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Here are the best teams for Stygian Onslaught Version 6.1 Luna II for Genshin Impact. See more about the Savage Onslaught event in October 2025, including challenge details, exalted ones, and how to beat it.
| Stygian Onslaught Guides | |
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Event Info |
6.1 Luna II Stage Guide |
| Stage 1 |
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| Stage 2 |
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| Stage 3 |
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The Exalted Ones are a batch of 16 characters that are chosen to receive buffs to their ATK, DEF, and HP while fighting in Stygian Onslaught. These characters refresh every day based on what other players use for completion on Dire difficulty.
Take note that these characters only buff the characters you already have and will not grant you free access to all 16 characters if you do not personally own them.
Stygian Onslaught's fights are easier to manage if you challenge its Co-Op mode with 4 players. On that note, each Co-Op team is based on this idea and assumes that you are running the challenge in full Co-Op.
If you are looking for people to team up with, then try our Co-Op boards here below to find others who are willing to take on the Stygian Onslaught challenge together.
| Genshin Co-Op Boards | ||
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| Lunar/Multi-Element Teams | |||
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| Character Alternatives | |||
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The Frostnight Herra's elemental absorption makes it hard for solo-element DPS teams to break through its defenses, requiring at least multi-element teams or a Lunar team to circumvent this mechanic.
| Team Composition | |||
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| DPS | DPS | DPS | Support |
| Sample Teams | |||
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The only hard requirement for the Frostnight Herra in multiplayer is that your team must either have two to three different DPS units and one sustain, or a working Lunar reaction team.
| Lunar-Charge Team | |||
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With the Lightkeeper's multiple summons, Lunar-Charge or Lunar teams in general can pierce through the Wild Hunt's gray bar in order to reduce clear time.
Other teams are possible as well, but this team is especially catered towards Ascendant Gleam-enabled teams.
| Team Composition | |||
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Any | Any |
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Any | Any |
| Sample Team | |||
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When playing this stage in Co-Op, activating Ascendant Gleam is your primary focus, and the only requirement for that is to have at least two Nod-Krai characters in your party.
| Electro-Charge Team | |||
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Due to the Frost Operative's shields and Bond of Life affliction, it becomes imperative to bring characters that can break through Bond of Life via healing, or have enough shields to ignore it completely.
| Team Composition | |||
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| DPS | DPS | Shielder/ Healer |
Any |
| Co-Op Teams | |||
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When playing this stage in Co-Op, make sure that you have characters that can either make use of or cleanse Bond of Life in order to reduce damage against the Frost Operative.
A healer or alternative sustain unit is also recommended so your Co-Op party can survive her barrage of attacks.
| Stage 1 Opponent | Boss Notes | ||
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• Bring double DPS units or a Lunar team. • Lunar-Bloom is favored over Lunar-Charge since Lunar-Bloom can be triggered without much Elemental Energy. |
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| Special Boss Mechanics | |||
| • Will enter a Gloomveiled state while in combat: All RES is greatly increased. After taking a certain number of DMG instances, it will exit the Gloomveiled state and change its Elemental Type to the element whose DMG it received the most during the time it was Gloomveiled, thereby gaining the corresponding Elemental DMG Immunity and Elemental Effects.
• Lunar Reaction DMG is more effective when breaking the Gloomveiled state. If it has taken more Lunar Reaction DMG when it exits the Gloomveiled state, its Elemental Type will change to Elementless, and it will not gain any Elemental DMG Immunity or Elemental Effects. |
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| Recommended Team Setup | |||
| DPS | DPS | Shielder/ Healer |
Any |
If using a Lunar team during the Frostnight Herra's Gloomveil State, try to only deal Lunar DMG to it during this time as dealing more Lunar DMG to it prevents it from absorbing any elements, making the subsequent parts of the fight easier.
If using a Multi-Element team, use the DPS with less damage in order to force the Frostnight Herra into that elemental type. Afterwards, swap to your proper DPS and perform your combo on it.
During its Gloomveil State, the Frostnight Herra will fire lateral laser attacks at you, taking into account your current position. Move out of the way of these lasers periodically as they can do plenty of damage especially when using sustainless teams.
The Frostnight Herra has a multitude of attacks that stagger and displace your units, interrupting their combos. Bring units that can either heal you off of these or bypass them entirely by shielding you as that will allow you to get more damage in.
When taking the fight to the Frostnight Herra in Co-Op, having multiple DPS units will allow your party to continuously deal damage and quickly burst through the Herra's Gloomveiled State.
| Stage 2 Opponent | Boss Notes | ||
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| • Fights similarly to Sigurd, its Local Legend counterpart. • Will recover health if you do not kill his Summons. Focus them down during the 2nd phase before doing damage to him. |
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| Special Boss Mechanics | |||
| • Begins the battle in the "Roaming" state. When its HP is completely depleted, it will enter the "Wild Hunt" state. • When in the Wild Hunt state, even if its HP is reduced to zero, it will regain its HP up to its maximum after a period of time. It can only be defeated when its Max HP is reduced to zero. Drain its HP completely or use Skills enhanced by Moonsign: Ascendant Gleam to send it into a brief Grief-Stricken state. A certain ratio of the DMG dealt to it while in this state will be converted to reduce its Max HP. If you have Moonsign: Ascendant Gleam, this ratio will be increased. • When in the Wild Hunt state, Wilderness Exiles will be drawn to the battlefield. If you fail to defeat all of these exiles within a certain period of time, your foe will perform a harvest, dealing massive AoE DMG and slaughtering the Wilderness Exiles, restoring its own Max HP based on the Max HP of the exiles. |
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| Recommended Team Setup | |||
| Lunar DPS |
Lunar Support |
Any | Any |
Due to the Lightkeeper's Wild Hunt state having a deceptively high amount of HP, bringing a team with Ascendant Gleam activated will allow you to deal more Lunar DMG to the Lightkeeper and reduce clear time.
When the Lightkeeper spawns in the Wilderness Exiles, having AoE attacks from regular elemental reactions, Lunar-Charge, and Lunar-Bloom can help kill off all Wilderness Exiles at the same time, rendering the Lightkeeper unable to regenerate.
While you can brute force the Lightkeeper with any team with enough damage, activating Ascendant Gleam still reduces clear time by a good amount, making it a worthwhile endeavor to try and have two Nod-Krai characters in your Co-Op party regardless.
| Stage 3 Opponent | Boss Notes | ||
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• The Frost Operative's Bond of Life affliction can be cleaned by Bond of Life-centric characters like multiple of the Fontaine cast. • When the Frost Operative's Shield is broken, the boss will lose a portion of its health bar and get stunned for a time. |
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| Special Boss Mechanics | |||
| • Consumes HP in combat to use "Hunt Down": When this hits, it restores a certain percentage of the foe's HP and attaches a Bond of Life to any character it hits. While Bond of Life is active, the affected character will take continuous DMG. Characters will Bond of Life attached will take increased DMG from this attack. | |||
| Special Boss Mechanics (Fearless and Above) | |||
| • Affected by the Ley Line disturbance, the foe's interruption capabilities and interruption resistance are both increased. When preparing to use Hunt Down, the foe creates a Shield to protect itself. While the Shield is active, the foe will continuously attach Bonds of Life to all characters. After the Shield is broken, the foe will take immense DMG. | |||
| Recommended Elements | |||
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Because of the Frost Operative's ability to afflict your team with Bond of Life, having Bond of Life users can mitigate this by turning the affliction into an advantage.
Otherwise, having Shielders allows you to completely ignore this mechanic and allows you to focus on damage.
Dealing damage to the Operative during its Hunt Down state instead deals damage to its Shield, and breaking this Shield staggers the Frost Operative, deals a chunk of HP damage to it, and cleanses Bond of Life.
With that in mind, high-damage Elemental Attacks deal the most damage to it in this state, and most of your damage rotations are worth using to break its shield.
Since the Frost Operative's Hunt Down state is a damage check, bringing multiple DPS units in Co-Op will let you reduce the uptime of its Hunt Down state and defeat it faster.

