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The best guide on how to play Metagross in Pokemon UNITE for Nintendo Switch and Mobile. Check here for Metagross best build, its price, cost, and role, Held and Battle items, moveset and skills, as well as the latest nerfs, buffs, counters, matchups, and more!
Metagross Pages | |
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Release Date | Builds & Guide |
List of Contents
Metagross Changes (December 5) | |
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Meteor Mash |
• Cooldown decrease from 8s to 7s. |
1.13.1.4 | Increased Defense from 90~505 to 90~550. Increase Sp. Defense from 70~370 to 70~410. |
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1.13.1.4 | Shield value increased by 100%. Boosted attack damage after the move increased by 30%. |
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1.13.1.4 | Cooldown decreased from 11s to 8s (-2s). Shield amount increased to 20%. Shield duration increased from 3s to 5s (+2s). |
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1.17.1.2 | Cooldown decrease from 8s to 7s. |
1.13.1.4 | Cooldown decreased from 6s to 5s (-1s). |
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1.14.1.6 | Damage increased by 13%. |
1.13.1.4 | Cooldown decreased from 5s to 4s (-1s). Damage increased by 30%. Shield strength increased by 30%. Shield duration increased from 3s to 4s (+1s). |
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1.13.1.5 | Fixed an issue where more damage than expected was being received. |
1.14.1.6 | Damage increased by 10%. |
1.13.1.4 | Cooldown decreased from 10s to 8s (-2s). Movement speed bonus percentage increased from 60% to 80% (+20%). |
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1.13.1.5 | Cooldown increased from 8s → 9s (+1s). Movement speed increase reduced from 80% → 60%. Duration reduced from 5s → 4s (-1). Reduced enhanced attack damage by 30%. |
1.13.1.4 | Cooldown decreased by 16%. Damage increased by 30% when targeting one opponent. Damage increased by 20% after creating walls. |
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1.13.1.5 | Fixed an issue where the Unite move gauge would recover to 90% even though the move was activated. Fixed an issue where an invisible wall would remain even after the wall that had been generated was deleted. |
1.14.1.6 | Damage increased by 15%. |
Metagross | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
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"Analyze the battlefield and annihilate opponents with this calculated All-Rounder!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
UNITE License: Metagross |
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As of January 2, 2024, Metagross is now purchasable for 13,000 Aeos Coins or 575 Aeos Gems! This comes one week after Metagross was first released and was only available to purchase with Aeos Gems.
Players can also obtain a 1-Day and 3-Day Metagross Limited License simply by logging in to the game! If youre on the fence if you're getting this All-Rounder, you may try it out in Standard and Quick Battles!
Strengths | Weaknesses |
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✔︎ Useful initial moveset ✔︎ High durability via shields, damage reduction, and hindrance effect resistance ✔︎ Highly mobile ✔︎ Strong area damage ✔︎ Versatile gameplay |
✖︎ Efficiency of moves rely on hitting multiple targets |
Metagross Builds | |
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Meteor Mash Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +38 Critical-Hit Rate: +2.10% Attack Speed: +7.50% |
Top Lane
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a full-offense build centered on bursting down targets with Meteor Mash and Magnet Rise, particularly their attack mechanic. The key to this build is combining Meteor Mash's punch and Magnet Rise's crash damage into one powerful attack.
Items (Level 30) |
Meteor Mash (@ Lvl 15) Meteor Mash (Max Punch) (@ Lvl 15) |
Magnet Rise (@ Lvl 15) |
---|---|---|
Muscle Band + Razor Claw (Incldues effect) + Attack Weight (6 stacks) |
1940 3345 |
2520 |
Since the build is centered on Meteor Mash, equipping items that will maximize its damage is the ideal item combination.
Out of all the item combinations, Muscle Band, Razor Claw, and Attack Weight will be the best for the build. The item combination generated the highest Meteor Mash punch and Magnet Rise damage.
As for alternatives, replacing Attack Weight with Weakness Policy would be the ideal choice. The item combination produced results that are just slightly lower than the recommended build, but it doesn't require Metagross to stack items to gain the maximum bonus damage.
These damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Meteor Mash (@ Lvl 15) Meteor Mash (Max Punch) (@ Lvl 15) | Magnet Rise (@ Lvl 15) |
---|---|---|
Muscle Band + Razor Claw (Incldues effect) + Attack Weight (6 stacks) | 1940 3345 | 1935 |
Muscle Band + Razor Claw (Incldues effect) + Weakness Policy (4 stacks) | 1928 3323 | 1923 |
Muscle Band + Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 2112 3254 | 1699 |
Razor Claw (Incldues effect) + Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 2112 3278 | 1723 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Gyro Ball Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +30 Defense: +30 Sp. Def: +30 Attack Speed: +7.50% HP: +210 |
Top Lane
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on stunning opponents with Magnet Rise or Zenn Headbutt while constantly generating shields with Gyro Ball. It has a good balance of offense and defense through items.
