What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
◆ Latest: 5.3 Livestream, 5.3 Livestream Codes
◆ Builds: Neuvillette, Zhongli, Chasca, Ororon, Lyney
◆ Natlan: Tenebrous Papilla, Pyroculi, Natlan Quests
◆ Events: Exercise Surging Storm, Adventurer's Trials
◆ Future: Version 5.3, Mavuika, Citlali, Lan Yan
Resonance Vibration Attribution is the Day 6 challenge for Vibro-Crystal Applications in Genshin Impact 4.6. See the recommended team compositions for Day 6, best Vibro-Crystal Setup, all the enemies, and the total rewards here!
Vibro-Crystal Applications Guides | ||
---|---|---|
Stage 1 | Stage 2 | Stage 3 |
Stage 4 | Stage 5 | Stage 6 |
First Half Team for Resonance Vibration Attribution | |||
---|---|---|---|
Navia | Lynette | Bennett | Xiangling |
Second Half Team for Resonance Vibration Attribution | |||
Itto | Gorou | Xingqiu | Shinobu |
Trial Character | Recommended Party Members |
---|---|
Navia | |
Itto | |
Noelle | |
Gorou |
The trial characters are free to use within this event domain!
Best Vibro-Crystal Connections | |
---|---|
First Half |
Second Half |
For both halves, we opted to run a triple Incision Receiver set-up as the trial characters already have respectable Geo DMG on their own, so creating more sources of damage was the next best thing.
While it may be tempting to run more CRIT DMG and more Geo DMG, the domain emphasizes the use of Crystallize, and encourages the player to build more versatile teams due to the limited roster of Geo characters.
Transmitter Crystal | Vibro-Crystal Effect |
---|---|
Skill Transmitter | Transmission will be triggered up to once every 3s after a character uses an Elemental Skill |
Geode Transmitter | Transmission will be triggered up to once every 3s after a character obtains an Elemental Shard created by the Crystallize reaction |
Handoff Transmitter | Transmission will be triggered up to once every 3s after switching characters |
Receiver Crystal | Vibro-Crystal Effect |
Boulder Receiver | You gain a maximum of 1 Boulder Receiver effect. When you gain 1/2/3 stacks of this effect, your characters gain a Geo DMG Bonus of 30%/55%/75% respectively for 12s. |
Incision Receiver | You gain a maximum of 1 Incision Receiver effect. When you gain 1/2/3 stacks of this effect, when your characters hit an opponent a shockwave will be released at the opponent's location, dealing a certain amount of/somewhat higher/a much greater amount of Physical DMG to nearby opponents respectively. Can be triggered up to once every 2s. This effect lasts for 20s. |
Grievous Receiver | You gain a maximum of 1 Grievous Receiver effect. When you gain 1/2/3 stacks of this effect, the characters in your party gain 45%/80%/110% CRIT DMG respectively for 12s. |
A 30% All Elemental RES shred on opponents is nothing to scoff at, so triggering Crystallize should be a priority as it effectively doubles your damage output on characters like Navia along with reducing enemy defense.
Using the setup above ensures that damage from other teammates will also be more potent when triggering Crystallize.
The first half will prove itself to be the harder of the two, as the enemies are far bulkier and have annoying gimmicks to fight against, such as the triple Rock Shieldwall Mitachurls that can negate a good amount of your head-on damage.
Try your best to get around these hurdles by using AoE damage dealers and having characters that can shred through their shields, allowing you to progress through the waves.
The second half has plenty of fodder mobs that can easily be defeated, so use this half as a way to catch up and hit the 4000 point threshold.
The only real threat to your team's momentum are the waves with the two Primordial Bathysmal Vishaps, but focus against them and your team should make quick work of this wave and move onto the next without much trouble.
Ley Line Disorder |
---|
When a character triggers a Crystallize reaction on an opponent, the All Elemental RES of opponents is decreased by 30% for 6s. |
First Half Enemies | |
---|---|
40 | |
29 | |
11 |
Second Half Enemies | |
---|---|
41 | |
10 | |
10 | |
6 | |
6 | |
6 | |
6 | |
5 | |
4 | |
3 | |
3 | |
1 | |
1 | |
1 |
Objective | Rewards |
---|---|
Obtain a stage score of 500 |
Primogem
x70
Mora
x20000
Hero's Wit
x2
|
Obtain a stage score of 1500 |
Mora
x20000
|
Obtain a stage score of 4000 |
Mora
x20000
|
Vibro-Crystal Event Guides | |
---|---|
4.6 Vibro-Crystal Applications | 3.5 Vibro-Crystal Verification |
2.6 Vibro-Crystal Research |
Vibro-Crystal Stage | Trial Characters and Unlock Dates |
---|---|
Gaseous Flow Detection |
Unlocks April 28, 2024 |
Fertile Growth Activation Research |
Unlocks April 29, 2024 |
Effect of Ecological Fluctuations |
Unlocks April 30, 2024 |
Probability of Wound Healing |
Unlocks May 1, 2024 |
Enhancing the Photothermal Effect |
Unlocks May 2, 2024 |
Resonance Vibration Attribution |
Unlocks May 3, 2024 |
Resonance Vibration Attribution Day 6
Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
STALKER 2 Heart of Chornobyl Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
Copyright© 2012-2024 HoYoverse — COGNOSPHERE. All Rights Reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.