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The best guide on how to play Mew in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and how to get Mew for free!
Mew Pokemon Pages | |
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Mew Release Date | Mew Guide |
List of Contents
Mew Move Changes (May 13) | |
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Stat Nerf | • Special Attack decreased from 90~950 to 90~900 (Level 1~15). |
Standard Attack (Boosted Attack) |
• Damage reduced by 4%~12% (Level 1~15). |
Mystical Mirage |
• Damage reduced by 11%~12% (Level 9~15). |
1.7.1.11 | Sp. Attack decreased. |
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1.8.1.2 | Fixed an issue where certain moves can't be selected when playing Mew. |
1.12.1.4 | From Lv. 9 onwards, now recovers Hp equal to 12.% of damage dealt with Sp. Atk. |
1.14.1.6 | Special Attack decreased from 90~950 to 90~900 (Level 1~15). |
1.7.1.7 | Boosted Attack damage decreased. |
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1.7.1.11 | Boosted Attack: Damage dealt to opposing Pokemon decreased from 2446 to 2076. (-15%) |
1.7.1.7 | Fixed an issue that prevented it from passing through walls. |
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1.7.1.8 | • Fixed a bug where this ability would trigger in a different direction than intended. |
1.7.1.9 | Move effect on the player reduced. |
1.7.1.11 | Cooldown increased. |
1.9.1.5 | Damage reduced by 10%. |
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1.7.1.8 | • Fixed a bug where this ability would trigger in a different direction than intended. |
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1.7.1.9 | Early game damage reduced by 25%. Late game damage reduced by 10%. Fixed a bug that caused the move to be used in an unintended direction. Solar Beam+: Reduced the cooldown reduction effect of this move when hitting an opponent. |
1.9.1.5 | Cooldown reduced from 9s to 10s. |
1.12.1.4 | Cooldown has decreased from 10.5 sec. to 9 sec. Solar Beam +: Cooldown reduction when the move hits: 0.7 sec./Pokémon hit → 0.5 sec./Pokémon hit. |
1.13.1.2 | Damage reduced by 13~20% (Level 1~15). |
1.7.1.9 | Early game damage reduced from 665 to 505. (-24%) Late game damage reduced from 2451 to 2249. (-8%) |
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1.12.1.4 | Cooldown decrased from 10 sec. to 9 sec. |
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1.7.1.11 | Movement Speed buff effect on Mew & its allies reduced. |
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1.9.1.5 | Move reset cooldown increased from 20s to 25s. |
1.7.1.9 | Early game damage reduced from 1478 to 1260. (-15%) |
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1.13.1.2 | Damage reduced by 20%. |
1.14.1.6 | Damage reduced by 11%~12% (Level 9~15). |
Mew | ||
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Role: Attacker Attack Type: Ranged Damage Type: Special Difficulty: Expert Cost: |
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"Psych out the competition with this trickster of a Ranged Attacker on Aeos Island!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Offers dynamic gameplay that can adapt to any situations. ✔︎ Moves have great synergy with one another. |
✖︎ Move damage is relatively weak compared to other Attackers in the roster. |
UNITE License: Mew | 15,000
575 |
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As of October 13, 2022, Mew's Pokemon UNITE License is now purchaseable in the shop for 15,000 Aeos Coins / 575 Aeos Gems! This comes after the end of Mew's Mural Event where Trainers had a chance to get the license for free.
Mew's Mural Challenge Event Guide
Mew Builds | |
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- |
Offense-Focused Build
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Held Items | Battle Item | |||
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Item Effects (at Level 30) |
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Sp. Atk: +108 HP: +210 |
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Recommended Lane | |||||
Top Lane
Jungle
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Offense Movesets | + | Utility Movesets |
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This move combinations prioritizes increasing Mew's damage output. For offense, going for Solar Beam gives the Pokemon a passive, long-ranged approach, while Electro Ball allows Mew to get aggressive with its stun capability. For utility, Agility makes Mew nimble enough to maneuver around its opponents while dealing damage. On the other hand, shooting Electro Ball or Solar Beam through a Light Screen increases its effectiveness. |
This build turns Mew into a dedicated damage dealer. To maximize damage, Mew needs to stay at the backlines during team fights and keep a safe distance away from enemies, since the build lacks defensive items. Although Mew can switch back and forth between its moveset, it will mostly rely on Light Screen and Solar Beam or Electro Ball as the main sources of damage due to their synergy and damage. Mew can also learn Agility as a repositioning tool if needed.
