Op team is based on this idea and assumes that you are running the challenge in full Co-Op.
If you are looking for people to team up with, then try our Co-Op boards here below to find others who are willing to take on the Stygian Onslaught challenge together.
| Genshin Co-Op Boards | ||
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| Lunar Teams | |||
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| Character Alternatives | |||
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The Whisperer of Nightmares will gain a shield, alongside the Fisher of Hidden Depths that it summons, that can be destroyed by utilizing Elemental Reactions, but Lunar Reactions are more efficient.
Dedicated Lunar-Bloom or Lunar-Charged teams can efficiently destroy the shield of the boss and its minions due to them being inherently Lunar DMG and their AoE capabilities. Nefer Lunar Bloom teams are highly effective for their insane damage with Lunar-Bloom. If using with Nahida, she must be equipped with Prototype Amber for the team's sustainability.
Alternatively, high elemental application teams like Electro-Charged or Hyperbloom are viable options as well for similar reasons, albeit less efficient due to the lack of Lunar DMG. Similarly, characters like Arlecchino and Mavuika have high enough dmg output to effectively deal with the shields, making them viable against this boss, but requires them to be properly invested to be as effective as the Lunar Teams.
| Team Composition | |||
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| DPS | DPS | Support/ DPS |
Support |
| Sample Teams | |||
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The only hard requirement for the Whisperer of Nightmares in multiplayer is that your team must have Lunar DMG or consistent application elements to destroy its shields.
| Lunar-Charged or Electro-Charged | |||
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| Character Alternatives | |||
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| Skirk Freeze Team | |||
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The Shock Troop will conjure multiple layers of self-repairing shield that are best dealt with Lunar-Charged or Electro-Charged as it doesn't have much RES against Electro, and its self-repair halts after taking Lunar-Charged or Electro-Charged DMG.
Overload teams with Mavuika or Varesa is possible due to their serious damage output and can just brute force the shields themselves, but takes more time compared to other methods.
Skirk can definitely brute-force the layers of shields due to her insane amount of damage. Note that she's the only one who can effectively do this, not Freeze as a whole.
| Sample Team | |||
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When playing this stage in Co-Op, having a characters capable of trigger Lunar-Charged or Electro-Charged is significant against the shields.
| Freeze Team | |||
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| Character Alternatives | |||
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Emperor of Fire and Iron's Pyro Shield is highly susceptible to Hydro or Cryo and they can easily deplete it until the Crab is exposed.
Escoffier in particular sees a lot of value against this boss due to her being the premier Freeze support. Paired with Neuvillette or Skirk and they can make quick work of the Crab's shield while also dealing a lot of damage.
| Co-Op Teams | |||
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When playing this stage in Co-Op, make sure that you have Hydro or Cryo characters to effectively deal with its Pyro Shield.
Make sure to bring at least one healer to manage the entire team's HP.
| Stage 1 Opponent | Boss Notes | ||
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• Summon several Fishers to gain shield. • Will give energy when shield takes Lunar DMG for the first time. • Breaking the shield makes the Whisperer of Nightmare highly vulnerable and takes massive damage. • Every Angler defeated reduces Shield by 25%. |
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| Special Boss Mechanics | |||
| • During battle, the powerful foe will deploy a protective Shield. Lunar Reaction DMG is more effective at destroying this Shield. When the Shield is destroyed, the opponent takes a single instance of immense DMG and temporarily enters a weakened state. • During battle, the powerful foe will enter a charging state and summon multiple Fishers of Hidden Depths. Once it has fully charged, it will devour all Fishers and deal DMG over a large AoE. Defeat Fishers before this happens to destroy its shield and interrupt its charging. |
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| Special Boss Mechanics (Fearless and Above) | |||
| • Affected by the Ley Line disturbance, the powerful foe will enter a lengthy charging state and summon multiple Fishers of Hidden Depths. Once it has fully charged, it will devour all Fishers and deal DMG over a large AoE. Defeat Fishers before this happens to destroy its shield and interrupt its charging. | |||
| Recommended Units | |||
| Moonsign Characters | |||
When the fight starts, Whisperer of Nightmares will summon Fishers to gain a shield. Lunar Reactions, such as Lunar-Charged, are highly valuable and can efficiently destroy the shield. In this scenario, you'll find it more easy to focus on the boss itself rather than the Fishers as the latter does not have a weakness against Lunar Reactions.
The Whisperer of Nightmare loses 20% of its HP upon destroying its shield and significantly reduces its RES. Take advantage of this by using all your necessary Bursts to strike down the Nightmare during his vulnerable phase.
If timed properly, you will be at the apex of your damage rotation by the time you render the enemy vulnerable, allowing you to chunk down their HP significantly.
Alternatively, you can opt for units that have serious damage output, like Mavuika teams, to destroy the shield by focusing on the Fishers of Hidden Depths instead of the boss during the shield phase. Defeating the surrounding Fishers will reduce the shield by 20%, but it will take time to defeat them one by one. Bring a grouper like Sucrose to gather them, effectively damaging them simultaneously.
It is imperative to bring Moonsign units to effectively deal with the shields. In Co-Op, this should be more efficient as everyone is simultaneously contributing in damaging the shield.
| Stage 2 Opponent | Boss Notes | ||
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| • Gains 3 layers of self-repairing Shield. • Lunar-Charged or Electro-Charged are more efficient in breaking down the shields and pauses the self-repair mechanic. • Each layer of shield broken will generate energy. • Significantly decreases RES when shields are broken. |
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| Special Boss Mechanics | |||
| • While the opponent is preparing to activate Thundering Suite, focus on breaking the triple-layer Experimental Multi-Shield that they deploy, as this will prevent the suite's activation. The Shield will periodically repair itself. Electro-Charged and Lunar-Charged DMG are more effective at destroying the Shield. Each layer of the Shield that is destroyed will cause a single instance of massive damage to be dealt to the opponent, while generating additional Elemental Orbs. • When Thundering Suite is activated, it will deal Electro DMG over a large AoE and unleash continuous Electro attacks. If you successfully prevent the suite's activation, the opponent's Electro RES will be greatly decreased. |
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| Special Boss Mechanics (Fearless and Above) | |||
| • Affected by the Ley Line disturbance, the Experimental Multi-Shield increases All RES except Electro, and its self-repairing abilities are boosted. However, after taking Electro-Charged or Lunar-Charged DMG, its rate of self-repair will be greatly reduced. Once activated, the DMG dealt by Thundering Suite, as well as its duration, is greatly increased. | |||
| Recommended Units | |||
| Lunar-Charged or Electro Charged | |||
Lunar-Charged or Electro-Charged attacks are highly effective against the shield, as it has less RES against these types of damage and pauses self-repair upon receiving Lunar-Charged or Electro-Charged damage.
You can opt for brute-forcing the shield if possible with any character, but having a Hydro and Electro unit can make the process much easier.
Skirk can brute-force the shield without relying on Hydro and Electro units with her insane amount of damage instances. Do note that she is a strict exception and not a norm.
Feel free to bring all sorts of on-fielders as long as you are able to destroy the shields in time. Having a Hydro and Electro unit can expedite the process and makes the fight much easier.
If you find yourself struggling, opt for a Lunar-Charged or Electro-Charged teams to aid you during the shield phase as it takes the most time.
| Stage 3 Opponent | Boss Notes | ||
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• Immediately gains a Pyro Shield when the battle starts. • Will summon Sternshield Crabs and destroying them will reduce the Pyro Shield's health. |
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| Special Boss Mechanics | |||
| • While the powerful foe's twin molten horns remain intact, it can unleash fiercer elemental attacks and will possess higher All Elemental and Physical RES. When unleashing certain attacks, its twin molten horns will stay close to the ground, providing an opportunity to use Elemental Reactions to destroy them. Once the twin molten horns are destroyed, they cannot be restored for a period of time. | |||
| Special Boss Mechanics (Fearless and Above) | |||
| • Affected by the Ley Line disturbance, the powerful foe will summon Sternshield Crabs to assist during battle. Sternshield Crabs continuously channel Pyro to the twin molten horns. Once their Pyro is exhausted, the Sternshield Crabs will be defeated. Once a Sternshield Crab is defeated, it will lose control and collide with the foe, damaging its twin molten horns and dealing DMG proportional to the DMG it itself has received. • Affected by the Ley Line disturbance, the powerful foe will begin to charge during battle, dealing DMG over a large AoE after a short period of time. Destroy the twin molten horns to interrupt its charging. |
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| Recommended Units/Elements | |||
| Freeze |
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Freeze teams in particular are highly effective against the Crab due to its innate Pyro Aura and Shield. However, it's not exactly a hard requirement as having enough Hydro application can effectively do the same.
Escoffier and Neuvillette are highly valuable in dealing with the Crab's Pyro Shield as they can easily destroy it with their high Hydro and Cryo application.
A Co-Op team against the Experimental Field Generator must consist of Hydro and Cryo units to effectively deal against the Boss and the Sternshield Crabs that it summons.
Having both allows you to clear the boss faster, as well as having less time dealing with the shield phase.

