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The best guide on how to play Mamoswine in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Mamoswine Pokemon Guides | |
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List of Contents
Version 1.8.1.2 Patch Notes
(December 1 Update)
Mamoswine Changes (June 20) | |
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![]() Ice Fang |
• Cooldown reduced from 7s to 6s. (-1s) |
1.3.1.2 | Swinub: Level at Pokemon evolves changed to 5. Pioswine: Level at which move is learned changed to 9 |
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1.3.1.2 | Bug Fixes |
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1.3.1.2 | Level learned changed from lv. 6 to 5. Icicle Crash +: Level learned changed from lv. 12 to lv. 11 |
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1.5.2.7 | Cooldown reduced from 10s to 8s (-2s) |
1.3.1.2 | Level learned changed from lv. 6 to 5. Ice Fang +: Level learned changed from lv. 12 to lv.11 |
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1.5.2.7 | Cooldown reduced from 8s to 7s (-1s) |
1.8.1.2 | Cooldown reduced from 7s to 6s. (-1s) |
1.3.1.2 | Level learned changed from lv. 8 to lv. 7. Earthquake +: Level learned changed from lv. 13 to lv.14 |
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1.4.1.2 | Move description text changed. |
1.3.1.2 | Level learned changed from lv. 8 to lv. 7. Earthquake +: Level learned changed from lv. 13 to lv. 14 |
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1.3.1.2 | Level learned changed from lv. 10 to lv. lv. 9 |
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1.5.2.7 | Recharge rate increased from 133s to 123s (-10s) |
Mamoswine | ||
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Role: Defender Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
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"Mamoswine is a high-durability Pokemon with an arsenal of crowd-control moves capable of directing teamfights to its favor." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Moveset offers great crowd control. ✔︎ Can disrupt enemy set ups with freeze status effect. ✔︎ Great for defending allied goal zones. |
✖︎ Takes time to get strong. ✖︎ Moves require precision to become effective. |
Builds | |
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The Best Build for Mamoswine is the one with the gold crown!
Tank Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Defense: +30 Sp. Def: +30 HP: +900 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP Free Negative Stats: • Sp. Atk • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build puts everything on Mamoswine's tankiness and uses Icicle Crash and High Horsepower as its primary moveset.
Score Shield, Focus Band, and Buddy Barrier all contribute in improving Mamoswine's natural durability. However, Score Shield can be replaced with Assault Vest for the Sp. Def. boost, bonus HP, and the Sp. Atk. shield.
Full Heal is the default item for the build since Mamoswine will be tanking damage and status effects from the enemy. Potion can also work, giving Mamoswine burst healing during clashes.
The build's Boost Emblem loadout should consist of 6 White Emblems to maximize Mamoswine's durability and 4 Emblems of any color. Equip Emblems that improve HP to hone in on tanking damage. Sp. Atk, and Critical-Hit Rate can be freely traded for the other stats.
Initiator Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Defense: +30 Sp. Def: +30 HP: +660 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered around initiating fights and setting up knockouts for the team using Earthquake, Icicle Crash, and Mammoth Mash. For the best result, use Icicle Crash first, then immediately dive in with Earthquake to break the ice quickly and trigger the freezing effect.
Weakness Policy works great with Mamoswine's passive ability, Thick Fat, increasing te Pokemon's damage output as it tanks damage. Focus Band and Buddy Barrier provide extra durability and survivability on top of Mamoswine's innate tankiness, giving the Pokemon more time to get the perfect crowd control opportunity.
Eject Button gives Mamoswine the mobility to better land its moves. It can also be use to jump over walls and obstacles as Mamoswines dash moves do not.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Equip Emblems that improve Attack or HP for offensive and defense. Sp. Atk. and Critical-Hit Rate can be freely traded for the other stats.
Disabler Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +27 Defense: +30 Sp. Def: +30 Attack Speed: +16.50% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build hones in on Mamoswine's disabling capabilities via Ice Fang, High Horsepower, and its Boosted Attacks. It's geared towards an offensive gameplay from start to end.
