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The best guide on how to play Aegislash in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Aegislash Pokemon Pages | |
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List of Contents
Aegislash Move Changes (September 7) | |
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Stat Changes | • Attack stat increased from 223-357 to 258-432 (Level 7-15) while in Blade Forme. |
Lvl | Standard Attack Damage |
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7 | 323 → 353 (+9.3%) |
10 | 384 → 428 (+11.5%) |
15 | 537 → 607 (+13%) |
Aegislash's Attack stat buff increased its Standard Attack and move damage starting from level 7 as a result.
1.10.1.3 | Defense stat increased from 650 to 680. Special Defense stat increased from 475 to 494. |
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1.12.1.2 | Attack stat increased from 223-357 to 258-432 (Level 7-15) while in Blade Forme. |
1.4.1.4 | Fixed an issue regarding Aegislash's Boosted Attack in Blade Forme |
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1.5.1.2 | Increased Sword Forme Boosted Attack damage. Increased Shield Forme Boosted Attack healing. |
1.7.1.11 | Boosted Attack: Maximum damage dealt on Wild Pokemon decreased. |
1.7.1.7 | Damage decreased from 950 to 760. (-20%) |
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1.7.1.9 | Damage decreased from 760 to 678. (-11%) Cooldown increased from 5s to 6s. (+1s) Move now learned at Level 1 or 3. |
1.10.1.3 | Damage increased by 5%. |
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1.7.1.7 | Cooldown reduction from blocking an attack increased. |
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1.4.1.4 | Fixed an issue regarding Coup de Grace causing players' screens to darken. |
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1.7.1.11 | Maximum damage dealt on Wild Pokemon decreased. |
1.4.1.7 | Fixed a bug where the attack range of Sacred Sword would be wider than that displayed in game. |
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1.5.1.2 | Damage increased from 566/1699 to 600/1801 (+6%). Move effect strengthened. |
1.5.1.6 | Duration of effects on opposing Pokemon decreased. |
1.7.1.9 | Reduced Defense-ignoring effect of this move. |
Aegislash | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Expert Cost: |
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"Aegislash is ready to help you battle like a chosen ruler with a regal moveset befitting the Royal Sword Pokémon." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High damage output with Boosted Attacks. ✔︎ Flexible playstyle. Can go on any lane. ✔︎ Can sustain itself with HP recovery while in Shield Forme. |
✖︎ Slow early to mid game. ✖︎ Stance Change has a very high skill ceiling. Not for everyone. |
Aegislash Builds | |
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Sacred Sword Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +45 Critical-Hit Rate: +2% Attack Speed: +7.50% HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a versatile build centered on tanking damage with Wide Guard and stunning opponents using Sacred Sword. Aegislash will still primarily rely on its Boosted Attacks to deal most of its damage and only using its moves to build them up.
Items (@Lvl 30) |
Sacred Sword (@ Lvl 15) |
Boosted Attack (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes effect) + Weakness Policy (4 stacks) |
2587 | 8729 |
Since the build is centered on Sacred Sword and Aegislash's Boosted Attacks, equipping items that will maximize their damage is the ideal item combination.
Out of all the item combinations, Muscle Band, Razor Claw, and Weakness Policy will be the best for the build. It generated the highest Boosted Attack damage and the second best Sacred Sword damage. The bonus damage from Muslce Band and Razor Claw works incredibly well with Aegislash's Boosted Attacks, and Weakness Policy's effect synergizes well with Wide Guard.
For a more defensive build, replacing Muscle Band or Razor Claw with Focus Band would be the best option. Regardless of what item is replaced, Aegislash's attacks will get an improvement.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Sacred Sword (@ Lvl 15) | Boosted Attack (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes effect) + Attack Weight (6 stacks) | 2578 | 8723 |
Muscle Band + Razor Claw (Includes effect) + Weakness Policy (4 stacks) | 2587 | 8729 |
Muscle Band + Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 2829 | 8457 |
Razor Claw (Includes effect) Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 2829 | 8524 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Shadow Claw Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +30 Critical-Hit Rate: +8.10% Critical-Hit Damage: +12% Attack Speed: +7.50% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on increasing Aegislash's critical-hit rate through items and Shadow Claw. Wide Guard will be Aegislash's defensive move since it can build up Boosted Attacks much faster and has more uses. The build can be used in any lane, but it's highly recommended to use it in the jungle for faster leveling and safer early game.
