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◆ Future: Version 5.2, Chasca, Ororon
Energy Amplifier is a recurring combat event in Genshin Impact. Learn about the first two Energy Amplifier runs, the new Energy Amplifier Lemma, and guides to each event here!
List of Contents
Event Start | August 12, 2024 |
---|---|
Event End | August 26, 2024 |
The Energy Amplifier: Lemma event rerun in Version 4.8 is available from August 12, 2024 to August 26, 2024.
Event Guide | Event Period & Rewards |
---|---|
Fruition (Version 2.3) | Dec. 24. 2021 - Jan. 3, 2022 + Weapon Ascension Materials |
Initiation (Version 1.5) | Apr. 30, 2021 - May 17, 2021 + Free Diona |
No, you cannot play the 4.8 Energy Amplifier Lemma Event in Co-Op.
In the 2.3 Fruition run, players were able to do the Energy Amplifier event in Co-Op mode! We recommend completing challenges with friends because it makes the event a lot easier.
Genshin Co-Op Boards | ||
---|---|---|
Friend Request Board | Co-Op Board | Supporting Cast Board |
In Energy Amplifier: Lemma, players must choose three different teams to get Motive Force. They can use Motive Force to activate Ley Line Effectors that can give buffs to their characters for the duration of the challenge.
Each domain challenge has three combat rounds where players must defeat as many enemies as possible within the time limit to rack up points!
You will first need to defeat enemies in ''Places of Interest.'' By doing this, you can collect Irminsul Fruit for your Divination Disc.
Note that the enemies you'll fight in Places of Interest are buffed by mutation stones. It's best to destroy the stones before going into battle with your strongest characters!
The Irminsul Fruit you collected will now be turned into Fractured Fruit for your Divination Disc. Each Fractured Fruit gives your characters different buffs, so choose wisely!
After equipping your Divination Disc with the Fractured Fruit, you can now head into event domains to complete score-based missions! You'll even be able to adjust a domain's difficulty and conditions depending on the score you want.
Name | Effect |
---|---|
Falcon's Dance | When a character initiates a Plunging Attack, they will unleash a shockwave that deals AoE DMG to opponents. This effect can be triggered once every 8s per character. |
Scattersleet Dance | When a character causes opponents to Superconduct, there is a 50% chance to trigger a falling icicle that deals 500% of the triggering character's ATK as DMG and decreases the opponent's Physical RES by 25% for 10s. This effect can be triggered once every 5s and this CD is shared between all party members. |
Starcrystal Dance | When a character obtains an Elemental Shard created by a Geo Elemental Reaction, a small shockwave will be unleashed that will deal 500% of that character's ATK as DMG to nearby opponents. Additionally, all characters in the party gain 40% Geo DMG Bonus for 10s after this effect is triggered. These effects can be triggered once every 5s and this CD is shared between all party members. |
Hunter's Romp | After characters use Charged Attacks to defeat opponents, the Charged Attacks of all characters in the party will be increased by 35% for 60s. Each of these effects can stack up to 5 times and can be triggered once every 0.3s. |
Blade Dance | Characters possess 5 stacks of the Blade Dance effect, and each stack increases the Normal Attack DMG dealt by the character by 15%. Possessing 5 stacks will increase Normal ATK SPD by 15%. When a character takes DMG, they will lose 1 stacks of Blade Dance. A maximum of 1 stacks can be lost every second in this way. A character will gain one stack of Blade Dance for every 10s they are on the field, up to a maximum of 5 stacks. Each character's CDs, stack counts, and their effects are counted independently. |
Thundering Dance | When a character causes opponents to be Electro-Charged, there is a 50% chance to trigger a lightning strike that deals 500% of the triggering character's ATK as DMG and decreases the opponent's Electro RES by 25%. This effect can be triggered once every 5s and this CD is shared between all party members. |
Duelist's Dance | When a character hit opponents, a shockwave will be unleashed that deals AoE DMG. When characters are at full HP, the DMG dealt will be increased further. This effect can be triggered once every 5s per character. |
Intertwined Steps | When any party member uses can Elemental Burst, the Elemental Roundabout effect is generated which increases all party members' Elemental Mastery by 100 for 20s, stacking up 3 times. If this effect is triggered again at 3 stacks, a shockwave that deals AoE DMG will be unleashed. |
Endless Waltz | After using an Elemental Burst, all party members on the field will unleash one shockwave that scales on 600% of the ATK of the character that unleashed that shockwave, and which deals DMG to nearby opponents. This effect can occur once every 2s and its CD is shared between all characters in the party. |
