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Observation: Soaring Will is the 3rd stage of the Energy Amplifier Lemma event in Genshin Impact 4.8. See how to get 5000 points in Stage 3, along with the best strategies, teams, and amplifiers here!
Energy Amplifier Lemma Stage Guides | ||
---|---|---|
Stage 1 | Stage 2 | Stage 3 |
Stage 4 | Stage 5 | Stage 6 |
List of Contents
First Round | |||
---|---|---|---|
Arlecchino | Yelan | Bennett | Zhongli |
Yanfei | Chevreuse | Fischl | Beidou |
Second Round | |||
Yoimiya | Xingqiu | Thoma | Yun Jin |
Itto | Gorou | Chiori | Fischl |
Noelle | Gorou | Fischl | Yun Jin |
Third Round | |||
Hu Tao | Furina | Yelan | Xianyun |
Gaming | Furina | Bennett | Xianyun |
Diluc | Bennett | Furina | Xianyun |
We recommend Pyro-focused characters specifically on the 1st and 3rd rounds as there will be multiple Cryo-shielded and Hydro-affected enemies, and Pneuma characters on the second round.
If you don't have such characters, any non-Cryo teams that focus on Normal, Charged, or Plunging attacks are also recommended. Second round could have any teams as long as they're focused on the aforementioned attack types.
First Round |
---|
Character ATK +15% When a character is protected by a shield, all party members gain a 50% All Elemental DMG Bonus. Character CRIT Rate +30%, CRIT DMG +100%. |
Second Round |
Energy Recharge +30% or ATK+15%. A teamwide tally will be increased by 1/2/2 stacks respectively after a character's Normal, Charged, or Plunging Attacks hit an opponent. Each stack of the tally grants all party members a 7% All Elemental DMG Bonus for 4s. Can be triggered up to once every 0.2s, max 8 stacks. Character CRIT Rate +30%, CRIT DMG +100%. |
Third Round |
Character Elemental Mastery +80 After a character triggers an Elemental Reaction, all party members gain 32 Elemental Mastery and a 6.5% All Elemental DMG Bonus for 4s. Can be triggered up to once every 1s, max 5 stacks. Character CRIT Rate +30%, CRIT DMG +100%. |
Shielders are efficient for Round 1 especially with the Cryo Fatui Mages and Frostarm Lawachurl, and Fatui enemies in mind. Fortunately, Zhongli is a trial character in this stage so he can provide you with a semi-permanent boost with this effector to someone like Arlecchino!
Second round can have any boosts depending on your team comp considering none of the enemies have glaring weaknesses like Round 1 or 3, but make use of the Ley Line Disorder by boosting Normal/Charged/Plunging attack playstyles that mainly focuses on single-target, as this round has many Elite enemies.
As the third round have innate elements on most of the enemies, Elemental Mastery becomes a bigger boon than normal ATK, especially since most of the recommended Pyro characters here becomes better with Melt or Vaporize.
Like before, make sure that your three teams are unique and have no repeating members to take advantage of the maximum amount of Motive Force for buffs.
Plenty of Cryo Abyss Mages and solitary Frostarm Lawachurls can catch you by surprise, so unless you want to save the trial Arlecchino or Zhongli, these characters are the best to either remove the Cryo shields or mitigate the damage completely.
Any other Pyro characters can thrive here so long as they excel on both AoE and single-target (like Yanfei or Diluc).
The second round features many Elite Clockwork Meka enemies especially the big Mekas that cannot be staggered or grouped up. It is recommended to bring your best single-target focused comps like Yoimiya to defeat them one by one.
If you cannot hit them all at once, focus on defeating one of them before moving to the other.
Several Cryo-shielded Abyss Mages and Sea Hares make appearance in the first few waves, which is easily removable by bringing a Pyro character to defeat them faster.
Hydro-affected Tainted Hydro Phantasms spawn afterwards. If you have the Elemental Mastery buff, a Pyro character can constantly Vaporize them with high damage as they are permanently affected by Hydro, so take advantage of this fact!
Observation: Soaring Will Trial Characters | ||
---|---|---|
Arlecchino | Zhongli | Gaming |
For Stage 3, you will be provided the trial characters Arlecchino, Zhongli, and Gaming.
