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Validation: Torrential Tide is the 2nd stage of the Energy Amplifier Lemma event in Genshin Impact 4.8. See how to get 5000 points in Stage 2, along with the best strategies, teams, and amplifiers here!
Energy Amplifier Lemma Stage Guides | ||
---|---|---|
Stage 1 | Stage 2 | Stage 3 |
Stage 4 | Stage 5 | Stage 6 |
List of Contents
First Round | |||
---|---|---|---|
Neuvillette | Furina | Charlotte | Zhongli |
Heizou | Faruzan | Fischl | Sigewinne |
Second Round | |||
Tartaglia | Kazuha | Bennett | Xiangling |
Ayato | Sucrose | Bennett | Xiangling |
Third Round | |||
Clorinde | Lynette | Xingqiu | Sigewinne |
Lynette | Xingqiu | Collei | Shinobu |
For stage 2, we recommend running teams with high personal damage in the first round that also functions in an AoE, good Elemental AoE in the second round, and great single-target damage on the third.
Make sure to have at least one Hydro unit in each team to take advantage of the RES shred.
First Round |
---|
Character ATK +15% or Character Max HP +15% After a character's Elemental Skill or Elemental Burst hits an opponent, the DMG dealt by the Elemental Skills and Elemental Bursts of all party members increases by 12% for 8s. Can be triggered up to once every 0.2s, max 5 stacks. Character CRIT Rate +30%, CRIT DMG +100%. |
Second Round |
Character ATK +15% After a character's Elemental Skill or Elemental Burst hits an opponent, the DMG dealt by the Elemental Skills and Elemental Bursts of all party members increases by 12% for 8s. Can be triggered up to once every 0.2s, max 5 stacks. Character CRIT Rate +30%, CRIT DMG +100%. |
Third Round |
Character Elemental Mastery +80 After a character triggers an Elemental Reaction, all party members gain 32 Elemental Mastery and a 6.5% All Elemental DMG Bonus for 4s. Can be triggered up to once every 1s, max 5 stacks. Character CRIT Rate +30%, CRIT DMG +100%. |
For the first and second round, run Effectors that increase the overall Elemental damage that all units can do, and focus on increasing Elemental Mastery on the third round to take advantage of a reaction like Hyperbloom.
To get 5000 points, make sure that your three teams are unique and have no repeating members to take advantage of the maximum amount of Motive Force for buffs.
For the 2nd stage, we recommend Strong Elemental damage on the first round, AoE fodder clear on the second, and raw DPS on the third.
The first round features plenty of Pyro-immune or Pyro-shielded opponents that spawn in groups, making AoE units with good Elemental Application a great choice here.
Bonus points if they can easily shred through Pyro Abyss Mage shields, or group up opponents to more easily clear them.
Most of the enemies in the second round are fodder opponents that spawn in mob waves of around 5 or more most of the time.
Use good AoE units or good Anemo groupers to keep them converged and prevent them from escaping. With the exception of the Mitachurls, all the enemies here can be launched into the air.
Enemies here are elite-type opponents that spawn in scarce numbers, making high-damage the priority as they all often spawn close to each other anyway.
Take advantage of strong Off-Field single-target damage combined with an On-Field driver to quickly shred through opponents before they increase their own resistance, especially the Eremite units.
The Ley Line Disorder emphasizes the use of at least one Hydro character in every team comp, as their presence alone can decrease enemy All Elemental RES by 30%.
However, Hydro is a fairly flexible element, and does not need to be prioritized as much to make use of the Elemental RES shred. So long as there is a reaction that Hydro can support or trigger, it should be enough.
Validation: Torrential Tide Trial Characters | ||
---|---|---|
Sigewinne | Ayato | Xingqiu |
For Stage 2, you will be provided the trial characters Sigewinne, Ayato, and Xingqiu to meet the one Hydro unit per team requirement.
However, if you personally own these units, feel free to use them over the trial ones as yours may be better built and equipped for the challenge!