Items (@Lvl 30) |
Solar Beam (w/ Light Screen) (@ Lvl 15) |
Electro Ball (@ Lvl 15) |
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Wise Glasses + Chioce Specs (Includes effect) + Slick Spoon |
2722 | 1341 |
Since the build focuses on offense, equipping items that will maximize Mew's damage, particularly for Electro Ball and Solar Beam, is the ideal item combination.
Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will yield the best outcome for the build. The item combination's results are only slightly lower than the highest score but does not require Mew to stack any item to maximize its damage.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Solar Beam (w/ Light Screen) (@ Lvl 15) | Electro Ball (@ Lvl 15) |
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Wise Glasses + Chioce Specs (Includes effect) + Slick Spoon | 2722 | 1341 |
Wise Glasses + Chioce Specs (Includes effect) + Sp. Atk. Specs (6 Stacks) | 2652 | 1201 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2568 | 1093 |
Chioce Specs (Includes effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2739 | 1348 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Support-Focused Build | Held Items | Battle Item | |||
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Item Effects (at Level 30) |
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Sp. Atk: +30 Movement Speed: +150 HP: +900 |
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Recommended Lane | |||||
Top Lane
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Offense Movesets | + | Utility Movesets |
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This combination makes Mew act like an offensive-support Pokemon that enhances its teammates' effectiveness in battle and still contribute to the team's overall offense. Mew can sit at the backlines and provide suppressing fire with Solar Beam while increasing its allies' attack speed with Coaching or hinder enemy movement with Light Screen. Additionally, having extra HP from boost emblems and Buddy Barrier allows Mew to engage and disable opponents in fights using Surf. |
This build focuses on enhancing the team's effectiveness in combat while providing suppressing fire from a safe distance, turning Mew into a support Pokemon. It mainly revolves around shielding and buffing allies with Coaching, all while taking advantage of Synchronize's movement speed buff.
Items (@Lvl 30) |
Solar Beam (w/ Light Screen) (@ Lvl 15) |
Surf (@ Lvl 15) |
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Slick Spoon | 2050 | 1338 |
Since the build focuses more on support, equipping items that will allow Mew to help its allies in any way is the ideal item combination. Exp. Share and Buddy Barrier are core items for the build, leaving only one item for consideration. The item for consideration should be the one that maximize Mew's damage.
Out of all the items tested, Slick Spoon will be the most benefitial for the build. The item gives a decent damage boost without the need to stack it and also provides a nice amount of HP for some durability.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Solar Beam (w/ Light Screen) (@ Lvl 15) | Surf (@ Lvl 15) |
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Wise Glasses | 1981 | 1295 |
Chioce Specs (Includes effect) | 2213 | 1473 |
Sp. Atk. Specs (6 Stacks) | 2097 | 1307 |
Slick Spoon | 2050 | 1338 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Exp. Share | Exp. Share turns Mew into a offensive support, particularly in the early. It also improves the Pokemon's movement speed, which is good for roaming the map. |
Buddy Barrier | Buddy Barrier increases Mew's HP by a significant amount. It also provides an extra shield to both itself and an ally when it activates its Unite move. |
Wise Glasses | Wise Glasses increases Mew's Sp. Attack stat by a significant amount. This, in turn, increases Mew's move damage. |
Shell Bell | Aside from adding to Mew's Sp. Attack stat, Shell Bell gives a decent amount of HP recovery each time Mew hits an opponent with a move. It also slightly decreases move cooldowns. |
Choice Specs | Choice Specs gives Mew's moves a flat increase in damage when it hits an opponent. It allows you to get aggressive and pressure opponents effectively. |
Slick Spoon | Slick Spoon enhances Mew's offensive moves by ignoring a portion of its target's Sp. Def., especially against high-durability Pokemon, dealing more damage as a result. It also provides increased Sp. Atk. and HP, which are essential to the Pokemon. |
Item | Explanation |
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Eject Button | Eject Button allows Mew to have an easy access to a repositioning tool for getting clear shots. The item also provides an escape tool for getting out of dangerous situations. |
X Speed | X Speed provides a more consistent way for increasing Mew's mobility. It allows the Pokemon to effectively maneuver around the battlefield while also getting protected from hindrances. |
Move | Explanation |
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Solar Beam | Solar Beam turns Mew into an offensive powerhouse that can snipe down multiple targets from afar. Its cooldown reduction mechanic when upgraded makes it a great burst move perfect for any objective. |
Light Screen | Light Screen offers a lot of value. You can use the move as wall to block off enemy movement, combo off with your damaging move, or use it as a shield for extra protection. |
Although Mew can create different move combinations, Solar Beam and Light Screen have proven to be the most effective pair for general use. Running this combination allows Mew to realize its Attacker playstyle while also giving it the utility it needs for setting up shots and disrupting opponents.
