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The Battlesong: Ingenious Impermanence is Day 3 and Day 6 of the Legend of the Vagabond Sword event in Genshin Impact. Learn the best characters, recommended difficulty and flair settings, and battle strategies in this guide!
Legend of the Vagabond Sword Guide | |||
---|---|---|---|
Day 1 & 4 | Day 2 & 5 | Day 3 & 6 | Day 7 |
List of Contents
The Dual Maguu Kenki: Lone Gale and Galloping Frost appears as a boss twice in the Legend of the Vagabond Sword event, as Challenge 3 and Challenge 6. The Maguu Kenki splits into two elemental forms of Anemo and Cryo energy!
List of Characters | |||
---|---|---|---|
Tartaglia | Keqing | Bennett | Fischl |
The buffed characters are the same for Day 1 and Day 4. The characters with event bonuses will gain a 20% Damage Bonus against the Dual Maguu Kenki.
DPS | Sub DPS | Sub DPS | Support |
---|---|---|---|
Hu Tao | Zhongli | Qiqi | Bennett |
Hu Tao can deal massive damage, while Zhongli can protect her with shields while her HP is low! Bennett can deal Pyro DMG, buff Hu Tao with his Burst and the Pyro Resonance, and provide heals. Qiqi can also provide heals after Maguu Kenki's powerful attacks, and easy Melt reactions for more DMG!
Character | Merits |
---|---|
Keqing | ・Deals High Electro or Physical DMG. ・Can deal AoE Electro DMG to both enemies. ・Event Bonus: 20% DMG boost. |
Tartaglia | ・High Elemental Burst and Elemental Skill DMG. ・Able to deal DMG to both enemies with his Elemental Burst. ・Event Bonus: 20% DMG boost. |
Zhongli | ・Can provide a strong shield to lessen DMG taken by enemy attacks. ・ High Elemental Burst DMG. |
Hu Tao | ・Can deal massive Elemental Burst Damage. ・ Able to trigger Melt reaction against Maguu Kenki: Galloping Frost. |
Bennett | ・Able to buff and heal allies with his Elemental Burst. ・Event Bonus: 20% DMG boost. |
Fischl | ・Can trigger multiple Electro-charged reactions. ・Can hit both Maguu Kenki with Normal Attacks and Elemental Skill. ・Event Bonus: 20% DMG boost. |
Qiqi | ・Can provide excellent heals while characters attack. |
The difficulty variations and Flairs for Day 3 are different from the challenge on Day 6, but the boss fight stays the same!
Difficulty and Variation | Points |
---|---|
Recommended Difficulty: Expert | Points x5 |
Point Reward Time Limit: 300 | 50 |
Opponent's HP increase by: 175% | 250 |
Character ATK increased by 15%. For 5 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 35% | 30 |
Galloping Frost: Has a Cryo Field that infuses characters within with Cryo. The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 100 |
Recommended Flairs | Points |
---|---|
Opponents' Geo RES increased by 50%. | 40 |
Opponents' Anemo RES increased by 50%. | 40 |
All party members' Healing Effectiveness decreased by 30%. | 40 |
Using an Elemental Burst decreases the CRIT Rate of all characters in that players' party by 35% for 4 seconds. | 40 |
Maguu Kenki: Lone Gale's HP is increased by 75%. | 60 |
Maguu Kenki: Galloping Frost's HP is increased by 75%. | 60 |
Total Points Gained | 4300 |
---|
Variation | Difficulty | Points |
---|---|---|
Point Reward Time Limit: | 300s | 50 |
210s | 150 |
|
120s | 250 |
|
Opponent's HP increase by: | 25% | 50 |
100% | 150 |
|
175% | 250 |
|
