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Exceedance: Resonance Amplification is the 6th stage of the Energy Amplifier Lemma event in Genshin Impact 4.8. See how to get 5000 points in Stage 6, along with the best strategies, teams, and amplifiers here!
Energy Amplifier Lemma Stage Guides | ||
---|---|---|
Stage 1 | Stage 2 | Stage 3 |
Stage 4 | Stage 5 | Stage 6 |
List of Contents
First Round | |||
---|---|---|---|
Venti | Ganyu | Shenhe | Kokomi |
Venti | Ayato | Fischl | Bennett |
Venti | Chongyun | Xingqiu | Rosaria |
Second Round | |||
Chiori | Navia | Furina | Charlotte |
Chiori | Noelle | Gorou | Shinobu |
Third Round | |||
Sucrose | Arlecchino | Yelan | Xingqiu |
Sucrose | Tartaglia | Bennett | Xiangling |
Aside from the Ley Line Disorder, the first and second rounds of Stage 6 want you to run Anemo (due to the sheer number of mobs in one wave) and Geo units (due to the Geo-shielded Golem) respectively. Use Venti and Chiori on these rounds and build your team around them.
In the first round, note that there would be at least one Slime or Specter that resist most elements except Cryo, so teams focused on AoE Freeze is best to utilize in this round.
The last round can use Sucrose for standard Elemental Reactions like Vaporize or Melt, but you may still use other Anemo-focused or mono-Geo teams to utilize the buffs from this stage's Ley Line Disorder.
First Round |
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Elemental Mastery +80 After a character triggers an Elemental Reaction, all party members gain 32 Elemental Mastery and a 6.5% All Elemental DMG Bonus for 4s. Can be triggered up to once every 1s, max 5 stacks. After a Character triggers an Elemental Reaction on an opponent, the All Elemental RES of that opponent is decreased by 100% for 4s. |
Second Round |
DEF +30% When a character is protected by a shield, all party members gain a 50% All Elemental DMG Bonus. After a Character triggers an Elemental Reaction on an opponent, the All Elemental RES of that opponent is decreased by 100% for 4s. |
Third Round |
Elemental Mastery +80 After a character triggers an Elemental Reaction, all party members gain 32 Elemental Mastery and a 6.5% All Elemental DMG Bonus for 4s. Can be triggered up to once every 1s, max 5 stacks. After a Character triggers an Elemental Reaction on an opponent, the All Elemental RES of that opponent is decreased by 100% for 4s. |
Round 1's Effectors favor Venti, or Anemo users if you didn't choose him. As there will be multiple waves of enemies with a variety of innate Elements, stacking Elemental Mastery buffs is best to run to mix Elemental Reactions.
As Round 2 focuses on Geo units, if you run Chiori or other DEF-scaling Geo users, you may use the DEF and shield effector as long as you have a shielder or a way to obtain the Crystallize shards from the Slimes.
Round 3 focuses on standard Elemental Reactions focusing on either Vaporize or Melt with Sucrose or your chosen team comp with an Anemo swirler. If you already have enough Elemental Mastery, you may use their respective main stat like ATK% for Arlecchino or Tartaglia.
On each wave in Round 1, use Venti's Burst from a distance so that his vortex would suck in enemies to the middle of the arena. Note that Venti's burst targets your closest enemy, so align yourself so that he shoots it towards the middle.
Venti's Burst also doesn't last very long, so for every wave, make sure to use his Burst near the end of your team rotation.
The second round starts with multiple Slimes of Pyro and Hydro elements. As the Ley Line Disorder gives buffs whenever you trigger Crystallize, using Geo attacks is best on these waves.
The latter waves consist of Praetorian Golems, which always start with thick Geo shields. Any blunt attacks from Claymores or regular Geo units like Navia or Zhongli would be best to lower its guard and resistances.
While the third round doesn't require you to run specific characters, the enemies here are quite beefy, so utilize the best Elemental Reactions like Vaporize or even Hyperbloom to quickly defeat enemies.
Note that the Ruin Machines or big Clockwork Mekas can also regenerate themselves if the other enemy has higher health than them, which means you must focus on hitting all enemies in a wave at the same time to prevent over-healing them.
