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The best guide on how to play Zacian in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Zacian Changes (November 1) | |
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Sacred Sword |
• Defense-piercing effect decreased from 20% to 10%. • Attack increase reduced from 30% to 20%. • Movement speed reduction decreased from 30% to 20%. |
1.9.1.5 | Attack stat decreased. |
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1.13.1.4 | Attack decreased from 190~560 to 160~530. Critical Rate (Level 2~4): 5% to 0%. Critical Rate (Level 5~8): 15% to 5%. Critical Rate (Level 9~15): 25% to 10%. |
1.14.1.2 | Attack increased from 160 - 530 to 160 - 580 (Level 1 - 15). |
1.9.2.6 | Fixed an error where the duration of the effects from Intrepid Sword on Zacian's standard attacks were longer than expected. |
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1.10.1.3 | 4th attack range reduced by about 40% (5.5m to 3.5m). |
1.13.1.4 | Movement Speed reduction effect reduced from 20% to 15%. Duration of movement speed reduction effect decreased from 2s to 1s (-1s). |
1.10.1.2 | Fixed a bug where Zacian sometimes caused consumed Aeos Energy to return if Zacian uses Sovereign Sword immediately after a boosted attack. |
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1.10.1.3 | Energy required for enhancement increased from 5-8-10 to 8-12-15. |
1.12.1.3 | Fixed a bug that caused the charging speed of Aeos Energy to change. |
1.16.1.2 | Additional damage decreased: 1st Hit: 3% of max HP to 2%. 2nd Hit: 4% of max HP to 3%. 3rd Hit: 4% of max HP to 3%. 4th Hit: 5% of max HP to 4%. |
1.9.1.5 | Removed the ability of this move to cancel stuns inflicted on Zacian. Cooldown increased from 9s to 10s. Movement speed increase effect went down from 50% to 30%. |
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1.16.1.2 | Shield when enhanced reduced by about 35% to 30% (Levels 7-15). |
1.9.1.3 | An issue has been identified for this move and has been fixed. |
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1.10.1.3 | Time to stun opponents changed from 0.6s to 0.2s. |
1.12.1.6 | Damage reduced by 10%. Damage reduction while using the move reduced from 50% to 30%. (-20%) |
1.13.1.3 | Fixed an issue where the damage dealt was greater than expected. |
1.14.1.2 | Attack buff increased from 20% to 30%. Defense ignore increased from 15% to 20%. |
1.16.2.8 | Defense-piercing effect decreased from 20% to 10%. Attack increase reduced from 30% to 20%. Movement speed reduction decreased from 30% to 20%. |
1.9.1.3 | An issue has been identified for this move and has been fixed. |
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1.13.1.4 | Damage increased by 20%. |
1.14.1.2 | Cooldown decreased from 8.5s to 7.5s (-1s). Metal Claw +: Cooldown decreased from 7.5s to 6.5s (-1s). |
1.9.2.6 | Fixed a bug where the effects of Energy Amplifier and Buddy Barrier activates even when Sovereign Sword is not active. |
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1.12.1.3 | Fixed a bug that sometimes caused the Unite gauge charge to remain at 100% even if you cancel the purpose. |
Zacian | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
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"Conquer the battlefield and strike down your foes with the Fairy King Sword!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
UNITE License: Zacian |
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As of March 27, 2023, Zacian is now purchasable for 15,000 Aeos Coins or 700 Aeos Gems! This comes after the Adventure in Zacian's Weald Event where the Pokemon used to be obtainable.
Adventure in Zacian's Weald Event
Strengths | Weaknesses |
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✔︎ High damage output. ✔︎ Has cooldown reset mechanics. ✔︎ Great scaling. |
✖︎ Can only equip two Held Items. ✖︎ Deliberately consumes Aeos Energy when charging Intrepid Sword. |
Zacian Builds | |
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- |
Sacred Sword Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Attack Speed: +7.50% |
Top Lane
Jungle
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on pouncing targets with Agility to set up for Sacred Sword. It can be used in the jungle or in lane.