However, if you personally own these units, feel free to use them over the trial ones as yours may be better built and equipped for the challenge!
Ley Line Disorder | ||
---|---|---|
When a character's Normal Attacks hit opponents, the DMG dealt by this character's Normal Attacks is increased by 10% for 4s. Can be triggered up to once every 0.2s, max 3 times; When characters' Charged or Plunging Attacks hit an opponent, unleash a shockwave that deals True DMG at the location hit. Can be triggered up to once every 2.5s. |
Primary Effectors |
---|
Character ATK +15% Character Elemental Mastery +80 Character Max HP +15% Character Energy Recharge +30% Character DEF +30% |
Secondary Effectors |
When a character is protected by a shield, all party members gain a 50% All Elemental DMG Bonus. When a character receives healing, all party members gain a 50% All Elemental DMG Bonus for 4s. After a character's Elemental Skill or Elemental Burst hits an opponent, the DMG dealt by the Elemental Skills and Elemental Bursts of all party members increases by 12% for 8s. Can be triggered up to once every 0.2s, max 5 stacks. A teamwide tally will be increased by 1/2/2 stacks respectively after a character's Normal, Charged, or Plunging Attacks hit an opponent. Each stack of the tally grants all party members a 7% All Elemental DMG Bonus for 4s. Can be triggered up to once every 0.2s, max 8 stacks. After a character triggers an Elemental Reaction, all party members gain 32 Elemental Mastery and a 6.5% All Elemental DMG Bonus for 4s. Can be triggered up to once every 1s, max 5 stacks. |
Resonant Effectors |
Character CRIT Rate +30%, CRIT DMG +100%. After an opponent is hit by a Character's attacks, the DEF of that opponent is decreased by 75% for 4s. After a Character triggers an Elemental Reaction on an opponent, the All Elemental RES of that opponent is decreased by 100% for 4s. When a Character's attack hits an opponent, summon a vortex at that opponent's location that continuously pulls in nearby opponents. It lasts for 6s and this effect may be triggered up to once every 10s. While the vortex is active, all nearby Characters gain a 100% All Elemental DMG Bonus. |
First Round Enemies |
---|
Second Round Enemies |
---|
Assault Specialist Mek
Ousia |
Third Round Enemies |
---|
Observation: Soaring Will is Stage 3 of the Energy Amplifier: Lemma event, where players must form teams of three to partake in rounds of combat to obtain rewards such as Primogems, EXP Materials, and Weapon Ascension Materials!
Energy Amplifier: Lemma serves as a continuation of the Energy Amplifier event that debutted back in Version 1.5!
Energy Amplifier Lemma 4.8 Rerun Event Guide
Objective | Rewards |
---|---|
Obtain a stage score of 500 |
Primogem
x40
|
Obtain a stage score of 2000 |
Primogem
x30
Hero's Wit
x2
|
Obtain a stage score of 5000 |
Mora
x20000
Hero's Wit
x2
|
All Energy Amplifier Events | ||
---|---|---|
Initiation (1.5) | Fruition (2.3) | Lemma (4.8) |
Energy Amplifier Lemma Stages | ||
---|---|---|
1 - Interference: Overgrowth | 2 - Validation: Torrential Tide | 3 - Observation: Soaring Will |
4 - Collection: High-Energy Elements | 5 - Extension: Polyphasic Excitation | 6 - Exceedance: Resonance Amplification |
Energy Amplifier Fruition Stages | |
---|---|
Act 1 Places of Interest: West of Wangshu Inn |
Deceitful Domain: Sea of Wandering Souls |
Act 2 Places of Interest: Tianqiu Valley |
Deceitful Domain 2: Where Bloodhounds Gather |
Act 3 Places of Interest: Yaoguang Shoal |
Deceitful Domain 3 Whirling Judgement |
All Twisted Realm Domain Guides | |
---|---|
Domain of Deceit | Domain of Furious Thunder |
Domain of Chaos | Domain of Heresy |
Energy Amplifier Initiation Quest Guide |
Recommending the same five star on all three possible teams for round three is crazy 💀 not everyone has Xianyun tf are we supposed to do then? ARE WE JUST FUCKED? These guides are poorly made!
Observation: Soaring Will Day 3 Guide
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they did it for furina too 💀