Items (Level 30) |
Gyro Ball (@ Lvl 15) |
Magnet Rise (@ Lvl 15) |
---|---|---|
Muscle Band + Weakness Policy (4 stacks) |
2357 | 2122 |
Since the build is centered on Gyro Ball, equipping items that will maximize its damage is the ideal item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.
Out of all the item combinations, Muscle Band and Weakness Policy will be the best for the build. The item combination produced decent results and is better suited for the build's gameplay.
These damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Gyro Ball (@ Lvl 15) | Magnet Rise (@ Lvl 15) |
---|---|---|
Muscle Band + Razor Claw (Incldues effect) | 1904 | 1764 |
Muscle Band + Attack Weight (6 stacks) | 2065 | 1569 |
Muscle Band + Weakness Policy (4 stacks) | 2048 | 1557 |
Razor Claw (Incldues effect) + Attack Weight (6 stacks) | 2065 | 1546 |
Razor Claw (Incldues effect) + Weakness Policy (4 stacks) | 2048 | 1530 |
Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 2228 | 1315 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Tank Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Defense: +30 Sp. Def: +30 HP: +690 HP Recovery: +18 |
Top Lane
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a all-defensive build that utilizes Metagross' shield-generating moves to tank as much damage as possible for its allies. By default, Metagross will be using Gyro Ball and Magnet Rise as its moveset, but it can use any move combination for the build.
Items (Level 30) |
HP (@ Lvl 15) |
Sp. Def (@ Lvl 15) Defense (@ Lvl 15) |
---|---|---|
Aeos Cookie (6 stacks) + Focus Band + Resonant Guard |
10,040 | 400 535 |
Since this is a tank build, equipping items that will maximize Metagross' durability is the ideal item combination.
Out of all the item combinations, Aeos Cookie, Focus Band, and Resonant Guard will be the best for the build. Although its results are the same as having Buddy Barrier instead of Resonant Guard, having the bonus HP recovery and the ability to generate shields when dealing damage are far more benefitial for Metagross and better suits its gameplay.
The numbers here are taken from the stats data in Practice Mode.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | HP (@ Lvl 15) | Sp. Def (@ Lvl 15) Defense (@ Lvl 15) |
---|---|---|
Aeos Cookie (6 stacks) + Focus Band + Buddy Barrier | 10,040 | 400 535 |
Aeos Cookie (6 stacks) + Focus Band + Resonant Guard | 10,040 | 400 535 |
Aeos Cookie (6 stacks) + Buddy Barrier + Resonant Guard | 10,490 | 370 505 |
Focus Band + Buddy Barrier + Resonant Guard | 9050 | 400 535 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
Attack Weight | Attack Weight provides Metagross with a large flat amount of Attack, increasing its overall damage output. |
Aeos Cookie | Aeos Cookie gives Metagross a large HP boost, which can turn the Pokemon into a powerful tank. |
Focus Band | Focus Band makes Metagross more durable through increased defenses and recovery on top of its shield-generating moves. |
Muscle Band | Muscle Band allows Metagross to quickly build up Boosted Attacks, which helps in spamming Meteor Mash or Gyro Ball. |
Razor Claw | Razor Claw works particularly well with Metagross' Meteor Mash, giving its next basic attack more damage and a slowing effect. |
Weakness Policy | Weakness Policy works incredibly well with Metagross' arsenal of shield-generating moves, making the Pokemon stronger as it takes hits. |
Resonant Guard | Resonant Guard gives Metagross a decent amount of HP and HP recovery, and allows Metagross to generate an additional shield on top of its own whenever it deals damage. |
Item | Explanation |
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Eject Button | Eject Button gives Metagross a repositioning tool that can be used in a variety of ways. |
X Speed | X Speed improves Metagross overall mobility on top of Zen Headbutt or Magnet Rise via increased movement speed and immunity from slows. |
Potion | Potion prolongs Metagross' life during fights through healing in addition to having the ability to generate shields. |
Move | Explanation |
---|---|
Meteor Mash | Meteor Mash gives Metagross a strong AoE damage tool with a bit of range. Its punch mechanic is also a great burst damage tool. |
Magnet Rise | Magnet Rise allows Metagross to quickly maneuver around during fights. Its secondary activation can also become a strong area move. |
This moveset gives Metagross better overall damage and utility, and contains a special interaction when used together. Meteor Mash deals more damage compared to Gyro Ball thanks to its punch mechanic and is easier to use. Magnet Rise is objectively a better mobility tool for Metagross compared to Zen Headbutt. Instead of needing a target to dash, the move simply gives the Pokemon a movement speed boost, which is easier to utilize. It can also turn into a strong crowd control thanks to its attack mechanic.