Items (Level 30) |
Sacred Sword Sacred Sword (Boosted) |
Attack Damage (Base) Critical-Hit (Base) |
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Attack Weight (6 Stacks) + Muscle Band |
2046 2660 |
995 1630 |
Since the build takes into account move damage, Zacian's critical-hit damage, and Zacian's basic attack damage, equipping items that will produce the best possible outcome in terms of damage with minimal trade-offs is the ideal item combination.
As the results show, Muscle Band and a fully-stacked Attack Weight will yield the best outcome that takes all three damage output into account. Even if the item combination did not generate the highest damage in all three tests, it does take into account both move and attack damage, which is the best deal Zacian can have compared to others.
As for choosing alternatives, replacing Attack Weight with Weakness Policy would be the best option. The damage from all tests is only slighty less than the recommended item combination.
However, should critical-hit rate be a factor, replacing Attack Weight with Scope Lens would be the appropriate choice. Although the item combination does poorly in all three damage tests, having more chances of dealing critical-hits should make up for it.
These damage tests are conducted using the Training Dummy in Practice Mode.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Sacred Sword | Sacred Sword (Boosted) |
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Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 2204 | 2863 |
Attack Weight (6 Stacks) + Muscle Band | 2046 | 2660 |
Attack Weight (6 Stacks) + Razor Claw | 2046 | 2660 |
Muscle Band + Weakness Policy (4 Stacks) | 2014 | 2620 |
Razor Claw + Weakness Policy (4 Stacks) | 2014 | 2620 |
Attack Weight (6 Stacks) + Scope Lens | 2013 | 2616 |
Scope Lens + Weakness Policy (4 Stacks) | 1977 | 2571 |
Muscle Band + Razor Claw | 1877 | 2440 |
Muscle Band + Scope Lens | 1841 | 2395 |
Razor Claw + Scope Lens | 1841 | 2395 |
Items (Level 30) | Attack Damage (Base) Attack Damage (2nd Stage) Attack Damage (3rd Stage) Attack Damage (4th Stage) | Critical-Hit (Base) Critical-Hit (2nd Stage) Critical-Hit (3rd Stage) Critical-Hit (4th Stage) |
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Attack Weight (6 Stacks) + Muscle Band | 995 1185 1185 1376 | 1630 2010 2010 2392 |
Muscle Band + Weakness Policy (4 Stacks) | 987 1175 1175 1364 | 1614 1990 1990 2366 |
Muscle Band + Razor Claw (Includes effect) | 1220 1388 1388 1556 | 1780 2116 2116 2452 |
Muscle Band + Scope Lens | 905 1068 1068 1232 | 1923 2268 2268 2616 |
Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 711 924 924 1137 | 1422 1848 1848 2274 |
Attack Weight (6 Stacks) + Razor Claw (Includes effect) | 972 1162 1162 1353 | 1607 1987 1987 2369 |
Razor Claw (Includes effect) + Weakness Policy (4 Stacks) | 960 1148 1148 1336 | 1587 1963 1963 2339 |
Attack Weight (6 Stacks) + Scope Lens | 620 806 806 992 | 1779 2173 2173 2568 |
Scope Lens + Weakness Policy (4 Stacks) | 610 793 793 976 | 1750 2138 2138 2526 |
Razor Claw (Includes effect) + Scope Lens | 837 1000 1000 1164 | 1855 2200 2200 2548 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Metal Claw Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% |
Jungle
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a high-mobility build centered on taking out targets one by one using Metal Claw, Agility, and attacks. It's best used in the jungle, so that Zacian can level up quickly and have access to both moves.
Items (Level 30) |
Metal Claw Metal Claw (Boosted) |
Attack Damage (Base) Critical-Hit (Base) |
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Muscle Band + Scope Lens |
3100 4028 |
905 1923 |
Since the build is centered on utilizing Metal Claw, equipping items that increases the move's damage and take advantage of its attack speed effect is the ideal item combination.
Although Muscle Band and Scope Lens deal significantly less Metal Claw damage, Muscle Band's HP-based bonus damage coupled with Scope Lens' increased critical-hit rate and damage will benefit greatly from Metal Claw's increased attack speed effect.
