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Theater Mechanicus: Stage of Brilliance is the Version 2.6 rerun for Genshin Impact. Here's a guide for the best setups, how to beat "Enter the Horde" challenges, and how to get the Primogem rewards!
Hues of the Violet Garden Event Guides | ||
---|---|---|
Moon & Stars Inscribe | Theater Mechanicus | Clash of Lone Blades |
The Floral Courtyard | Kasen Quest Chain | Friendship in Writing |
List of Contents
Unlock Date | April 9, 2022 |
---|---|
How to Unlock | Complete True Tales of the Violet Garden: Act II |
Event Rewards |
+ Talent-Up Materials |
Theater Mechanicus: Stage of Brilliance is part of the Hues of the Violet Garden event. It's one of the many sub-events to celebrate Inazuma's Irodori Festival!
Hues of the Violet Garden Event Guide
You can unlock the Irodori Festival's Stage of Brilliance event by completing the True Tales of the Violet Garden: Act 2 subquest in the Legends of the Kasen event quest chain!
True Tales of the Violet Garden: Act 2 Guide
Stage 1 | Show of Force | Enter the Horde |
---|---|---|
Stage 2 | Show of Force | Enter the Horde |
Stage 3 | Show of Force | Enter the Horde |
Stage 4 | Show of Force | Enter the Horde |
How to Play the Event | |
---|---|
1 | Talk to Komata to choose a stage. |
2 | Choose which characters to bring. |
3 | Choose some stick upgrades. |
4 | Build Mechanici and start the stage. |
5 | Defeat opponents and get points. |
6 | Do your best not to let the enemies reach the portal! |
Talk to Komata in Ritou to start playing Theater Mechanicus. This will open up a list of stages, each stage unlocking every day for the first for days of the event.
Theater Mechanicus 2.6 stages also have various features. You can see each stage's quirks in the selection screen.
Characters with Elemental Skills that can block or push back enemies are great for Theater Mechanicus 2.6. Catalysts that can set up Elemental Reactions are also great to bring along!
For Pushing/Blocking | |
---|---|
For Elemental Application | |
You get to choose stick upgrades at the start of every stage in Theater Mechanicus. The best sticks depend heavily on the Mechanici you plan on using and the enemies that you
How to Build Mechanici | |
---|---|
Mechanici Cost |
Where to Build |
You can only build Mechanici in the slots on the floor in each stage. In Theater Mechanicus 2.6, some of the Mechanici are already placed at the start of the round. It's up to you to keep or dismantle them for the best setup!
You also need Veneficus Points to build Mechanici. Each Mechanici costs a specific amount of the Veneficus Points that you get from defeating enemies.
You can't damage opponents with regular attacks. You can only beat them with Mechanici or by pushing them off of the edge of the stage.
Types of Theater Mechanicus 2.6 Features | ||
---|---|---|
Mechanici | Fortune Sticks | Mystic Sticks |
Mechanicus | Mechanicus Stats & Cost |
---|---|
Rippling Reflections | Cost: 100
Base ATK: 10000 Base ATK SPD: 4s Elemental Mastery: 0 Effect: Attacks nearby opponents with Water Cannons that deal AoE Hydro DMG. |
Inferno | Cost: 100
Base ATK: 10000 Base ATK SPD: 5s Elemental Mastery: 0 Effect: Attacks opponents with Blazing Sparks that explode on hit, dealing AoE Pyro DMG. |
Furious Discharge | Cost: 100
Base ATK: 10000 Base ATK SPD: 4s Elemental Mastery: 0 Effect: Attacks 1 opponent at a time with a Thunder Strike that deals Electro DMG. |
Dust Devil | Cost: 100
Base ATK: 10000 Base ATK SPD: 4s Elemental Mastery: 0 Effect: Once deployed, the orientation can be adjusted in the construction menu to attack in different directions. Deals AoE Anemo DMG and knocks enemies back. |
Glacial Bloom | Cost: 100
Base ATK: 10000 Base ATK SPD: 3s Elemental Mastery: 0 Effect: Periodically fires a Frost Bullet that moves in a straight line. Deals Cryo DMG to the first opponent it hits. |
Crack Shot | Cost: 100
Base ATK: 10000 Base ATK SPD: 2s Elemental Mastery: 0 Effect: Periodically fires an Arrow Shot, dealing Physical DMG to opponents it hits. |