Meteor Mash and Gyro Ball are Metagross' primary damage and shield-generating moves. The core difference between the moves is that Meteor Mash tends to be more of an offensive move due to the amount of damage it can deal. Gyro Ball, on the other hand, tends to be more defensive in nature since the shield it generates can turn into HP once it's upgraded.
Magnet Rise and Zen Headbutt are Metagross' utility or mobility moves. Both provide Metagross maneuverability and some damage during fights but comes in different forms. Magnet Rise gives Metagross mobility in the form of a movement speed buff and can turn into a AoE damage move thanks to its attack mechanic. Meanwhile, Zen Headbutt comes in the form of a dash move and deals damage to the first target it hits.
Let us know why in the comments!
Jump to Section | |
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Metagross' starting moves give the Pokemon incredible mobility, defense, and damage in the early game. Utilize them to give Metagross' team a strong start by pressuring opponents and scoring points.
Iron Defense grants Metagross a shield and makes its next attack into a Boosted Attack. Utilize the shield to mitigate damage, and use the Boosted Attack to quickly deplete the opponents' HP and win fights.
Iron Defense: Metagross Move Effect and Cooldown
Tackle's range is extremely long, especially for a starting move. Utilize the move's range to chase down opponents or escape in the early game. Remember that Metagross will only dash if it finds a target in a line, so when using Tackle to escape, be sure there are wild Pokemon nearby first.
Tackle: Metagross Move Effect and Cooldown
Metagross' Meteor Mash, Gyro Ball, and Unite Move all generate shields that get stronger the more opponents they hit. Moreover, its ability, Clear Body, reduces the duration of hindrance effects that's based on the number of nearby opponents. With that, it's best to stay and fight at the frontlines to hit as many opponents as possible and take advantage of the shields and Metagross' ability, allowing the Pokemon to tank the opponents' damage instead of its allies. This will also give more room for Metagross' allies to attack freely.
Keep using Metagross' shield-generating moves to stay alive while also dealing damage constantly.
Metagross' Boosted Attacks deal area damage, and it reduces Meteor Mash or Gyro Ball's cooldown whenever it hits an opponent. It's best to quickly build up Boosted Attacks and trigger its effect as frequently as possible, especially the cooldown reduction.
One neat trick to deal a ton of burst damage is to combine Meteor Mash's punch and Magnet Rise's attack mechanic into one strong attack. This will also deal area damage, which is useful for farming groups of wild Pokemon and fighting multiple opponents.
Related Pages | |
---|---|
Meteor Mash | Magnet Rise |
Since the shield strengthens the more opponents are scanned when Compute and Crush is used, it's best to find the best position for Metagross to use Compute and Crush to maximize its shield effect.
Compute and Crush: Metagross Move Effect and Cooldown
These combos will help Metagross deal high amounts of damage in the early game.
Shield Bash Combo | |
---|---|
Iron Defense
►
Tackle
►
Standard Attack
(Boosted Attack) |
|
Start the combo by activating Iron Defense to generate a shield and give Metagross a Boosted Attack. Pick a target to use Tackle on, then immediately follow up with a Boosted Attack to end the combo. |
These are Metagross' combos once it learns both of its primary moves.
Mega Magnetic Punch Combo | |
---|---|
Magnet Rise
►
Meteor Mash
►
Standard Attack
(While levitating) |
|
Start by activating Magnet Rise to give Metagross a movement speed boost and alter its attack. Use Meteor Mash to charge up the punch. End combo by simply attacking once, which will trigger both Magnet Rise's attack mechanic and Meteor Mash's punch. This isn't much of a combo as it is just a special interaction when using Meteor Mash and Magnet Rise together. Remember to attack before Magnet Rise's effect expires to maximize damage. |
Magnetic Spin Combo | |
---|---|
Magnet Rise
►
Standard Attack
►
Gyro Ball
|
|
Start by activating Magnet Rise to give Metagross a movement speed boost and alter its attack. Get close to a target, then attack while Magnet Rise is still active, which forces Metagross to forcefully land and knock up opponents. End the combo using Gyro Ball, making sure to hit opponents with the outer circle of the move. |
Zen Punch/Spin Combo | |
---|---|
Upon picking a target, initiate by using Zen Headbutt. Once at melee range, use Meteor Mash, then immediately follow up with the punch. If Metagross learned Gyro Ball instead of Meteor Mash, the combo ends when Gyro Ball is used. |
Matchup Notes | ||
---|---|---|
Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Metagross. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Since Metagross needs to constantly generate shields using its moves, Pokemon that can easily shred through its shield or stun it during fights can completely shut down the Pokemon.
