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The best guide on how to play Zeraora in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, how to get Zeraora, and more!
List of Contents
With the release of the mobile version, there is a new mission that will allow you to unlock Zeraora. This mission will require you to play and win 32 UNITE battles to get a free Zeraora License!
If you already have a Zeraora License from playing before the Mobile Release, you will instead be compensated with 8000 Aeos Coins! This is a sweet deal so try finishing this event whether you have Zeraora or not!
April 28 Update (Version 1.5.1.2)
Zeraora Move Changes (April 28) | |
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![]() Discharge |
• Shield effect strengthened. |
1.3.1.2 | Damage to opposing Pokemon decreased from 2485 to 1975. (-20.5%) |
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1.1.1.4 | Damage dealt to opposing Pokemon decreased from 2819 to 2485 (-12%). |
1.3.1.7 | Fixed a bug where KO-ing Pokemon will interrupt the move. Camera action adjusted. |
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1.3.1.2 | Bugfix |
1.2.1.3 | Cooldown reduced from 12 to 8. Damage reduction while in Wild Charge effect increased. |
1.1.1.4 | Damage dealt to opposing Pokemon increased from 3068 to 3396 (+11%). Cooldown decreased from 12s to 11s. |
1.2.1.8 | Upgraded Version (+): Fixed a bug that causes more damage that expected when hitting multiple Pokemon. |
1.4.1.2 | Fixed a bug where the increase in the number of attacks due to sparks has been disabled. |
1.3.1.7 | Damage dealt to opposing Pokemon decreased 1545 → 1230 (-23%) |
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1.3.1.2 | Adjusted controls. |
1.2.1.3 | Time in between cast lengthened! Spark Auto attacks now count towards Wild Charge bonus hits. |
1.1.1.4 | Bug Fixes |
1.4.1.7 | Damage increased from 1500 to 1883 (+26%). |
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1.2.1.3 | Number of hits reduced, first hit damage increased. Total damage increased from 972 to 1006 (+3.4%) |
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1.3.1.2 | Damage to opposing Pokemon decreased from 3608 to 3024. (-16.9%), Shield effect decreased |
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1.5.1.2 | Shield effect strengthened. |
1.4.1.2 | Fixed a bug where the effect of Volt Absorb was activated after being KO'd. |
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Zeraora | ||
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Role: Speedster Attack Type: Melee Damage Type: Physical Difficulty: Expert |
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"Zeraora can close the distance between itself and its opponents as fast as lightning, dealing massive amounts of damage all at once." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Excellent combination of Dash and Attack moves ✔︎ Has two playstyles depending on enemy team |
✖︎ Needs to scale to mid-game to shine ✖︎ Can get easily picked off when its momentum gets stopped |
Zeraora Builds | |
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The Best Build for Zeraora is the one with the gold crown!
Single Target Burst Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) | |||||
Attack: +15 Defense: +30 Sp. Def: +30 Attack Speed: +7.50% HP: +450 |
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Recommended Lane | |||||
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This is a single-target-focused build that offers a blend of offense-defense with the goal of picking off single targets. Your core gameplay is about targeting easy matchups or isolated enemies using Spark to initiate, then following it up with a Wild Charge to defeat them quickly - or, at least, chip off a large portion of their HP. Remember, Spark can be activated at least three times. Moreover, successfully hitting the target at least once with a Spark attack or a Boosted Attack will increase the number of Wild Charge' hits, so make sure to aim properly to get the most amount of damage!
Equipping a Muscle Band increases Zeraora's Attack and Attack speed for a more consstent damage output. Focus Band gives extra sturdiness while you maneuver around the target to set up a full Wild Charge. Lastly, a Buddy Barrier provides a big HP boost, and a surivivability tool when using Plasma Gale.
X Attack further amplifies your damage output, allowing you to take out targets faster. Alternatively, if you want more survivability, equip a Potion instead, which enables you to quickly heal as you go around slashing opponents. It also works well with Buddy Barrier since the healing depends on your max HP.
All In Damage Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) | |||||
Attack: +45 Critical-Hit Rate: +2.10% Attack Speed: +7.50% HP: +210 |
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Recommended Lane | |||||
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This build is centered around maximizing Zeraora's damage output when you initiate fights with Spark and Discharge, sacrificing defense completely for a straight, all damage build.
Muscle Band will be essential in raising Zeraora's Attack damage and attack speed. Weakness Policy provides decent HP and damage, and works well with Volt Absorb as you take hits and squeeze out more damage. Finally, Razor Claw lets opponents stick to Zeraora more thanks to the movement speed reduction.
X Attack is the cherry-on-top to this build, amplifying your damage output further. Make sure to activate it before you engage with your target.
