◆ Latest: Version 5.2, 5.2 Codes, Claw Convoy Event
◆ Builds: Chasca, Ororon, Lyney, Neuvillette, Zhongli
◆ Natlan: Tenebrous Papilla, Pyroculi, Natlan Quests
◆ Materials: Chasca Materials, Ororon Materials
◆ Future: Version 5.3
Resonance Vibration Attribution is the Day 6 challenge for Vibro-Crystal Applications in Genshin Impact 4.6. See the recommended team compositions for Day 6, best Vibro-Crystal Setup, all the enemies, and the total rewards here!
Vibro-Crystal Applications Guides | ||
---|---|---|
Stage 1 | Stage 2 | Stage 3 |
Stage 4 | Stage 5 | Stage 6 |
First Half Team for Resonance Vibration Attribution | |||
---|---|---|---|
Navia | Lynette | Bennett | Xiangling |
Second Half Team for Resonance Vibration Attribution | |||
Itto | Gorou | Xingqiu | Shinobu |
Trial Character | Recommended Party Members |
---|---|
Navia | |
Itto | |
Noelle | |
Gorou |
The trial characters are free to use within this event domain!
Best Vibro-Crystal Connections | |
---|---|
First Half |
Second Half |
For both halves, we opted to run a triple Incision Receiver set-up as the trial characters already have respectable Geo DMG on their own, so creating more sources of damage was the next best thing.
While it may be tempting to run more CRIT DMG and more Geo DMG, the domain emphasizes the use of Crystallize, and encourages the player to build more versatile teams due to the limited roster of Geo characters.
Transmitter Crystal | Vibro-Crystal Effect |
---|---|
Skill Transmitter | Transmission will be triggered up to once every 3s after a character uses an Elemental Skill |
Geode Transmitter | Transmission will be triggered up to once every 3s after a character obtains an Elemental Shard created by the Crystallize reaction |
Handoff Transmitter | Transmission will be triggered up to once every 3s after switching characters |
Receiver Crystal | Vibro-Crystal Effect |
Boulder Receiver | You gain a maximum of 1 Boulder Receiver effect. When you gain 1/2/3 stacks of this effect, your characters gain a Geo DMG Bonus of 30%/55%/75% respectively for 12s. |
Incision Receiver | You gain a maximum of 1 Incision Receiver effect. When you gain 1/2/3 stacks of this effect, when your characters hit an opponent a shockwave will be released at the opponent's location, dealing a certain amount of/somewhat higher/a much greater amount of Physical DMG to nearby opponents respectively. Can be triggered up to once every 2s. This effect lasts for 20s. |
Grievous Receiver | You gain a maximum of 1 Grievous Receiver effect. When you gain 1/2/3 stacks of this effect, the characters in your party gain 45%/80%/110% CRIT DMG respectively for 12s. |
A 30% All Elemental RES shred on opponents is nothing to scoff at, so triggering Crystallize should be a priority as it effectively doubles your damage output on characters like Navia along with reducing enemy defense.
Using the setup above ensures that damage from other teammates will also be more potent when triggering Crystallize.
The first half will prove itself to be the harder of the two, as the enemies are far bulkier and have annoying gimmicks to fight against, such as the triple Rock Shieldwall Mitachurls that can negate a good amount of your head-on damage.
Try your best to get around these hurdles by using AoE damage dealers and having characters that can shred through their shields, allowing you to progress through the waves.
The second half has plenty of fodder mobs that can easily be defeated, so use this half as a way to catch up and hit the 4000 point threshold.
The only real threat to your team's momentum are the waves with the two Primordial Bathysmal Vishaps, but focus against them and your team should make quick work of this wave and move onto the next without much trouble.
Ley Line Disorder |
---|
When a character triggers a Crystallize reaction on an opponent, the All Elemental RES of opponents is decreased by 30% for 6s. |
First Half Enemies | |
---|---|
40 | |
29 | |
11 |
Second Half Enemies | |
---|---|
41 | |
10 | |
10 | |
6 | |
6 | |
6 | |
6 | |
5 | |
4 | |
3 | |
3 | |
1 | |
1 | |
1 |
Objective | Rewards |
---|---|
Obtain a stage score of 500 |
Primogem
x70
Mora
x20000
Hero's Wit
x2
|
Obtain a stage score of 1500 |
Mora
x20000
|
Obtain a stage score of 4000 |
Mora
x20000
|
Vibro-Crystal Event Guides | |
---|---|
4.6 Vibro-Crystal Applications | 3.5 Vibro-Crystal Verification |
2.6 Vibro-Crystal Research |
Vibro-Crystal Stage | Trial Characters and Unlock Dates |
---|---|
Gaseous Flow Detection |
Unlocks April 28, 2024 |
Fertile Growth Activation Research |
Unlocks April 29, 2024 |
Effect of Ecological Fluctuations |
Unlocks April 30, 2024 |
Probability of Wound Healing |
Unlocks May 1, 2024 |
Enhancing the Photothermal Effect |
Unlocks May 2, 2024 |
Resonance Vibration Attribution |
Unlocks May 3, 2024 |
Resonance Vibration Attribution Day 6
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