Items (@Lvl 30) |
Shadow Claw (Base) (@ Lvl 15) |
Boosted Attack (@ Lvl 15) Boosted Attack (Critical-Hit) (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes effect) + Scope Lens |
2180 | 8556 9995 |
Since the build is centered on Shadow Claw and critical-hits, equipping items that will maximize their damage is the ideal item combination.
Out of all the item combination, Muscle Band, Razor Claw, and Scope Lens will be the best for the build. Although it did not produce the highest Shadow Claw damage, it did generate the highest Boosted Attack critical-hit result, which is a better deal since Aegislash mostly relies on its Boosted Attacks as its primary damage source.
As for alternatives, replacing Muscle Band with Weakness Policy would be the best choice. The item combination shows a better result for Shadow Claw and has only a slightly lesser score for Boosted Attack critical-hit damage compared to the recommended build. Furthermore, although small, the bonus HP from Weakness Policy is benefitial for Aegislash in the long run.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Shadow Claw (Base) (@ Lvl 15) | Boosted Attack (@ Lvl 15) Boosted Attack (Critical-Hit) (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes effect) + Scope Lens | 2180 | 8556 9995 |
Muscle Band + Razor Claw (Includes effect) + Attack Weight (6 stacks) | 2424 | 8723 9704 |
Muscle Band + Razor Claw (Includes effect) + Weakness Policy (4 stacks) | 2432 | 8729 9714 |
Muscle Band + Scope Lens + Attack Weight (6 stacks) | 2384 | 8320 9930 |
Muscle Band + Scope Lens + Weakness Policy (4 stacks) | 2385 | 8321 9932 |
Muscle Band + Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 2661 | 8457 9555 |
Razor Claw (Includes effect) + Scope Lens + Attack Weight (6 stacks) | 2384 | 8336 9946 |
Razor Claw (Includes effect) + Scope Lens + Weakness Policy (4 stacks) | 2385 | 8337 9948 |
Razor Claw (Includes effect) + Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 2661 | 8524 9622 |
Scope Lens + Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 2613 | 8074 9875 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item Stacker Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Critical-Hit Rate: +2% HP: +240 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a versatile build focusing on stacking Attack Weight and Aeos Cookie early on to improve Aegislash's damage and HP. By default, Sacred Sword and Wide Guard is Aegislash's moveset, but any move combination will work. It's best to use this build only when laning at the top or bottom to allow Aegislash to stack the items as early as possible.
Items (@Lvl 30) |
Sacred Sword (@ Lvl 15) Shadow Claw (Base) (@ Lvl 15) |
Boosted Attack (@ Lvl 15) Boosted Attack (Critical-Hit) (@ Lvl 15) |
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Razor Claw | 2536 2384 |
8336 9297 |
Since the build is versatile and allows Aegislash to switch things up, equipping the ideal item combination will depend on player preference. Attack Weight and Aeos Cookie are core items for the build, leaving only one (1) item for consideration.
To focus more on attacks, equipping Razor Claw or Muscle Band will be the best option.
If Shadow Claw is learned, equipping Scope Lens will be the ideal choice since the move can increase Aegislash's critical-hit rate, which synergizes well with the item.
For the best Sacred Sword or Shadow Claw damage and an overall balanced build, equipping Weakness Policy will be the ideal choice.
