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◆ Latest: 5.3 Livestream, 5.3 Livestream Codes
◆ Builds: Neuvillette, Zhongli, Chasca, Ororon, Lyney
◆ Natlan: Tenebrous Papilla, Pyroculi, Natlan Quests
◆ Events: Exercise Surging Storm, Adventurer's Trials
◆ Future: Version 5.3, Mavuika, Citlali, Lan Yan
Rolling Crossfire is a slime shooting arcade-style event in Genshin Impact 4.5 that lets players shoot slimes in an arena using a remote-controlled cannon. Read on to learn all about the event's mechanics, enemies, and rewards!
Rolling Crossfire Stage | Unlock Dates |
---|---|
1 - Standard Testing: First Round | April 1, 2024 |
2 - Stress Testing: First Round | April 2, 2024 |
3 - Standard Testing: Second Round | April 3, 2024 |
4 - Stress Testing: Second Round | April 4, 2024 |
5 - Limit Testing | April 5, 2024 |
Mechanical Device Preview |
---|
Unending Firepower After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s. If this device is not hit within a certain period of time, it will disappear. |
For this level, the Mechanical Device will sometimes spawn in the arena, allowing players to hit them. Hitting this device allows players to rack up more points as the cannon will fire physical bullets instead of elemental ones.
Since the cannon is also auto-firing, players may find it easier to hit targets in the process instead of having to meticulously aim for each slime.
Mechanical Device Preview |
---|
Loaded Field After Loaded Field is struck by any shell, it will create a hazardous zone that continuously pulls nearby Slimes in and deals Physical DMG to them. If this device is not hit within a certain period of time, it will disappear. |
For this level, the previous Mechanical Device and this one will spawn at random intervals during the challenge. Hitting this device will spawn a zone that deals damage to any slimes that come across it.
Since the slimes in this level are moving towards the player, this provides good value for passive damage while the player focuses elsewhere.
Mechanical Device Preview |
---|
Solid Strike Solid Strikes are divided into Electro, Pyro, and Cryo types. After a Solid Strike is hit by any shell, it will immediately defeat all Slimes of that same Elemental Type on the field. If this device is not hit within a certain period of time, it will disappear. |
Simulated Obstacle Piercing Shells can destroy this device. This device can stop all shells other than Piercing Shells. |
To quickly rack up points in this part of the event, focus on the Solid Strike orbs that appear on the map. Usually they will also spawn with their corresponding Slime Types, allowing players to quickly dispatch them.
At the same time, save your piercing shells if possible to pierce through simulated obstacles and also hit Slimes at the same time.
Mechanical Device Preview |
---|
Solid Strike Solid Strikes are divided into Electro, Pyro, and Cryo types. After a Solid Strike is hit by any shell, it will immediately defeat all Slimes of that same Elemental Type on the field. If this device is not hit within a certain period of time, it will disappear. |
Loaded Field After Loaded Field is struck by any shell, it will create a hazardous zone that continuously pulls nearby Slimes in and deals Physical DMG to them. If this device is not hit within a certain period of time, it will disappear. |
Unending Firepower After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s. If this device is not hit within a certain period of time, it will disappear. |
Despite being the fourth challenge, you can easily gather points for this part of the challenge just by playing through it, focusing on hitting enemies and Mechanical Devices.
Because of the multiple Mechanical Devices in play, any device that the player triggers should be helpful in some way to help them skyrocket their points.
Mechanical Device Preview |
---|
Solid Strike Solid Strikes are divided into Electro, Pyro, and Cryo types. After a Solid Strike is hit by any shell, it will immediately defeat all Slimes of that same Elemental Type on the field. If this device is not hit within a certain period of time, it will disappear. |
Simulated Obstacle Piercing Shells can destroy this device. This device can stop all shells other than Piercing Shells. |
Loaded Field After Loaded Field is struck by any shell, it will create a hazardous zone that continuously pulls nearby Slimes in and deals Physical DMG to them. If this device is not hit within a certain period of time, it will disappear. |
Unending Firepower After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells which deal Physical DMG to opponents. This switch lasts 6s. If this device is not hit within a certain period of time, it will disappear. |
For the final part of Rolling Crossfire, focus on creating a consistent killing momentum, as instead of a regular time limit, the game gives you a countdown that decreases overtime but fills up as you rack up points and kills.
