Shell Bell is a Held Item found in Pokemon UNITE for the Nintendo Switch and Mobile. Read on to learn more about the Shell Bell's stats and effects, how to get Shell Bell, and which Pokemon are best for Shell Bell!
List of Contents
|Stat Boost 1||Stat Boost 2|
|Sp Attack + 24||Cooldown - 4.5%|
|Recovers a minimum of (45/60/75) HP when a move hits an enemy. You will recover more HP if your Sp Attack stat is higher.|
|Level 10||Sp. Attack +8, Cooldown -1.5%|
|Level 20||Sp. Attack +16, Cooldown -3%|
|Level 30||Sp. Attack +24, Cooldown -4.5%|
|1||Sp. Attack +1.6, Cooldown -0%|
|2||Sp. Attack +1.6, Cooldown -0.3%|
|3||Sp. Attack +3.2, Cooldown -0.3%|
|4||Sp. Attack +3.2, Cooldown -0.6%|
|5||Sp. Attack +4.8, Cooldown -0.6%|
|6||Sp. Attack +4.8, Cooldown -0.9%|
|7||Sp. Attack +6.4, Cooldown -0.9%|
|8||Sp. Attack +6.4, Cooldown -1.2%|
|9||Sp. Attack +8, Cooldown -1.2%|
|10||Sp. Attack +8, Cooldown -1.5%|
|11||Sp. Attack +9.6, Cooldown -1.5%|
|12||Sp. Attack +9.6, Cooldown -1.8%|
|13||Sp. Attack +11.2, Cooldown -1.8%|
|14||Sp. Attack +11.2, Cooldown -2.1%|
|15||Sp. Attack +12.8, Cooldown -2.1%|
|16||Sp. Attack +12.8, Cooldown -2.4%|
|17||Sp. Attack +14.4, Cooldown -2.4%|
|18||Sp. Attack +14.4, Cooldown -2.7%|
|19||Sp. Attack +16, Cooldown -2.7%|
|20||Sp. Attack +16, Cooldown -3%|
|21||Sp. Attack +17.6, Cooldown -3%|
|22||Sp. Attack +17.6, Cooldown -3.3%|
|23||Sp. Attack +19.2, Cooldown -3.3%|
|24||Sp. Attack +19.2, Cooldown -3.6%|
|25||Sp. Attack +20.8, Cooldown -3.6%|
|26||Sp. Attack +20.8, Cooldown -3.9%|
|27||Sp. Attack +22.4, Cooldown -3.9%|
|28||Sp. Attack +22.4, Cooldown -4.2%|
|29||Sp. Attack +24, Cooldown -4.2%|
|30||Sp. Attack +24, Cooldown -4.5%|
The healing effect of Shell Bell has a 10-second cooldown time after every successful move hit. Note that this will also take effect even if your health is full. So, if you want to take advantage of the healing effect from Shell Bell, be sure to take damage before using it.
Because of the 10-second cooldown, Shell Bell's healing effect only applies once per move, even if it hits multiple targets. This is also true for using Unite moves on multiple enemies in an area.
Shell Bell's healing isn't based on a portion of the damage you deal, but rather a portion of your Sp. Attack stat. The more Sp. Attack stat your Pokemon has, the higher healing it will get!
The healing effect also works when using your moves on Wild Pokemon. Take advantage of this to easily recover HP while you go out and farm!
|Builds that Use this Held Item|
Full Offense Build
The purpose of this test was to determine the cooldown of Shell Bell's heal effect after it is triggered. The cooldown test was conducted by removing the move cooldown in the practice options, then continuously hitting Drednaw with an Electroball every second until the heal is activated again
As a result of the test, it is confirmed that Shell Bell's heal cooldown is about 10 seconds.
The purpose of this test was to determine if the move type has any effect on Shell Bell's heal. The move type test was conducted by using different move types on the dummy, and see if there was any variation on the Shell Bell's heal effect.
As a result of the test, each move type triggered Shell Bell's heal, except for Recovery. However, Hindrance and Buff move types have cases where 2 moves of the same type resulted differently where one move triggered the heal while the other did not.
