Energy Amplifier is a Held Item found in Pokemon UNITE for the Nintendo Switch and Mobile. Read on to learn more about the Energy Amplifier's stats and effects, how to get Energy Amplifier, and which Pokemon are best for Energy Amplifier!
List of Contents
|Stat Boost 1||Stat Boost 2|
|Unite Move Charge Rate + 6%||Cooldown - 4.5%|
|After the Pokemon uses its Unite Move, the damage the Pokemon deals is increased by (7/14/21)% for a short time.|
|With Energy Amplifier||
|Without Energy Amplifier||
Energy Amplifier is a buff item that increases your Pokemon's damage for 4 seconds after using your Unite Move. The bonus damage affects both your Pokemon's moves and Standard Attacks when it is in effect.
|Level 10||Unite Move Charge Rate +2%, Cooldown -1.5%|
|Level 20||Unite Move Charge Rate +4%, Cooldown -3%|
|Level 30||Unite Move Charge Rate +6%, Cooldown -4.5%|
|1||Unite Move Charge Rate +0.4%, Cooldown -0%|
|2||Unite Move Charge Rate +0.4%, Cooldown -0.3%|
|3||Unite Move Charge Rate +0.8%, Cooldown -0.3%|
|4||Unite Move Charge Rate +0.8%, Cooldown -0.6%|
|5||Unite Move Charge Rate +1.2%, Cooldown -0.6%|
|6||Unite Move Charge Rate +1.2%, Cooldown -0.9%|
|7||Unite Move Charge Rate +1.6%, Cooldown -0.9%|
|8||Unite Move Charge Rate +1.6%, Cooldown -1.2%|
|9||Unite Move Charge Rate +2%, Cooldown -1.2%|
|10||Unite Move Charge Rate +2%, Cooldown -1.5%|
|11||Unite Move Charge Rate +2.4%, Cooldown -1.5%|
|12||Unite Move Charge Rate +2.4%, Cooldown -1.8%|
|13||Unite Move Charge Rate +2.8%, Cooldown -1.8%|
|14||Unite Move Charge Rate +2.8%, Cooldown -2.1%|
|15||Unite Move Charge Rate +3.2%, Cooldown -2.1%|
|16||Unite Move Charge Rate +3.2%, Cooldown -2.4%|
|17||Unite Move Charge Rate +3.6%, Cooldown -2.4%|
|18||Unite Move Charge Rate +3.6%, Cooldown -2.7%|
|19||Unite Move Charge Rate +4%, Cooldown -2.7%|
|20||Unite Move Charge Rate +4%, Cooldown -3%|
|21||Unite Move Charge Rate +4.4%, Cooldown -3%|
|22||Unite Move Charge Rate +4.4%, Cooldown -3.3%|
|23||Unite Move Charge Rate +4.8%, Cooldown -3.3%|
|24||Unite Move Charge Rate +4.8%, Cooldown -3.6%|
|25||Unite Move Charge Rate +5.2%, Cooldown -3.6%|
|26||Unite Move Charge Rate +5.2%, Cooldown -3.9%|
|27||Unite Move Charge Rate +5.6%, Cooldown -3.9%|
|28||Unite Move Charge Rate +5.6%, Cooldown -4.2%|
|29||Unite Move Charge Rate +6%, Cooldown -4.2%|
|30||Unite Move Charge Rate +6%, Cooldown -4.5%|
Energy Amplifier's effects activate whenever you cast your Unite Move, so Pokemon that are capable of using their Unite Moves repeatedly and in quick successions such as Machamp and Charizard are great users of this item. Cramorant is also particularly good with this item as it turns the first 4 seconds of its Gatling Gulp Missile into an HP shredding machine.
|Builds that Uses This Held Item|
Damage Amplification Build
Seismic Slam Assassin Build
Unite Move Build
AoE Burst Build
Crowd Control Burst Build
Unbound Unite Build
Unite Move Build
The purpose of this test was to determine how long the effect lasts from the moment the unite move is used until the effect is gone. After activating Pikachu's Unite move, we then proceeded to attack the doll with Standard Attacks and noted the damage increase until the effect disappears.
Attack Damage: 350
Attack Damage: 290
It is confirmed that the duration of the effect is about 4 seconds after the Unite Move is activated. Be sure to quickly follow up with Standard Attacks so you can deal extra damage!
The purpose of this test was to compare the unite move recharge time with and without Energy Amplifier (Level 30) equipped. Here, we took note of the cooldown of Pikachu's Unite Move at the start of the match.
|With Energy Amplifier||Without Energy Amplifier|
EnlargeFully Charged at 8:38
EnlargeFully Charged at 8:34
After testing, it is confirmed that the recharge time was about 3 to 4 seconds faster with the item equipped than without it. The slight difference looks to be negligible, considering the charge gets filled up each time you defeat an opponent, score goals, or farm Wild Pokemon. It may not be worth running the item solely for this effect, especially if the item is at low levels.
|No Held Items Equipped||With Energy Amplifier and Shell Bell|
Cooldown: 11 seconds
Cooldown: 10 seconds
The purpose of this test was to determine if the cooldown reduction from Shell Bell (-4.5% reduction) stacks with the cooldown reduction from Energy Amplifier (-4.5% reduction). By multiplying the original cooldown time of Feint, which is 11 seconds, by the combined cooldown reduction from both items (-9% or 0.09), the result is 0.99 seconds. Subtracting that with the original cooldown time results in results in approximately 10 seconds. With this calculation, it is confirmed that the cooldown reduction from Shell Bell stacks with the cooldown reduction from other items like Energy Amplifier.
|Aeos Cookie||Assault Vest||Attack Weight|
|Buddy Barrier||Choice Specs||Energy Amplifier|
|Exp. Share||Float Stone||Focus Band|
|Leftovers||Muscle Band||Razor Claw|
|Rocky Helmet||Scope Lens||Score Shield|
|Shell Bell||Sp. Atk. Specs||Weakness Policy|
|Eject Button||Fluffy Tail||Full Heal|
|X Attack||X Speed||-|
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