Tandem Mine | Cost: 25
Base ATK: 10000 Base Range: 4m Effect: When an opponent passes by, the mechanicus explodes, dealing Pyro DMG to nearby opponents. After its effects have been triggered, this device will be destroyed. |
Arcane Mechanicus: Binding | Cost: 50
Base Range: 4m Effect: When an opponent passes by, the mechanicus explodes, imprisoning one of the opponents it hits for 3s. After its effects have been triggered, this Mechanicus will be destroyed. |
Arcane Mechanicus: Banishment | Cost: 50
Base Range: 2m Effect: When an opponent approaches it, the mechanicus will knock all opponents within its AoE away from itself. Once its effects have been triggered, this Mechanicus will go on cooldown for 5s. |
Type | Fortune Stick, Cost, & Effects |
---|---|
Rippling Reflections | Undercurrent (40 Points) Basic Attack AoE is sacrificed in return for a Basic Attack that causes a Water Eruption at the opponent's position. |
Rippling Reflections | Dispersion (40 Points) Basic ATK value is sacrificed to greatly increase Attack AoE. |
Rippling Reflections | Honed Flow (20 Points) Upgrades Elemental Mastery and ATK SPD. |
Rippling Reflections | Swell (20 Points) Gains a new ability: Periodically unleashes Torrent Rings, dealing AoE Hydro DMG. This can occur once every 8s. |
Rippling Reflections | Rapids (10 Points) Greatly increases ATK. |
Rippling Reflections | Surging Fury (10 Points) Upgrades ATK and ATK SPD. |
Inferno | Pyro Orb (40 Points) Modifies Basic Attack to higher-DMG Flares that descend from the skies. |
Inferno | Magma (20 Points) Greatly upgrades effectiveness of Basic Attack against Geo. |
Inferno | Beacon (20 Points) Greatly upgrades detection range, allowing it to attack opponents from further away. |
Inferno | Embers (10 Points) Upgrades ATK and detection range, allowing it to hit opponents from further away. |
Inferno | Torch (10 Points) Upgrades Elemental Mastery. |
Inferno | Blaze (10 Points) Upgrades ATK and ATK SPD. |
Glacial Bloom | Hailstones (40 Points) Modifies Basic Attack to Froststorm Arrows that deal greater DMG to Frozen opponents. The Basic Attack can now also attack one extra opponent. |
Glacial Bloom | Frozen Fog (20 Points) Gains a new ability: Unleashes Ice Mist every 25s. The mist last 10s each time it is unleashed and deals Cryo DMG to opponents within its AoE every 0.5.s |
Glacial Bloom | Frost Pellet (10 Points) Upgrades ATK SPD and detection range, allowing it to hit opponents from further away. |
Glacial Bloom | Uninhibited (10 Points) Upgrades Basic Attack to decrease hit opponents' Elemental RES for 5s. |
Dust Devil | Spring Gust (40 Points) Modifies Basic Attack to a Wind Blade that pushes opponents back. Gains and ATK increase. |
Dust Devil | Vacuum (20 Points) Continuously pulls in enemies it is facing. |
Dust Devil | Wind in the Bamboo (10 Points) Upgrades ATK and ATK SPD. |
Furious Discharge | Heavenly Tumult (40 Points) Modifies Furious Discharge's Basic Attack to Celestial Thunder and greatly increases ATK. |
Furious Discharge | Silver Lining (40 Points) Furious Discharge gains a new ability: Periodically unleashes a Lightning Strike, dealing AoE Electro DMG, gaining an Elemental Mastery increase that last 10s based on the number of opponents hit. |
Furious Discharge | Jolt (20 Points) Upgrades Furious Discharge's Basic Attack to hita an additional 1 targets. |
Furious Discharge | Vengeance (20 Points) Upgrades Furious Discharge's Basic Attack to gain stacks of the Silent Thunder effect, allowing it to imprison opponents at the cost of clearing Silent Thunder for 1s after gaining 10 stacks. |
Furious Discharge | Bombardier (20 Points) When Veneficus Mechanici trigger Overloaded and Electro-Charged, Overloaded and Electro-Charged DMG is increased. |
Furious Discharge | Thunder-charred (10 Points) Upgrades Furious Discharge's ATK and detection range, allowing it to hit opponents from further away. |
Furious Discharge | Stoic Thunder (10 Points) Upgrades Furious Discharge's ATK and ATK SPD. |
