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This is a build focusing on the Soulshade Umbrella and Panacea Fan Martial Art school in Where Winds Meet. Read on to see a full build guide to these martial arts including its best Inner Ways, Mystic Arts to take, and the best gear set and substats to aim for, updated for Version 1.2.
List of Contents
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Overview | |
|---|---|
| Martial Arts | |
| Role | Support Healer |
| Pros and Cons |
|
This build is a healing focused build that aims to balance out its usage of Dewdrop to activate healing abilities and rotating skills and heavy attack to replenish it which creates a cycle of repeated dew regeneration and healing output.
| Date | Changes |
|---|---|
| 1-20-2026 | ・Further optimized the build for Version 1.2. ・Removed Ghost Bind from the main loop as it is now suboptimal. ・Updated Inner Way for both PvE and PvP. ・Reworked Mystic Arts and added dedicated PvP options. ・Updated Stat Priority. ・ Updated Set Gear and added PvP option. ・Updated recommended PvE rotations and added PvP rotations. |
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Martial Art | |
|---|---|
|
Path: Silkbind - Deluge |
Path: Silkbind - Deluge |
The main Martial Arts used in this build are the Soulshade Umbrella and the Panacea Fan. Both specialize in sustained healing, with Panacea Fan providing strong AoE support through Cloudburst Healing and reliable single-target recovery through Morning Drizzle for allies in critical condition.
While maintaining your team’s HP, continuously charge Dew by spamming Panacea Fan’s heavy attacks from a safe distance. These attacks automatically target the lowest-HP ally, allowing you to heal efficiently without manual targeting and ensuring your healing resource never runs dry.
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Inner Way | Details |
|---|---|
Royal Remedy |
Increases the healing effect of the water clone created by Panacea Fan's Martial Arts Skill, Cloudburst Healing by 10%. If you are within its range, gain 1 Dewdrop each time when receiving healing over time. |
Restoring Blossom |
Dealing Critical healing applies one stack of Nurturing for 3 seconds increasing healing received by 2%, stacking up to 3 times. |
Morale Chant |
80% chance to gain one stack of Yi River when attacking or healing. Yi River: Increases Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds. |
Mending Loom |
Casting Soulshade Umrella's Special Skill, Echoing Grow restores 5 Dewdrops and additionally heals 10% of your Max HP for every 100 Dewdrops consumed. |
For the Inner Way, use the three existing Silkbind Deluge (Royal Remedy, Restoring Blossom, Mending Loom) and replace Esoteric Revival with Morale Chant. This setup significantly increases your healing output while also providing valuable damage bonuses for both multiplayer support and solo play.
Esoteric Revival is not recommended because its effect only triggers when an ally is in a dying state. If your teammates are frequently reaching that point, it usually means your healing uptime or positioning has already failed. Morale Chant, on the other hand, provides consistent value throughout the fight, making it far more reliable and efficient for this build.
| Inner Way | Details |
|---|---|
Fury Harvest |
Vitality is required to cast Mystic Arts. Certain recovery actions have a 50% chance to grant 1 bonus Vitality. No bonus Vitality is rewarded when you gain Vitality by attacking, taking a hit, or successfully deflecting an attack. |
Divine Roulette |
Upon a successful deflection, gain one of three buff that enhances the next skill you use. The effect lasts 10 seconds and can only trigger once every 30 seconds. This applies to Martial Arts Skills, Perception Skills, Special Skills, Charged Skills, and Varied Combos. |
Vital Leech |
Casting an Exhaustion Execution Skill restores HP equal to 8% of the damage dealt. |
Since healing is heavily nerfed in PvP, these Inner Ways focus on resource control, counterplay, and self-sustain instead of raw healing: Fury Harvest gives extra Vitality so you can cast Mystic Arts more often in long fights, Divine Roulette rewards good deflections with strong buffs to your next skill for clutch trades, and Vital Leech adds lifesteal through executions to recover HP when direct healing isn’t enough .
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Stat Group | Recommended Substats |
|---|---|
Drunken Poet |
Drink deeply to enter the Intoxicated state, imitating the drunken grace of the Poet Immortal. Cast repeatedly for up to 5 strikes, each consuming 6 Vitality. Intoxicated: Lasts 30s. Dragon's Breath and Drunken Poet can be used without drinking. |
Dragon's Breath |
Drink to enter Intoxicated. Breath fire with Qi, dealing damage over 2 hits plus Ignition. Gain 15% Damage Reduction and Fortitude. Intoxicated: Lasts 30s. Dragon's Breath and Drunken Poet can be used without drinking. Ignition: Target takes damage every 0.5s for 8s. |
Cloud Steps |
Stomp on an enemy's shoulder to deal Physical Damage, other Attribute Damage effective against Cavalry and other units with Unstable Poise. |
Meridian Touch |
Chance to immobilize, deal Physical damage, and break Vital Points. Immobilize is ineffective against mighty enemies. Vital Points: These enemies have bound Qi bars. Breaking their Vital Points disables Qi regen, deals extra Physical damage and Qi Damage. |
Dragon's Breath applies burn, and Drunken Poet turns that burn into explosive bonus damage, which makes the combo hit far above its cost. Once you’re intoxicated, you can loop both skills cheaply and keep constant pressure without breaking your rotation. Meanwhile, Meridian Touch lets you immoblize enemies, and useful against bosses like Lucky Seventeen and God of Avarice, while Cloud Steps is also very useful against enemies on mounts and bosses like Sleeping Daoist and Ye Wanshan!