As for alternatives, replacing Scope Lens with Razor Claw would be the ideal option due to its increased critical-hit rate and slowing effect. It will also deal more Metal Claw damage.
These damage tests are conducted using the Training Dummy in Practice Mode.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Metal Claw | Metal Claw (Boosted) |
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Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 3772 | 4898 |
Attack Weight (6 Stacks) + Muscle Band | 3464 | 4500 |
Attack Weight (6 Stacks) + Razor Claw | 3464 | 4500 |
Attack Weight (6 Stacks) + Scope Lens | 3404 | 4422 |
Weakness Policy (4 Stacks) + Muscle Band | 3432 | 4458 |
Weakness Policy (4 Stacks) + Razor Claw | 3432 | 4458 |
Weakness Policy (4 Stacks) + Scope Lens | 3364 | 4370 |
Muscle Band + Razor Claw | 3162 | 4108 |
Muscle Band + Scope Lens | 3100 | 4028 |
Razor Claw + Scope Lens | 3100 | 4028 |
Items (Level 30) | Attack Damage (Base) Attack Damage (2nd Stage) Attack Damage (3rd Stage) Attack Damage (4th Stage) | Critical-Hit (Base) Critical-Hit (2nd Stage) Critical-Hit (3rd Stage) Critical-Hit (4th Stage) |
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Attack Weight (6 Stacks) + Muscle Band | 995 1185 1185 1376 | 1630 2010 2010 2392 |
Muscle Band + Weakness Policy (4 Stacks) | 987 1175 1175 1364 | 1614 1990 1990 2366 |
Muscle Band + Razor Claw (Includes effect) | 1220 1388 1388 1556 | 1780 2116 2116 2452 |
Muscle Band + Scope Lens | 905 1068 1068 1232 | 1923 2268 2268 2616 |
Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 711 924 924 1137 | 1422 1848 1848 2274 |
Attack Weight (6 Stacks) + Razor Claw (Includes effect) | 972 1162 1162 1353 | 1607 1987 1987 2369 |
Razor Claw (Includes effect) + Weakness Policy (4 Stacks) | 960 1148 1148 1336 | 1587 1963 1963 2339 |
Attack Weight (6 Stacks) + Scope Lens | 620 806 806 992 | 1779 2173 2173 2568 |
Scope Lens + Weakness Policy (4 Stacks) | 610 793 793 976 | 1750 2138 2138 2526 |
Razor Claw (Includes effect) + Scope Lens | 837 1000 1000 1164 | 1855 2200 2200 2548 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Attack Weight | Attack Weight greatly increases Zacian's overall damage output, especially when fully stacked. |
Focus Band | Focus Band gives Zacian the durability and survability it needs to pounce on targets and finish them off. |
Scope Lens | Scope Lens makes Zacian deadlier by increasing its critical-hit rate and critical-hit damage. |
Muscle Band | Muscle Band improves Zacian's attacks via increased movement speed and a HP-based damage bonus. |
Razor Claw | Razor Claw gives Zacian's attacks a slow effect whenever it uses a move. It also synergizes well with Zacian's cooldown reset mechanics. |
Rapid-Fire Scarf | Rapid-Fire Scarf gives Zacian a massive attack speed boost that works great with its attacks, especially when boosted. |
Rusted Sword | Rusted Sword is a default item used by Zacian. It cannot be removed, limiting Zacian's held item slots to two (2). |
Item | Explanation |
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X Speed | X Speed improves Zacian's mobility, allowing it to either stay on top of its targets or escape from enemy assault. |
X Attack | X Attack enhances Zacian's overall damage output and brawling capabilities. |
Move | Explanation |
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Sacred Sword | Sacred Sword deals massive damage in a wide area around Zacian. It's effective for soloing targets or during teamfights. |
Agility | Agility allows Zacian to chase down enemies and protect itself with a shield. It's a reliable roaming tool perfect for Zacian's aggressive gameplay. |
This moveset is effective for isolating targets and initiating teamfights. It's also easier to execute since the moves have great synergy with each other. Agility gives Zacian an initiation and mobility tool, making it the ideal move to set up Sacred Sword. Sacred Sword deals siginificant area damage thanks to its Defense penetration effect. It also increases Zacian's Attack stat, which can be useful in finishing off targets that are still alive after the move's slashing attack.