Alternatively, for a more defensive build, equipping Focus Band would be the best choice.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Sacred Sword (@ Lvl 15) Shadow Claw (Base) (@ Lvl 15) | Boosted Attack (@ Lvl 15) Boosted Attack (Critical-Hit) (@ Lvl 15) |
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Muscle Band | 2536 2384 | 8320 9281 |
Razor Claw | 2536 2384 | 8336 9297 |
Scope Lens | 2493 2341 | 7939 9513 |
Weakness Policy (4 stacks) | 2781 2384 | 8074 9149 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Attack Weight provides Aegislash with a large Attack stat boost, improving its overall damage output. |
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Aeos Cookie gives Aegislash a hefty amount of HP, making the Pokemon more durable. |
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Focus Band prolongs Aegislash's life during fights, increasing its static defenses and providing a survivability tool. |
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Scope Lens increases Aegislash's burst potential via its boosted attacks, giving a chance to deal massive critical-hits to enemies. |
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Muscle Band adds a percentage-based damage to Aegislash's attacks and increases its attack speed. It works well as a farming tool, especially when taking jungle camps. |
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Razor Claw synergizes with Aegislash's unique boosted attack mechanic since it only gains boosted attacks when hitting enemies with its moves. |
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Weakness Policy suits Aegislash's aggressive gameplay, increasing its damage when it receives damage. It also synergizes well with Wide Guard or Iron Head since they increase Aegislash' defenses. |
Item | Explanation |
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Full Heal protects Aegislash from disables, allowing it move around freely. |
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Eject Button allows Aegislash to quickly reposition to escape enemies or chase them. |
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X Speed is a versatile tool that can be used offensive or defensively, which fits Aegislash's playstyle perfectly. |
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Shedinja Doll allows Aegislash to buy some time for its moves to cooldown during fights all while avoiding all damage. |
Move | Explanation |
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Sacred Sword provides better crowd-control and bonuses to Aegislash compared to its counterpart. It has a larger area and longer range, making it more effective and powerful overall. |
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Wide Guard grants a better shield for survivability, and increases Aegislash's boosted attacks at a faster rate, making it more viable since Aegislash's boosted attacks also received a buff. |
This moveset better suits Aegislash's gameplay. Sacred Sword stuns opponents in a wider area and longer range compared to Shadow Claw, and allows Aegislash to partially ignore the opponents' Defense after the move hits. It also generates more Boosted Attacks for Aegislash since the move gives one Boosted Attack for each opponent or wild Pokemon hit. Wide Guard gives Aegislash Boosted Attacks in a faster rate and provides a better type of shield compared to Iron Head. It also has many uses thanks to its knockback effect.
Sacred Sword and Shadow Claw are Aegislash's primary offensive moves. Both have crowd control effects but differs in the amount of Boosted Attacks they can generate for Aegislash and the benefits they give. Switching between the two is definitely recommended.
On the other hand, Wide Guard and Iron Head are Aegislash's defensive moves. Generally, it's best to stick to Wide Guard regardless of whether Aegislash learns Sacred Sword or Shadow Claw since it's objectively better compared to Iron Head in terms of the benefits it provides.
Let us know why in the comments!
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Aegislash's power spike starts at level 7 where it has both of its primary moves. Focus on leveling up as fast as possible while avoiding fights in the early game. Once you reach level 7, you can start to get aggressive.
Putting Aegislash in the jungle is the safest and most efficient way to level up. It's highly recommended to take the Jungler role since Aegislash benefits greatly from the solo farm it gets.
Jungle Guide and Best Junglers
Forme | Effects | Boosted Attack |
![]() Shield Forme |
Increases Sp. Def and Defense stats. | Deals low damage but heals Aegislash and reduces Shadow Claw or Sacred Sword's cooldown by one (1) each hit. |
![]() Blade Forme |
Increases Movement Speed, Attack, and basic Attack Speed. | Deals additional damage based on the target's max HP but does not heal Aegislash. |
One significant skill you have to learn to utilize Aegislash is knowing when to switch stances. Each stance boosts specific stats and changes the effects of your Boosted Attacks, allowing you to utilize them and adapt to the scenario at hand.
