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This is a list to all of the Held Items found in Pokemon UNITE for the Nintendo Switch and Mobile. Read more to learn about all Held Items in the game and what each Held Item can do!
List of Contents
Item | Effect |
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HP + 240
When the Pokemon scores a goal, its max HP increases by (100/150/200). |
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HP + 270
Sp Defense +51 When the Pokemon is not in combat, it is granted a shield that nullifies Sp. Atk damage equal to (9/12/15)% of its max HP. |
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Attack + 18
When the Pokemon scores a goal, its Attack increases by (6/9/12). |
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HP + 450
When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to (15/20/25)% of their max HP. |
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Attack +15
Movement Speed +120 Energy is charged through movement and basic attacks. Dealing damage to opposing Pokemon while energy is full will deal additional damage. |
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Sp. Atk. +39
Increases the damage of moves by a minimum of (40/50/60) when they hit. The higher the Pokemon's SP. Atk. the more the damage is increased |
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Attack +24
When Attack-based damage is dealt to an opposing Pokemon, that opposing Pokemon's HP recovery effect is weakened for a short time. When Attack-based basic attack damage is inflicted, the HP recovery effect is weakened for longer. |
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Sp. Atk. +39
When Sp. Atk based damage is dealt to opposing Pokemon, their HP recovery effect is weakened for a short time. The HP recovery effect is weakened for longer when dealing damage to opposing Pokemon with Sp. Atk-based basic attacks. |
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HP +120
Attack +18 Restores HP equal to (7%/10%/13%) of damage dealt with Attack-based basic attack. |
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Unite Move Charge Rate + 6%
Cooldown - 4.5% After the Pokemon uses its Unite Move, the damage the Pokemon deals is increased by (7/14/21)% for a short time. |
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HP + 240
Movement Speed + 150 While the Pokemon has the fewest Exp. Points on the team, it gains (3/4/5) Exp. Points per second. In addition, when a nearby teammate defeats a wild Pokemon, that teammate gains slightly more Exp. Points. |
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Attack + 24
Movement Speed + 150 Increases movement speed by (10/15/20)% when the Pokemon is not in combat. |
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Defense +30
Sp Defense +30 When the Pokemon drops to low HP, then each second for three seconds, it recovers (6/9/12)% of the HP it has lost. |
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HP + 240
HP Regen +9 When the Pokemon is not in combat, it recovers (2/3/4)% of its max HP every second. |
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Attack +15
Attack Speed + 7.5% When basic attacks hit, the damage is increased by 1%/2%/3% of the opposing Pokemon's remaining HP. |
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Attack +12
Basic Attack Speed +9% Increases your Pokemon's basic attack speed by (15%/22.5%/30%) for a short time after three basic attacks. |
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Attack +15
Critical-Hit Rate +2.1% After the Pokemon uses a move, its next basic attack deals a minimum of (10/15/20) damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time. |
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Defense +30
Sp. Defense +30 Increases recovery effect by (5 / 7.5 / 10)% and shield effect by (5 / 7.5 / 10)% when they're granted to ally Pokemon. |
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HP +450
HP Recovery +18 Grants a shield to the user and nearby ally Pokemon when dealing damage to opposing Pokemon. This effect goes on cooldown after it's triggered. |
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HP + 270
Defense +51 When the Pokemon receives a certain amount of damage, damage is dealt to nearby opposing Pokemon equal to (3/4/5)% of those Pokemon's max HP. |
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Critical Hit Rate +6%
Critical Hit Damage +12% Increases damage dealt by basic attack critical hits. The higher the Pokemon's Attack, the more the damage increases. |
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HP + 450
While the Pokemon is attempting to score a goal, it is granted a shield equal to (5/7.5/10)% of its max HP and its goals cannot be interrupted while it is shielded. |
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Sp Attack + 24
Cooldown - 4.5% Recovers a minimum of (45/60/75) HP when a move hits an enemy. You will recover more HP if your Sp Attack stat is higher. |
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HP +210
Sp. Attack +30 Makes damage dealt by your Pokemon's Sp. Atk. attacks ignore (9/13/17)% of opposing Pokemon's Sp. Def. |
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Sp Attack +24
When the Pokemon scores a goal, its Sp. Attack increases by (8/12/16). |
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HP +210
Attack +15 Increases the Pokemon's Attack for a short time by a minimum of (2/2.5/3)% when the Pokemon receives damage. This increase grows larger the more times damage is received |
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Sp Attack +39
Increases Sp Attack by (3/5/7)%. |
Held Item Tier List: Best Items to Upgrade
At first, you will only have one Held Item slot, although you can have up to three. To unlock more item slots, simply level up your trainer.
Trainer Level | # of Held Item Slots |
---|---|
1 | 1 |
7 | 2 |
9 | 3 |
Trainer Level: How to Raise Fast
Players can get 6 Held Items for free by completing the Beginner Challenge. It is best to avoid buying these Held Items, and complete the missions to obtain them instead.
Item | Mission |
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Complete Basic 1 and 2 Tutorials. |
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Complete Advance 2 Tutorial. |
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Reach Trainer Level 9 |
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Participate in 1 battle with a Held Item |
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Participate in 1 Ranked Match |
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Reach Trainer level 13. |
There is a chance that players are rewarded with an Held Item that they already own. When this occurs, players are given Item Enhancers instead as a form of refund as seen in the image above.
All Held Items can be purchased in the Aeos Emporium using Aeos Coins or Aeos Tickets. The price for all Held Items are the same, 1000 Aeos Coins or 625 Aeos Tickets.
In-Game Purchases Guide and Price List
Held Items are items that you can equip to your Pokemon that will give them passive buffs throughout the match. This means they cannot be actively used, but they only give effects that raise stats or give special effects during certain conditions.
You can have up to three Held Item slots, meaning you can have three active items at once.
These items can be upgraded to enhance their effect using Item Enhancers.
How to Upgrade Items
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List of All Held Items
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