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Akitsu Yuugei is a sub-event within Genshin Impact's Akitsu Akimodameshi Event. See what Akitsu Yuugei is, how to play Akitsu Yuugei, a list of all the brick types, and the full list for all modifiers here!
Akitsu Kimodameshi Event Guide | ||
---|---|---|
Akitsu Yuugei | Leisurely Pastime | Shatterdark |
List of Contents
Akitsu Yuugei is the minigame you can play within the Akitsu Kimodameshi Event where you use a bar to launch a skill-ball toward the bricks to destroy it!
During the Akitsu Kimodameshi Act 1 Event Quest, Raiden said that it looks to have originated from Akitsu Hazuram a game that was played long ago that involved using a hagoita to hit a ball toward a set target.
Akitsu Kimodameshi Event Guide
Unlock Date | Event Stages |
---|---|
Day 1: Dec. 15, 2022 |
◆ Leisurely Pastime Challenge 1 ◆ Leisurely Pastime Challenge 2 ◆ Shatterdark: Gibbering Grumbler |
Day 2: Dec. 17, 2022 |
◆ Leisurely Pastime Challenge 3 ◆ Leisurely Pastime Challenge 4 ◆ Shatterdark: Deranged Decrepit Duelist |
Day 3: Dec. 19, 2022 |
◆ Leisurely Pastime Challenge 5 ◆ Leisurely Pastime Challenge 6 ◆ Shatterdark: Mesmeric Marine Maiden |
Akitsu Kimodameshi Gameplays | |
---|---|
Leisurely Pastime | Shatterdark |
There are two types of Akitsu Yuugei gameplay, the Leisurely Pastime and Shatterdark. The Leisurely Pastime can be played in Co-Op Mode and there are two modes within it, the Playful Leisure and the Unending Refinement!
Shatterdark has three stages and each has a boss among the sea of bricks you need to destroy.
You can start both the Leisurely Pastime and Shatterdark by heading east of Chinju Forest and using the event icons to teleport toward the event domains! Note that this can only be done after completing the Akitsu Kimodameshi Act 1 Event Quest!
As you progress through the event, you will unlock modifiers that can buff your character or bar or elevate the mechanics of the game! Other than that you can add characters that correspond to the element you need according to the brick type of the challenge!
In some challenges, there are certain characters under a certain element you can't use, so you'd need to make do with the characters that you do have!
Once you're in the arena, use the button that replaced your attack button to launch a skill-ball towards the bricks, once it bounces back towards you catch it with the bar once again to bounce it back towards the bricks!
The bouncing bar will adapt to the element the character who is controlling it has but it can only apply Pyro, Hydro, and Cryo to the bar and inflict that same element on the skill-ball!
When are only a few bricks in the arena, a flurry of fireworks will appear to demolish any more bricks that it hits!
To score 4,500 or higher, hit the bricks consecutively to get a combo count. This Combo count resets once you lose the final skill-ball you have on the field.
Reaction | Elemental Reaction Effect |
---|---|
x Detonatorball |
After a Skill-Ball triggers an Overloaded reaction with the bar, it will gain the Detonate effect: Upon hitting a brick, a blast that deals AoE DMG to surrounding bricks will occur. |
x Surgeball |
After a Skill-Ball triggers an Electro-Charged reaction with the bar, it will gain the Surge effect: Upon hitting a brick, lightning will be unleashed, applying Electro to all bricks in a fixed AoE. |
x Freezeball |
After a Skill-Ball triggers a Frozen reaction with the bar, it will temporarily halt in place on the bar, though the bar will still be able to move. After the Frozen duration elapses, the Skill-Ball will automatically shoot forward. Alternatively, it can also be preemptively propelled by active choice. |
Element | Elemental Reaction Effect |
---|---|
x |
Akitsu Yuugei: Detonate After a Skill-Ball hits a brick and causes an Overloaded reaction, the Detonate effect will be triggered, unleashing a blast that deals AoE DMG to surrounding bricks. |
x |
Akitsu Yuugei: Coagulating When the Skill-Ball hits a brick and triggers the Frozen reaction, it will unleash the Coagulating effect: Causes all bricks of the same type that are connected to the struck brick to be frozen. Should the Skill-Ball strike a frozen brick again, it will immediately shatter that brick along with all other frozen bricks connected to it. |
x |
Akitsu Yuugei: Surge After a Skill-Ball hits a brick and causes an Electro-Charged reaction, the Surge effect will be triggered, unleashing lightning from the struck brick's position that randomly deals DMG within a fixed AoE to surrounding bricks. |
x |
Akitsu Yuugei: Pierce After a Skill-Ball hits a brick and causes the Superconduct reaction, the Pierce effect will be inflicted: Hit bricks no longer cause reflections. Instead, the ball will continue moving forward, punching through all bricks in its path. The effect ends upon the Skill-Ball striking the boundary. |
Modifier | Modifier Effects |
---|---|
Impact Accelerator | For every 30 added to the Combo count, you will get an additional 80 points, and for your next hit, the Skill-Ball's flight speed will be increased by 20%. This flight speed increase can stack up to 3 times. |
Replicating Collider | In single-player challenges, when there are less than 3 Skill-Ball(s) on the field, for every 30 hit(s) added to the Combo count, 1 additional Skill-Ball will be launched forward in a random direction when the next successful hit is made using the bar. In Co-Op challenges, the maximum number of Skill-Balls on the field will be 4, and the required Combo count will be increased to 50. |
Shatter-prise! | For every 30 added to the Combo count, shattering a new brick will spawn a Merit-Ball. Using the bar to catch the Merit-Ball will net you 100 points. |
Relative Expansion | After switching characters, the bar will be made wider for 10s. |
Switch-celeration | Character Movement SPD increased by 20%. |
Concomitant Impact | When there are less than 10 bricks on the board, and the ball lands another hit, the bar will shoot 8 enhanced fireworks ahead. Should these fireworks hit a brick, they will inflict even greater damage than normal. This effect can be triggered once every 4s. |
Brick Type | Brick Information |
---|---|
Basic Brick | A brick without any Elemental Type. When a Skill-Ball affected by an element hits a basic brick but does not break it, it will transfer the same element it has upon the brick. |
Hydrobrick | A brick infused with Hydro. It can trigger Elemental Reactions upon contacting Cryo, Pyro, or Electro. |
Pyrobrick | A brick infused with Pyro. It can trigger Elemental Reactions upon contacting Hydro, Cryo, or Electro. |
Electrobrick | A brick infused with Electro. It can trigger Elemental Reactions upon contacting Hydro, Cryo, or Pyro. |
Cryobrick | A brick infused with Cryo. It can trigger Elemental Reactions upon contacting Hydro, Pyro, or Electro. |
Nullbrick | A brick bearing no Elemental Type, nor able to be infused with any Elements. Skill-Balls cannot damage this kind of brick via direct impact, and it will only be destroyed after all the bricks connected with it are broken. |
Akitsu Kimodameshi Event Guide
Akitsu Kimodameshi Main Guides | ||
---|---|---|
Akitsu Yuugei | Leisurely Pastime | Shatterdark |
Akitsu Kimodameshi Quests | |
---|---|
Part 1: Test of Courage | Part 2: Haunted Tales |
Part 3: The Currents of Life | Test of Courage Partners |
Other Akitsu Kimodameshi Guides | ||
---|---|---|
Toukabou Shigure | Parasol Talcum | Event Furnishing |
How to Play Akitsu Yuugei Guide
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