Stance Change: Aegislash Ability Effect and Cooldown
Always switch to Blade Forme when initiating fights or to put some pressure on your opponents. The increased movement speed, Attack, attack speed, and the HP-based damage from your Boosted Attacks help you shred enemies quickly. However, be careful of Pokemon with disables since they can punish your aggression with just a single stun.
Switch to Shield Forme to survive fights or to hasten the cooldown of Sacred Sword or Shadow Claw. The increased defenses, and HP recovery and cooldown reduction effects from your Boosted Attacks should buy you enough time to reengage enemies.
Since Boosted Attacks play a central role in Aegislash's gameplay, constantly generating them is essential. Remember that the effects of your Boosted Attacks change based on your Stance (Blade Forme or Shield Forme). Moreover, it's important to note that Aegislash doesn't gain Boosted Attacks simply by attacking but instead requires using moves.
Hitting enemies with Sacred Sword or Shadow Claw generates Boosted Attacks. Use them to initiate fights and hit as many enemies as you can to gain Boosted Attacks.
Although Iron Head can also generate Boosted Attacks, Wide Guard has been proven to be more efficient. Activate Wide Guard when you're close to enemies since it has a short range and only hits enemies in front of you. Also, you can bait out enemy moves and attacks, then use Wide Guard to gain Boosted Attacks as you take damage.
Wide Guard: Aegislash Move Effect and Cooldown
Knocking out opponents with Coup De Grace also generates Boosted Attacks for each target, allowing you to keep the offense going as you defeat enemies.
Coup De Grace: Aegislash Move Effect and Cooldown
Since Coup De Grace deals more damage the lower the target's HP is, it's best to use it to deal the killing blow instead of starting fights with it. Doing so makes the opponents be extremely careful when fighting you since they'll know you can easily defeat them when their HP gets low enough.
Coup De Grace: Aegislash Move Effect and Cooldown
Coup De Grace is a great tool to secure boss Pokemon like Regieleki or Rayquaza since it deals more damage the lower the target's HP is. However, it requires proper timing to deal the final blow, otherwise, it just deals damage.
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • Deal a bit of damage to you enemies in the lane using Shadow Sneak and Iron Defense, but don't be too aggressive • Play safe until level 5 |
5 - 9 | • Start to get aggressive using Sacred Sword or Shadow Claw • Reach level 7 as soon as possible to get Iron Head or, preferably, Wide Guard • Help your allies secure Regieleki • Reach level 9 after securing boss Pokemon to get Coup De Grace |
10+ | • Continue farming wild Pokemon, securing objectives, and pushing lanes • Reach at least level 13 before or when Rayquaza for a fully-upgraded moveset • Make sure you have Coup De Grace available when Rayquaza arrives • Try to win a teamfight and secure Rayquaza, or take it down quickly using your moves, boosted attacks, and Unite Move to deal the last blow |
Level | Objectives |
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1 - 5 | • Learn Shadow Sneak first to get to Xatu quickly and defeat it • Clear the first wave of jungle camps to reach level 5 quickly and get Sacred Sword or Shadow Claw • Help the top lane first by securing Altaria and Swablus, getting kills, and scoring points |
6 - 9 | • Clear the second wave of jungle camps to reach at least level 7 and get Wide Guard • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points • If possible, reach level 9 before or when Regieleki spawns to get Coup De Grace • Rotate to the top lane and help secure Regieleki, and use your Unite Move to deal the last blow if you have it. |
10+ | • Continue farming wild Pokemon, securing objectives, and pushing lanes • Reach at least level 13 before or when Rayquaza for a fully-upgraded moveset • Make sure you have Coup De Grace available when Rayquaza arrives • Try to win a teamfight and secure Rayquaza, or take it down quickly using your moves, boosted attacks, and Unite Move to deal the last blow |
Slice and Dice Combo | |
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This combo takes advantage of multiple boosted attack activations while in Sword Forme. Start by initiating a fight with Iron Head, which gives you at least 2 boosted meters upon hit. Immediately activate Sacred Sword or Shadow Claw to switch to Blade Forme. After hitting the target, proceed to bombard it with Standard Attacks and take advantage of the increase in damage. You can repeat the combo if the target is not yet defeated. |
Riposte Combo | |