Crack Shot | Crumbling (40 Points) Upgrades Crack Shot's Basic Attack to trigger an explosion on hit that deals AoE DMG. |
Crack Shot | Rolling Thunder (40 Points) Upgrades Crack Shot. Basic Attack is changed to a Chaos Cluster that pursues opponents and deals AoE DMG on hit. Chaos Cluster increases in Movement SPD, size, and DMG over time. Every 0.5s after firing, the Chaos Cluster gains 1 stack of Supernova, which increases the cluster's DMG. Stacks up to 6 times. |
Crack Shot | Bullseye (20 Points) Upgrades Crack Shot's Basic Attacks to become stronger over time as they are in flight. Arrows fired by Crack Shot's Basic Attack gain 1 stack of Precision Strike per 0.1s they are in flight. Precision Strike boosts arrow DMG on hit. Max 10 stacks. |
Crack Shot | Arbalest (20 Points) Greatly upgrades Crack Shot's detection range, allowing it to attack opponents from further away. |
Crack Shot | Siege (20 Points) When Veneficus Mechanici trigger Superconduct, they will decrease opponents' Physical RES for 12s. |
Crack Shot | Fusillade (10 Points) Upgrades Crack Shot's ATK and ATK SPD. |
Crack Shot | Long Arm (10 Points) Upgrades Crack Shot's ATK SPD and detection range, allowing it to hit opponents from further away. |
Tandem Mine | Continuous Carnage (40 Points) Upgrades Tandem Mine such that it will not be automatically destroyed after an explosion, but enter a state of self-repair. Self-repair takes 7s, and function will be restored once complete. |
Tandem Mine | Faint Thunder (20 Points) Upgrades Tandem Mine such that it will refund 20 Veneficus Points after it explodes. |
Tandem Mine | Culling (10 Points) Upgrades Tandem Mine to deal Bonus DMG to opponents with HP above 50%. |
Binding | Chains (40 Points) Upgrades Binding's imprisonment effect, allowing it to imprison all opponents within a set AoE. |
Binding | Constancy (40 Points) Upgrades Binding such that it will not be automatically destroyed after an explosion, but enter a state of self-repair. Self-repair takes 7s, and function will be restored on complete. |
Binding | Shackles (20 Points) Upgrades Binding, causing its imprisonment time to be extended by 2s. |
Binding | Brambles (20 Points) Upgrades Binding, causing opponents imprisoned by it to take more DMG. |
Binding | Hidden Sting (10 Points) Upgrades Binding, causing opponents imprisoned by it to take more DMG. |
Banishment | Sustenance (40 Points) Upgrades Banishment, allowing it to take effect 4 more times before entering CD. |
Banishment | Daze (20 Points) Decreases Movement SPD of opponents pushed back by Arcane Mechanicus: Banishment for 4s. |
Type | Mystic Stick, Cost, & Effects |
---|---|
Character Buffs | Boldness (10 Points) Increases all party members' ATK SPD, Movement SPD, and Gliding SPD by 25%, 25%, and 25%, respectively. |
Character Buffs | Swiftness (10 Points) Reduces all party members' Elemental Skill CD by 35%. |
Character Buffs | Deterrence (10 Points) Suppresses Clotting Ice and Clotting Ice (Extreme): Opponents near a character regenerate 100% less HP. |
Other Buffs | Falling (10 Points) Reduces the shutdown CD of Adeptus Bridges by 12s. |
Other Buffs | Continuation (10 Points) When defeating opponents by dropping them, the Veneficus Points obtained is increased by 100%. |
Other Buffs | Arrow Shower (10 Points) Increases the maximum number of Crack Shots that can be constructed by 2. |
Other Buffs | Reinforcement (10 Points) Increases the maximum number of Veneficus Mechanici that can be constructed by 1. |
Other Buffs | Howling Tides (10 Points) Increases the maximum number of Rippling Reflections that can be constructed by 2. |
Other Buffs | Grueling Battle (10 Points) Veneficus Mechanicus will Refund 80% of Veneficus Points when removed. |
Other Buffs | Lightning Speed (10 Points) Increases the maximum number of Furious Discharge that can be constructed by 2. |
Go to Ritou and look for Komata. Talking to Komata will give you a brief tutorial. Afterwards, finish the conversation to complete the quest and unlock the mini-game event.