Let us know your thoughts in the comments!
Jump to a Section | |
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Mew's power spike goes online when it reaches level 5. During the early game, it is best to focus on farming Wild Pokemon instead of prioritizing getting kills - unless opponents overextend.
For the best start, we recommend learning Electro Ball first as your damaging move because of its low cooldown and sure-hit move type. Then, when Mew reaches level 3, learn Agility to get extra mobility. This combination of moves gives Mew enough flexibility for farming Wild Pokemon or engaging in brawls with opponents during the early game.
The fastest way to reach high levels during the early game is to take the Jungler role and farm the Wild Pokemon present in the central area of the map. Here, you will most likely be alone in farming, giving you the full EXP.
Jungle Guide and Best Junglers
Although Mew is capable of adapting to any situation with its Move Reset mechanic, you will find that it can still take time to shift between playstyles in the heat of battle. To increase your chance of survival and maximize your damage output, it is still best to treat Mew as a squishy Attacker that is at its best when it is close to its allies.
Thanks to Synchronize, each time the Mew uses a move, it and nearby ally Pokemon will have their movement speed increased for a short time. Aside from spamming moves whenever they are ready, always keep in mind where you activate your moves so your teammates can benefit from the extra effect, especially for moments where movement speed is important like retreating from a losing fight or chasing enemies.
When Mew reaches level 5, it will have access to the Move Reset icon, which can be used to change its current moveset for a new one. This allows you to change your playstyle on the fly and adapt to any situation. While this mechanic is straightforward enough, here are some strategies to take note of to maximize the move's value:
It is possible to switch out a move while it is still on cooldown. For example, after using Surf, you do not have to wait for its long cooldown to finish. Instead, you can use Move Reset to quickly switch to either Electro Ball or Solar Beam to maintain the offensive. You can do this with your other moveset too. So, try to exhaust your current moves first before switching to your other moves to get maximum value!
Synchronize's cooldown is reduced each time you knock out or assist in knocking out an opponent or score a goal. This incentivizes you for participating in team activities throughout the game by sticking with your allies, hunting down targets, or scoring points to utilize it. A good strategy is to score small amounts of points in quick succession to reduce Synchronize's cooldown as fast as possible.
Synchronize gives Mew a dynamic feel in battle. Once activated, you will get to select one (1) out of three (3) moves for each of your move slots. Since there are many moveset combinations that you can do, knowing which of them goes well with the other can be beneficial in realizing Mew's playstyle, especially in the heat of combat. Below are our suggestions for moveset combinations:
Electro Ball is a straightforward, damage move that is great for brawls. Although its range is a bit short, you will find its sure-hit type beneficial for dealing quick damage. Overall, its ability to stun targets while also being able to burst down low HP opponents makes it a great finisher move.
Electro Ball: Mew Move Effect and Cooldown
Solar Beam is a long-ranged move that is capable of dealing massive amounts of damage on multiple enemies. One key mechanic of the move is its ability to reduce the cooldown for each opponent it hits once it is upgraded. However, you may find the move to be.
Solar Beam: Mew Move Effect and Cooldown
Surf is a great move that is useful for disrupting the opposing team during team fights. It is also a great initiating tool thanks to the defense buff it provides. Keep in mind, however, that it has a long cooldown, so plan your Surf activations accordingly.
Surf: Mew Move Effect and Cooldown
Agility is a quick and effective dash move that can be used to maneuver Mew around the battlefield to get clear shots. It also replenishes Mew's Boosted Meter when used, allowing you to easily pressure opponents constantly.
Surf: Mew Move Effect and Cooldown
Set up Light Screen to displace and hinder enemy movement. You can even use its second activation to turn the wall into a shield for extra protection. Moreover, you can use it to combo off with your damaging moves as attacking through the wall boosts their effectiveness.