Muscle Band and Rapid-Fire Scarf give Mamoswine a massive attack speed boost, allowing it to constantly freeze enemies with its Boosted Attacks. In addition, Muscle Band also increases the Pokemon's attack damage. The bonus damage from Muscle Band coupled with Mamoswine's freezing capabilities makes the Pokemon a decent brawler. Focus Band improves Mamoswine's already-high defenses and gives it a survivability tool.
X Speed is a versatile tool that can be used offensively and defensively depending on the situation. It allows Mamoswine to stay on top of its targets and keep freezing them with Boosted Attacks. It could also be used to escape bad situations.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for more HP. Equip Emblems that improve Attack or HP to balance damage and durability. Sp. Atk. and Critical-Hit Rate can be freely traded for the other stats.
Item-Stacker Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +18 HP: +690 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a versatile build centered on increasing Mamoswine's Atk. and HP stat via scoring. By default, Icicle Crash and High Horsepower will be Mamoswine's primary moveset. However, any combination of moves would work.
Attack Weight and Aeos Cookie are Mamoswine's core items since they'll increase the Pokemon's damage and HP as it scores points. Buddy Barrier is a stable teamfight and defensive item for the build since it works well with the HP from stacking Aeos Cookie. However, Focus Band or Score Shield can be good alternatives.
Eject Button works best for the build, giving Mamoswine mobility for various situations. However, X Speed or Potion also works fine, giving Mamoswine mobility or sustain, respectively.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for more HP. Equip Emblems that improve Attack or HP to balance damage and durability. Sp. Atk. and Critical-Hit Rate can be freely traded for the other stats.
Item | Explanation |
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Score Shield works great with Mamoswine's large HP, making scoring easier and safer. Not to mention adding another layer of defense. |
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Buddy Barrier provide extra durability and survivability when intitating fights using Mammoth Mash. Also giving teammates extra shielding. |
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Focus Band adds a layer of clutch survivability for Mamoswine, especially since it usually is in the front of teamfights. |
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For a more damage focused build, Muscle Band works great with Mamoswine's boosted attack, increasing its attack speed which triggers the stun more often. |
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Weakness Policy works great with Mamoswine's passive ability, Thick Fat, as it increase its attack while tanking damage. |
Item | Explanation |
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Full Heal takes advantage of Mamoswine's Thick Fat boosted attack stun. Making it immune to hindrances and keep punishing a target. |
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Eject Button gives Mamoswine added mobility and an initiation tool to start fights or escape them. |
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Potion works well with Mamoswine's massive HP, giving it a good clutch tool to bounce back in the fight. |
Move | Explanation |
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High Horsepower displaces enemy positions, disrupting their formation. It's effective in isolating targets, defending goal zones, and pinning targets down. |
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Icicle Crash is a great crowd control move, dealing decent damage and freezing enemies in an area. |
For a more aggressive type of build that focuses on initiating fights and dealing damage, consider going for Ice Fang and Earthquake.
Why is it the best? Let us know in the comments!
Jump to Section | |
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Ice Shard is a great damaging move that disrupts enemy movement, allowing you to stop opponents from stacking items like Attack Weight during the early game. However, you can also use it to make it easier for you to score points and stack items. It also gives you the extra range for sniping down Wild Pokemon from a distance and potentially stealing EXP from opponents.
Mamoswine's access to strong initiating moves like Earthquake or High Horsepower make it the ideal Pokemon for initiating a team fight. All of Mamoswine's moves have some form of Stun or Slow, so once you land your initiating move on opponents you can combo with your attacks and other moves to keep them from running away, giving your team more time to apply damage to your opponents.
Ice Fang is a great move for isolating targets, enabling you and your team to quickly burst them down. This move can be used for various purposes like getting enemies out of their Goal Zones. It can be used either as a follow-up or as a setup to High Horsepower.
You can use Eject Button to get a better position to cast Ice Fang.
Ice Fang: Mamoswine Move Effect and Cooldown
Icicle Crash bombards a target area with ice, leaving one big ice shard at the end that shatters after a short time and freezes opponents near it. Alternatively, you can hit this ice shard with your moves or boosted attacks to shatter it instantly and trigger the freezing effect. To maximize this effect, you'll want to use a move like Earthquake or High Horsepower immediately after Icicle Crash so you can shatter the ice as soon as it drops.