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This combo involves blocking your opponent's initial attacks using Wide Guard then and counter-attacking with Sacred Sword. Start by stunning the target with a Wide Guard to get the first boosted meter. Then, follow it up with a Sacred Sword to switch Aegislash's stance to Blade Forme. Proceed to use all your boosted attack at the target. Repeat the combo if the target is not yet defeated or use Coup De Grace as finisher. |
Shield Sustain Combo | |
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This combo focuses on recovering HP in the middle of a brawl. Initiate the fight with Sacred Sword, then activate Wide Guard or Iron Head to switch Aegislash's stance to Shield Forme. Use the boosted attacks you gained to recover lost HP. If the target's HP is low enough, you can finish the combo with Coup De Grace. Otherwise, you can repeat the combo. |
Ultimate Combo | |
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This combo is similar to the Slice and Dice combo but has you finishing off the target with a Coup De Grace. Deplete your target's HP low enough with boosted standard attacks, then hit them with the unite move for a clean knockdown. When you defeat an opponent this way, you will get 2 boosted meters, which can be used to clean up any remaining targets. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Aegislash. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Aegislash's strength depends on its boosted attack activations. Countering Aegislash involves using Pokemon that are strong enough to withstand its initial flurry of slashes or knocking it down before it can fill up its boosted meter. Additionally, Aegislash has a relatively slow early game. If you can disrupt its EXP intake, Aegislash won't be able to reach Stance Change passive in the mid-game, which is what makes it powerful.
Pokemon | Explanation |
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Rating: ★★★★★ • Can out damage Aegislash with fast-paced moves like Extreme Speed. • Can dodge sword moves with high mobility. • Strong early game, can exploit Aegislash's slow start. |
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Rating: ★★★★ • Can sustain HP using its Berries and drag fights in its favor. • Can escape and provide constant knock-ups using Covet. • Can deal burst damage using Belch. |
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Rating: ★★★ • Heavy Slam can disrupt sword combos. • Can soak more damage while in Block. • Can turn to the offensive using Flail. |
Manage your boosted meter well and only shift to Sword Forme when fighting these Pokemon. It is best to start with a Shield Forme first to block their initial attacks and generate Boosted Attacks.
All-Rounders |
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How to Beat |
• Fighting these Pokemon will take skill and awareness on when to switch stances - switching to Shield Forme for surivivability and Blade Forme for offense • Overall, it is best to get the first strike with Sacred Sword or Shadow Claw so you can take them down first. |
Pokemon with High HP |
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How to Beat |
• Maneuver around them and accumulate Boosted Attacks with either Wide Guard or Iron Head. Proced to bombard them with Sword Forme attacks. • Once you chip away about 3/4 of their HP, use Coup De Grace on them to deal huge damage or knock them out instantly. |
Pokemon with Burst Damage |
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How to Beat |
• Block their initial burst damage with Wide Guard and quickly counter with a flurry of sword attacks after. • Stay on top of them and burst them down with boosted attacks, or deal enough damage to execute them using Coup De Grace. |
Pokemon with Crowd Control |
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How to Beat |
• These Pokemon have good crowd control moves that can disable long enough for them to get an advantage • Use Wide Guard to block their moves and easily fill up the boosted meter. • Only go for the offensive when you have accumulated a lot of boosted meters so you can quickly burst them down. |
Pokemon with Long Range |
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How to Beat |
• Make the first strike using Sacred Sword and follow up with boosted attacks • Immediately switch to Shield Forme if you miss and stack up on boosted attacks, then wait for Sacred Sword to be available again • Use Coup De Grace when needed to execute them |
Pokemon with High Mobility |
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How to Beat |
• It is best to fight these Pokemon when you already have atleast 2 Boosted Attack meters for Sword Forme. • When they managed to deplete your HP low enough, switch to Shield Forme and recover HP. • Do not use Coup De Grace for the finisher as they can easily dodge it with their high mobility. |
For easy matchups, target Pokemon that can be easily bursted down with multiple Boosted Attacks. Take advantage of Aegislash's high defenses while in Shield Forme to mitigate most of the damage for easy counter attacks.