Pokemon | Explanation |
---|---|
Mega Mewtwo Y | Rating: ★★★★★ • Can kite Metagross from range and quickly shred through shields with its attacks, especially when Mega evolved. • Can keep Metagross at bay using Future Sight. • Can easily dodge Metagross' attacks with Teleport or absorb damage with Recover. |
Mamoswine | Rating: ★★★★★ • Can constantly disable Metagross using its Boosted Attacks and any of its moves. • Can tank a lot of damage. |
Umbreon | Rating: ★★★★ • Can steal Metagross' shields using Moonlight Prance. • Can disable Metagross and prevent it from using its moves with Snarl and/or Mean Look. |
Utilizing Metagross' shield-generating moves to absorb damage and keep itself alive during fights will help the Pokemon get the upper hand against these Pokemon.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can shred through Metagross' shields quickly. However, they are fragile and can get knocked out by Metagross fast once it gets close. • Quickly close the gap with Magnet Rise or Zen Headbutt, then burst them down with Meteor Mash or Gyro Ball. • Use Compute and Crush to finish them off should they survive the initial assault. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to survive Metagross damage. However, they have little to no stuns to prevent Metagross from constantly generating shields. • Keep using Meteor Mash or Gyro Ball to generate shield and absorb their damage while dealing damage in return. • Utilize Metagross' Boosted Attacks to deal increased damage and reduce Meteor Punch or Gyro Ball's cooldown while brawling. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Use Zen Headbutt or Magnet Rise to dodge their burst damage, then retaliate with Meteor Mash or Gyro Ball to burst them down. • Alternatively, Compute and Crush can be used to finish them off should they survive Metagross' retaliation. |
Supporters |
---|
How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Metagross, their support capabilities makes them valuable during fights. • Take advantage of them being in close proximity to each other by using Meteor Mash or Gyro Ball and Compute and Crush to generate shields while dealing damage to them. |
Highly Durable Pokemon |
---|
How to Beat |
• These Pokemon are extremely durable, making it a tedious task for Metagross to take them down alone. With that, it's best to group up with allies to bring them down with the help of Metagross. • Use Zen Headbutt or Magnet Rise to stay on top of them. • Use Meteor Mash or Gyro Ball to deplete their HP. |
Easy matchups are Pokemon that will have a hard time penetrating through Metagross' shields and can easily get knock out by the Pokemon's damage.
Ranged, Fragile Pokemon with High Damage |
---|
How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can shred through Metagross' shields quickly. However, they are fragile and can get knocked out by Metagross fast once it gets close. • Quickly close the gap with Magnet Rise or Zen Headbutt, then burst them down with Meteor Mash or Gyro Ball. • Use Compute and Crush to finish them off should they survive the initial assault. |
Supporters |
---|
How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Metagross, their support capabilities makes them valuable during fights. • Take advantage of them being in close proximity to each other by using Meteor Mash or Gyro Ball and Compute and Crush to generate shields while dealing damage to them. |
Pokemon | Explanation |
---|---|
Alolan Ninetales Slowbro Wigglytuff | Pokemon with Strong Disables |
Strong disabling moves like Sing and Slowbeam makes it easier for Metagross to hit opponents with its moves. | |
Pikachu Gardevoir Mew | Backline Attackers |
Attackers that are typically found in the backlines during fights can benefit from Metagross' frontline gameplay, allowing them to provide firepower from a safe distance while Metagross holds the frontline. | |
Blissey Comfey Clefable | Pokemon with Strong Supportive Moves |
Defensive or offensive support moves improve Metagross' efficiency during fights. Moves like Floral Healing, Soft-Boiled, and Moonlight ensures Metagross' survival in the frontlines. On the other hand, moves like Magical Leaf, Egg Bomb, and Gravity has some synergy with Metagross' moves. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Iron Defense
(Lv. 1 or 3) |
Move Type: Buff Damage Type: Physical Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
---|---|
The user is granted a shield, and the user's next basic attack becomes a boosted attack. | |
Meteor Mash
(Lv. 5) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Physical Cooldown: 7s Starting Damage: 884 Follow-Up Punch DMG: 1089 Final Damage: 1676 Follow-Up Punch DMG: 2078 |
Has the user charge power in its fist, dealing damage to opposing Pokemon in an area of effect while granting itself a shield. The more opposing Pokemon this move hits, the more the shield effect is strengthened and the more damage the user deals with its next basic attack. This next basic attack hits with a hard punch fired like a meteor, dealing damage to opposing Pokemon in an area of effect.