All Rewards | ||
---|---|---|
Primogem x240 | Hero's Wit x24 | Mora x160,000 |
Guide to Transience x16 | Guide to Elegance x16 | Guide to Light x16 |
Mystic Enhancement Ore x24 |
Challenge | Reward |
---|---|
Stage 1: Whither the Wind Wends Obtain a score of 1500 in Show of Force |
Primogem
x30
Hero's Wit
x2 |
Stage 1: Whither the Wind Wends Obtain a score of 2500 in Show of Force |
Mora
x20,000
Hero's Wit
x2 |
Stage 1: Whither the Wind Wends Obtain a score of 1500 in Enter the Horde |
Primogem
x30
Hero's Wit
x2 |
Stage 1: Whither the Wind Wends Obtain a score of 2500 in Enter the Horde |
Mora
x20,000 |
Stage 2: Slumber Spirit's Bridge Obtain a score of 1500 in Show of Force |
Primogem
x30
Hero's Wit
x2 |
Stage 2: Slumber Spirit's Bridge Obtain a score of 2500 in Show of Force |
Mora
x20,000
Hero's Wit
x2 |
Stage 2: Slumber Spirit's Bridge Obtain a score of 1500 in Enter the Horde |
Primogem
x30
Hero's Wit
x2 |
Stage 2: Slumber Spirit's Bridge Obtain a score of 2500 in Enter the Horde |
Mora
x20,000 |
Stage 3: Autumnal Resplendence Obtain a score of 1500 in Show of Force |
Primogem
x30
Hero's Wit
x2 |
Stage 3: Autumnal Resplendence Obtain a score of 2500 in Show of Force |
Mora
x20,000
Hero's Wit
x2 |
Stage 3: Autumnal Resplendence Obtain a score of 1500 in Enter the Horde |
Primogem
x30
Hero's Wit
x2 |
Stage 3: Autumnal Resplendence Obtain a score of 2500 in Enter the Horde |
Mora
x20,000 |
Stage 4: Springtide Advent Obtain a score of 1500 in Show of Force |
Primogem
x30
Hero's Wit
x2 |
Stage 4: Springtide Advent Obtain a score of 2500 in Show of Force |
Mora
x20,000
Hero's Wit
x2 |
Stage 4: Springtide Advent Obtain a score of 1500 in Enter the Horde |
Primogem
x30
Hero's Wit
x2 |
Stage 4: Springtide Advent Obtain a score of 2500 in Enter the Horde |
Mora
x20,000 |
After completing Springtide Advent: Show of Force stage of Theater Mechanicus, you can claim the BEP amounting to 1,500 points to advance your BP Level!
Hues of the Violet Garden Event Guide
Hues of the Violet Garden Event Guides | ||
---|---|---|
Moon & Stars Inscribe | Theater Mechanicus | Clash of Lone Blades |
The Floral Courtyard | Kasen Quest Chain | Friendship in Writing |
Theater Mechanicus Guides | ||
---|---|---|
Stage 1 | Show of Force | Enter the Horde |
Stage 2 | Show of Force | Enter the Horde |
Stage 3 | Show of Force | Enter the Horde |
Stage 4 | Show of Force | Enter the Horde |
Clash of Lone Blades Stage Guides | |
---|---|
The Floral Courtyard Stage Guides | |
---|---|
The Floral Courtyard: Part 1 | The Floral Courtyard: Part 2 |
The Floral Courtyard: Part 3 | The Floral Courtyard: Part 4 |
Theater Mechanicus Stage of Brilliance 2.6 Event Guide
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