Pokemon with Low Endurance |
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How to Beat |
• Block their initial attacks with Shield Forme to fill up the boosted meter. Then, switch to Blade Forme and get aggressive once their moves are on cooldown. • Close the distance between you and the target with Sacred Sword. • Having low HP means that they will easily fall to Coup de Grace, which will allow Aegislash to get the bonus boosted meters when it knocks down the target. |
Pokemon with Low Damage |
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How to Beat |
• These Pokemon can recover HP and shields to sustain themselves during a brawl. However, single combo with Boosted attacks while in Sword Forme can make quick work out of these Pokemon without hassle as long as you can maintain the pressure. • Cut through the frontline with Sacred Sword and bombard with attacks. |
Pokemon with Burst Damage |
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How to Beat |
• Use Shield Forme to absorb their initial burst damage. After the attack, counter with Sacred Sword or Shadow Claw and proceed to pressure them until they get knocked down. |
Pokemon | Explanation |
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Easy enemy takedowns |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance, allowing Aegislash to concentrate on dealing damage. | |
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Stuns and Debuffs |
These Pokemon have means of inflicting debuffs and shutting down targets with their moves. This allows Aegislash to catch up and take enemies down easier when pushing lanes. | |
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Tanky Disablers |
These Pokemon can lead the charge and help Aegislash setup its attacks with their disabling moves during a lane push or when securing objectives. | |
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High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
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Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
![]() (Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 6s Starting Damage: 612 Final Damage: 678 |
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Has the user cast a shadow in the designated direction, dealing damage to opposing Pokémon it hits. After the shadow hits an opposing Pokémon or travels its maximum distance, the user warps to the shadow’s location and deals damage to nearby opposing Pokémon. This also makes the boost count increase. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 7.5s Starting Damage: 948 Final Damage: 2233 |
Has the user thrust its blade into the ground, creating a triangular zone. The triangular zone erupts with a hidden power, dealing damage to opposing Pokemon in the area of effect and throwing them. Also increases the boost count, and the greater the number of opposing Pokemon that are damaged, the more the boost count increases. When the move deals damage to wild Pokemon, the boost count increases by a maximum of two; when it deals damage to Pokemon from the opposing team, the boost count increases without limit. At the same time as the eruption, the user slashes forward, dealing damage to opposing Pokemon that it hits. For a short time after this slash hits, damage dealt by the user partially ignores the Defense of all opposing Pokemon.
Upgrade: Increases the user's Attack for a short time if the triangular zone deals damage to opposing Pokemon. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 5.5s Starting Damage: 849 First slash damage: 212, Second slash damage: 212, Final slash damage: 425 Final Damage: 2097 First slash damage: 524, Second slash damage: 524, Final slash damage: 1049 |
Has the user slash with its blade twice in the designated direction, dealing damage to any opposing Pokémon it hits. The user then does a final rising slash that deals damage to opposing Pokémon it hits and throws them. The boost count increases by one when at least one of the three slashes hits.
Upgrade: Increases the user’s critical-hit rate for basic attacks, boosted attacks, and all moves except Unite Moves for a short time when the last attack hits. |
![]() (Lv. 1 or 3) |
Move Type: Buff Damage Type: Status Cooldown: 7s Starting Damage: N/A Final Damage: N/A |
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Envelops the user in a powerful protective force for a short time. The protection disappears after blocking one attack and increases the boost count by one at the same time. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Buff Damage Type: Physical Cooldown: 9s Starting Damage: N/A Final Damage: N/A |
Has the user focus in place for a short time to create a great shield on itself. When the great shield appears, the user shoves opposing Pokemon that are in front of it. At the same time, the boost count increases by one and the user receives a shield effect. When the great shield disappears, the user again performs a shoving motion in front of itself. If any opposing Pokemon are shoved, their movement speed is decreased for a short time and the boost count increases by one. If all of the HP that is gained from the user's shield effect is depleted before the great shield would have disappeared on its own, the user performs a shoving motion in front of itself, but in this case, it increases the boost count by one unconditionally.