AoE Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) | |||||
Attack: +18 HP: +900 |
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Recommended Lane | |||||
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This build takes advantage of Zeraora's Dash moves to score goals and stacking up goal-related items to the limit. Gameplay revolves around quickly scoring quick points and moving in and out of goal zones using Volt Switch for a quick dive and escape. Discharge's Area of Effect damage will be helpful for clearing out Wild Pokemon camps to accumulate points while potentially dealing a large amount of damage as you stack up.
Attack Weight and Score Shield are the bread and butter when it comes to goal stacking, incentivizing, and helping in scoring goals. Since you will be pushing for goals often, Buddy Barrier will give Zeraora more health to withstand sudden bursts of damage. Moreover, in bad situations, it can act as a last-resort escape plan when you activate Plasma Gale, granting you a shield to get away from pursuing enemies.
Eject Button is the default battle item for the build, giving you an option to get to goals faster or escape. However, if you want to ensure more successful goals, especially in the last minutes of the game, equip Goal-Getter instead.
Item | Explanation |
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Attack Weight increases Zeraora's Attack stat for each goal scored. This allows it to further amplify Zeraora's damage output. |
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Score Shield protects Zeraora from getting interrupted while scoring goals. It is especially helpful for stacking bonuses from scoring related items. |
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Buddy Barrier increases Zeraora's survivability and gives it a decent amount of shields after using its unite move. |
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Scope Lens increases the rate and damage of Zeraora's critical hits. The item works well with Zeraora's passive ability as it can deal bonus damage when it lands a critical hit. |
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Muscle Band provides bonus damage for Zeraora's Standard Attacks. It also increases the Pokemon's attack speed, allowing it to get hits faster. |
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Razor Claw increases Zeraora's Attack and critical hit chance. It also works great with Spark since the time window between each leap is enough time for Razor Claw's damage bonus to cooldown. |
Item | Explanation |
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Eject Button gives Zeraora more reach on top of its excellent assortment of dash moves |
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Battle ItemFluffy Tail is a great item for fast farming to get to your strong moves as fast as possible. It is also helpful for securing objectives. |
Move | Explanation |
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Wild Charge is a straightforward damage move that gives Zeraora pseudo-invulnerability while it is active. It can potentially burst down signle targets if you manage to get the bonus slashes. |
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Spark gives Zeraora excellent mobility while also allowing it to get easy hits. When used together with Wild Charge, you can get extra slashes for easy burst! |
Zeraora's move set is all about swooping down on the enemy and depleting their HP in quick succession. Spark is a versatile Dash move that allows Zeraora to get around its opponents while getting easy hits. If you prefer a dash move with more flexibility, learn Volt Switch instead. Combining both Spark and Wild Charge gives Zeraora more AoE damage as it jumps around from target to target.
Let us know why in the comments!
Taking the Jungler role is highly recommended. It allows Zeraora to freely farm Wild Pokemon so it can quickly get to its strong moves as fast as possible. Thanks to its powerful dash moves, it also opens up strong gank opportunities as the game progresses.
Zeraora's power spikes are massive from level 6 and 8. Make sure to stick to a farming route and avoid directly fighting opponents - unless they over extend. Doing this will give you access to Zeraora's powerful moveset like Spark and Discharge, which will be extremely powerful as you transition to the mid game. Try to aim for these power spikes before fighting for objectives and joining teamfights.
Slash is a strong single target burst and you are likely stronger than laners due to your solo EXP in the Jungle. Jump in with Agility and quickly follow it up with Slash for a quick burst and possibly a kill.
Zeraora has two playstyles that can change your approach to teamfights. Evaluate the enemy composition first at the start of the game to know the best skill path to take.
The Assassin playstyle excels at dealing heavy damage to a single target before weaving out of the fight. The moves it uses are Spark and Wild Charge. This combination of moves is best used against enemy team comps with low HP Pokemon and is especially good for targeting attackers like Cinderace and Pikachu.
Going for the AOE move Discharge is perfect if the enemy team doesn't have a nasty attacker or DPS that will instantly burst you down after entering the fight. It is also great against a team with several disables as your Discharge still works even when Zeraora is stunned!
Another good thing to look out for are Boss Pokemon. As a jungle player, you should have access to Fluffy Tail which makes taking objectives like Rotom and Drednaw much easier. Overall, it is best that you intitiate the fight to capture objectives as much as possible to convince you team to follow suit.
Zeraora's Dash Moves are not just traversal skills, it can also be used for offensive plays. Volt Switch deals damage when enemies are caught in the path, so using it in melee range can be helpful in a pinch if you are in need of extra damage and attack speed. On the other hand, Spark can hone in on targets if a standard attack is used while in the air. Use this to get in melee and auto attack range with your targets!