Exceedance: Resonance Amplification Trial Characters | ||
---|---|---|
Chiori | Venti | Sucrose |
For Stage 6, you will be provided the trial characters Chiori, Venti, and Sucrose, focusing on Swirl and Crystallize reactions.
However, if you personally own these units, feel free to use them over the trial ones as yours may be better built and equipped for the challenge!
Ley Line Disorder | ||
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When a character triggers a Swirl or Crystallize Reaction, all party members gain a 25% All Elemental DMG Bonus for 8s. Can be triggered up to once every 1s. |
Primary Effectors |
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Character ATK +15% Character Elemental Mastery +80 Character Max HP +15% Character Energy Recharge +30% Character DEF +30% |
Secondary Effectors |
When a character is protected by a shield, all party members gain a 50% All Elemental DMG Bonus. When a character receives healing, all party members gain a 50% All Elemental DMG Bonus for 4s. After a character's Elemental Skill or Elemental Burst hits an opponent, the DMG dealt by the Elemental Skills and Elemental Bursts of all party members increases by 12% for 8s. Can be triggered up to once every 0.2s, max 5 stacks. A teamwide tally will be increased by 1/2/2 stacks respectively after a character's Normal, Charged, or Plunging Attacks hit an opponent. Each stack of the tally grants all party members a 7% All Elemental DMG Bonus for 4s. Can be triggered up to once every 0.2s, max 8 stacks. After a character triggers an Elemental Reaction, all party members gain 32 Elemental Mastery and a 6.5% All Elemental DMG Bonus for 4s. Can be triggered up to once every 1s, max 5 stacks. |
Resonant Effectors |
Character CRIT Rate +30%, CRIT DMG +100%. After an opponent is hit by a Character's attacks, the DEF of that opponent is decreased by 75% for 4s. After a Character triggers an Elemental Reaction on an opponent, the All Elemental RES of that opponent is decreased by 100% for 4s. When a Character's attack hits an opponent, summon a vortex at that opponent's location that continuously pulls in nearby opponents. It lasts for 6s and this effect may be triggered up to once every 10s. While the vortex is active, all nearby Characters gain a 100% All Elemental DMG Bonus. |
First Round Enemies |
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Second Round Enemies |
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Third Round Enemies |
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Exceedance: Resonance Amplification is Stage 6 of the Energy Amplifier: Lemma event, where players must form teams of three to partake in rounds of combat to obtain rewards such as Primogems, EXP Materials, and Weapon Ascension Materials!
Energy Amplifier: Lemma serves as a continuation of the Energy Amplifier event that debutted back in Version 1.5!
Energy Amplifier Lemma 4.8 Rerun Event Guide
Objective | Rewards |
---|---|
Obtain a stage score of 500 |
Primogem
x40
|
Obtain a stage score of 2000 |
Primogem
x30
Hero's Wit
x2
|
Obtain a stage score of 5000 |
Mora
x20000
Hero's Wit
x2
|
All Energy Amplifier Events | ||
---|---|---|
Initiation (1.5) | Fruition (2.3) | Lemma (4.8) |
Energy Amplifier Lemma Stages | ||
---|---|---|
1 - Interference: Overgrowth | 2 - Validation: Torrential Tide | 3 - Observation: Soaring Will |
4 - Collection: High-Energy Elements | 5 - Extension: Polyphasic Excitation | 6 - Exceedance: Resonance Amplification |
Energy Amplifier Fruition Stages | |
---|---|
Act 1 Places of Interest: West of Wangshu Inn |
Deceitful Domain: Sea of Wandering Souls |
Act 2 Places of Interest: Tianqiu Valley |
Deceitful Domain 2: Where Bloodhounds Gather |
Act 3 Places of Interest: Yaoguang Shoal |
Deceitful Domain 3 Whirling Judgement |
All Twisted Realm Domain Guides | |
---|---|
Domain of Deceit | Domain of Furious Thunder |
Domain of Chaos | Domain of Heresy |
Energy Amplifier Initiation Quest Guide |
Exceedance: Resonance Amplification Day 6 Guide
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