Genshin Impact

Vagrants and Scamps Quest Guide

Genshin - Vagrants and Scamps Quest Guide
Vagrants and Scamps is Act 1 for the Questioning Melusine and Answering Machine World Quest in Genshin Impact 4.2. See the Vagrants and Scamps walkthrough, info and rewards here!

Questioning Melusine and Answering Machine Quests
Act 1 Act 2 Act 3

How to Unlock Vagrants and Scamps

Complete Ancient Colors World Quest

Genshin Impact Ancient Colors Quest Guide
To be able to unlock the Questioning Melusine and Answering Machine world quest, you must complete the Ancient Colors quest chain beforehand. See the guide below for more info!

Ancient Colors World Quest Guide

Clear A Fontainian Message Quest

Genshin Impact - A Fontainian Message Quest Guide
It is also a must to complete A Fontainian Message world quest. This quest can be unlocked after clearing the first part known as Aqueous Tidemarks quest.

A Fontainian Message Quest Guide

Go to The Steambird Office

Once the prerequisites are completed, the Questioning Melusine and Answering Machine quest will appear as soon as you approach The Steambird Office; which is located next to the region's Reputation Board in the Court of Fontaine.

How to Get to Fontaine and Map Guide

Vagrants and Scamps Walkthrough

Go to The Steambird

Walk up the steps going to The Steambird to begin the quest! Talk to Venck and Euphrasie by the office's entrance.

Look for clues at the scene

Investigate all glowing spots nearby The Steambird to collect the clues needed to learn more about the potential culprit. Walk around the area and be sure retrive all clues.

Organize the current clues

Choose the clue about the footsteps in order to figure out how many people are associated on the night Sir Arthur went missing. Then pick the notes about Rocher to lead your character to the next location!

Go to the pier

A location on the map should appear. Go to the suspicious looking group by the pier. Prepare for a fight with the Treasure Hoarders!

Search for traces of the Vagrant Rocher

Look around the camp to find the Vagrant Rocher. Talochard and Curve will be on standby to talk to within the area.

Talk to the person hiding in the chest

Break the box near the shore and talk to the man who was hiding in it. You'll learn that it was Rocher hiding in the crate!

Find a way to break Rocher's Argument

Rocher won't tell you the truth so it's time to use some clues against him! Show the used wine bottle to the Freed Puppy.

Let the puppy sniff the clues

After talking to Rocher, hand over the simple button to Lombroso and let him sniff it. Follow the puppy as it leads you to the next area of interest!

Go to the house ahead

You'll find a house by the shore then see a mother and son on the wooden planks. Go to Kevin and ask about the blade then clear the enemies surrounding him!

Go underwater to search for the blade

Go to where Kevin threw away the blade and head to the location marked on the map by him. Use a Xenochromatic Armored Crab ability to break the rock and then take the knife in it. Return to the shore afterwards and Talk to Talochard on the docks.

Vagrants and Scamps Quest Information

Part of the Questioning Melusine and Answering Machine

Genshin - Questioning Melusine and Answering Machine Quest Guide
Vagrants and Scamps is the first part of the Questioning Melusine and Answering Machine quest chain. Help Talochard the Melusine and Curve the Gardemek investigate the disappearance of Sir Arthur from The Steambird!

Questioning Melusine and Answering Machine Quest Guide

Vagrants and Scamps Quest Rewards

Total Quest Rewards

Quest Rewards
Genshin - Primogem Image Primogem x40 Genshin - Mora Image Mora x33000
Genshin - Hero Hero's Wit x2 Genshin - Mystic Enhancement Ore Image Mystic Enhancement Ore x3

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Questioning Melusine and Answering Machine Quest Line Guide

All Fontaine World Quests Guide

Fontaine World Quest Guides
A Certain Notice “Hey, This Isn’t Pumpkin Soup…” “If She No Longer Dreams of You...”
A Brush of Seafoam and Crimson A Certain Stamp A Certain Trifle
A Fontanian Message A Gradient of Dreams and Ochre A Letter
An Expected Lie An Expected Plan An Eye for An Eye
Ancient Colors Ann of the Narzissenkreuz Ann's Story: Prologue
Another Horizon of Adventure Aqueous Tidemarks Blue Longing of Heart and Moon
Book of Esoteric Revelations Both Brains and Brawn Canticles of Harmony
Cupid's Lover Danger Lurks Everywhere in Fontaine Echoes of the Ancient World
Fishing Game Foggy Forest Path Fontaine Research Institute Chronicles
For Yesterday and Tomorrow Fortune Plango Vulnera Free Verse
Furious Mouth of the Spring Game of the Rich Good Stuff, but Terrible Taste
Gradus ad Capitolium Happy Birthday Hereafter...
Impromptu Poem of the Crimson Dawn In Expert Company Part 1 In Expert Company Part 2
In Search of Lost Time In the Wake of Narcissus Initial Facts
Kingdom Through the Looking-Glass Latecoming Homecoming Leroy
Leroy: Beautiful Friends Leroy: Dying Flash Leroy: Firing Squad
Leroy: Hangman's Noose Leroy: High Noon Leroy: Queen of the Night's Aria
Leroy: Under Guard Meteoric Lance Muse's Mother
Pursuit Questioning Melusine and Answering Machine Questions and Answers
Road to the Singularity Rowboat's Wake Savior's Wake
Search in the Algae Sea Self-Automatic Foraging Seymour's Story: Prologue
Stagnating in the Rubble Steambird Interview Still Mouthwatering!
Strange Stone Chronicle Thalia and Melpomene The Final Question
The Fountain Flows Again The Last Day of Remuria The Lone Phantom Sail
The Narzissenkreuz Adventure The Red and the Black The Shadow Over Petrichor
The Three Primary Colors of Solar Corona The Wild Fairy of Erinnyes Through the Looking Glass
Treacherous Light of the Depths Truly Mouthwatering! Underwater Nocturne
Unfinished Comedy Unfinished Story Upon a Flowery Field of Grass
Vagrants and Scamps Villains Waking from the Great Dream
Were It So Easy Where His Life Lies Wilting Weeping Willow
Wish-Fulfilling Treasure Hunt Within the Depths of Erinnyes

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