Upgrade: Reduces this move's cooldown. |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Buff Damage Type: Physical Cooldown: 7s Starting Damage: 423 Final Damage: 621 |
Has the user barrel in the designated direction, dealing damage to any opposing Pokémon it hits. Also increases the boost count by one, and the user protects itself with a special shield for a short time afterward. This shield doesn’t protect the user from hindrances, but it can nullify damage. When the shield blocks an attack, it disappears and the user’s boost count is increased by one.
Upgrade: Also increases the user’s Attack for a short time when an attack is blocked by the special shield. |
![]() (Lv. 9) |
Move Type: Area Damage Type: Cooldown: 134s Starting Damage: 2098 Final Damage: 2552 |
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Has the user unleash a ground-splitting slash in the designated direction, dealing damage to opposing Pokémon it hits. The lower the opposing Pokémon’s percentage of remaining HP, the more damage the move deals. If this Unite Move knocks out an opposing Pokémon, the boost count increases. |
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The user slashes at opposing Pokémon in front of itself, dealing damage to them. If the boost count is one or more, the user’s basic attack becomes a boosted attack that changes as follows: When in Blade Forme, the user swiftly pierces through opposing Pokémon, dealing damage and additional damage based on Enemy's Max HP. When in Shield Forme, the user rams opposing Pokémon, dealing damage and leaving them unable to act for a short time. Additionally, the attack restores the user’s HP and reduces the cooldown of Sacred Sword and Shadow Claw when it hits. Every boosted attack consumes one boost count. |
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![]() Increases received damage and dealt damage. |
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![]() Allows the Pokémon to switch between Blade Forme and Shield Forme. Using a blade move changes the user to Blade Forme, which increases the user’s movement speed, Attack (+20), and basic attack speed. Using a shield move changes the user to Shield Forme, and its Defense and Sp. Def are increased. |
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1st Evolution | 2nd Evolution | Final Evolution |
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![]() (Lv. 5) |
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The two numbers for Aegislash denotes the stats for Sword Forme / Shield Forme |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3000 | 50 | 35 | 168 |
2 | 3062 | 53 | 37 | 171 |
3 | 3136 | 56 | 39 | 174 |
4 | 3225 | 60 | 42 | 178 |
5 | 3547 | 75 | 52 | 192 |
6 | 3675 | 81 | 56 | 198 |
7 | 4259 | 108 / 338 | 75 / 235 | 353/223 |
8 | 4444 | 117 / 372 | 81 / 261 | 361/231 |
9 | 4665 | 127 / 407 | 88 / 288 | 371/241 |
10 | 4931 | 139 / 444 | 97 / 317 | 428/253 |
11 | 5250 | 154 / 484 | 107 / 347 | 442/267 |
12 | 5632 | 172 / 527 | 119 / 379 | 459/284 |
13 | 6091 | 193 / 573 | 134 / 414 | 479/304 |
14 | 6641 | 219 / 624 | 152 / 452 | 503/328 |
15 | 7302 | 250 / 680 | 174 / 494 | 607/357 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Sacred Sword | |
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Pokemon | Move |
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Mission: Throw 2 or more Pokemon from the opposign team at the same time with Sacred Sword or Sacred Sword+. (10/20/40 times total) |
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Medals & Points | Rewards |
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List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
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![]() December 26, 2023 |
All data is based on Season 15 Master Rank Top 100. Last Updated: November 3, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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21.5% | 74.21% |
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13.8% | 72.89% |
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12.3% | 71.63% |
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10.8% | 77.86% |
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6.2% | 76.50% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Aegislash Guide: Builds and Best Items
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