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This is a build focusing on the Vernal Umbrella and Inkwell Fan Martial Art school in Where Winds Meet. Read on to see a full build guide to these martial arts including its best Inner Ways, Mystic Arts to take, and the best gear set and substats to aim for.
List of Contents
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Overview | |
|---|---|
| Martial Arts | |
| Role | DPS |
| Pros and Cons |
|
The Vernal Umbrella and Inkwell Fan build focuses on ranged combat and amplifying your follow-up attacks with Enhanced Trajectory. You also have the option to use the Vernal Umbrella against airborne units to prolong the airborne effect and let the Vernal Umbrella unleash enhanced projectiles for more combo play.
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Martial Art | |
|---|---|
|
Path: Silkbind - Jade |
Path: Silkbind - Jade |
Your main damage tool will be mixed with the two weapons, but your primary weapon will be the Inkwell Fan. The Vernal Umbrella lets you raise it into the air, and it will continuously use projectiles against enemies. This will be your main time to switch back to the Inkwell Fan and focus on using ranged hits as well.
How to Unlock All Martial Arts
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Inner Way | Details |
|---|---|
Blossom Barrage |
Vernal Umbrella's Martial Arts Skill Spring Sorrow can hold up to 2 stacks. Hitting a target applies the Combo effect: Increases Damage taken from the caster's Ballistic Skills by 10% for 8s. Affected Ballistic Skills include: Martial Arts Skill Let Spring Go, Special Skill Everbloom. |
Morale Chant |
80% chance to gain one stack of Yi River when attacking or healing. Yi River: Increases Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds. |
Thunderous Bloom |
When you move more than 15m within 3 seconds, gain Spring Thunder: The next 3 Heavy Attacks or Airborne Heavy Attacks within 12 seconds gain 15% DMG Bonus. This effect may trigger once per 15 seconds. |
Star Reacher |
Gain 10% Physical Attack Bonus for 8 seconds after knocking an enemy airborne. |
The Vernal Umbrella and Inkwell Fan Inner Ways improve the build's usability by providing additional damage when playing the build and focusing on its specialty, such as launching enemies airborne. We recommend swapping out Flying Gourds with Morale Chant so you can maximize your damage output as you continue to deal damage throughout the fight.
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Stat Group | Recommended Substats |
|---|---|
Guardian Palm |
Unleash two palm strikes forward, then leap into the air and smite the ground to knock back nearby enemies. At 3-5m height, skill upgrades to Lamp Light with a 12s cooldown: Unleash palm strikes toward the ground and knocking back enemies in the area. |
Cloud Steps |
Stomp on an enemy's shoulder to deal Physical Damage, other Attribute Damage effective against Cavalry and other units with Unstable Poise. |
The Guardian Palm is our recommended Mystic Art for the Vernal Umbrella and Inkwell Fan build, as it lets you leap further into the air while floating with the Vernal Umbrella. This gives you an evasive option while flying and lets you avoid potentially lethal attacks.
Additionally, Cloud Steps synergizes well with Guardian Palm to provide you with AoE damage options while still kiting safely away from your enemies.
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Stat Group | Recommended Substats |
|---|---|
Veil of the WillowWeapon |
2 Set Effect: +0.1% Precision Rate
4 Set Effect: After a Light Attack/Airborne Light Attack, Heavy Attack/Airborne Heavy Attack damage is increased 12%, lasting 10 seconds. The reverse is also true. Particularly, after a Heavy Attack/Airborne Heavy Attack Light Attack Charged Attack damage is increased 12%. |
Beyond the ChillArmor |
2 Set Effect: +40 Max HP
4 Set Effect: After entering combat, if no damage is taken for 10 seconds, gain Beyond the Chill: Reduces the next damage taken all damage taken within 2 seconds afterward by 40%. Beyond the Chill is removed upon leaving combat. |
Veil of the Willow lets you maximize your build through the use of airborne attacks, as it lets you maximize both your heavy and light attack damage with the set.
Beyond the Chill set is our chosen defensive gear as we're primarily a ranged build, and we'll often be able to trigger its effect of not taking damage during the start of the fight, which can improve the build's survivability, especially against enemies with strong big hits.
As a ranged build, you want to prioritize as much damage as possible to maximize the safe DPS you're outputting from afar. Attack and Silkbind attack damage are highly valued substats you'll want to aim for when playing the build.
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Silkbind - Deluge Playstyle |
|---|
|
|
The Jadewind Shield, which is your wind barrier, has a short I-Frame (Invincibility Frame) that lets you avoid being hit on use. It has a very precise timing, but mastering its timing will give you an additional safety option and a potential combo setup for your projectiles.
After throwing enemies airborne with Peak's Springless Silence, you will be able to activate Windrider, which empowers your follow up skills.
The Guardian Palm can be used while floating mid-air with the Vernal Umbrella to further jump into the air and dodge potential harm, as you won't naturally be able to dodge while floating.

Vernal Umbrella and Inkwell Fan Build



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