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This is a build focusing on the Strategic Sword and Heavenquaker Spear Martial Art school in Where Winds Meet. Read on to see a full build guide to these martial arts including its best Inner Ways, Mystic Arts to take, and the best gear set and substats to aim for, updated for Version 1.2.
List of Contents
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Overview | |
|---|---|
| Martial Arts | |
| Role | Bleed DPS |
| Pros and Cons |
|
The Heavenquaker Spear and Strategic Sword build focuses on applying 5 stacks of Bleed to enemies and triggering the Heavenquaker Spear's Sober Sorrow to gain buffs. With the Wolfchaser's Art, while Sword Horizon enhances every High Bleed proc through Crosswind Blade, increasing both damage and Affinity consistency. Together, these Inner Ways turn short buff windows into repeated Blood Burst detonations, making careful tracking of buff and debuff durations essential to the build's true potential.
| Date | Changes |
|---|---|
| 1-20-2026 | ・Further optimized the build for Version 1.2. ・Removed Ghost Bind from the main loop as it is now suboptimal. ・Updated Inner Way for both PvE and PvP. ・Reworked Mystic Arts and added dedicated PvP options. ・Updated Stat Priority. ・Updated recommended PvE rotations and added PvP rotations. |
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Martial Art | |
|---|---|
|
Path: Bellstrike - Umbra |
Path: Bellstrike - Umbra |
The build alternates between Strategic Sword and Heavenquaker Spear to create a tight DoT-burst window. Use Strategic Sword's Inner Track Slash (second stage) to apply the full 5 Bleed stacks.
Swap to Heavenquaker to cast Sober Sorrow and hit the Charged Heavy (stage 1) to apply Soul Shaken. Then swap back to Strategic Sword to proc Blood Burst with the Special Skill + Crosswind Blade loop.
How to Unlock All Martial Arts
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Inner Way | Details |
|---|---|
Sword Horizon |
After casting Strategic Sword's Martial Arts Skill, Special Skill, or Charged Skill, press the skill button at the perfect timing during the ending phase to cast Crisscrossing Swords and unleash follow-up attacks. If the target has 5 stacks of Bleed, remove all Bleed stacks and deal high Bleed damage once. |
Wolfchaser's Art |
Reduces the required combo number to gain Heavenquaker Spear's Martial Arts Skill, Sorrow Without Wine buff from 5/10 to 4/8. Each time Sorrow Without Wine hits a boss with Bleed effect from you, there is a 20% / 40% / 60% / 80% / 100% chance to increase the combo count by 1 based on the number of Bleed stacks. |
Morale Chant |
80% chance to gain one stack of Yi River when attacking or healing. Yi River: Increases Physical Damage and healing by 1% for 8 seconds, stacking up to 5 times. The chance to gain Yi River is only calculated once every 2 seconds. |
Envigorated Warrior |
Increases all damage and healing done by 5%. This effect is disabled for 5 seconds after being hit. Taking a hit also grants a Cage effect, increasing all damage taken by 5%. |
For your Inner Ways, you can stick to the Bellstrike Umbra's inner art as these will automatically synergize with the build's weapon swap, skill usage, and DoT-centric playstyle.
Sword Horizon should be upgraded first because it directly increases High Bleed damage while guaranteeing Affinity hits through Crosswind Blade Spirits. Every tier improves either your damage consistency, stamina economy, or burst reliability, making it the single highest-impact Inner Way for this build.
| Inner Way | Details |
|---|---|
Adaptive Steel |
Gain a Martial Skill effect based on the blade weapon you are using. The Martial Skill of Sword has a 10-second cooldown, while Dual Blades' Martial Skill has a cooldown of 25 seconds. |
In PvP, consider replacing Envigorated Warrior with Adaptive Steel, as the increased damage taken from Invigorated Warrior becomes a serious liability against players.
