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Dao Lord is a Campaign Boss that you can find at Kaifeng City in Where Winds Meet. Check out how to beat Dao Lord, their movesets and weaknesses, and the rewards and achievements you can claim here!
List of Contents
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| Difficulty | Weakness | |
|---|---|---|
| ★★★★★ | Stonesplit | |
The best companion to bring with against Dao Lord would be Yuan Jin'gang due to his ability to stagger and deal huge Qi damage from a far with his Bow. He can cancel most of Dao Lord's various combos and can dish out damage from anywhere around the battlefield.
Take note to keep Dao Lord's aggro on yourself so you can prevent him from attacking Yuan Jin'gang and help him survive the boss fight. This is especially useful for the second phase since he can instantly exhaust each of the mini bosses for Execute attacks.

In order to unlock Dao Lord, you will need to progress the Main Quest until you reach Chapter 2 Accident, where you will have to complete the Unbound Cavern campaign quest in order to progress further.
Once you have finished the quest, you can find Dao Lord's Campaign version at the Kaifeng City area in the Kaifeng region.
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We highly recommend using Ranged weapons against Dao Lord such as the Vernal Umbrella and Panacea Fan since they can safely deal damage without having to worry about getting blinded by his attacks.
Additionally, the Vernal Umbrella can also deal damage while floating in the air with its Charged Light Attack so you can avoid most of Dao Lord's melee attacks with ease.
During Dao Lord's second phase, he will split into 3 enemies with their own health bar that can all attack you simultaneously. Since you cannot damage them continuously due to their vanishing mechanic, make sure to parry the Hammer and Dagger red attacks to execute counterattacks and defeat them one by one.
Eventually, all 3 of them will submerge to the ground and pop out to attack you briefly in the air. We suggest using the Bow and shoot them with arrows as they pop out to help counter this move and shave off a small chunk of their health.
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Three Rat Hats appear at the start of the encounter. Three players should pick them up to draw aggro from each of the bosses. Ideally, these players should have higher HP or survivability, since they will take most of the incoming damage.
Once the hats are assigned, keep the bosses far apart from each other. The safest positioning is a triangle formation, which helps prevent their bond mechanic from activating and makes it easier for healers to focus on their assigned tank.