Icicle Crash: Mamoswine Move Effect and Cooldown
Mamoswine excels at keeping enemies in place through crowd-control moves, putting enemies that try to get past you at risk of being repeatedly slowed, stunned, or frozen. With this in mind, you'll want to position yourself between the enemy team and objectives such as Regieleki to make it more difficult for them to contest objectives.
Objectives Guide - Regieleki Vs. Regirock, Regice, Registeel
Aeos Energy | Normal | Thick Fat Effect |
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10 | 1.5s | 2s |
30 | 3s | 5s |
50 | 6s | 8s |
Part of what makes Mamoswine a unique Defender is how it can make scoring goals harder for opponents. Thanks to Thick Fat, using Ice Shard, Icicle Crash, or Ice Fang on an ally Goal Zone creates a freezing area of effect, decreasing the goal-scoring speed of opponents who attempt to score on that Goal Zone. The extra time may be enough to deny aggressive opponents from scoring quick goals. Keep this in mind when you see the enemy pushing a lane!
Thick Fat: Mamoswine Move Effect and Cooldown
One thing to take note of is that Thick Fat does not activate when an allied Goal Zone is charged from a Regieleki effect. Since the Goal Zone is considered offline during this, using moves on the Goal Zone does not trigger the slow-scoring effect.
Mammoth Mash is a great crowd control and damaging move that can give you a sudden burst of strength to counter or push back opponents. However, since you will need to steer Mamoswine as the move takes effect, it is susceptible to missing targets. Below are some strategies to get the most out of Mamoswine's Unite move!
Activating Mammoth Mash while inside narrow areas increases the chance of hitting targets, ensuring that all your stomps hit and maximizing your damage output.
Take advantage of the extra speed you get from the Unite move to lead the charge towards pushing goal zones. Note that each stomp stuns enemies, opening them up for your allies to land the killing blow. Additionally, being unstoppable means that you can avoid being disabled as you push the lanes. Careful not to overextend your reach, however, as you may get caught in the enemy lane flux after the move finishes.
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • If you're at the bottom lane, prioritize taking Indeedees for more exp. • You can try to get early kills, but don't overextend • Choose Tackle immediately, as this move is great for finishing off Bunnelby, and also gives Swinub early game mobility. |
5 - 9 | • Use Icicle Crash on groups of enemies. • Use High Horsepower to displace opponents and groups of Wild Pokemon • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock |
10+ | • Stick with your team to hunt targets, secure objectives, and push lanes • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure you have Mammoth Mash available when Rayquaza spawns • Help your allies win a teamfight and secure Rayquaza |
This set of combos takes advantage of Ice Fang to displace single targets. This makes them easier to pick off with the help of your allies.
Single-Out Combo (Variation 1) | |
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When an opponent is within range, use Ice Fang to fling your enemies towards where your team is, and follow it up with High Horsepower to drag the victim towards your team. |
Single-Out Combo (Variation 2) | |
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While similar to the combo above, switching the order of the combo lets you use High Horsepower to close a good amount of distance to the enemy before flinging them with Ice Fang. If the combo is used in close range, you can drive straight towards the enemy backline and fling the squisher enemies towards the frontlines, making it easier for your teammates to reach them. |
This set of combos use Icicle Crash to deal dmage in an area while also freezing opponents who are caught within the icicle's explosion.
Pillar Crash Combo (Variation 1) | |
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This combo allows you to maximize the damage and crowd control effect of Icicle Crash by shattering the ice shard as soon as it lands. Using Tackle or High Horsepower immediately after Icicle Crash ensures that the ice shard will shatter upon landing, instantly damaging and freezing enemies within the area. |
Pillar Crash Combo (Variation 2) | |
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This is another combo with good crowd control and damage output. Earthquake is used to initiate a fight. Once the stun hits a target, follow up with the Icicle Crash to damage and slow nearby opponents, and finish with a boosted attack on the icicle to shatter it and freeze nearby enemies. |
Mammoth Duel Combo | |
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Tackle
or
High Horsepower
or
Earthquake
►
Standard Attack
x3►
Ice Shard
or
Icicle Crash
or
Ice Fang
►
Standard Attack
~ |
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This combo allows you to maximize your damage in a 1-on-1 duel. First you must close the distance to your opponent with Tackle, Earthquake or High Horsepower. Next, you land 3 standard attacks to trigger the boosted attack and freeze your opponent. Follow it up with an ice type move of your choice, which will then ready your boosted attack instantly thanks to the Thick Fat passive. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Mamoswine. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Pokemon that can deal consistent damage and can dodge Mamoswine's moves will be able to pin down Mamoswine. Additionally, Pokemon with just as good - if not better - crowd control moves will be able to disrupt Mamoswine.
