★ Mega Rising (B1) introduces the Mega Evolutions!
☆ New Decks: Mega Blaziken ex | Mega Gyarados ex
Mega Altaria ex | Mega Absol ex | Greninja ex
★ Events: Wonder Pick | Anniversary Celebration
☆ Trading Board: A4b and B1 Available for Trading!

This guide will show you how to build some of the strongest Blacephalon Decks. We'll cover the best Blacephalon Deck builds, how to use them, as well how to beat Blacephalon Decks, and more!
List of Contents
| Blacephalon Deck Variants | Strengths and Weaknesses |
|---|---|
Blacephalon and Shining Revelry Charizard ex
[★ Best ★] |
Strengths:
• Huge damage output from both Blacephalon and Charizard ex. • Lusamine can attach Energy onto Blacephalon once Charizard ex has fainted. Weaknesses: • Blacephalon takes a large amount of damage whenever it attacks. • May not be able to OHKO high-HP ex Pokemon with Giant Cape. |
Blacephalon and Turtonator Deck
[★ New ★] |
Strengths:
• Blacephalon can easily set up and sweep in the late game with the help of Lusamine and the Beastite tool. • Turtonator is a strong Basic Pokemon with decent bulk that can handle itself in the early game. Weaknesses: • Blacephalon takes a large amount of damage whenever it attacks. • Turtonator requires a constant supply of Energy in order to attack. |
Blacephalon and Silvally Deck
[★ New ★] |
Strengths:
• Blacephalon is capable of inflicting lots of damage with Beat Punk. • Lusamine can attach Energy onto Blacephalon once Silvally has fainted. • Weaknesses: • Blacephalon takes a large amount of damage whenever it attacks. |
Blacephalon and Incineroar ex Deck
[★ New ★] |
Strengths:
• Incineroar ex can reliably and consistently deal damage with its Attacks. • Lusamine can attach Energy onto Blacephalon once Charizard ex has fainted. Weaknesses: • Incineroar ex line in the deck requires some setup. • Blacephalon takes a large amount of damage whenever it attacks. |
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| Energy Used | |||||||||||||||
This deck uses the high damage output of Blacephalon and Charizard ex. Blacephalon is a single-point attacker that you can position easier than Turtonator thanks to its lower Retreat Cost.
If your opponent knocks out Charizard ex, you may use Lusamine to transfer that discarded Energy onto Blacephalon. This allows you to quickly finish the game with Beat Punk.
| Expansions | Cards to Get and Packs to Open |
|---|---|
| Genetic Apex (A1) | No cards needed from this expansion. |
| Mythical Island (A1a) | Leaf x 1 (Mew Pack) |
| Spacetime Smackdown (A2) | Pokemon Communication x 1 (Dialga Pack) |
| Triumphant Light (A2a) | No cards needed from this expansion. |
| Shining Revelry (A2b) | Charmander x 2 (Shiny Charizard Pack) Charmeleon x 1 (Shiny Charizard Pack) Charizard ex x 2 (Shiny Charizard Pack) Iono x 1 (Shiny Charizard Pack) Red x 1 (Shiny Charizard Pack) |
| Celestial Guardians | Rare Candy x 2 (Any Pack) Lillie x 2 (Solgaleo Pack) |
| Extradimensional Crisis | Blacephalon x 2 (Buzzwole Pack) Lusamine x 1 (Buzzwole Pack) |
| Eevee Grove | No cards needed from this expansion. |
| Wisdom of Sky and Sea | No cards needed from this expansion. |
| Secluded Springs | No cards needed from this expansion. |
| Mega Rising | No cards needed from this expansion. |
| Promo-A | Poke Ball x 2 (Promo-A Pack) Professor's Research x 2 (Promo-A Pack) |
| Alternate Cards | Possible Cuts |
|---|---|
![]() Leaf (A1a 068) |
![]() ![]() ・You may use Leaf to allow Blacephalon to retreat without using any Energy. |
![]() Guzma (A3 151) |
![]() ![]() ・Guzma allows you to counter Tools such as Leaf Cape and Poison Barb. |
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| Energy Used | |||||||||||||||||||
It's best to use Turtonator in the early game to knock out at least one Pokemon. You can help set up Turtonator using Kiawe.
Once you've gotten one or two points, you can let Turtonator go down and use Lusamine to set up Blacephalon with the fainted Turtonator's Energy. It is recommended to have the Beastite Pokemon Tool attached to Blacephalon to boost its damage output even further.
| Expansions | Cards to Get and Packs to Open |
|---|---|