Let us know your thoughts in the comments!
Jump to Section | |
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Zacian's strength comes primarily from its ability, Intrepid Sword. Once used, Zacian consumes Aeos Energy to boost/enhance its attacks and moves. Managing Aeos Energy is central to playing Zacian effectively.
Intrepid Sword: Zacian Passive Effect and Cooldown
Zacian only needs 15 Aeos Energy to fully boost its attacks and moves. With that, it's best to always have at least 15 Aeos Energy to maximize Zacian's damage.
Note: Only a maximum of 15 Aeos Energy will be consumed if Zacian has more. It will never consume more than 15. |
When Zacian knocks out or assists in knocking out an opponent, that opponent will drop more Aeos Energy than normal. This implies that Zacian should be more active in fighting so it can collect more Aeos Energy.
Note: Zacian doesn't need to use Intrepid Sword to trigger this effect. It just needs to either take out opponents or get an assist. |
Although the game's main objective is to score more points than the opposing team, Zacian can contribute more to its team if it focuses on saving Aeos Energy to boost its attacks and moves rather than scoring them. The Pokemon's main role is to win teamfights for its allies by overpowering opponents, but it can only do so if it uses Intrepid Sword.
Tip: The only time that Zacian should score points instead of consume them for Intrepid Sword is when its team secures Rayquaza since gaining the score lead is the most important objective during the last minutes of the game. |
In most cases, since Zacian can only use one boosted move per Intrepid Sword activation, it's best to prioritize using Sacred Sword or Metal Claw over Agility or Play Rough as they're more effective in fights. However, in scenarios where Zacian needs to escape, using the boosted version of Agility or Play Rough would be necessary.
Zacian's moves have separate cooldowns from their boosted version, allowing them to be used twice in a row. The best way to utilize this mechanic is by charging up Intrepid Sword first, then using the move's boosted version and normal version in quick succession.
Holding down the score button activates Intrepid Sword. Once it's released, its effects take place for a duration. However, the channeling can be canceled simply by pressing the x button for Switch or dragging the move to the upper right corner of the screen for Mobile. Once cancelled, Zacian will stop channeling and all Aeos Energy consumed will be returned.
This mechanic is an important aspect in managing Zacian's Aeos Energy as it allows the Pokemon to avoid wasting them.
When using Sacred Sword, it's best to aim for grouped opponents and catch as many of them as possible within the move's area since the move is essentially a crowd control move. It deals a ton of damage, slows and stuns opponents, increases Zacian's Attack stat, and allows the Pokemon's attacks and moves to partially ignore the opponent's Defense.
Sacred Sword: Zacian Move Effect and Cooldown
When using Metal Claw, it's best to target opponents one by one, especially those that are isolated. Although the move does a lot of damage, it's quite hard to actually hit multiple opponents with it.
Metal Claw: Zacian Move Effect and Cooldown
Hitting an opponent when Zacian charges forward when it uses Metal Claw increases the Pokemon's attack speed for a duration. Always take advantage of this buff to quickly burst down targets.
Use Agility or Play Rough to help Zacian stay on top of targets. In particular, the move can also be used to set up Sacred Sword since Zacian can quickly dive into fights.
Related Guides | |
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Agility | Play Rough |
It's best to max out on Aeos Energy first before using Sovereign Sword to maximize its damage. Moreover, do not consume Aeos Energy by using Intrepid Sword before using Sovereign Sword. Sovereign Sword is not affected by Intrepid Sword and will consume Aeos Energy on its own when charged.
Tip: Aim for opponents that recently used their Unite Move and still has its buffs. The move deals more damage to them. |
These combos focus on setting up Sacred Sword so enemies get hit by the move's second activation.
