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◆ Latest: 5.5 Update, 5.5 Codes, Sacred Mountain
◆ Builds: Varesa, Iansan, Xianyun, Venti, Xilonen
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Secret Arts are buffs you can use during Genshin Impact's Hyakunin Ikki Event. See the full list of all the Transmission Arts, and Normal Secret Arts here!
Secret Art | Skill Effects |
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After the party takes the field, they will create a Vacuum Field lasting 15s that pulls opponents in and deals Anemo DMG to opponents within its AoE once every 1s. This Vacuum Field will disappear when you switch parties. |
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Characters being protected by a shield will unleash a shockwave that deals DMG to surrounding opponents when they are hit by attacks for 15s after their party takes the field. This effect can occur once every 2s. |
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After the party takes the field, they will create a Rippling Field lasting 15s that follows the character around and deals Hydro DMG to opponents within its AoE once every 1s. This Rippling Field will disappear when you switch parties. |
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Greatly increases character jumping ability and increases all party members' Plunging Attack DMG by 85% for 15s after their party takes the field. |
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For 15s after the party takes the field, an Elemental Blast will occur after a character defeats an opponent with a Charged Attack, dealing Elemental DMG to nearby opponents. The Elemental Blast will randomly deal Electro, Pyro, Cryo, or Hydro DMG. One such blast can occur this way every 2s. |
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All party members have their Charged Attack Stamina Consumption decreased by 30%, have their Charged Attack DMG increased by 65%, have their resistance to interruption greatly increased, and have the ATK SPD of party members who use Claymores increased by 30% for 15s after their party takes the field. |
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For 15s after the party takes the field, characters who use Normal Attacks will gain the Sin-Sundering Eye effect. After getting 3 stacks of it, all current stacks will be cleared and a Seeing-Eye Beam will be fired outward that deals True DMG to all opponents along its path. |
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For 15s after the party takes the field, all party members' ATK SPD +50%, resistance to interruption is greatly increased, and the active character's Normal Attack restores 8% HP to themselves on hit. The HP regeneration effect can be triggered once every 4s**. |
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For 15s after the party takes the field, when a character's Elemental Skills hit opponents, all party members' Elemental Skill DMG will increase by 12.5% for 8s. This can be triggered once every 0.5s. Max 4 stacks. Once 4 stacks are gained, all party members' Elemental Burst DMG is increased by 50%. |
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For 15s after the party takes the field, lightning will strike a maximum of 5 opponents each time a character restores HP, dealing Electro DMG. All active characters will lose 0.5% HP per second. Lightning can be released in this manner once every 3s. |
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For 15s after the party takes the field, all party members restore 3 Energy every 1s. When a character reaches 100% energy, their Elemental Burst CD will decrease by 0.6s every second. |
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Party members gain Elemental Particles that restore 20 Energy upon hitting opponents with their Elemental Skills for 15s after their party takes the field. This effect can occur once every 5s. |
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First Appeared in Version 3.1 For 15s after the party takes the field, when characters trigger Swirl on opponents, they will generate 2 Elemental Particle(s) that can regenerate 2 Energy. This can be triggered once every 2s. |
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First Appeared in Version 3.1 For 15s after the party takes the field, when the active character deals Elemental DMG, that character will gain 80% increased DMG dealt for 6s. |
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First Appeared in Version 3.1 For 15s after the party takes the field, when characters deal DMG to opponents using Dendro Cores (this includes Burgeon and Hyperbloom DMG), a shockwave will be unleashed that deals True DMG. A shockwave made this way can occur once every 3s. |
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First Appeared in Version 3.1 For 15s after the party takes the field, characters who trigger the Bloom reaction will generate Bountiful Cores instead of Dendro Cores. Bountiful Cores by contrast will rupture quickly and have a larger AoE. Bountiful Cores cannot trigger either Hyperbloom or Burgeon, and they share an instance limit with Dendro Cores. |
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First Appeared in Version 3.1 For 15s after the party takes the field, when the active character deals DMG with their Normal Attacks, they will regain 3 Energy. This can be triggered once every 1s. |
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First Appeared in Version 3.1 For 15s after the party takes the field, all party members gain 80% Charged Attack DMG and greatly increased resistance to interruption. |
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First Appeared in Version 3.1 For 15s after the party takes the field, within 6s after characters trigger Burning on opponents, those opponents will have their All Elemental RES decreased by 80%. |
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First Appeared in Version 3.1 For 15s after the party takes the field, when the active character deals DMG with their Normal Attacks, they will regain 3 energy. This can be triggered once every 1s.. |
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First Appeared in Version 3.1 For 15s after the party takes the field, all party members will recover 6 Energy every 3s. |
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First Appeared in Version 3.1 For 15s after the party takes the field, all party members gain 80% increased Elemental Skill and Elemental Burst DMG dealt. |
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First Appeared in Version 3.1 For 15s after the party takes the field, within 6s after characters trigger Quicken, Aggravate, or Spread on opponents, those opponents will have their All Elemental RES decreased by 80%. |
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Upgraded from Normal Secret Arts to Transmission Arts in Version 3.1 All party members gain a 30% CD decrease and their Elemental Burst DMG is increased by 50% for 15s after their party takes the field. |
Secret Art | Skill Effects |
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Upgraded in Version 3.1 All party members gain a 30% CD decrease and their Elemental Burst DMG is increased by 50% for 25s after their party takes the field. |
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For 25s after the party takes the field, Fervor accumulation rate is greatly increased. |
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For 25s after the party takes the field, all party members gain 150 bonus points of Elemental Mastery. |
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For 25s after the party takes the field, all party members gain 60% Pyro DMG Bonus. |
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For 25s after the party takes the field, all party members gain 60% Cryo DMG Bonus. |
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For 25s after the party takes the field, all party members gain 60% Electro DMG Bonus. |
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For 25s after the party takes the field, all party members gain 60% Geo DMG Bonus. |
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For 25s after the party takes the field, all party members gain 60% Hydro DMG Bonus. |
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For 25s after the party takes the field, all party members gain 60% Anemo DMG Bonus. |
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For 25s after the party takes the field, all party members gain 60% Physical DMG Bonus. |
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For 25s after the party takes the field, all party members gain 60% Crit DMG. |
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For 25s after the party takes the field, all party members gain 60% ATK. |
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First Appeared in Version 3.1 For 25s after the party takes the field, all party members gain 60% Dendro DMG Bonus. |
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First Appeared in Version 3.1 For 25s after the party takes the field, all party members gain 60% Normal Attack DMG dealt. |
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First Appeared in Version 3.1 For 25s after the party takes the field, all party members gain 60% increased Max HP. |
Secret Arts or previously known as the Garyuu Arts when Hyakunin Ikki first came out in Version 2.1 are buffs you can add to your characters to aid them during the challenges!
Hyakunin Ikki Events and Stage Guides
Stage Guide | |
---|---|
![]() Unlocks October 10, 2022 |
![]() Unlocks October 11, 2022 |
![]() Unlocks October 12, 2022 |
![]() Unlocks October 13, 2022 |
![]() Unlocks October 14, 2022 |
![]() Unlocks October 15, 2022 |
List of Secret Arts in Hyakunin Ikki
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