★ Mega Rising (B1) introduces the Mega Evolutions!
☆ New Decks: Mega Blaziken ex | Mega Gyarados ex
Mega Altaria ex | Mega Absol ex | Greninja ex
★ Events: Wonder Pick | Anniversary Celebration
☆ Trading Board: A4b and B1 Available for Trading!

This guide will show you how to build some of the strongest Garchomp Decks. We'll cover the best Garchomp Deck builds, how to use them, as well how to beat Garchomp Decks, and more!
| The decks on this page reflect the meta around the Secluded Springs Expansion. |
List of Contents
| Related Decks | |
|---|---|
Garchomp Decks |
Garchomp ex Decks |
| Garchomp Deck Variants | Strengths and Weaknesses |
|---|---|
Garchomp and Cynthia Deck
[★ Best ★] |
Strengths:
• Garchomp has a built-in consistency engine in Reckless Shearing. • Synergizes with Cynthia, which is able to buff Garchomp's damage and score important KOs. • Two Energy is an efficient cost for an Attack, provided it has the correct Energy types attached. Weaknesses: • May be inconsistent because of its Attack Cost that costs two different Energy. • Makes use of Stage 2 Pokemon, which may require multiple turns to set up. |
Garchomp and Mantyke Deck [★ New ★] |
Strengths:
• Mantyke removes the need for getting Water Energy from the Energy Zone. • Using Garchomp ex is an option if Mantyke is not drawn on the first turn. Weaknesses: • May take time to set up when Rare Candy isn't drawn. |
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| Energy Used | |||||||||||||||
This deck makes use of Druddigon in the early to mid game as a wall to protect your Benched Gibles. Have Gible sit on the Bench until it is ready to evolve and attack as Garchomp.
Use Cynthia for scoring big KOs on an ex, and Irida to keep your Dragons healthy.
| Expansions | Cards to Get and Packs to Open |
|---|---|
| Genetic Apex (A1) | No cards needed from this expansion. |
| Mythical Island (A1a) | Druddigon x 2 (Mew Pack) Leaf x 1 (Mew Pack) |
| Spacetime Smackdown (A2) | Gible x 2 (Palkia Pack) Gabite x 2 (Palkia Pack) Garchomp x 2 (Palkia Pack) Pokemon Communication x 2 (Dialga Pack) Giant Cape x 2 (Dialga Pack) Cynthia x 1 (Palkia Pack) |
| Triumphant Light (A2a) | Irida x 2 (Arceus Pack) |
| Shining Revelry (A2b) | No cards needed from this expansion. |
| Celestial Guardians | No cards needed from this expansion. |
| Extradimensional Crisis | No cards needed from this expansion. |
| Eevee Grove | No cards needed from this expansion. |
| Wisdom of Sky and Sea | No cards needed from this expansion. |
| Secluded Springs | No cards needed from this expansion. |
| Mega Rising | No cards needed from this expansion. |
| Promo-A | Poke Ball x 2 (Promo-A Pack) Professor's Research x 2 (Promo-A Pack) |
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| Energy Used | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This deck revolves around using Mantyke to generate Water Energy for Garchomp. This allows Garchomp to set up more smoothly, and removes the need to wait for Water Energy in the Energy Zone.
Garchomp ex is used as an alternative attacker if the player does not draw Mantyke on the first turn. While Garchomp ex cannot make use of Cynthia's damage boost, it can still be useful when targeting Benched Pokemon.
| Expansions | Cards to Get and Packs to Open |
|---|---|
| Genetic Apex (A1) | No cards needed from this expansion. |
| Mythical Island (A1a) | No cards needed from this expansion. |
| Spacetime Smackdown (A2) | Gible x 2 (Palkia Pack) Garchomp x 2 (Palkia Pack) Giant Cape x 1 (Dialga Pack) Cyrus x 1 (Palkia Pack) Cynthia x 2 (Palkia Pack) |
| Triumphant Light (A2a) | Gabite x 1 (Arceus Pack) Garchomp ex x 2 (Arceus Pack) |
| Shining Revelry (A2b) | Iono x 1 (Shiny Charizard Pack) |
| Celestial Guardians | Rare Candy x 2 (Any Pack) |
| Extradimensional Crisis | No cards needed from this expansion. |
| Eevee Grove | No cards needed from this expansion. |
| Wisdom of Sky and Sea | No cards needed from this expansion. |
| Secluded Springs | Mantyke x 2 (Suicune Pack) |
| Mega Rising | No cards needed from this expansion. |
| Promo-A | Poke Ball x 2 (Promo-A Pack) Professor's Research x 2 (Promo-A Pack) |

Druddigon is the best starter for this deck as it can deal passive damage with its Rough Skin Ability. Keep Druddigon active for as long as you need until Gible is set up into Garchomp.

Garchomp's Reckless Shearing allows you to go through the cards in your deck, which is especially useful because of TCG Pocket's low deck count of 20. The card selection Reckless Shearing offers lets you go through your deck and find the cards you need.



Decks that can easily take out Gible and Druddigon are difficult to go up against. Garchomp and Cynthia Decks typically shine against decks that take lots of turns to set up. This means it may struggle against quicker and more aggressive decks.



Hitmonlee can attack around the likes of Druddigon with Stretch Kick sniping your Benched Gible. This also sets them up for a future KO with Cyrus.

Energy types says dragon, but I'm thinking it should be water and fighting for Garchomp's attack; unless you're using a fire energy too for Druddigon's attack.
Best Garchomp Decks and Card List



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Been running the Mantyke variety, and it's been serving me super well in ranked! Biggest change I made was to add a single Energy Switch; being able to evolve to Garchomp early to empty out the deck, and then later pass it water energy, has made it so much more consistent for me. There's just nothing as satisfying as a turn 3 Garchomp taking down a Suicune thanks to a Cynthia draw!