After completing Dire Difficulty, Players can obtain two new items that allow you to change any weapon's appearance!
The weapon skins come in two varieties:
• Radiant Phantasm: Incursion Repeller (4★) – rewarded for clearing Dire Difficulty.
• Radiant Phantasm: Incursion Repeller - Sublimation (5★) – rewarded for clearing Dire Difficulty within 180 seconds.
They have slight differences in Weapon Skin appearance, and will expire at the beginning of the next Stygian Onslaught season.
Weapon Skins – How to Get and Equip
| Objective | Rewards |
|---|---|
| Complete the challenge on Normal or higher difficulty | |
| Complete the challenge on Advancing or higher difficulty | |
| Complete the challenge on Hard or higher difficulty | |
| Complete the challenge on Menacing or higher difficulty |
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| Complete the challenge on Fearless or higher difficulty in single-player mode |
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| Complete the challenge on Dire difficulty in single-player mode | |
| Complete the challenge on Dire difficulty in single-player mode within 180s |

| Version 6.2 Luna III Stygian Onslaught |
|---|
Stygian Onslaught: Tremorfall Trial |
| Exclusive Event Rewards | |
|---|---|
Exclusive Weapon Skin |
Dire Commendation |
| Weapon Skin Rewards | |

I genuinely have no idea who runs this site, but they contradict themselves so much. On the guide for the first boss, it says to focus on the main one, but to focus on the minions in stygian? I can't even kill the damn things because it charges up in like 6 seconds. That's NO time to even get a rotation down, and with 0 energy, you don't even HAVE the ability to do damage because it stays spawned for like 2 seconds before getting into its charged state. I have every nodkrai unit btw.
6.3 Luna IV Stygian Onslaught Best Teams and Stage Guide

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For the first two you need lunar teams otherwise you can't break the shields. You won't clear gold if you don't have at least flins, columbina and lauma