Pokemon UNITE

Spark: Zeraora Move Effect and Cooldown

Pokemon UNITE - Zeraora Spark Top Image

Spark is a Move learned by Zeraora in Pokemon UNITE. Learn the effects of Spark, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Spark.

Spark Effects and Stats

Spark Basic Information

Spark ImageSpark
Pokemon
Level Learned Lv. 5 (Upgrade: Lv. 11)
Move Slot Slot 1 (R) - Replaces Agility
Move Type Dash
Damage Type Physical
Status Effects None
Cooldown 9s
Damage (Starting / Final)
Starting Level Damage: 615
Damage per leap: 205, Number of leaps: 3
Final Level Damage: 1230
Damage per leap: 410, Number of leaps: 3
All Moves by Damage Dealt

Spark Effect

Spark In-Game.jpg

Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them. If the user uses its basic attack before reaching it's target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. This move can be used three times before it goes on cooldown.

Has a 4-Second Time Window for Each Leap

Spark has a 4-second time window for each use before the move goes on cooldown.

How to Use Spark

Always Attack While Leaping

Spark - Always Attack While Leaping.gif

When you attack while leaping, you will lunge at the closest enemy. You should always attack while leaping to stay on top of your target, and to maximize the damage.

This will be more effective once you upgrade Spark since you can now restore HP when you attack while leaping.

Don't Use All Charges Immediately

Spark - Don

There is a window between leaps where you can use to do other things like use Battle Items, and do basic attacks. Always make use of this window to deal additional damage before leaping again. Wait for the timer to almost expire, then leap again to maximize the damage you can do.

Use Eject Button for an Extra Leap

Spark - Use Eject Button.gif

If you're having trouble catching the target, consider using Eject Button to act as an extra leap.

Save One Charge for Escape

Spark - Save a Charge for Escape.gif

In certain scenarios, it's better if you save the last charge to escape. Since Zeraora is quite fragile, once you exhausted all your leap charges, you can easily be defeated. Having the last charge for escape gives you at least a way to get out of a fight, especially if it goes bad.

Steal Berries from the Enemy's Side

Spark - Steal Berries.gif

Similar to Volt Switch, you can use Spark to steal the yellow berries from the enemy's side.

Spark Patch History

1.9.1.2 Fixed an issue where standard attack charges would sometimes not trigger after using this move.
1.3.1.7 Damage dealt to opposing Pokemon decreased 1545 → 1230 (-23%)
1.3.1.2 Adjusted controls.
1.2.1.3 Time in between cast lengthened! Spark Auto attacks now count towards Wild Charge bonus hits.
1.16.2.9 Cooldown reduced from 10s to 9s.
1.11.1.3 Level learned changed from Level 6 to Level 5. Spark +: Level learned changed from Level 12 to Level 11.
1.1.1.4 Bug Fixes

Updates and Patch Notes

Related Pokemon Builds

Pokemon UNITE Zeraora Banner

Check out the builds of the Pokemon related to this move in the link below:

Pokemon UNITE Related Guides

Moves Focus Banner.png

List of Moves and Effects

All Zeraora Moves

Move 1 (R) Move 2 (ZR)
Spark Image Spark
Unite Move (ZL)

Moves by Classification

All Move Lists

Author

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