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Stat Group | Recommended Substats |
|---|---|
Drunken Poet |
Drink deeply to enter the Intoxicated state, imitating the drunken grace of the Poet Immortal. Cast repeatedly for up to 5 strikes, each consuming 6 Vitality. Intoxicated: Lasts 30s. Dragon's Breath and Drunken Poet can be used without drinking. |
Dragon's Breath |
Drink to enter Intoxicated. Breath fire with Qi, dealing damage over 2 hits plus Ignition. Gain 15% Damage Reduction and Fortitude. Intoxicated: Lasts 30s. Dragon's Breath and Drunken Poet can be used without drinking. Ignition: Target takes damage every 0.5s for 8s. |
Soaring Spin |
Channel your Qi into a roaring thrust, dealing damage to units along the path. Then suddenly shift stance into a spiraling follow-up strike that catches enemies off-guard. Hitting a target reduces their Healing Received by 60% over 5s. |
Cloud Steps |
Stomp on an enemy's shoulder to deal Physical Damage, other Attribute Damage effective against Cavalry and other units with Unstable Poise. |
Dragon's Breath applies burn, and Drunken Poet turns that burn into explosive bonus damage, which makes the combo hit far above its cost. Once you’re intoxicated, you can loop both skills cheaply and keep constant pressure without breaking your rotation. Meanwhile, Soaring Spin lets you close the gap quickly in and reduces enemy healing. Cloud Steps is also very useful against enemies on mounts!
| Stat Group | Recommended Substats |
|---|---|
Serene Breeze |
Channel Qi into your body to clear blockages in the veins. Can be used while under attack or control effects. On hit, reduces the target's Endurance recovery by 50% and deals damage for 8s. |
Meridian Touch |
Chance to immobilize, deal Physical damage, and break Vital Points. Immobilize is ineffective against mighty enemies. Vital Points: These enemies have bound Qi bars. Breaking their Vital Points disables Qi regen, deals extra Physical damage and Qi Damage. |
Alongside from Dragon's Breath and Drunken Poet, which are excellent, you can choose any of Mystic Arts above for PvP. Serene Breeze frees you from Crowd Control and provides a crucial escape tool in critical moments. Do not underestimate Cloud Steps, as it effectively gives you a free, risk-free hit in PvP! Meridian Touch is more than a poke, it's a teleporting control tool that lets you chase fleeing enemies, trap them, and even punish jump attempts before they can escape.
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
| Stat Group | Recommended Substats |
|---|---|
HawkwingWeapon |
2 Set Effect: +0.1% Affinity Rate
4 Set Effect: When any of your damage triggers Affinity, gain Hawkwing: Increases Physical Attack by 2% for 5 seconds, stacking up to 5 times. |
EagleriseArmor |
2 Set Effect: +1 Physical Defense
4 Set Effect: Dealing damage over time or healing grants 1 stack of Eaglerise: Reduces damage taken by 1.2% for 10 seconds, stacking up to 5 times. At max stacks, receives an Eagle Guard effect that reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). This effect can only trigger once every 30 seconds. |
For our set gear, Hawkwing provides the most value due to its high affinity bonuses to help you deal more damage with the amount of hits you can inflict. Due to our build's DoT nature, we will often fight high HP enemies before bursting them with the bleed's amplified DoT effect, which lets us capitalize on the damage bonus even more. Take note that the set can only be target farmed from the Still Shore, Gleaming Abyss, and a chance to drop on Sword Trials.
For our defensive setup, Eaglerise is an easy slot in as we can quickly apply DoT and keep the effect of Eagle Guard as much as possible; however, this effect has a 30 second cooldown, so avoid getting hit and treat it as a free hit you can take now and then.
| 1st | Affinity Rate |
| 2nd | Power |
| 3rd | Max Physical Attack |
| 4th | Physical Penetration |
| 5th | Max Bell Strike Attack |
Affinity Rate is your top priority, followed by Power, Max Physical Attack, then Physical Penetration and Max Bell Strike Attack.
Stats and Attributes Explained
| Jump to a Section! | |||||
|---|---|---|---|---|---|
| Overview | Martial Arts | Inner Way | |||
| Mystic Arts | Set and Stats | How to Play | |||
The build's identity does not rely on raw damage per hit but rather, focusing on stacking up Bleed and amplifying it for a huge burst of damage during the combo's final stage. Ensure that you focus on bleed stack application, then capitalize on the buffs and debuffs you can get from it before executing enemies with the final burst. The rotation is as follows:
While a full rotation in PvP is often unrealistic, prioritizing key skills like Inner Track Slash, Sober Sorrow, and High Bleed procs ensures you still maximize damage within shorter windows.

is there a site that guides correct build and correct rotation in English
Strategic Sword and Heavenquaker Spear Build



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calmwater set isS tier with hawking also the one inner way with the arrow read breakthough. now u do more damage and u can heal. bilibili has a year of data minning.