| Genetic Apex (A1) | Giovanni x 1 (Mewtwo Pack) |
| Mythical Island (A1a) | Leaf x 2 (Mew Pack) |
| Spacetime Smackdown (A2) | No cards needed from this expansion. |
| Triumphant Light (A2a) | No cards needed from this expansion. |
| Shining Revelry (A2b) | Iono x 1 (Shiny Charizard Pack) Red x 1 (Shiny Charizard Pack) |
| Celestial Guardians | Turtonator x 2 (Lunala Pack) Kiawe x 2 (Lunala Pack) Guzma x 1 (Lunala Pack) |
| Extradimensional Crisis | Blacephalon x 2 (Buzzwole Pack) Repel x 1 (Buzzwole Pack) Beastite x 1 (Buzzwole Pack) Lusamine x 2 (Buzzwole Pack) |
| Eevee Grove | No cards needed from this expansion. |
| Wisdom of Sky and Sea | No cards needed from this expansion. |
| Secluded Springs | No cards needed from this expansion. |
| Mega Rising | No cards needed from this expansion. |
| Promo-A | Poke Ball x 2 (Promo-A Pack) Professor's Research x 2 (Promo-A Pack) |
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| Energy Used | |||||||||||||||
Silvally is played alongside Blacephalon which works as a late-game attacker that can be powered up by Lusamine in the lategame.
This game also makes use of Leaf to retreat unprepared Blacephalon, allowing you to pivot into a Silvally early game.
| Expansions | Cards to Get and Packs to Open |
|---|---|
| Genetic Apex (A1) | Giovanni x 1 (Mewtwo Pack) |
| Mythical Island (A1a) | Leaf x 2 (Mew Pack) |
| Spacetime Smackdown (A2) | Rocky Helmet x 2 (Palkia Pack) |
| Triumphant Light (A2a) | No cards needed from this expansion. |
| Shining Revelry (A2b) | Red x 1 (Shiny Charizard Pack) |
| Celestial Guardians | No cards needed from this expansion. |
| Extradimensional Crisis | Blacephalon x 2 (Buzzwole Pack) Type Null x 2 (Buzzwole Pack) Silvally x 2 (Buzzwole Pack) Gladion x 2 (Buzzwole Pack) Lusamine x 2 (Buzzwole Pack) |
| Eevee Grove | No cards needed from this expansion. |
| Wisdom of Sky and Sea | No cards needed from this expansion. |
| Secluded Springs | No cards needed from this expansion. |
| Mega Rising | No cards needed from this expansion. |
| Promo-A | Poke Ball x 2 (Promo-A Pack) Professor's Research x 2 (Promo-A Pack) |
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| Energy Used | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Incineroar works as the deck's primary attacker, tanking damage and dealing damage with its effective attack options and high HP.
The deck runs two copies of Leaf to ensure that Blacephalon is able to switch out should you start with it.
Set up an Incineroar ex, and use Lusamine to set up Blacephalon for a big swing to end the match.
| Expansions | Cards to Get and Packs to Open |
|---|---|
| Genetic Apex (A1) | No cards needed from this expansion. |
| Mythical Island (A1a) | Leaf x 2 (Mew Pack) |
| Spacetime Smackdown (A2) | Pokemon Communication x 1 (Dialga Pack) |
| Triumphant Light (A2a) | No cards needed from this expansion. |
| Shining Revelry (A2b) | No cards needed from this expansion. |
| Celestial Guardians | Litten x 2 (Solgaleo Pack) Torracat x 1 (Solgaleo Pack) Incineroar ex x 2 (Solgaleo Pack) Rare Candy x 2 (Any Pack) Guzma x 1 (Lunala Pack) |
| Extradimensional Crisis | Blacephalon x 2 (Buzzwole Pack) Beastite x 1 (Buzzwole Pack) Lusamine x 2 (Buzzwole Pack) |
| Eevee Grove | No cards needed from this expansion. |
| Wisdom of Sky and Sea | No cards needed from this expansion. |
| Secluded Springs | No cards needed from this expansion. |
| Mega Rising | No cards needed from this expansion. |
| Promo-A | Poke Ball x 2 (Promo-A Pack) Professor's Research x 2 (Promo-A Pack) |

Since Blacephalon's attack damages itself, allowing you to only get a maximum of two attacks off if you don't heal, it's best used to clean up in the late game. It's recommended to only bring Blacephalon out once you've knocked out one or two of your opponent's Pokemon.


As long as you can tank Blacephalon's hits, it will knock itself out. Make sure you have enough HP on your side of the field to stave off Blacephalon.
Pokemon with moves that make it take less damage or avoid damage are valuable here.

Best Blacephalon Decks and Card List



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