Royal Cuts Combo | |
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Intrepid Sword
(Fully-charged) ►
Sacred Sword
x2 ►
Standard Attack
~ |
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Start by charging Intrepid Sword by holding down the scoring button. Once fully-charged, get close to targets and use Sacred Sword twice in quick succession. Afterwards, utilize Sacred Sword's bonus effects to finish off targets with attacks. Zacian can use Eject Button to easily set up the combo. |
These combos focus on picking off targets with Metal Claw.
Swift Slashes Combo | |
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Start by charging Intrepid Sword by holding down the scoring button. Once fully-charged, pounce on a target with Metal Claw, then immediately follow up with Agility to stay on top of it. Use Metal Claw again for another burst damage. Utilize the attack speed increase from Metal Claw to finish off the target. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Zacian. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Zacian is an All-Rounder that relies on its hard-hitting combos and boosted attacks in order to take down its enemies. While its attacks are powerful, it is still a melee Pokemon that is vulnerabie to getting bursted down by ranged attackers, or getting cornered with combos by its fellow All-Rounders.
Pokemon | Explanation |
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Wigglytuff | Rating: ★★★★★
• Able to interrupt Zacian's combos with Sing or Rollout, and Cute Charm. • Able to slow down Zacian's movement with Double Slap and Dazzling Gleam once it's upgraded. • Can shield its team using Starlight Recital. |
Slowbro | Rating: ★★★★★ • Able to stop Zacian in its tracks with Surf, Telekinesis, and Slowbeam. • Can tank Zacian's damage using Amnesia. |
Alolan Ninetales | Rating: ★★★ • Can freeze Zacian and deal considerable damage Avalanche and Blizzard. |
Making sure Zacian always has enough Aeos Energy to boost its moves and attacks is the best way for it to get the upper hand against these Pokemon.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Zacian. However, they are fragile and can get knocked out by Zacian fast once it gets close to them. • Use Agility to head straight for them, then use Sacred Sword or Metal Claw, and attacks to burst them down. |
All-Rounders |
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How to Beat |
• Much like Zacian, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. However, Zacian can buff its damage exponentially through Intrepid Sword and give it a damage advantage. • Make sure to fully charge Intrepid Sword to boost Zacian damage before fighting them, then simply use Sacred Sword or Metal Claw and beat them down with attacks. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Use Agility to dodge their move, then retaliate with Sacred Sword or Metal Claw and attacks. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Zacian, their support capabilities makes them valuable during fights. • It's best to take them out first using attacks and moves to remove their team's support. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Zacian to take them down alone. With that, it's best to group up with allies to bring them down with the help of Zacian. • Use Agility or Play Rough to stay on top of them, and use Sacred Sword or Metal Claw to quickly deplete their HP. |
Easy matchups are Pokemon that have low durability and low mobility, making it hard for them to stop Zacian's combos and aggressive play.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Zacian. However, they are fragile and can get knocked out by Zacian fast once it gets close to them. • Use Agility to head straight for them, then use Sacred Sword or Metal Claw, and attacks to burst them down. |
All-Rounders |
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How to Beat |
• Much like Zacian, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. However, Zacian can buff its damage exponentially through Intrepid Sword and give it a damage advantage. • Make sure to fully charge Intrepid Sword to boost Zacian damage before fighting them, then simply use Sacred Sword or Metal Claw and beat them down with attacks. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Use Agility to dodge their move, then retaliate with Sacred Sword or Metal Claw and attacks. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Zacian, their support capabilities makes them valuable during fights. • It's best to take them out first using attacks and moves to remove their team's support. |
Pokemon | Explanation |
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Alolan Ninetales Slowbro Wigglytuff | Pokemon with Strong Disables |