Pokemon | Explanation |
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Rating: ★★★★★ • Can kite Mamoswine from a long range with rapid attacks. • Can evade Mamoswine's crowd control moves using Feint. • Can disrupt Mamoswine's moves and reposition using Blaze Kick. |
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Rating: ★★★★★ • Can counter High Horsepower with Barrier. • Can weaken Mamoswine's defenses using Guard Swap. • Can disrupt Mamoswine's moves using Showtime!. |
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Rating: ★★★★ • Can circle around Mamoswine while attacking. • Can zone out Mamoswine using Flamethrower and Fire Blast. |
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Rating: ★★★ • Can zone Mamoswine using Stealth Rock and/or Revolving Ruin. • Can kite Mamoswine from range and stack Dragon Pulse. |
Mamoswine can win fights against these Pokemon if it can successfully land its crowd control moves before and tank for its team.
Combo-heavy Pokemon |
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How to Beat |
• Disrupt their combos by controlling their movement using Ice Fang and High Horsepower or Earthquake, freezing them using Icicle Crash, or knocking them up using Mammoth Mash. • Get to melee range quickly using Eject Button or X Speed and grab them using Ice Fang, then push them towards your team or a wall using High Horsepower. |
Pokemon that Dives in Fights |
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How to Beat |
• Bait out these Pokemon to use their dash moves and dodge them, then lock them down using any combination of your moves. • For Pokemon that have continuous combos, wait for them to finish executing their move before counter-attacking. • Freeze enemies using Icicle Crash or lock them down with Ice Fang and High Horsepower when they charge in. • Get to melee range quickly using Eject Button or X Speed and grab enemies using Ice Fang, then push enemies toward your team or a wall using High Horsepower. |
Pokemon that Always Sticks with an Ally |
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How to Beat |
• Control enemy movement using High Horsepower or Earthquake and/or Mammoth Mash. • Separate them from their allies using Ice Fang and High Horsepower. |
Mamoswine's easy matchups are Pokemon that don't have reliable means of stopping its crowd controls. Mamoswine can also stave off Pokemon that need precise setups thanks to its high durability.
Fragile Pokemon |
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How to Beat |
• Get close to them and push them towards your allies using Ice Fang and High Horsepower • Disrupt their attacks and moves using Mammoth Mash during teamfights. |
Momentum-based Pokemon |
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How to Beat |
• Prevent them from attacking or using their moves during fights using Ice Fang and High Horsepower, and Mammoth Mash. • Feeze enemies using Icicle Crash before they get close. • Tank as much of their damage as you can for your team during teamfights. |
Durable Pokemon |
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How to Beat |
• Lock them down and push them towards your allies using Ice Fang and High Horsepower. • Stay on top of them and keep freezing them with your boosted attacks. |
Pokemon | Explanation |
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High Damaging Snipers |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance. Mamoswine can lead the charge for these Pokemon while they deal damage and secure objectives. | |
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Shields and Sustain |
These Pokemon are capable of providing buffs, shields, and AoE heals during fights. This allows Mamoswine to become sturdier and easily dominate lanes. | |
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Tanky Disablers |
As fellow Defenders that have disabling abilities, these Pokemon can lead the charge, soak up damage, and help Mamoswine setup its attacks with their disabling moves. | |
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High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
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Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
![]() (Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 7s Total Damage: 735 |
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Hurls three chunks of ice at the designated location, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. if an opposing Pokemon is hit by all three chunks, it is left frozen for a short time. | |
![]() (Lv. 6) Upgrade Lv. 12 |
Move Type: Hindrance Damage Type: Physical Cooldown: 6s Total Damage: 1225 / 1684 |
Uses cold-infused fangs to throw opposing Pokemon closest to the user, dealing damage and leaving the Pokemon frozen for a short time. The user can designate a direction to slam the thrown Pokemon forward or backward, dealing damage to opposing Pokemon in the area of effect and leaving them frozen for a short time. Upgrade: Increases the area of effect in which opposing Pokemon are left frozen after the slam attack. |