| Stat Group | Recommended Substats |
|---|---|
Wolflike Frenzy |
Knock down an enemy, followed with rapid strikes, and finish with an upward swing that disables the target. Effective against Cavalry and other units with Unstable Poise. Unstable Poise: These units have a Stance bar near their HP. Stance-break deals special hit and Physical damage. |
Serene Breeze |
Channel Qi into your body to clear blockages in the veins. Can be used while under attack or control effects. On hit, reduces the target's Endurance recovery by 50% and deals damage for 8s. |
Free Morph |
Vault into the air and unleash a storm of kicks. The first blow launches the target upward, followed by relentless mid air strikes to keep them aloft. Finally finish with a slam that deals damage on impact. |
Leaping Toad |
Flip back to knock back and damage enemies, then lunge to apply Toad Venom. The third cast becomes Golden Toad Crash, a knockdown AoE slam. Toad Venom: Explodes after 5 seconds or on death. Can be Detonated by Lion's Roar. |
Aside from the Mystic Skills above, these options are excellent for PvP since Mystic Arts will be your main source of damage. Serene Breeze is an absolute must-have in PvP, letting you break out of combos and crowd control so you can reset, reposition, and stay alive.
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Stat Group | Set Effect |
|---|---|
IvorybloomWeapon |
2 Set Effect: +0.1% Critical Rate
4 Set Effect: At Max HP, there is a bonus 5% chance to deal Critical healing and damage, and increases the effects of Critical healing and damage by 15. |
EagleriseArmor |
2 Set Effect: +1 Physical Defense
4 Set Effect: Dealing damage over time or healing grants 1 stack of Eaglerise: Reduces damage taken by 1.2% for 10 seconds, stacking up to 5 times. At max stacks, receives an Eagle Guard effect that reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). This effect can only trigger once every 30 seconds. |
Ivorybloom is the core of this healing set, adding crit rate and, at max HP, granting a bonus 5% chance to crit while boosting critical healing and damage by 15%. Since healers naturally stay near full health, this bonus is almost always active, making every heal hit harder, strengthening overflow shields, and turning crit healing into your main source of power.
Eagle Rise keeps you alive long enough to use it. Constant healing builds stacks that reduce damage taken, and at full stacks you gain Eagle Guard, cutting the next hit by 90% on a short cooldown. This prevents one-shots, protects you under focus, and helps you stay at max HP so Ivory Bloom’s bonuses never fall off.
| Stat Group | Set Effect |
|---|---|
RainwhisperWeapon |
2 Set Effect: +40 Max HP
4 Set Effect: Increases all Critical DMG and healing by 10%, and further increases them by 15% when you have an HP shield. |
EagleriseArmor |
2 Set Effect: +1 Physical Defense
4 Set Effect: Dealing damage over time or healing grants 1 stack of Eaglerise: Reduces damage taken by 1.2% for 10 seconds, stacking up to 5 times. At max stacks, receives an Eagle Guard effect that reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). This effect can only trigger once every 30 seconds. |
For PvP, consider switching to Rain Whisper because you often won’t be sitting at full HP while under focus, which weakens Ivorybloom’s max-HP condition. Rain Whisper instead gives flat Max HP from the 2-set and a permanent 10% boost to all critical damage and healing, making your output more stable in chaotic fights.
| 1st | Min-Max Silkbind Attack |
| 2nd | Min-Max Physical Attack |
| 3rd | Agility and Critical Rate |
| 4th | HP |
| 5th | Defense |
For stat priority, you'd want to get Min-Max Silkbind Attack first, then Min-Max Physical Attack. After those, stack Agility and Critical Rate so your crit heals land more often. If you aren't lucky with those, you lean into Max HP or Defense to stay alive.
Stats and Attributes Explained
| Jump Table | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Soulshade Umbrella and Panacea Fan Playstyle |
|---|
|
|
Light Dust After Morning Rain costs 50 Dew and applies a big amount of heals to yourself and the lowest HP party member over 6 seconds. This lets you ensure that you or an ally that's in trouble can survive the fight.
Take note to not use it twice in quick succession as the effects overwrite each other instead of stacking. If an ally receives fatal damage, use Light Dust After Morning Rain as a resurrection skill to return them back to the playing field. However, it has a long cooldown so avoid using it immediately and try to use it on a crucial team member such as a tanker to keep the party alive.
After reviving an ally, you gain Abundant Dew which amplifies your Dew regeneration and lets you replenish the Dew spent on the resurrection.
Cloudburst Healing lets you immediately gain 20 Dew after using it. Use it on an area where a wounded ally or summon it on your own position to restore teammates on the said area. This is best used after Resurrection to restore some Dew after exhausting your Dew from the resurrection ability.
You can also use this ability while you have maximum Dew to summon a rotating water clone of yourself that you can re-activate to trigger a burst of heal in that target zone.
The Soulshade Umbrella lets you throw the Umbrella in the air and it will continuously heal you or an ally with lower HP than you. It also lets you generate Dew over time which lets you use more Dew for your other skills. Keep this ability up constantly to ensure your HP always stay high.
Once an enemy is downed, use the Soulshade Umbrella's charged attack to prolong the down status. While this may not deal that much damage and not the best option to do during single player, you'll want to use this on multiplayer mode to extend the damage window your allies can use to use their own attacks against the enemy.
Healing is greatly nerfed in PvP, so playing a healer in PvP demands patience and discipline, forcing you to act methodically while constantly predicting your opponent’s next move. You also have to rely on your Mystic Arts to contribute damage, using them carefully to pressure enemies while preserving your resources and positioning to stay alive.

Everything was fine until i saw the gear you suggested, your suggestion like this loses the crit heal and final tune
Panacea Fan and Soulshade Umbrella Build



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I would personally only change the Rainwhisper set for the Ivorybloom set for more crit rate, crit damage and crit healing. A lot of the Silkbind delude inner ways breakthrough also give crit rate, so it would be a waste not to invest into crit