Name | Effect |
---|---|
Steelwing | Continuous gliding will grant the current character a stack of Steelwing for up to 0.3 stacks. When characters initiate Plunging Attacks, each Steelwing stack will increased DMG of that attack by 3%. This will consume all the stacks of Steelwing that this character possesses. |
Frostbite | Character Normal and Charged Attack DMG against opponents affected by Cryo are increased by 30%. |
Refraction Crystals | When a character obtains an Elemental Shard created by a Geo Elemental Reaction, they gain 30% Elemental DMG Bonus for 10s. |
Focusing Crystal | When a character obtains an Elemental Shard created by a Geo Elemental Reaction, they will regenerate 2 Energy for all members of the party. This effect can be triggered once every 2s and this CD is shared between all party members. |
Execution | When a character's Charged Attacks hit an opponent that is 30% HP, an executioner's blade will descend and deal immense DMG. This effect can be triggered once every 10s and this CD is shared between all party members. |
Galespring | When a character's Plunging Attack hits an opponent, it will generate Elemental Particles that regenerate 6 energy and an Anemo Amber that will generate a wind current. This effect can be triggered once per 8s, and this CD is shared between all characters in the party. |
Ironblow | If the current character is a bow user, hitting opponents' weak spots with Charged Attacks will grant the Ironblow effect, which will increase the CRIT Rate of Normal and Charged Attacks by 50% for 8s. |
Challenger | When there are no more than 2 opponents near a character, ATK is increased by 20% and DEF is increased by 20%. |
Whirlpool | Defeating opponents with a character's Charged Attack will create a Vacuum Field that pulls nearby opponents in and deals DMG based on 500% of the character's ATK. This effect can be triggered once every 2s, and this effect's CD is shared between all characters in the party. |
Courageous | When a character protected by a shield hits an opponent with a Normal Attack, their ATK is increased by 10%. This effect can stack up to 5 times and lasts for 8s. This effect, its stacks, and its duration are independently calculated for every character. |
Emboldened | For 20s after an Elemental Burst is used, the character who unleashed that Elemental Burst has their Normal Attack DMG increased by 40%. |
Coalesced Defenses | While protected by a shield, characters gain a 40% incoming healing bonus. |
Judgement | When an opponent is defeated, it will release a shockwave that deals AoE DMG to other opponents. |
Timely Rain | When a character hits an opponent with an Elemental Burst, a Hydro Amber that will create falling rain in an AoE when shattered will be generated. This Effect can be triggered once every 6s and this CD is shared between all party members. |
War Breeds War | For 8s after a character uses an Elemental Burst, Normal Attacks that hit opponents have a 50% chance to generate an Elemental Particle that regenerates 2 Energy. Each character can generate this effect once every 1.7s. |
Ritual | When Normal Attacks hit opponents, they have a 50% chance to regenerate 5 Energy for themselves. This effect can be triggered once every 4s per character. |
Charge Up | Elemental Skills will regenerate 8 Energy. |
Song of Steel | All characters in the party have the DMG dealt by their Normal Attacks increased by 30%. |
Burst Damage | Elemental Burst DMG dealt by all party members increased by 30%. |
Keen Edge | All party members receive a 30% Physical DMG Bonus. |
Iron Wall | All party members' Shield Strength increased by 35%. |
Enhanced Healing | Increases all party members' incoming healing bonus by 25%. |
Overmastered | All characters in the party have their Elemental Mastery Increased by 100. |
Overcharge | All party member's Energy Recharge increased by 30%. |
Crushing Blow | All party members' Plunging Attack DMG increased by 40%. |
Event Guide | Date and Rewards |
---|---|
Chromatic Ode of Candies and Roses |
10/23/2024 - 11/07/2024
|
Event Guide | Date and Rewards |
---|---|
Feast of Pursuit |
11/1/2024 - 11/15/2024
|
Marvelous Merchandise 5.1 Rerun |
11/11/2024 - 11/18/2024
|
Event Name | Event Period / Rewards |
---|---|
Daily Check-In |
2021/03/01 - Permanently Available |
Hangout Events |
Permanently Available after Version 1.4 + Talent Materials + Specialty Dishes |
Test Run Event |
Permanently Available + Ascension Materials |
Baptism of Song |
Permanently Available + Free Barbara |
Stellar Reunion Returnee Event |
Permanently Available + Prototype Rancour |
Go back to elden ring, tryhard. Or whale. Probably both
All Energy Amplifier Event Guides
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