Light Screen: Mew Move Effect and Cooldown
Coaching is a great support-based move that allows you to give your teammates buffs and shields in quick succession. One key interaction with this move is its ability to reduce your damaging move's cooldown by a significant amount if you manage to use Coaching on multiple allies.
Coaching: Mew Move Effect and Cooldown
Mystical Mirage is a great utility move perfect for team clashes. Activating it will make you and each ally within the area invisible, essentially making the team untargettable for a short time. This will make securing objectives much harder for the enemy team as they won't be able to line their shots properly.
Mystical Mirage: Mew UNITE Move Effect and Cooldown
Keep in mind that Mystical Mirage does not protect you against AoE damage from the enemy team. If enemy moves like Fanciful Fireworks or Sand Stream are in effect when you activate Mystical Mirage, you and your team will still take damage.
Each time you activate Synchronize, Mystical Mirage's cooldown will be reduced by 7 seconds. This means that you can keep your Unite Move online if you manage to take advantage of Synchronize's cooldown reduction mechanic. A good strategy is to keep activating Move Reset every time it is available. Since you are not forced to pick other moves in the pool, you can still re-select the moves you are currently running and only take advantage of the cooldown reduction!
Light Screen Boost Combo | |
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This combo utilizes the boosting effect your damaging move gets when it passes through a Light Screen. Start by setting up Light Screen near the target. Then, shoot either an Electro Ball or a Solar Beam through the wall. This will increase their damage and effect. After that, use Light Screen's second activation to recall the wall to you. Finish the combo by hitting the target with a Boosted Attack. |
Agility Burst Combo | |
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Agility
►
Electro Ball
►
Agility
►
Standard Attack
(Boosted Attack) ►
Synchronize
(Move Reset) to
Solar Beam
OR
Surf
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This combo utilizes Agility to dash around the target and burst them down with attacks. Before doing this combo, make sure to have two (2) charges of Agility available. Start by using the first Agility charge to reposition Mew near the target. Once close enough, hit them with an Electro Ball. Use the second Agility charge immediately after. Use it to reposition Mew away from the target. At this point, your boosted attack will be full, which you will use to deal heavy damage. After that, immediately use Move Reset to change your damaging move. Pick Solar Beam to deal massive amounts of damage from afar, or pickSurf if you want to disable the target. |
Quick Swap Combo | |
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This combo takes advantage of the Move Reset mechanic to deal two damaging moves in quick succession. Start by setting up a Light Screen near the target. Then, activate Surf through the wall and hit the target. Once both of your moves are on cooldown, you can swap them out for different moves to use with Move Reset. Pick either Electro Ball or Solar Beam to finish the combo. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Mew. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Pokemon that can that can get close and beatdown Mew quick enough before it takes advantage of Move reset will have a high chance of winning the brawl against the Pokemon. Although Mew has an escape tool via Agility, the move's short range does not give the Pokemon a clean getaway move. Moreover, having a dash move can help Pokemon dodge moves and attacks, allowing them to catch up to Mew when it tries to escape.
Pokemon | Explanation |
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Talonflame | Rating: ★★★★★ • Can directly dive Mew and burst it down with Brave Bird or Fly. • Can close the distance or shove Mew out of position using Flame Sweep. |
Leafeon | Rating: ★★★★★ • Can burst down Mew quickly using Solar Blade or Razor Leaf, even while invisible during Mystical Mirage. |
Lucario | Rating: ★★★★ • Can quickly get close to Mew and dodge its attacks with Extreme Speed or Power-Up Punch. • Can stun Mew in place and disrupt its attacks with its boosted attack. • Can protect itself from Mew's burst damage with Steadfast if it sustains a lot of damage. |
Utilizing Mew's ability to change its moveset and adapt to the situation at hand is its best weapon to get the upper hand against these Pokemon.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Mew, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can knock out Mew quickly. However, they are fragile and can get knocked out by Mew fast. Winning against these Pokemon is all a matter of striking first. • When far, use Solar Beam and Light Screen to burst them down or at least chip away their HP. • When at medium range, use Electro Ball to burst them down or at least chip away their HP, then use Agility to dodge their moves. • When very near them, use Surf and Light Screen to push them towards allies or a wall and control their movement. • Alternatively, use Mystical Mirage to approach them safely and set up Solar Beam, Electro Ball, or Surf. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Mew's damage. However, they have to come close first to attack, making them susceptible to getting kited. • Use Solar Beam and Light Screen or Electro Ball and Agility, and Boosted Attacks to kite them from range. • Use Surf and Light Screen to disrupt their attacks or combos. • Use Mystical Mirage to escape and reposition when they get too close. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it hard for Mew to take them out alone. With that, it's best to group up with allies to bring them down with the help of Mew. • Use Solar Beam or Electro Ball to deplete their HP. • Use Surf to control their movement and prevent them from escaping. |