Zacian works well with allies that ere equipped with disabling and hindrance abilities. These ally Pokemon can inflict annoying debuffs, stall enemies, and stun them for a short period of time. | |
Gardevoir Gengar Mew | Pokemon with High Burst Damage |
Zacian will be able to take down enemies faster if it has allies that have bursty damaging attacks. These ally Pokemon are equipped with powerful attacks that they can unleash from a safe distance and help Zacian in pushing lanes and dominating goal zones. | |
Trevenant Tsareena Urshifu | Aggressive Frontliners |
Aside from bursty damage dealers, Zacian can also use a helping hand from its fellow lane pushers. These ally Pokemon are equipped with hard-hitting combos that can soak up damage, overwhelm enemies with a few hits, and possibly stun or disable them form setting up their attacks. | |
Blissey Clefable Mr. Mime | Dedicated Supporters |
While Zacian can stand to fight enemies alone, these supporter allies can buff, heal, or shield Zacian on the go, especially when pushing lanes and swiftly securing objectives. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Slash
(Lv. 1 or 2) |
Move Type: Sure-Hit Damage Type: Physical Cooldown: 7.5s Starting Damage: 612 Base damage: 612, Boosted damage: 796 Final Damage: 753 Base damage: 753, Boosted damage: 979 |
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Has the user deal damage to an opposing Pokemon and deal a small amount of damage to nearby opposing Pokemon. When this move is boosted with Aeos energy, its area of effect is increased, it deals increased damage, and it also decreases opposing Pokemon's movement speed for a short time. | |
Metal Claw
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 7.5s Starting Damage: 1624 Shock wave damage (Base): 812, Attack damage (Base): 812, Shock wave damage (Boosted): 1056, Attack damage (Boosted): 1056 Final Damage: 3242 Shock wave damage (Base): 1621, Attack damage (Base): 1621, Shock wave damage (Boosted): 2106, Attack damage (Boosted): 2106 |
Has the user release a shock wave in the designated direction, dealing damage to opposing Pokemon it hits and decreasing their movement speed. As the shock wave moves forward, it negates projectile attacks from opposing Pokemon it hits. After releasing the shock wave, the user also charges and deals damage to opposing Pokemon. If this charge hits an opposing Pokemon, the user's basic attack speed is increased for a short time. When this move is boosted with Aeos energy, the shock wave's size and travel distance are increased. Also, the movement speed of opposing Pokemon hit by the shock wave is further decreased.
Upgrade: Reduces this move's cooldown. |
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Sacred Sword
(Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 8s Starting Damage: 967 First slash damage (Base): 302, Second slash damage (Base): 665 (201 + 232 + 232), First slash damage (Boosted): 395, Second slash damage (Boosted): 868 (262 + 303 + 303) Final Damage: 1974 First slash damage (Base): 608, Second slash damage (Base): 1366 (402 + 482 + 482), First slash damage (Boosted): 791, Second slash damage (Boosted): 1667 (523 + 627 + 627) |
Has the user slash around itself as if drawing a circle with the tip of its sword, dealing damage to oppsing Pokemon in the area of effect and decreasing their movement speed. The user then unleashes a slashing attack inside the circle, dealing damage to opposing Pokemon it hits and leaving them unable to act. After this move hits an opposing Pokemon, the user's Attack is increased for a short time and damage dealt by the user's moves and basic attacks partially ignores the opposing Pokemon's Defense. When this move is boosted with Aeos energy, its area of effect is increased, and the time until the slashing attack is unleashed is reduced.
Upgrade: Reduces the time until the slashing attack is unleashed. |
Quick Attack
(Lv. 1 or 2) |
Move Type: Dash Damage Type: Physical Cooldown: 9s Starting Damage: 256 Base damage: 256, Boosted damage: 295 Final Damage: 363 Base damage: 363, Boosted damage: 418 |
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Has the user charge in the designated direction, stop in place when it hits an opposing Pokemon, and deal damage to it. When this move is boosted with Aeos energy, it also leaves opposing Pokemon unable to act for a short time. | |
Agility
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Status Cooldown: 9s Starting Damage: N/A Final Damage: N/A |
Removes any hindrances applied to the user and greatly increases the user's movement speed. After a short time, the movement speed increase weakens and stays that way for a set amount of time. The effect duration is increased if the user is in combat with Pokemon from the opposing team. When this move is boosted with Aeos energy, the user's movement speed is further increased, and the user is also granted a shield.