After completing Dire Difficulty, Players can obtain two new items that allow you to change any weapon's appearance!
The weapon skins come in two varieties:
• Radiant Phantasm: Incursion Repeller (4★) – rewarded for clearing Dire Difficulty.
• Radiant Phantasm: Incursion Repeller - Sublimation (5★) – rewarded for clearing Dire Difficulty within 180 seconds.
They have slight differences in Weapon Skin appearance, and will expire at the beginning of the next Stygian Onslaught season.
Weapon Skins – How to Get and Equip
| Objective | Rewards |
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| Complete the challenge on Normal or higher difficulty | |
| Complete the challenge on Advancing or higher difficulty | |
| Complete the challenge on Hard or higher difficulty | |
| Complete the challenge on Menacing or higher difficulty |
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| Complete the challenge on Fearless or higher difficulty in single-player mode |
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| Complete the challenge on Dire difficulty in single-player mode | |
| Complete the challenge on Dire difficulty in single-player mode within 180s |

| Version 6.1 Luna II Stygian Onslaught |
|---|
Stygian Onslaught: Sweeping Onslaught |
| Exclusive Event Rewards | |
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Exclusive Weapon Skin |
Dire Commendation |
| Weapon Skin Rewards | |

it’s a wallet check. it’s not about skill. anyone who says it’s about skill is a bootlicker hoyoshill paid by Dawei.
6.1 Luna II Stygian Onslaught Best Teams and Stage Guide



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The simple fact of the matter is Hoyo is constantly trying to get people to spend more money on the game by making the gameplay worse by just inflating the enemys HP and adding super restrictive mechanics, so you need to have a wide variety of characters that are constantly becoming outdated because of said higher HP and new mechanics, just go fight some enemies or bosses in Mondstadt, Liyue, or even Inazuma and Sumeru, the HP and restrictions were far more reasonable back then