Being a Jungler with high mobility, you can invade the enemy central area to get free kills and even steal their camp to deny them EXP! This is especially true when you learn Spark as you are extremely hard to catch, which can make enemy speedsters like Gengar have a hard time catching up to you!
Not hesitating does not mean using it on Wild Pokemon.
Since you will be able to farm wild Pokemon and score goals easily, Zeraora's Unite Move will always be charged up and ready to use. So, it is best to use it as much as possible, even in just one-on-one fights!
Zeraora relies on his abilites and mobility to dish out tons of damage. Below are the bread and butter combos Zeraora can use for early game and his burst builds as well as his teamfighting build.
Quick Slash Combo | |
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This is Zeraora's bread and butter combo for clearing jungle camps as well as ganking lanes. Agility allows Zeraora to position near his targets and Slash damages and knocks the target up. If followed up, this can easily result in a kill in the early game. |
Assassin Combo | |
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This is your main assassination combo. Volt Switch is a double reposition ability that can make you jump on a location then return to your previous location when used again. Wild Charge deals a barrage of damage to a target and it deals more damage if used in sucession with Volt Switch. Dive in, assassinate a target, then jump back for a free kill. |
Teamfight Combo | |
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This is Zeraora's full combo for his teamfighting skill. Using Auto attacks between Spark is crucial as it allows you to get close to your targets easily. When you hit your last Standard Attack, Immediately follow it up with a Wild Charge to get the full activation) |
Unite Burst Combo | |
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A quick in and out burst combo against a grouped enemy. This requires a fast execution as taking too long may cause Volt Switch's duration to run out leaving you standing in the enemy ranks if they survive your burst. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Zeraora. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Zeraora is at its best when you get to attack every chance you get. It will be trouble when your opponents manage to stop your momentum. It also does not help if the target has high Endurance, which take a lot of precious time away from Zeraora.
Pokemon | Explanation |
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Rating: ★★★★★
• Innately high Defense stat. • Can disrupt Zeraora's momentum with Hydro Pump. • Rapid Spin and Surf can pressure Zeraora's HP. |
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Rating: ★★★★★
• Innately high Defense stat. • Will take too long to beat, especially after a Power Nap • Can stop you in your tracks with Heavy Slam and leaves you wide open for attacks. |
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Rating: ★★★★
• Innately high Defense stat. • Shuts down and leaves Zeraora open with Telekinesis and Surf. • Can recover HP with Amnesia |
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Rating: ★★★
• Innately high Defense stat. • Can transition from taking hard hits to dealing hard hits with Sturdy • Can escape with Shell Smash |
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Rating: ★★★
• Can outpace Zeraora's mobility moves with Submission + Cross Chop combo. • Has more opportunities for dealing damage. |
Even matchups are always a matter of skill, luck and timing. Here are some tips to help push Zeraora ahead against other Pokemon on equal footing.
Outrun the Speedsters |
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How to Beat |
• It will take a combination of skill and timing to outpace your fellow Speedsters. The best approach is to simply get the first strike on them so they will scramble and use their dash moves defensively. • Fight close to an allied Goal Zone or with teammates are nearby. • Wild Charge gives you a moment of invulnerability. Use it to evade their initial burst moves. |
Can Overpower Zeraora |
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How to Beat |
• Reach at least level 8 to get to your Wild Charge or Discharge move before looking to fight these Pokemon. • These Pokemon have decent evasion and stun moves that can leave you in an awkward situation when you miss your shot. Try to maneuver around them with Spark or Volt Switch and wait for them to use up their dash move. • It is best to face these Pokemon 1 on 1 to get a better chance of winning the fight. |
Pokemon with Ranged Attacks |
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How to Beat |
• Close the gap between you and these Pokemon with Spark or Volt Switch. It is best to land the move right on their position so you can deal damage. • Use your dash moves to evade their set ups. • It is best to fight these Pokemon with with surprise attacks so they won't have time to aim their moves properly. |
You will want to target low HP Pokemon for easy knock downs. Make sure you keep the pressure on when you engage and avoid retreating from the fight so they wont get a chance to counter.