When two bosses move too close together, a yellow link appears between them, which causes their mouse gauge (bond gauge) to fill faster. If the gauge reaches its threshold, that boss will transform into a giant form, gaining significantly higher damage and durability.
If this happens, small rats will spawn around the arena. Use Tai Chi to grab the rats and throw them at the giant boss to reduce its gauge. Each rat reduces the gauge by about 25%, so continue throwing rats until the boss returns to normal.
Tai Chi Mystic Skill Effect and How to Unlock
At certain points in the fight, the bosses will burrow underground and move around the arena.
When this happens, watch their location indicators carefully. Jump above their position and press Jump + Q to perform Mighty Drop, which will force them back out of the ground and allow your party to resume attacking them.
Mighty Drop Mystic Skill Effect and How to Unlock
During the Dao Lord phase, some players may become stunned or trapped by smoke mechanics. When this happens, other players must use Tai Chi to throw rats at the trapped player or smoke area to free them.
Players targeted by this mechanic should also move away from the center of the arena so they do not trap other teammates.
The Dao Lord will gradually build up a mouse gauge, and when it becomes full he will unleash a large area attack that deals heavy damage to the party.
To delay this attack, continue collecting rats and throwing them at the boss to reduce the gauge. While the gauge is filling, it is safest for everyone except the tanks to keep their distance.
| All Dao Lord Phases | ||
|---|---|---|
| Phase 1 | Phase 2 | Hero's Realm |
| Moves | Details |
|---|---|
| Spinning Slam | Dao Lord grabs onto the ground to spin around four times and end with a wide ranged slam that can blind you. This move can be parried and dodged when timed correctly. |
| Claw Flurry | Dao Lord winds up briefly to attack you with his claws five times with a slightly delayed attack at the end that can blind you. This move can be parried and dodged when timed correctly. |
| Blinding Sweep | Dao Lord winds up and starts performing four sweep attacks that can easily blind you on hit. This move can be parried and dodged when timed correctly. |
| Triple Knife Throw | Dao Lord starts throwing three projectiles in a cone in front of him up to three times. This move can be parried and dodged when timed correctly. |
| Dark Slam | Dao Lord immediately rushes towards you and slams with ground with a huge AoE that can blind you. This move can be parried and dodged when timed correctly. |
| Right-Left Claw | Dao Lord lunges towards you with his right claw and follows up with a left claw attack that can blind you. This move can be parried and dodged when timed correctly. |
| Dark Cross | Dao Lord briefly winds up and lunges forward to execute a two-handed claw attack that can blind you. This move can be parried and dodged when timed correctly. |
| Threefold Claw Combo | Dao Lord slam the ground with his claws in front of him and follows up with a delayed uppercut that can easily knock you down. This move can be parried and dodged when timed correctly. |
| Shallow Grab | Dao Lord charges his right claw with a gold glow to quickly grab you and slam you into the ground. This move cannot be parried and can only be dodged when timed correctly. |
| Moves | Details |
|---|---|
| Hammer Slam | Dao Lord - Hammer starts charging up his twin hammers with a red glow and jumps towards you to hit you with a ground slam. This move can be perfect parried to trigger a counterattack and dodged when timed correctly |
| Dagger Thrust | Dao Lord - Dagger charges up his staff with a red glow and rushes towards you with a thrusting attack. This move can be perfect parried to trigger a counterattack and dodged when timed correctly. |
| Hookblade Combo | Dao Lord - Hook lunges forward to execute a spinning slash and follows up with a double uppercut slash. This move can be parried and dodged when timed correctly. |
| Digging Maneuver | Each Dao Lord will start burrowing underground, making them invulnerable as they circle around the arena until they jump in the air to throw projectiles at you. This move can be parried and dodged when timed correctly, and can be cancelled with Bow attacks. |
| Moves | Details |
|---|---|
| Shared Fortune |
Little Shou releases a burst of energy that attempts to empower the other sisters. If the attack connects with Little Fu or Little Lu, their Bond Gauge will rapidly increase, bringing them closer to their giant transformation. Keep the bosses separated in a triangle formation and prevent the line from hitting the other sisters. |
| Longevity Wish |
Dao Lord marks a few players with Longevity Wish. Marked players should quickly move away from the group to avoid interfering with other teammates while the mechanic resolves. Keep your distance from the party until the mark disappears, then continue attacking the boss. |
| Squeak Out |
The sisters burrow underground and move around the arena. When this happens, watch their position indicators and use Mighty Drop by pressing Jump + Q above them to force them out of the ground. Successfully hitting them with Mighty Drop will expose them again, allowing the party to continue dealing damage. |
| Blessings at Doorstep |
The sisters release a powerful shockwave that damages the entire party. Healers should prepare for teamwide damage and quickly heal everyone after the attack. |
| Great Fortune, Vast Fortune, Great Wealth |
One of the sisters grows into a giant form with greatly increased damage and durability. When this happens, small rodents will appear around the arena. Use Tai Chi to grab a rodent and throw it at the the Dao Lord to reduce their bond gauge and shrink her back to normal. |
| Pray for Yourself |
Dao Lord traps marked players in smoke, leaving them stunned and unable to move. Other players must use Tai Chi to grab a rodent and throw it at the trapped player or smoke to break the effect and free them. Players targeted by this mechanic should quickly move away from the center and other teammates to avoid trapping multiple players at once. |
| Fu, Lu, Shou, Enjoy! |
When the Dao Lord's gauge fills up, the boss begins spinning and attacks everything around it, creating a large AoE indicator on the ground. Players should quickly move outside the marked area to avoid the attack. Anyone caught inside the AoE will take heavy damage, so keep your distance until the spin ends before reengaging the boss. |
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・Skyward Pendant x1 ・Rock Solid: Tome x1 ・Echo Jade x50 ・Kaifeng Exploration x50 ・Enlightenment Points x100 ・Character EXP x30000 ・Coins x30000 ・Medicinal Tales x1 ・Oscillating Jade x5 |

| All Boss Guides | |
|---|---|
| World Bosses | - |
Heartseeker
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Qianye
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Ye Wanshan
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The Void King
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Lucky Seventeen
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Tian Ying
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Dao Lord
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Zheng the Frostwing
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Murong Yuan
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God of Avarice
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River Master
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Guo Xin
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Dalang
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He Yuezhi
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Shen Yiren
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Elder Gongsun
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Gongsun Deng
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Demon Goose
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