Upgrade: Further increases movement speed. |
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Play Rough
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 9s Starting Damage: 695 Base damage: 695, Boosted damage: 905 Final Damage: 1212 Base damage: 1212, Boosted damage: 1580 |
Has the user leap in the designated direction, dealing damage to an opposing Pokemon it hits and leaving it unable to act. For a short time after the user lands, the user takes reduced damage from the opposing Pokemon it dealt damage to. When this move is boosted with Aeos energy, the user leaps further and will no longer stop in place when hitting an opposing Pokemon, and all opposing Pokemon hit along the leap's path will receive damage and be left unable to act.
Upgrade: Increases the length of time opposing Pokemon are left unable to act. |
Sovereign Sword
(Lv. 9) |
Move Type: Melee Damage Type: Physical Cooldown: 111s Starting Damage: 2144 Base damage: 2144, Boosted damage: 3857 Final Damage: 3268 Base damage: 3268, Boosted damage: 5878 |
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Has the user ready its giant sword, charge the sword with Aeos energy, and then slash in front of itself. The user becomes immune to hindrances while the Unite Move button is held down and the user is in its ready stance. The longer the user is in this stance, the more Aeos energy is charged into the sword, the more damage this move deals. If a set amount of Aeos energy or more is charged into the sword, the Unite Move becomes boosted, and the slash's area of effect increases. This boosted Unite Move deals increased damage to opposing Pokemon it hits who have been buffed by their own Unite Move. |
Standard Attack | If basic attacks are performed consecutively within a set time, the effects of the second and subsequent basic attack stages will change as described below. (When the Pokemon is using a move, this set time is extended.) Stage two: The user deals damage to opposing Pokemon and decreases their movement speed. Stage three: The user deals damage to opposing Pokemon while restoring its own HP. Stage four: The user quickly draws near an opposing Pokemon and deals damage to it. All of the user's move cooldowns are reduced. |
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Intrepid Sword |
Zacian
If the goal scoring button is held down, the Pokemon with this Ability has its sword charged with Aeos energy, and for a short time, its basic attacks become boosted attacks. In addition, during the effect duration, the Pokemon can use a boosted version of one of its moves once. The longer the goal scoring button is held down, the more Aeos energy is charged into the sword, lengthening the duration of the boos effect on basic attacks and moves. This Ability goes on cooldown after it's triggered. Boosted basic attacks have an increased area of effect and deal additional damage proportional to the opposing Pokemon's HP. When this Pokemon knocks out or assists in knocking out a Pokemon on the opposing team, that Pokemon will drop more Aeos energy than it normally would. |
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Zacian This Pokemon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3600 | 100 | 80 | 160 |
2 | 3757 | 112 | 90 | 175 |
3 | 3929 | 125 | 101 | 191 |
4 | 4118 | 140 | 113 | 209 |
5 | 4326 | 156 | 126 | 229 |
6 | 4555 | 174 | 140 | 251 |
7 | 4807 | 193 | 155 | 275 |
8 | 5085 | 214 | 172 | 302 |
9 | 5391 | 238 | 191 | 331 |
10 | 5728 | 264 | 212 | 363 |
11 | 6100 | 293 | 235 | 399 |
12 | 6509 | 325 | 260 | 438 |
13 | 6959 | 360 | 287 | 481 |
14 | 7455 | 398 | 317 | 528 |
15 | 8000 | 440 | 350 | 580 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Special Style
Zirco Trading:
1050 |
Captain Style
Event:
Season 17 Battle Pass |
Neo Street Style
Event:
Season 26 Battle Pass |
Sovereign Sword | |
---|---|
Pokemon | Move |
Zacian | Sovereign Sword |
Mission: Use a boosted UNITE Move 1 time (40/60/160 times total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
---|---|
Psyduck (Nov. 14, 2024) |
All Pokemon Roles | |||||
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Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
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Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
I hope no one remembers zacicomfey bc I just played it in offline mode LMAO
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It's close between sacred sword play rough and sacred sword agility I'd sat their even but metal claw sucks compared to sacred sword XD