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Where Winds Meet

Drunk Martial Artist Location and How to Beat

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Where Winds Meet Drunk Martial Artist Location and How to Beat
Drunk Martial Artist is a World Boss that you can find at Grand Canal, Jadewood Court in Where Winds Meet. Check out how to beat Drunk Martial Artist, their movesets and weaknesses, and the rewards and achievements you can claim here!

Drunk Martial Artist Overview

Basic Information and Recommmended Arts

Drunk Martial Artist
Difficulty Weakness
★★★★☆ None
Recommended Arts
Mystic Arts ・Dragon's Breath
・Drunken Poet
・Wolflike Frenzy

Drunk Martial Artist Location

On an Islet Northwest of the Southeast Camp Landmark

You can encounter the Drunk Martial Artist World Boss in the Kaifeng region.

You can find him on a small islet just northwest of the Southeast Camp boundary stone in the Grand Canal area.

How to Beat Drunk Martial Artist




Watch Out for Intoxication

Watch your Intoxication meter. It is not the most dangerous debuff on its own, but the visual and control effects can throw you off, especially if you are sensitive to motion effects or screen distortion.

Mind the Spilled Wine (Phase 2)

In Phase 2, watch for wine spilled on the ground. Several of his fire-based attacks can ignite these puddles, turning previously safe areas into burning hazards. Smart positioning and awareness of the arena floor will keep you alive longer than squeezing in risky damage.

Most Attacks Are Parryable

Overall, his attacks aren’t the most overwhelming. Most of them can be blocked or parried, and they aren’t especially fast, though the timing can feel unusual at first, which is where many early mistakes happen. Once you adjust to his rhythm, the fight becomes much more manageable.

Attack During His Downtime

Your best damage windows come between his attack sequences. He tends to idle for a noticeable moment after finishing a move, giving you time to step in safely.

Faster weapons especially can take advantage of these gaps, landing multiple hits before he starts his next attack. Don’t overcommit; get in, deal damage, and be ready to defend again!

Drunk Martial Artist Movesets

Phase 1

Moves Details
Gourd Toss
The boss flings his gourd at you in a multi-hit chain, with each toss flowing into the next. The final hit triggers a small explosion where the gourd lands. After the explosion, he has brief recovery, which is your window to punish.
Gourd Slam
Drunk Martial Artist jumps high into the air, clutching his gourd, then crashes straight down in a heavy slam that deals strong impact damage on landing. Easily parryable but easier to dodge!
Drunken Splash
"Here! Drink up!"

The boss staggers into a wild spin, swinging his gourd in a wide arc and spraying alcohol all around him. Anyone caught in the splash buildup becomes intoxicated, making the screen slightly blurry, though not the same kind that lets you use Dragon's Breath. It's easy to dodge and keep your distance.
Reeling Double Slam
The Drunk Martial Artist leaps into the air and slams his gourd down hard, just like a normal slam, but instead of recovering, he staggers forward drunkenly and smashes it down a second time in a follow-up hit.
Whirling Hangover
"Good times and bad times come and go!"

He spins in place three times, wildly swinging the gourd and spraying alcohol in a wide radius. Each rotation can inflict intoxication if you’re caught in the splash. After the third spin, he suddenly slams the gourd down in a red glint attack, triggering a small explosion on impact.
Drunken Rush
The Drunk Martial Artist lunges forward with a fast kick, closing distance suddenly, then immediately follows with a quick gourd swing aimed to catch you reacting late. Both hits can be parried.
Tipsy Forward Smash
The Drunk Martial Artist staggers forward clumsily, then suddenly drops into a heavy downward gourd slam right in front of him. Easy to avoid and parry!
Smash and Swig
He leaps into the air and crashes down with a heavy gourd slam, then immediately chains intohorizontal gourd swings to catch anyone who rushes in too early. The swings are slow, but erratic.

Phase 2

Moves Details
Reveler's Firestorm
The Drunk Martial Artist quickly dodges backward to create space, then launches high into the air before crashing down in a devastating gourd slam. The impact unleashes a massive fiery explosion, igniting sections of the arena in spreading flames.

These flames can spread even farther if they reach alcohol left behind from Drunken Splash, turning more of the battlefield into a burning hazard.
Drunken Splash – Phase 2
"Here! Drink up!"

Just like in Phase 1, the Drunk Martial Artist spins wildly while swinging his gourd, splashing alcohol in a wide radius around him. Getting caught in the spray can inflict intoxication.

However, if he has already ignited the arena with Reveler's Fire Storm, this move becomes far more dangerous as the alcohol he spreads can carry and extend the existing flames, causing the fire to spread into new areas of the battlefield.
Drunken Dragon's Breath
The Drunk Martial Artist plants his gourd and spins around, before suddenly spitting a stream of fire. The flame breath covers a wide cone and lingers briefly. Best answer is to sidestep or get behind him once you see the spin start.
Blazing Rain
The Drunk Martial Artist kicks his gourd high into the air, catches it mid-motion, and unleashes a shower of falling flames that rain down across the arena. The fire ignites the ground, leaving large sections of the battlefield burning and restricting safe movement. It can't be parried, and lingering flames can combine with other alcohol-based moves to expand the burn zone.
Drunkard's Rampage
The Drunk Martial Artist unleashes a long, relentless combo, chaining together multiple gourd techniques back-to-back with barely any pause. The sequence ends in a heavy finishing slam that counts as a red glint attack.
Riotous Revel Flurry
The Drunk Martial Artist leaps up and crashes down with a heavy gourd slam, then immediately follows with a series of wild, sweeping swings. Each swing spills alcohol across the ground, which can build intoxication if you stay too close. He finishes the sequence with a final crushing slam marked as a Red Glint Attack, which, if you parry successfully lets you stagger him.
Bottoms-Up
The Drunk Martial Artist leaps high into the air and crashes down with a Red Attack gourd slam. If the slam connects, he will grab you and force alcohol down your throat, inflicting intoxication.

Drunk Martial Artist Rewards

Quest Completion Rewards

・Inner Way Note Custom Chest x5
・Medicinal Tales x3
・Echo Jade x20
・Qinghe Exploration x50
・Character EXP x8000
・Coins x8000

Where Winds Meet Related Guides

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HeartseekerHeartseeker QianyeQianye Ye WanshanYe Wanshan
The Void KingThe Void King Lucky SeventeenLucky Seventeen Tian YingTian Ying
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God of AvariceGod of Avarice River MasterRiver Master

World Bosses

Puppeteer - Sheng WuPuppeteer - Sheng Wu Sleeping DaoistSleeping Daoist Puppeteer - CurtaincallPuppeteer - Curtaincall
Earth Fiend DeityEarth Fiend Deity Snake DoctorSnake Doctor Yi DaoYi Dao
Wolf MaidenWolf Maiden Twin LionsTwin Lions Ghost MasterGhost Master
Nameless GeneralNameless General Feng RuzhiFeng Ruzhi Drunk Martial ArtistDrunk Martial Artist
Coffin MasterCoffin Master

Quest-related Bosses

DalangDalang He YuezhiHe Yuezhi Shen YirenShen Yiren

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