Every mechanical device from the previous days are fully available here, providing the maximum amount of opportunities to get points, but also the most unpredictability.
In Rolling Crossfire challenges, you must use the remote-controlled turret to shoot at the Slimes. The more you defeat within the allotted time, the higher your test score.
To remotely control the cannon, press the Fire
button, which will cause it to fire the currently loaded round in the direction it is aimed.
The cannon will face the axis that connects your character and the cannon. You can change the turret's aim by moving your character.
The cannon is loaded up with a mix of Pyro, Cryo, and Electro bullets. Depending on the slimes you hit and what bullet hit them, you will trigger a number of effects.
Reaction | Effects |
---|---|
Operation Overload |
Causes an explosion, sending nearby opponents flying. |
Frigid Frost |
Deals Cryo and Physical DMG over a wide area, decreasing All Elemental RES for opponents in the area. |
Aggressive Ablation |
Greatly enhances this attack, increasing its AoE and dealing additional Physical DMG. |
It is worth noting that hitting slimes with their own element will result in no damage and no effect due to their immunity.
At some points in the challenge, the player will instead gain a special piercing shot that allows the elemental bullet to pass through multiple opponents.
Use this opportunity to rack up a multi-kill on the slimes by positioning your shots correctly!
Event Start | April 1, 2024 |
---|---|
Event End | April 10, 2024 |
How to Unlock | Reach Adventure Rank 20+ Complete Archon Quest Prologue Act 3 |
Rewards |
+ Weapon Level Up Materials |
Rolling Crossfire is a new event in Version 4.5 in which players must aim at and blast as many slimes as possible within the allotted time.
To play the Rolling Crossfire event, you must be at least Adventure Rank 20 and complete the Archon Quest Prologue Act 3 - The Song of the Dragon and Freedom!
Prologue: Act 3 Archon Quest Guide
Stage | Objectives | Rewards |
---|---|---|
1 | Score 1000 Points |
Primogem
x80
|
Score 2000 Points |
Mora
x20,000
Hero's Wit
x3
|
|
Score 3000 points |
Mora
x20,000
|
|
2 | Score 2000 Points |
Primogem
x80
|
Score 3000 Points |
Mora
x20,000
Hero's Wit
x3
|
|
Score 4000 points |
Mora
x20,000
|
|
3 | Score 2000 Points |
Primogem
x80
|
Score 3000 Points |
Mora
x20,000
Hero's Wit
x3
|
|
Score 4000 points |
Mora
x20,000
|
|
4 | Score 2000 Points |
Primogem
x80
|
Score 3000 Points |
Mora
x20,000
Hero's Wit
x3
|
|
Score 4000 points |
Mora
x20,000
|
|
5 | Score 2000 Points |
Primogem
x80
|
Score 4000 Points |
Mora
x20,000
Hero's Wit
x3
|
|
Score 6000 points |
Mora
x20,000
|
Event Guide | Date and Rewards |
---|---|
Exercise Surging Storm |
12/18/2024 - 12/30/2024
|
Adventurer's Trials: Metamorphosis |
12/11/2024 - 12/23/2024
|
Event Guide | Date and Rewards |
---|---|
Ley Line Overflow 5.2 Rerun |
12/23/2024 - 12/30/2024
|
Springtime Charms |
Sometime in 5.3
|
Repertoire of Myriad Melodies |
Sometime in 5.3
TBD
|
Emblem of Steadfast Valor |
Sometime in 5.3
|
Shuyu's Baffling Beetle Battle Bowl |
Sometime in 5.3
|
On the Trail of Behemoths |
Sometime in 5.3
|
Overflowing Abundance |
Sometime in 5.3
Weapon and Talent Up Materials
|
Event Name | Event Period / Rewards |
---|---|
Daily Check-In |
2021/03/01 - Permanently Available |
Hangout Events |
Permanently Available after Version 1.4 + Talent Materials + Specialty Dishes |
Test Run Event |
Permanently Available + Ascension Materials |
Baptism of Song |
Permanently Available + Free Barbara |
Stellar Reunion Returnee Event |
Permanently Available + Prototype Rancour |
Rolling Crossfire Slime Event Guide
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>The cannon will face the axis that connects your character and the cannon. You can change the turret's aim by moving your character. Move left to aim right... of course, brilliant design. Maybe even combine it with touchscreen controls, surely nothing could go wrong here.