Easy matchups for Mew are Pokemon that are susceptible to any of Mew's moves. In this case, Move reset won't be a significant factor compared to even matchups.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Mew, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can knock out Mew quickly. However, they are fragile and can get knocked out by Mew fast. Winning against these Pokemon is all a matter of striking first. • When far, use Solar Beam and Light Screen to burst them down or at least chip away their HP. • When at medium range, use Electro Ball to burst them down or at least chip away their HP, then use Agility to dodge their moves. • When very near them, use Surf and Light Screen to push them towards allies or a wall and control their movement. • Alternatively, use Mystical Mirage to approach them safely and set up Solar Beam, Electro Ball, or Surf. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Mew's damage. However, they have to come close first to attack, making them susceptible to getting kited. • Use Solar Beam and Light Screen or Electro Ball and Agility, and Boosted Attacks to kite them from range. • Use Surf and Light Screen to disrupt their attacks or combos. • Use Mystical Mirage to escape and reposition when they get too close. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Mew, their support capabilities makes them valuable during fights. • It's best to take them out first using Solar Beam or Electro Ball with Light Screen. • Mew can also use Surf to put them out of position. • Alternatively, use Mystical Mirage to approach them safely and set up Solar Beam, Electro Ball, or Surf. |
Pokemon | Explanation |
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Gardevoir
Venusaur |
Easy enemy takedowns |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance, allowing Mew to concentrate on dealing damage. | |
Mr. Mime
Sableye |
Stuns and Debuffs |
These Pokemon have means of inflicting debuffs and shutting down targets with their moves. This allows Mew to catch up and take enemies down easier when pushing lanes. | |
Slowbro
Snorlax |
Tanky Disablers |
These Pokemon can lead the charge and help Mew setup its attacks with their disabling moves during a lane push or when securing objectives. | |
Absol
Zoroark |
High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
Machamp
Urshifu |
Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates. |
Surf
(Lv. 1 or 5 with Move Reset) Upgrade Lv. 10 |
Move Type: Hindrance Damage Type: Special Cooldown: 12s Starting Damage: 486 Final Damage: 2083 |
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Has the user charge forward on a wave, shoving opposing Pokemon and leaving them unable to act. The user gains a shield and becomes immune to hindrances while using this move. At the end of this move, the user can jump in a designated direction and becomes immune to hindrances for a short time.
Upgrade: Strengthens the effect of the shield granted while using this move. |
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Solar Beam
(Lv. 1 or 5 with Move Reset) Upgrade Lv. 10 |
Move Type: Area Damage Type: Special Cooldown: 9s Starting Damage: 516 Damage per instance: 172, Number of instances: 3 Final Damage: 2052 Damage per instance: 684, Number of instances: 3 |
Has the user blast a bundled beam of light, dealing damage to opposing Pokemon in the area of effect. If this move hits any opposing Pokemon, the user gains one additional boost counter.
Upgrade: Reduces this move's cooldown by one second for each opposing Pokemon it hits. |
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Electro Ball
(Lv. 1 or 5 with Move Reset) Upgrade Lv. 10 |
Move Type: Sure Hit Damage Type: Special Cooldown: 5s Starting Damage: 379 Final Damage: 1509 |
Has the user hurl an electric orb, dealing damage to opposing Pokemon in the area of effect and leaving them paralyzed for a short time. This move deals more damage the lower the opposing Pokemon's remaining HP is.
Upgrade: Strengthens the effect of the paralysis inflicted by this move. |
Light Screen
(Lv. 3 or 5 with Move Reset) Upgrade Lv. 12 |
Move Type: Buff Damage Type: Status Cooldown: 9s Starting Damage: N/A Final Damage: N/A |
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Light Screen Has the user create a translucent wall at the designated location. Opposing Pokemon cannot pass through the wall and will be shoved if they make contact with it. If the user's Electro Ball, Solar Beam, or Surf move passes through the wall, the effects of the move (such as damage, range, and area of effect) will be boosted. If this move is used again, it pulls the wall closer and has it move with the user. While the wall moves with the user, attacks from opposing Pokemon that pass through it will deal reduced damage.