As shown in the table above, when Pikachu's Thunderbolt (Hindrance), was used on the dummy, it triggered Shell Bell's heal. On the other hand, when Snorlax's Block (Hindrance), was used on the dummy, it did not trigger the heal. The same scenario occurred when Crustle's Rubble Rouser was used, it triggered the heal, while his Shell Smash (Buff) did not.
After extensive testing on all move types with Shell Bell, it is confirmed that what the item's effect description meant by '...when a move hits an enemy' is specifically that a move has to damage the target to trigger its heal effect. Consequently, move types do not affect the Shell Bell heal but depend on the actual move itself.
The purpose of this test was to determine if the heal from Shell Bell gets triggered by a Unite Move. The test was conducted in the Practice Area by ordering the Pokemon to cast its Unite Move against Drednaw, and see if it gets healed by Shell Bell.
As a result of the test, it is confirmed that Unite Moves also trigger the Shell Bell heal when it hits an enemy.
The purpose of this test was to determine if the heal from Shell Bell gets triggered by a Pokemon's final attack. The test was conducted in the Practice Area by ordering the Pokemon to attack Drednaw until it lands its final attack.
As a result of the test, it is confirmed that the Boosted Attacks do not trigger Shell Bell's heal.
The purpose of this test was to determine if the heal from Shell Bell triggers if the target is shielded. The test was conducted in the Practice Area by ordering the Pokemon to cast a move on the shielded target and see if it triggers the heal.
As a result of the test, it is confirmed that the heal from Shell Bell still triggers even if the target is shielded. Given this info, even though players are discouraged from expending a move on shielded targets, the heal from Shell Bell could be useful in certain situations.
The purpose of this test was to determine if the heal from Shell Bell triggers if the Pokemon has full HP. The test was conducted in the Practice Area by ordering the Pokemon with full HP to cast a move on the dummy, and see if the heal from Shell Bell gets triggered.
As a result of the test, it is confirmed that the heal from Shell Bell does not trigger when the Pokemon has full HP. It is important to note that only the heal effect itself does not trigger at full HP, the item still goes on a 10-second cooldown when a move hits, whether they heal triggers or not.
|No Held Items Equipped||With Energy Amplifier and Shell Bell|
Cooldown: 11 seconds
Cooldown: 10 seconds
The purpose of this test was to determine if the cooldown reduction from Shell Bell (-4.5% reduction) stacks with the cooldown reduction from Energy Amplifier (-4.5% reduction). By multiplying the original cooldown time of Feint, which is 11 seconds, by the combined cooldown reduction from both items (-9% or 0.09), the result is 0.99 seconds. Subtracting that with the original cooldown time results in results in approximately 10 seconds. With this calculation, it is confirmed that the cooldown reduction from Shell Bell stacks with the cooldown reduction from other items like Energy Amplifier.
|Without X Attack||With X Attack|
EnlargeHealing is 536
EnlargeHealing is 628
|Healing increased by about 17%.|
The purpose of this test was to determine if the healing effect from Shell Bell increases when X Attack is activated since it increases the Sp. Atk.. The test was conducted in Practice Area by ordering the Pokemon to cast a move on the dummy with and without X Attack activated, and note if there is an increase in the recovered HP. The healing from Shell Bell (Level 30) without X Attack activated was 536. When X Attack was activated, the healing increased to 628, about a 17% increase.
As a result of the test, it is confirmed that the healing from Shell Bell increases when X Attack is activated. Pikachu is one of the ideal Pokemon to pick that can maximize this interaction. Having the bonus attack and special attack from X Attack, the enhanced healing from Shell Bell, and Pikachu's low cooldown moves increases not only its kill potential but also its sustainability within the 8-second duration of X Attack.
|Aeos Cookie||Assault Vest||Attack Weight|
|Buddy Barrier||Choice Specs||
|Energy Amplifier||Exp. Share||Float Stone|
|Focus Band||Leftovers||Muscle Band|
|Razor Claw||Rocky Helmet|
|Scope Lens||Score Shield||Shell Bell|
|Sp. Atk. Specs||Weakness Policy||Wise Glasses|
|Eject Button||Fluffy Tail||Full Heal|
|X Attack||X Speed||-|
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