Character ATK increased by 15%. For 5 seconds after your character takes DMG, you characters in the party lose this bonus and their: | ATK is decreased by 20% | 20 |
ATK is decreased by 35% | 30 |
|
ATK is decreased by 50% | 50 |
|
Character unleases shockwaves when they sprint. Every party can trigger this once every 8s. For 8 seconds after sprinting, DMG taken by party members controlled by that player is increased by: | 30% | 20 |
40% | 30 |
|
50% | 50 |
Challenge Flairs | Points |
---|---|
Increases the number of blade winds unleashes when casting Consummate Mastery. | 60 |
The chance of Consummate Mastery unleashes blade wind increased, and the number blade winds increased. | 80 |
The chance of Consummate Mastery unleashing Blade Wind is increased, and the number of Blade Winds is greatly increased | 100 |
Challenge Flairs | Points |
---|---|
The chance of Frost Drive triggering is increased. | 60 |
The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 80 |
Has a Cryo Field that infuses characters within it with Cryo. The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 100 |
Challenge Flairs | Points |
---|---|
Opponents' Geo RES increased by 50% | 40 |
Opponent's Anemo RES increased by 50% | 40 |
Opponent's ATK increased by 20% | 40 |
All party members' Healing Effectiveness decreased by 30% | 40 |
Switching characters increases the DMG taken by all characters in that player's party by 25%. This effect stacks up to 4 times. | 40 |
Using an Elemental Burst decreases the CRIT Rate of all characters in that player's party by 35% for 4s. | 40 |
After the challenge begins, the active character's ATK is decreased by 15% for 10s every 5s. This effect can stack up to 5 times. | 40 |
If you are unable to defeat Maguu Kenki: Lone Gale and Galloping Frost in quick succession, the previously defeated Maguu Kenki will be revived. | 60 |
Maguu Kenki: Lone Gale's HP increased by 75%. | 60 |
Maguu Kenki: Galloping Frost's HP increased by 75%. | 60 |
[:ac:end]
DPS | Sub DPS | Sub DPS | Support |
---|---|---|---|
Xiao | Zhongli | Qiqi | Bennett |
Xiao's plunge on his Elemental Burst will deal massive damage and Qiqi's Elemental Skill would make sure that his HP drain is minimal. Zhongli's shield is needed so he doesn't take damage from enemies. Bennett would also support with his buffs and heals.
Character | Merits |
---|---|
Xiao | ・Can provide AoE Anemo DMG against all three enemies from the get go. |
Keqing | ・Deals High Electro or Physical DMG. ・Can deal AoE Electro DMG to both enemies. ・Event Bonus: 20% DMG boost. |
Tartaglia | ・High Elemental Burst and Elemental Skill DMG. ・Able to deal DMG to both enemies with his Elemental Burst. ・Event Bonus: 20% DMG boost. |
Zhongli | ・Can provide a strong shield to lessen DMG taken by enemy attacks. ・ High Elemental Burst DMG. |
Hu Tao | ・Can deal massive Elemental Burst Damage. ・ Able to trigger Melt reaction against Maguu Kenki: Galloping Frost. |
Bennett | ・Able to buff and heal allies with his Elemental Burst. ・Event Bonus: 20% DMG boost. |
Fischl | ・Can trigger multiple Electro-charged reactions. ・Can hit both Maguu Kenki with Normal Attacks and Elemental Skill. ・Event Bonus: 20% DMG boost. |
Qiqi | ・Can provide excellent heals while characters attack. |
The difficulty variations and Flairs for Day 3 are different from the challenge on Day 6, but the boss fight stays the same!