Ley Line Disorder | ||
---|---|---|
After a character triggers a Hydro-related reaction on an opponent, the All Elemental RES of that opponent is decreased by 30% for 6s. |
Primary Effectors |
---|
Character ATK +15% Character Elemental Mastery +80 Character Max HP +15% Character Energy Recharge +30% Character DEF +30% |
Secondary Effectors |
When a character is protected by a shield, all party members gain a 50% All Elemental DMG Bonus. When a character receives healing, all party members gain a 50% All Elemental DMG Bonus for 4s. After a character's Elemental Skill or Elemental Burst hits an opponent, the DMG dealt by the Elemental Skills and Elemental Bursts of all party members increases by 12% for 8s. Can be triggered up to once every 0.2s, max 5 stacks. A teamwide tally will be increased by 1/2/2 stacks respectively after a character's Normal, Charged, or Plunging Attacks hit an opponent. Each stack of the tally grants all party members a 7% All Elemental DMG Bonus for 4s. Can be triggered up to once every 0.2s, max 8 stacks. After a character triggers an Elemental Reaction, all party members gain 32 Elemental Mastery and a 6.5% All Elemental DMG Bonus for 4s. Can be triggered up to once every 1s, max 5 stacks. |
Resonant Effectors |
Character CRIT Rate +30%, CRIT DMG +100%. After an opponent is hit by a Character's attacks, the DEF of that opponent is decreased by 75% for 4s. After a Character triggers an Elemental Reaction on an opponent, the All Elemental RES of that opponent is decreased by 100% for 4s. When a Character's attack hits an opponent, summon a vortex at that opponent's location that continuously pulls in nearby opponents. It lasts for 6s and this effect may be triggered up to once every 10s. While the vortex is active, all nearby Characters gain a 100% All Elemental DMG Bonus. |
First Round Enemies |
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Second Round Enemies |
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Third Round Enemies |
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Validation: Torrential Tide is Stage 2 of the Energy Amplifier: Lemma event, where players must form teams of three to partake in rounds of combat to obtain rewards such as Primogems, EXP Materials, and Weapon Ascension Materials!
Energy Amplifier: Lemma serves as a continuation of the Energy Amplifier event that debutted back in Version 1.5!
Energy Amplifier Lemma 4.8 Rerun Event Guide
Objective | Rewards |
---|---|
Obtain a stage score of 500 |
Primogem
x40
|
Obtain a stage score of 2000 |
Primogem
x30
Hero's Wit
x2
|
Obtain a stage score of 5000 |
Mora
x20000
Hero's Wit
x2
|
All Energy Amplifier Events | ||
---|---|---|
Initiation (1.5) | Fruition (2.3) | Lemma (4.8) |
Energy Amplifier Lemma Stages | ||
---|---|---|
1 - Interference: Overgrowth | 2 - Validation: Torrential Tide | 3 - Observation: Soaring Will |
4 - Collection: High-Energy Elements | 5 - Extension: Polyphasic Excitation | 6 - Exceedance: Resonance Amplification |
Energy Amplifier Fruition Stages | |
---|---|
Act 1 Places of Interest: West of Wangshu Inn |
Deceitful Domain: Sea of Wandering Souls |
Act 2 Places of Interest: Tianqiu Valley |
Deceitful Domain 2: Where Bloodhounds Gather |
Act 3 Places of Interest: Yaoguang Shoal |
Deceitful Domain 3 Whirling Judgement |
All Twisted Realm Domain Guides | |
---|---|
Domain of Deceit | Domain of Furious Thunder |
Domain of Chaos | Domain of Heresy |
Energy Amplifier Initiation Quest Guide |
So not friendly to players with less than 4 years on game and that have a life. Great suggestions for a game that wants new players! Not.
Validation: Torrential Tide Day 2 Guide
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The guides on these are terrible... are y'all incapable of offering f2p options or is it just iNcOnVeNiEnT for you?