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Fluid Principles is the fourth challenge for Day 4 in Genshin Impact's Vibro-Crystal Research Event. Check out how to beat the Fluid Principles challenge, the best team comps, the best Vibro-Crystal Setup, how to get 2000 Points, all the enemies, and the total rewards here!
Vibro-Crystal Research Event Guide | ||
---|---|---|
Day 1 | Day 2 | Day 3 |
Day 4 | Day 5 | Day 6 |
List of Contents
First Half Team - Fluid Principles | |||
---|---|---|---|
Kokomi | Kaeya | Rosaria | Sucrose |
Second Half Team - Fluid Principles | |||
Noelle | Xiangling | Kazuha | Barbara |
Character | Who to Use with Character |
---|---|
Rosaria | |
Kaeya | |
Kazuha | |
Kokomi |
The trial characters are free to use during the fourth challenge!
Best Vibro-Crystal Connections | |
---|---|
First Half |
Second Half |
The Bloodletting Curse will make it harder to keep your characters alive. It's best to setup the Vibro-Crystals with the first two transmitters connected to the Resurgent Receiver to have an additional HP. Then the third transmitter, connected to the Mighty Receiver, will increase all characters' ATK by 35%!
Transmitter Crystal | Vibro-Crystal Effect |
---|---|
Recovery Transmitter | Transmission will be triggered after a character regenerates HP, triggered once every 35s. |
Damage Transmitter | Transmission will be triggered after a character loses HP, triggered once every 3s. |
Skill Transmitter | Transmission will be triggered after active character uses an Elemental Skill, triggered once every 3s. |
Receiver Crystal | Vibro-Crystal Effect |
Resurgent Receiver | You gain a maximum of 1 Resurgent Receiver effect When you gain 1/2/3 stacks of this effect, your characters' Max HP is increased by 40/60/70% respectively, lasts for 20s. |
Mighty Receiver | You gain a maximum of 1 Mighty Receiver effect When you gain 1/2/3 stacks of this effect, your characters' ATK is increased by 35/53.5/62.25% respectively, lasts for 20s. |
Torrential Receiver | You gain a maximum of 1 Torrential Receiver effect When you gain 1/2/3 stacks of this effect, your characters' Hydro DMG Bonus is increased by 40/60/70% respectively, lasts for 20s. |
The majority of enemies can be interrupted and can be sucked in using Sucrose or Kazuha's Skill or Burst! With this, you can clear the first few waves with the weaker enemies, which will allow you to face stronger enemies that give you more points.
Due to the Bloodletting Curse, you need to bring a healer with you to keep your characters alive. You also need Hydro for enemies with Pyro Shields such as the Pyro Whopperflower, the Pyro Abyss Mage, and the Fatui Skirmisher (Pyro-Slinger Bracer)!
Other than Kokomi, Barbara is perfect for this, if you don't have her, or you haven't built her you can use characters like Xingqiu or Diona instead!
The Nemesis are the marked enemies on the list of enemies. Since they are counted differently from normal enemies, it's best to immediately target them as soon as they spawn on the field!
Higher Point enemies, on the other hand, have naturally high points on them, so taking note of them will make it easier to target them.
You receive the buffs from the Receiver Crystals however, they won't work if you don't trigger the conditions listed on the Transmitter which will result in lesser Harmonic Points! Carefully note how each transmitter is triggered and trigger them as much as possible in the challenge.
Fluid Principles Domain Conditions |
---|
• All party members' Elemental Skill and Elemental Burst DMG is increased based on 50% of the character's own current HP. • When a character uses an Elemental Skill or Burst, all party members will be affected by one stack of the Bloodletting Curse, losing HP continuously based on 0.25%+25 of their own Max HP each second for 10s. The active character can be downed by the HP loss caused by this effect. Off-field characters will no longer lose HP this way if their HP is less than 15%. |
First Half Enemies | Points |
---|---|
Marked Enemy: |
9 |
Marked Enemy: |
15 |
3 | |
3 | |
7 | |
2 | |
3 | |
2 | |
2 | |
3 |
Second Half Enemies | Points |
---|---|
Marked Enemy: |
40 |
Marked Enemy: |
20 |
5 | |
5 | |
9 | |
9 | |
9 | |
6 | |
6 | |
6 | |
9 |
Objective | Rewards |
---|---|
Obtain a stage score of 500 |
|
Obtain a stage score of 1000 |
|
Obtain a stage score of 2000 |
Unlock Date | April 24, 2022 |
---|
The "Fluid Principles" challenge is the fourth stage among six stages of the Vibro-Crystal Research Event. You can unlock this after you complete the third challenge, Stimulating Deduction!
Vibro-Crystal Research Event Guide
Vibro-Crystal Event Guides | ||
---|---|---|
3.5 Vibro-Crystal Verification | 2.6 Vibro-Crystal Research |
Stage Guide | Trial Characters / Nemesis Enemies |
---|---|
Elemental Presets |
|
Diffracted Hypothesis |
|
Stimulating Deduction |
|
Fluid Principles |
|
Stable Response |
|
The Conversion Enigma |
|
Vibro-Crystal Research Unlock Quest |
---|
Vibro-Crystal Projections |
Day 4 Vibro-Crystal Research Guide | Fluid Principles Challenge
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