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Interference: Overgrowth is the 1st stage of the Energy Amplifier Lemma event in Genshin Impact 4.8. See how to get 5000 points in Stage 1, along with the best strategies, teams, and amplifiers here!
Energy Amplifier Lemma Stage Guides | ||
---|---|---|
Stage 1 | Stage 2 | Stage 3 |
Stage 4 | Stage 5 | Stage 6 |
List of Contents
First Round (Bloom) | |||
---|---|---|---|
Nahida | Kirara | Kokomi | Nilou |
Nahida | Barbara | Xingqiu | Candace |
Second Round (Quicken) | |||
Clorinde | Kazuha | Nahida | Fischl |
Keqing | Lynette | Collei | Fischl |
Third Round (Burning / Reverse Melt) | |||
Arlecchino | Emilie | Bennett | Xiangling |
Kaeya | Emilie | Bennett | Xiangling |
For Stage 1, we recommend running Bloom teams in the first round, Quicken teams on the second, and Pyro-Dendro focused teams on the third.
So long as a Dendro unit is present in all three rounds, you will be able to take advantage of the Ley Line Disorder and be able to progress towards the 5,000 point goal more comfortably.
First Round |
---|
Character ATK +15% When a character receives healing, all party members gain a 50% All Elemental DMG Bonus for 4s. Character CRIT Rate +30%, CRIT DMG +100%. |
Second Round |
Character ATK +15% After a character's Elemental Skill or Elemental Burst hits an opponent, the DMG dealt by the Elemental Skills and Elemental Bursts of all party members increases by 12% for 8s. Can be triggered up to once every 0.2s, max 5 stacks. Character CRIT Rate +30%, CRIT DMG +100%. |
Third Round |
Character Energy Recharge +30% A teamwide tally will be increased by 1/2/2 stacks respectively after a character's Normal, Charged, or Plunging Attacks hit an opponent. Each stack of the tally grants all party members a 7% All Elemental DMG Bonus for 4s. Can be triggered up to once every 0.2s, max 8 stacks. Character CRIT Rate +30%, CRIT DMG +100%. |
With the above teams in mind, build your first team towards gearing up against Bloom self-damage, the second team for Elemental Skill or Burst focus using Quicken, and the third team for an On-Field Damage Dealer with Off-Field Supports.
To get 5000 points, make sure that your three teams are unique and have no repeating members to take advantage of the maximum amount of Motive Force for buffs.
On this end, we recommend bringing good AoE units in the 1st and 3rd scenarios to deal with the mobs of opponents, and bring good single-target units on the 2nd fight to deal with the Ruin Guards.
Most of the enemies you fight in this round are melee units, or inherently grouped up units, making teams like Bloom, Hyperbloom, and Burning optimal here.
Alternatively, you can still opt to bring a grouper like Kazuha or Venti to keep them all in the center, as well as triggering Elemental Reactions wherever possible.
For this round, you fight slow-moving, melee Ruin opponents that only spawn in amounts of one or two.
With that in mind, focus on preparing teams like Quicken with Aggravate or Spread in mind to quickly deal with these opponents.
For the last round, you once again have melee enemies that will group themselves up and sprint towards you.
However, some of the enemies are heavier and cannot be grouped up as easily, making any of the aforementioned teams good, especially Burning, and Aggravate.
As a general rule of thumb, Dendro units are recommended in all of the teams due to the Ley Line Disorder reducing the All RES opponents of enemies hit by Dendro reactions.
The trial characters also reflect this, as they are all Dendro units with good Elemental Application, further emphasizing the importance of Dendro-Focused teams.
Interference: Overgrowth Trial Characters | ||
---|---|---|
Emilie | Nahida | Collei |
Stage 1 features Emilie, Nahida, and Collei as the free Trial units that can be used for the event.
If you have your own copy of these units however, feel free to use them as your own units may be better built than their trial variants!
Ley Line Disorder | ||
---|---|---|
After a character triggers a Dendro-related reaction on an opponent or uses Dendro Cores to deal DMG to an opponent (including Burgeon and Hyperbloom), the All Elemental RES of that opponent is decreased by 30% for 4s. |
Primary Effectors |
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Character ATK +15% Character Elemental Mastery +80 Character Max HP +15% Character Energy Recharge +30% Character DEF +30% |
Secondary Effectors |
When a character is protected by a shield, all party members gain a 50% All Elemental DMG Bonus. When a character receives healing, all party members gain a 50% All Elemental DMG Bonus for 4s. After a character's Elemental Skill or Elemental Burst hits an opponent, the DMG dealt by the Elemental Skills and Elemental Bursts of all party members increases by 12% for 8s. Can be triggered up to once every 0.2s, max 5 stacks. A teamwide tally will be increased by 1/2/2 stacks respectively after a character's Normal, Charged, or Plunging Attacks hit an opponent. Each stack of the tally grants all party members a 7% All Elemental DMG Bonus for 4s. Can be triggered up to once every 0.2s, max 8 stacks. After a character triggers an Elemental Reaction, all party members gain 32 Elemental Mastery and a 6.5% All Elemental DMG Bonus for 4s. Can be triggered up to once every 1s, max 5 stacks. |
Resonant Effectors |
Character CRIT Rate +30%, CRIT DMG +100%. After an opponent is hit by a Character's attacks, the DEF of that opponent is decreased by 75% for 4s. After a Character triggers an Elemental Reaction on an opponent, the All Elemental RES of that opponent is decreased by 100% for 4s. When a Character's attack hits an opponent, summon a vortex at that opponent's location that continuously pulls in nearby opponents. It lasts for 6s and this effect may be triggered up to once every 10s. While the vortex is active, all nearby Characters gain a 100% All Elemental DMG Bonus. |
First Round Enemies |
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Second Round Enemies |
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Third Round Enemies |
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Interference: Overgrowth is Stage 1 of the Energy Amplifier: Lemma event, where players must form teams of three to partake in rounds of combat to obtain rewards such as Primogems, EXP Materials, and Weapon Ascension Materials!
Energy Amplifier: Lemma serves as a continuation of the Energy Amplifier event that debutted back in Version 1.5!
Energy Amplifier Lemma 4.8 Rerun Event Guide
Objective | Rewards |
---|---|
Obtain a stage score of 500 |
Primogem
x40
|
Obtain a stage score of 2000 |
Primogem
x30
Hero's Wit
x2
|
Obtain a stage score of 5000 |
Mora
x20000
Hero's Wit
x2
|
All Energy Amplifier Events | ||
---|---|---|
Initiation (1.5) | Fruition (2.3) | Lemma (4.8) |
Energy Amplifier Lemma Stages | ||
---|---|---|
1 - Interference: Overgrowth | 2 - Validation: Torrential Tide | 3 - Observation: Soaring Will |
4 - Collection: High-Energy Elements | 5 - Extension: Polyphasic Excitation | 6 - Exceedance: Resonance Amplification |
Energy Amplifier Fruition Stages | |
---|---|
Act 1 Places of Interest: West of Wangshu Inn |
Deceitful Domain: Sea of Wandering Souls |
Act 2 Places of Interest: Tianqiu Valley |
Deceitful Domain 2: Where Bloodhounds Gather |
Act 3 Places of Interest: Yaoguang Shoal |
Deceitful Domain 3 Whirling Judgement |
All Twisted Realm Domain Guides | |
---|---|
Domain of Deceit | Domain of Furious Thunder |
Domain of Chaos | Domain of Heresy |
Energy Amplifier Initiation Quest Guide |
Interference: Overgrowth Day 1 Guide
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Man, this event is Metropole Trials all over again.