Difficulty and Variation | Points |
---|---|
Recommended Difficulty: Expert | Points x5 |
Point Reward Time Limit: 300s | 50 |
Opponent's HP increase by: 175% | 250 |
Galloping Frost: Has a Cryo Field that infuses characters within with Cryo. The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 100 |
Recommended Flairs | Points |
---|---|
Opponents' Pryo RES increased by 50%. | 40 |
Opponents' Hydro RES increased by 50%. | 40 |
All party members' Shield Strength decreased by 50% | 40 |
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 15%. This effect stacks up to 4 times. | 40 |
When active character's HP is lower than 50%, ATK is decreased by 25% | 40 |
Maguu Kenki: Lone Gale's HP is increased by 75%. | 60 |
Maguu Kenki: Galloping Frost's HP is increased by 75%. | 60 |
Total Points Gained | 4350 |
---|
Variation | Difficulty | Points |
---|---|---|
Point Reward Time Limit: | 300s | 50 |
210s | 150 |
|
120s | 250 |
|
Opponent's HP increase by: | 25% | 50 |
100% | 150 |
|
175% | 250 |
|
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by: | 30% | 20 |
20% | 30 |
|
10% | 50 |
|
Characters protected by a shield will deal either Electro ro Cryo DMG to one nearby enemy once every 8s. The ATK of Characters not defended by shields is decreased by: | 30% | 20 |
40% | 30 |
|
50% | 50 |
Challenge Flairs | Points |
---|---|
Increases the number of blade winds unleashes when casting Consummate Mastery. | 60 |
The chance of Consummate Mastery unleashes blade wind increased, and the number blade winds increased. | 80 |
The chance of Consummate Mastery unleashing Blade Wind is increased, and the number of Blade Winds is greatly increased | 100 |
Challenge Flairs | Points |
---|---|
The chance of Frost Drive triggering is increased. | 60 |
The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 80 |
Has a Cryo Field that infuses characters within it with Cryo. The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 100 |
Challenge Flairs | Points |
---|---|
Opponents' Pyro RES increased by 50% | 40 |
Opponent's Hydro RES increased by 50% | 40 |
Opponent's ATK increased by 20% | 40 |
All party members' Shield Strength decreased by 50%. | 40 |
When character attacks deal CRIT Hits, they will lose 5% of their Max HP. This effect can occur once every 5s. Characters can be killed in this manner. | 40 |
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 15%. This effect stacks up to 4 times. | 40 |
When active character's HP is lower than 50%, ATK is decreased by 25%. | 40 |
A Maguu Kenki: Mask of Terror is added to this challenge. | 60 |
Maguu Kenki: Lone Gale's HP increased by 75%. | 60 |
Maguu Kenki: Galloping Frost's HP increased by 75%. | 60 |
[:ac:end]
This boss doesn't have a Mask Parry like the Maguu Kenki World Boss, so you can use ranged characters like Ganyu and Fischl against it!
The Maguu Kenki's Blade Wind increases per Difficulty. It's a long-ranged attack and, depending on the difficulty, the number of slashes jump from 2 to 6. It's difficult to dodge because it follows as you run, so bring a shield character with you!
Selecting this option would further increase the difficulty of the challenge as you would not battle just two Maguu Kenki bosses but three. The third one is the world boss Maguu Kenki so ranged attacks won't work that well on him unlike the other two!
Event Start | June 25, 2021 |
---|---|
Event End | July 07, 2021 |
How to Unlock | Reach Adventure Rank 20+ |
The Legend of the Vagabond Sword Event lets you challenge three powerful bosses for Primogems and other rewards!
Legend of the Vagabond Sword Guide
Yes, you can challenge the event bosses with your friends in Co-Op mode! If you don't have much friends in Genshin Impact, you can find some in our Co-Op Boards:
Genshin Co-Op Boards | ||
---|---|---|
Friend Request Board | Co-Op Board | Supporting Cast Board |
Legend of the Vagabond Sword Guide
Guides | Challenge Details |
---|---|
Days 1 & 4 | Showdown: Ancient Rock Drake Enemy: Revived Primo Geovishap |
Days 2 & 5 | Lament: Bitter Hate Enemy: Hateful Oceanid |
Days 3 & 6 | Dual Maguu Kenki Enemies: Maguu Kenki: Lone Gale and Maguu Kenki: Galloping Frost |
Day 7 | Wanderer's Threefold Enemies: Revived Primo Geovishap, Hateful Oceanid, and Maguu Kenkis |
Legend of the Vagabond Sword Day 3 and Day 6 Challenge Guide | Dual Maguu Kenki
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day 3 party above is trash