Upgrade: Restores the user's HP when the punch hits an opposing Pokemon. |
|
Gyro Ball
(Lv. 5) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Physical Cooldown: 4s Starting Damage: 1149 Final Damage: 2025 |
Has the user spin rapidly, dealing damage to nearby opposing Pokemon. When the outer edge of the spin hits an opposing Pokemon, the user is granted a shield. If this move hits many opposing Pokemon, or hits Pokemon on the opposing team, the shield effect becomes stronger.
Upgrade: If the shield effect remains for a set amount of time, the user recovers the same amount of HP as the remaining shield effect. |
Tackle
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 8.5s Starting Damage: 440 Final Damage: 557 |
---|---|
Has the user scan to see if there is an opposing Pokemon in front of it. If there is, the user charges toward the opposing Pokemon it finds, dealing damage to it. | |
Zen Headbutt
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 5s Starting Damage: 658 Final Damage: 1220 |
Has the user fire a psychic wave in a forward direction, then charge toward opposing Pokemon it hits, dealing damage and throwing them.
Upgrade: Reduces damage taken from opposing Pokemon for a short time after the user deals damage. |
|
Magnet Rise
(Lv. 7) Upgrade Lv. 13 |
Move Type: Buff Damage Type: Status Cooldown: 8s Starting Damage: 603 Final Damage: 1062 |
Has the user levitate for a set amount of time using electrically-generated magnetism, increasing the user's movement speed. If the user performs a basic attack while levitating, the user falls on the ground forcefully, dealing damage to nearby opposing Pokemon and throwing them.
Upgrade: While levitating, the user receives reduced damage from opposing Pokemon. |
Compute and Crush
(Lv. 9) |
Move Type: Dash, Melee Damage Type: Physical Cooldown: 112s Starting Damage: 1972 Final Damage: 2731 |
---|---|
Has the user quickly analyze the position of nearby opposing Pokemon, granting the user a shield effect based on the number of opposing Pokemon analyzed. When 2 or fewer opposing Pokemon are analyzed, the user lunges toward the opposing Pokemon with the lowest HP, dealing damage to it. If an opposing Pokemon is knocked out by this move, the user recovers a portion of its Unite Move gauge. When 2 or more opposing Pokemon are analyzed, the user lunges toward the opponent with the lowest HP, dealing damage to nearby opposing Pokemon and creating a wall around itself. |
Standard Attack | Becomes a boosted attack with every third attack, striking with an increased area of attack. When the Pokemon hits an opposing Pokemon with a boosted attack, the cooldown of Iron Defense, Meteor Mash, or Gyro Ball is reduced. When the user hits two or more opposing Pokemon with this boosted attack, the moves' cooldowns will be reduced even more. |
---|
Clear Body |
All Evolution Stages
Reduces the duration of hindrance effects on the Pokemon when Pokemon from the opposing team are nearby. The more Pokemon from the opposing team there are, the more the duration of hindrance effects is reduced. |
---|
1st Evolution | 2nd Evolution | Final Evolution |
---|---|---|
Beldum (Lv. 1) |
Metang (Lv. 5) |
Metagross (Lv. 9) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3100 | 85 | 70 | 160 |
2 | 3172 | 92 | 75 | 165 |
3 | 3259 | 100 | 81 | 171 |
4 | 3363 | 110 | 88 | 179 |
5 | 3741 | 145 | 113 | 207 |
6 | 3891 | 159 | 123 | 218 |
7 | 4072 | 176 | 135 | 231 |
8 | 4289 | 196 | 150 | 247 |
9 | 5054 | 266 | 202 | 303 |
10 | 5366 | 295 | 223 | 326 |
11 | 5740 | 329 | 248 | 353 |
12 | 6189 | 370 | 278 | 386 |
13 | 6728 | 420 | 314 | 426 |
14 | 7374 | 479 | 358 | 473 |
15 | 8150 | 550 | 410 | 530 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Phantom Thief Style
Zirco Trading:
400 |
Darkness Style
Zirco Trading:
1050 |
Gyro Ball | |
---|---|
Pokemon | Move |
Metagross | Gyro Ball |
Mission: Hit 3 or more Pokemon from opposing team aat the same time with the outer edge of the spin of Gyro Ball or Gyro Ball+ (5/10/20 times total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Metagross Guide: Best Builds and Moveset
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i love metagross too