Pokemon with Low HP |
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• Because of their low HP, most Attacker Pokemon are easy targets for Zeraora. Even a normal activation of Wild Charge will be enough to pressure them to fight defensively. • Evade their ranged moves with Spark or Volt Switch. You can also use the moves to get closer to them. |
Slow Early Game |
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• Disrupt their weak early game by disrupting their farming with your Agility + Slash combo and get easy knock downs. • Discharge can provide you shields when getting in a brawl with these Pokemon. Combine that with a Spark to make yourself a hard target to hit. |
Disruptable Set-Ups |
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• Wild Charge can easily deplete any shield these Supporters generate. • Spark and Volt Switch can get pass Mr. Mime's barriers |
Can't Chase Zeraora |
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• Azumarill needs to get to melee range before it can deal damage. Zeraora's dash moves can evade Azumarill's attempts to get close, discouraging it from going any further. • Wild Charge can evade Aqua Tail and Whirlpool. |
Pokemon | Explanation |
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Set up disables for easy knockdowns |
Pair Zeraora with high damage dealers like Pikachu or Cramorant to easily knock down enemies in quick succession. Additionaly, take advantage of their disables like Electro Web or Hurricane to stun enemies before dealing deadly strikes. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Dash Damage Type: Status Cooldown: 6s |
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Has the user perform a quick dash and increases the user's basic attack speed for a short time afterward. | |
![]() (Lv. 6) Upgrade Lv. 12 |
Move Type: Dash Damage Type: Physical Cooldown: 10s Total Damage: 657 / 1230 |
Has the user charge in the designated direction. If this move hits an opposing Pokemon, the user unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an opposing Pokemon with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in this combo is increased. Upgrade: This move also deals damage to nearby opposing Pokemon when it hits. | |
![]() (Lv. 6) Upgrade Lv. 12 |
Move Type: Dash Damage Type: Physical Cooldown: 8s Total Damage: 726 / 1244 (1500) |
Has the user perform a high-speed dash, dealing damage to any opposing Pokemon it hits and increasing the user's basic attack speed for a short time. Using this move within a set period of time will allow the user to immediately dash back to where it originally used the move. Upgrade: Increase this move's damage and further increases basic attack speed. |
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Move Type: Melee Damage Type: Physical Cooldown: 8.5s Total Damage: 1008 |
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Has the user pounce at an opposing Pokemon and attack with sharp claws. This move's final attack throws opposing Pokemon. | |
![]() (Lv. 8) Upgrade Lv. 14 |
Move Type: Melee Damage Type: Physical Cooldown: 9s Total Damage: 2198 / 3396 |
Lunge in a chosen direction. If this Move hits a Pokemon, the user becomes untargetable and unleashes a series of hits at the target, dealing heavy damage but also dealing some damage to itself. Using Volt Switch, Spark, or a boosted attack before using this Move increases the number of hits made by this Move. Upgrade: This Move also deals damage to enemies around the main target when it hits. |
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![]() (Lv. 8) Upgrade Lv. 14 |
Move Type: Melee Damage Type: Physical Cooldown: 12s Total Damage: 1945 / 3024 |
Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. If this move hits opposing Pokemon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits. |
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Move Type: Sure Hit Damage Type: Physical Cooldown: 112s Total Damage: 1423 / 1975 |
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Unleashes a blast of lightning, dealing damage to opposing Pokemon in the area of effect and throwing them. This also creates a zone of plasma that paralyzes opposing Pokemon caught inside it and increases the user's basic attack range and dealt while the user is inside it. |
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Every third attack becomes boosted, dealing more damage, paralyzing the target and restores some of Zeraora's HP. |
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![]() The Pokemon gains an electric charge whenever it receives damage, converting a portion of that damage into additional Attack. |
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![]() This Pokémon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3002 | 60 | 40 | 159 |
2 | 3120 | 69 | 46 | 176 |
3 | 3250 | 78 | 52 | 195 |
4 | 3393 | 88 | 59 | 216 |
5 | 3550 | 99 | 67 | 239 |
6 | 3723 | 112 | 75 | 265 |
7 | 3913 | 126 | 84 | 293 |
8 | 4122 | 141 | 94 | 324 |
9 | 4353 | 158 | 105 | 358 |
10 | 4607 | 176 | 117 | 396 |
11 | 4887 | 196 | 131 | 437 |
12 | 5195 | 218 | 146 | 483 |
13 | 5534 | 243 | 162 | 533 |
14 | 5908 | 270 | 180 | 588 |
15 | 6319 | 300 | 200 | 649 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Event:
Season 5 Battle Pass |
Pokemon Roster | |||
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Upcoming Pokemon | No CONFIRMED Upcoming Pokemon |
All data is based on Season 04 Master Rank Top 100. Last Updated: May 4, 2022 |
Pokemon | Tier | Most Played % | Average Win % |
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29% | 75.6% |
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15% | 75.1% |
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14% | 73.6% |
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8% | 78.0% |
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5% | 75.0% |
Attacker | Supporter | All- Rounder |
Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Zeraora Guide: Builds and Best Items
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