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Spark is a Move learned by Zeraora in Pokemon UNITE. Learn the effects of Spark, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Spark.
List of Contents
Spark | |
---|---|
Pokemon | |
Level Learned | Lv. 5 (Upgrade: Lv. 11) |
Move Slot | Slot 1 (R) - Replaces Agility |
Move Type | Dash |
Damage Type | Physical |
Status Effects | None |
Cooldown | 9s |
Damage (Starting / Final) | |
Starting Level Damage: 615
Damage per leap: 205, Number of leaps: 3 |
|
Final Level Damage: 1230
Damage per leap: 410, Number of leaps: 3 |
|
All Moves by Damage Dealt |
Has the user leap at an opposing Pokemon while electricity charged, dealing damage to them. If the user uses its basic attack before reaching it's target Pokemon, the user will instead leap at the closest opposing Pokemon dealing damage to it. This move can be used three times before it goes on cooldown.
Spark has a 4-second time window for each use before the move goes on cooldown.
When you attack while leaping, you will lunge at the closest enemy. You should always attack while leaping to stay on top of your target, and to maximize the damage.
This will be more effective once you upgrade Spark since you can now restore HP when you attack while leaping.
There is a window between leaps where you can use to do other things like use Battle Items, and do basic attacks. Always make use of this window to deal additional damage before leaping again. Wait for the timer to almost expire, then leap again to maximize the damage you can do.
If you're having trouble catching the target, consider using Eject Button to act as an extra leap.
In certain scenarios, it's better if you save the last charge to escape. Since Zeraora is quite fragile, once you exhausted all your leap charges, you can easily be defeated. Having the last charge for escape gives you at least a way to get out of a fight, especially if it goes bad.
Similar to Volt Switch, you can use Spark to steal the yellow berries from the enemy's side.
1.9.1.2 | Fixed an issue where standard attack charges would sometimes not trigger after using this move. |
---|---|
1.3.1.7 | Damage dealt to opposing Pokemon decreased 1545 → 1230 (-23%) |
1.3.1.2 | Adjusted controls. |
1.2.1.3 | Time in between cast lengthened! Spark Auto attacks now count towards Wild Charge bonus hits. |
1.16.2.9 | Cooldown reduced from 10s to 9s. |
1.11.1.3 | Level learned changed from Level 6 to Level 5. Spark +: Level learned changed from Level 12 to Level 11. |
1.1.1.4 | Bug Fixes |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Spark
|
---|---|
Unite Move (ZL) | |
All Move Lists |
---|
Spark: Zeraora Move Effect and Cooldown
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