◆ Hot: Luna 4 Contents, Luna 4 Codes, Luna 4 Tier List
◆ Builds: Columbina, Zibai, Illuga, Ineffa, Neuvillette
◆ Columbina: Winter Icelea, The Doctor Boss
◆ Nod-Krai: World Quests, Lunoculus Locations
◆ Future: Lantern Rite 2026, Free Liyue 4-Star

Spiral Abyss Floor 12 is the final floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 12 in Version 6.3 Luna IV, the best teams and characters, chamber enemies and guides, and the rewards here!
| Ley Line Disorder |
・1st Half The active character's Charged Attack DMG is increased by 75%. ・ 2nd Half Lunar Reaction DMG is increased by 75%. |
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| Enemy Level | Lv. 95 - Lv. 100 |
| Star Bounty (All 9★) |
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| Rewards |
| Blessing Effect | |
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![]() When a character triggers a Lunar reaction (Lunar-Bloom, Lunar-Charged, or Lunar-Crystallize) on an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG. This effect can be triggered once every 3s. |
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| Blessing Reset | 2026/02/16 04:00 (Server Time) |
| Lunar-Bloom/Bloom | |||
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Any | Any |
| Vaporize | |||
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Any | Any |
| Mono-Hydro | |||
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Any | Any |
The First Half can be brute-forced with high DPS teams so long as the team contains high-frequency and high-hitting damage.
With the first half's Charged Attack boon, Nefer and Neuvillette teams appear to be the focal point here, but can be overwhelmed regardless if you bring enough damage and invested characters.
| Lunar-Charged/Electro-Charged | |||
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Any | Any |
| Electro-Based | |||
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Any | Any | Any |
The entirety of the second half is highly geared towards having a functioning Lunar-Charged team, with all three floors containing an opponent that requires Electro or Lunar-Charged.
Characters like Flins and Columbina are highly incentivized for this floor in order to full clear it in time. Otherwise, Activating some form of Lunar Reaction with other Nod-Krai characters like Ineffa or Aino are highly helpful.
| Sample Teams | |||
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| Other Recommendations | |||
| Main DPS | |||
| Sub DPS | |||
| Support | |||
| F2P | |||
| Sample Teams | |||
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| Other Recommendations | |||
| Main DPS | |||
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| F2P | |||
| Challenge |
Defeat 1 Opponent Defeat 3 Opponents |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| Wave 1 |
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Take advantage of the Charged Attack bonus that this half provides in order to whittle down its health to about 25%. Your goal is to try to get to that health threshold within 30 - 45 seconds in order to save time.
Once the Array splits into four, search for the highlighted one. If the highlighted Ruin Sentinel is the Ruin Cruiser, line up both the Cruiser and the Array in a straight line and the Cruiser will backdash towards the Array, saving you time from having to move back and forth.
For the others, the Ruin Destroyer and Ruin Defender will come towards you and allow you to stay by the Array, and the Ruin Scout will maintain its position, forcing you to go towards it.
| Wave 1 | Wave 2 |
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The Wilderness Exiles here serve as buffer units to buy time. Run a damage rotation on them quickly and move onto the Battle-Hardened Lightkeeper.
For the Lightkeeper himself, he can be lifted into the air via displacement skills like Jean's E, other Anemo abilities, or by being overwhelmed by damage.
As for fighting him head-on, watch for his Demonsbane Strike as that deals heavy damage, and do not let him regenerate from his gray health during Phase 2 by focusing down the Exile summons if you have to.
| Challenge |
Defeat 3 Opponents Defeat 1 Opponent |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| Wave 1 | Wave 2 |
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| Wave 3 | |
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This chamber is more straightforward as it is a damage check more than anything with gimmicks. Use the Construction Specialist Mek to regenerate your Energy, then unleash all your damage on the first Wayob afterwards.
Once you break through its shield and regenerate your energy, finish it off then repeat the process with the second Wayob.
| Wave 1 |
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Do your utmost best to look for the gold-ringed hat abilities while the Pipilpan is split into three. Overwhelm that hat with Lunar or Electro-Charged to force out the Pipilpan.
Upon exiting the hat, it will take a good chunk of damage and be staggered for a few seconds, allowing you to either start up a full damage rotation or finish it off entirely.
If the Pipilpan recovers and starts channeling a hail of projectiles, be sure to keep on the move as getting hit by these projectiles can be devastating if you cannot outheal it or shield yourself from it.
| Challenge |
Defeat 2 Opponents Defeat 1 Opponent |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| Wave 1 | Wave 2 |
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These Radiant Beasts are here to stall time for you to have less on the second half. These bear raw resistance to their respective element, so the Antelope will take less Electro DMG and the Glacial Wolf will take less Cryo DMG.
Simply brute force through this floor with your chosen damage team, and both Radiant Beasts will fall within reasonable time.
On another note, less damage from their own element does not equate to full resistance, and both can be overwhelmed quickly if you have the damage for it, even by their own element.
| Wave 1 | |
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Once the fight starts, immediately set up your Lunar or Electro-Charged rotations against the Stamping Devices. If hitting all of them, this should be about a 10-second processt that will result in Knuckle Duckle taking damage, being staggered, and you being able to recharge your rotation.
Afterwards, it is a damage race to beat Knuckle Duckle before it enters Duckstruction Mode again. If it does and you are close to defeating it, you can ignore the Stamping Devices and focus-fire on Knuckle Duckle to finish it off.
| Chamber 1 |
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| Chamber 2 |
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| Chamber 3 |
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The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
| 3★ |
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| 6★ |
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| 9★ |
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The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.

| Spiral Abyss Floors | |||
|---|---|---|---|
Floor 1 |
Floor 2 |
Floor 3 |
Floor 4 |
Floor 5 |
Floor 6 |
Floor 7 |
Floor 8 |
Floor 9 |
Floor 10 |
Floor 11 |
Floor 12 |
Guys if you don't have a specific plunge character, use Ororon, the first challenge to kill the cat of nNatlan, just hold the jump button and is guarantee plunge
Spiral Abyss Floor 12 Guide for Version 6.3 Luna IV

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I wish Death upon whoever desided on the enemies on Chamber 2 and 3 casue they are basically immune to damage no matter what team i use from ANY guides i have followed 100%