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![]() (Lv. 6) Upgrade Lv. 12 |
Move Type: Hindrance Damage Type: Physical Cooldown: 8s Total Damage: 1382 / 1905 |
Drops icicles on the designated location, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time or when hit by the user's other moves or boosted attacks, dealing damage to opposing Pokemon in the area of effect and leaving them frozen. If the icicle is shattered by Tackle or High Horsepower, the ground is covered in ice, which increases the movement speed of ally Pokemon that run over it. Upgrade: The final icicle leaves the opposing Pokemon it hits unable to act for a short time. |
![]() (Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 8s Total Damage: 401 |
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Has the user rush recklessly in the designated direction, dealing damage to opposing Pokemon it hits and throwing them. | |
![]() (Lv. 8) Upgrade Lv. 14 |
Move Type: Dash Damage Type: Physical Cooldown: 7.5s Total Damage: 802 / 1050 |
Has the user leap up in the designated direction and then land forcefully, dealing damage to opposing Pokemon in the area of effect and pulling them toward the user. Upgrade: Decreases the movement speed of opposing Pokemon for a short amount of time when this move hits and increases the move's pulling power. |
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![]() (Lv. 8) Upgrade Lv. 14 |
Move Type: Dash Damage Type: Physical Cooldown: 8s Total Damage: 972 / 1272 |
Has the user rush recklessly in the designated direction, dealing damage to opposing Pokemon it hits and shoving them. The user then stomps its feet, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act for a short time. This stomping deals increased damage to frozen opposing Pokemon. Upgrade: Increases the reckless rush's speed and length of time opposing Pokemon are left unable to act. |
![]() (Lv. 9) |
Move Type: Area Damage Type: Physical Cooldown: 123s Total Damage: 3181 / 3824 |
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Has the user jump to the designated location and become immune to hindrances. The user then repeatedly stomps the ground, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time with each stomp. The final stomp throws opposing Pokemon in the area of effect.
After using Mammoth Mash, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed increased for a short time. |
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Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon and leaving them frozen for a short time when it hits. In addition, the user's basic attacks deal increased damage for a short time to opposing Pokemon it has frozen with one of its moves. |
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All Evolution Stages
Every time the Pokemon deals damage, its Defense and Sp. Def are increased for a short time (up to three times). When the Pokemon uses Ice Shard, Icicle Crash, or Ice Fang, its next basic attack becomes a Boosted Attack. In addition, if any of these moves creates a freezing area of effect inside an ally Goal zone, it decreases the goal-scoring speed of opposing Pokemon inside that goal zone. |
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1st Evolution | 2nd Evolution | Final Evolution |
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![]() (Lv. 1) |
![]() (Lv. 5) |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3280 | 85 | 65 | 170 |
2 | 3371 | 91 | 70 | 172 |
3 | 3480 | 98 | 75 | 175 |
4 | 3611 | 107 | 81 | 178 |
5 | 4087 | 139 | 105 | 190 |
6 | 4277 | 152 | 114 | 195 |
7 | 4505 | 167 | 125 | 201 |
8 | 4778 | 185 | 139 | 208 |
9 | 5743 | 249 | 187 | 231 |
10 | 6136 | 275 | 206 | 240 |
11 | 6608 | 307 | 229 | 251 |
12 | 7174 | 345 | 257 | 265 |
13 | 7854 | 390 | 291 | 281 |
14 | 8669 | 445 | 331 | 301 |
15 | 9648 | 510 | 379 | 325 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Event:
Season 3 Rank Reward |
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Event:
Peak Condition Exchange |
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Zirco Trading:
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Upcoming Pokemon | |
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![]() June 08, 2023 |
![]() July 2023 |
All data is based on Season 11 Master Rank Top 100. Last Updated: May 30, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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22% | 75% |
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17% | 73% |
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12% | 78% |
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8% | 75% |
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8% | 73% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Mamoswine Guide: Builds and Best Items
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