Upgrade: Increases the size of the wall. |
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Agility
(Lv. 3 or 5 with Move Reset) Upgrade Lv. 12 |
Move Type: Dash Damage Type: Status Cooldown: 2s Starting Damage: N/A Final Damage: N/A |
Agility Has the user move quickly in the designated direction, increasing its movement speed for a short time. A maximum of two uses can be kept in reserve for this move.
Upgrade: Increases the distance the user moves in the designated direction. |
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Coaching
(Lv. 3 or 5 with Move Reset) Upgrade Lv. 12 |
Move Type: Buff Damage Type: Status Cooldown: 7s Starting Damage: N/A Final Damage: N/A |
Has the user move toward an ally Pokemon, grant that Pokemon a shield, and increase that Pokemon's basic attack speed. If this move is used on an ally Pokemon that has not been coached, its cooldown immediately resets. If this move is used on a recently coached ally Pokemon again within a set amount of time, it goes on cooldown. The cooldown of Electro Ball, Solar Beam, or Surf is reduced each time this move is used.
Upgrade: Reduces this move's cooldown. Also, reduces the waiting time before this move can be used on a recently coached ally Pokemon again without triggering its cooldown.` |
Mystical Mirage
(Lv. 8) |
Move Type: Buff Damage Type: Special Cooldown: 124s Starting Damage: 845 Final Damage: 1560 |
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Has the user float higher, create a field at its current location, and become invincible. The user and all ally Pokemon in the area of effect enter stealth. After a set amount of time passes, this Unite Move deals damage to opposing Pokemon in the area of effect. |
Standard Attack | Each time the Pokemon uses a move, it gains a boost counter. A maximum of three counters can be stored. After three boost counters are stored, the Pokemon's next basic attack becomes a boosted attack that consumes all boost counters and launches a ball of psychic energy at an opposing Pokemon. The further the ball of psychic energy travels, the more damage it deals. |
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Synchronize |
Mew
Each time the Pokemon uses a move, it and nearby ally Pokemon have their movement speed increased for a short time. When the Pokemon reaches Lvl. 5, the Move Reset icon can be used to reset the Pokemon's moves and learn new ones. This icon goes on cooldown after it's used. Each time the Pokemon knocks out or makes an assist on a Pokemon on the opposing team or scores a goal, the cooldown of Move Reset is reduced. Using Move Reset reduces the cooldown of the Pokemon's Unite Move. |
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Mew This Pokemon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3300 | 50 | 50 | 130 |
2 | 3414 | 56 | 55 | 136 |
3 | 3539 | 63 | 60 | 143 |
4 | 3677 | 71 | 66 | 150 |
5 | 3838 | 80 | 72 | 158 |
6 | 3995 | 89 | 79 | 167 |
7 | 4178 | 99 | 86 | 177 |
8 | 4380 | 110 | 94 | 188 |
9 | 4603 | 123 | 103 | 200 |
10 | 4849 | 137 | 113 | 213 |
11 | 5119 | 152 | 124 | 227 |
12 | 5416 | 169 | 136 | 243 |
13 | 5743 | 188 | 149 | 260 |
14 | 6103 | 208 | 164 | 279 |
15 | 6500 | 230 | 180 | 300 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Elegant Style
Event:
Season 10 Battle Pass |
Purple Unite Style
Zirco Trading:
350 |
Orange Unite Style
Zirco Trading:
350 |
Fashionable Style
Zirco Trading:
1200 |
Detective Style
Zirco Trading:
2199 |
Fashionable Style (Dark Blue)
Zirco Trading:
1200 |
Kimono Style
Event:
Season 23 Battle Pass |
Holiday Style
Event:
Season 28 Battle Pass |
Light Screen | |
---|---|
Pokemon | Move |
Mew | Light Screen |
Mission: Hit 2 or more Pokemon from the opposing team at the same time with a single use of Electro Ball, Solar Beam, or Surf boosted by Light Screen. (10/20/40 times total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Attacker Pokemon Achievements
Upcoming Pokemon | |
---|---|
Tinkaton (December 12, 2024) |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
AHH I'm sorry, I forgot to add this. solar Beam and Light screen us very op when long distance, When close distance I move resets to Electro Ball + light screen
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I like electro ball and agility