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Leftovers is a Held Item found in Pokemon UNITE for the Nintendo Switch and Mobile. Read on to learn more about the Leftovers' stats and effects, how to get Leftovers, and which Pokemon are best for Leftovers!
List of Contents
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• HP recovery per second increased from 1-1.5-2% of maximum HP to 2-3-4% (Held Item level 1-10-20). |
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![]() Held Item |
Tier Ranking | ||
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Stat Boost 1 | Stat Boost 2 | ||
HP + 240 | HP Regen +9 | ||
When the Pokemon is not in combat, it recovers (2/3/4)% of its max HP every second. |
Held Item Tier List: Best Items to Upgrade
Level 10 | HP +80, HP Recovery +3 |
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Level 20 | HP +160, HP Recovery +6 |
Level 30 | HP +240, HP Recovery +9 |
Lvl. | Stat Boosts |
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1 | HP +16, HP Recovery +0 |
2 | HP +16, HP Recovery +0.6 |
3 | HP +32, HP Recovery +0.6 |
4 | HP +32, HP Recovery +1.2 |
5 | HP +48, HP Recovery +1.2 |
6 | HP +48, HP Recovery +1.8 |
7 | HP +64, HP Recovery +1.8 |
8 | HP +64, HP Recovery +2.4 |
9 | HP +80, HP Recovery +2.4 |
10 | HP +80, HP Recovery +3 |
11 | HP +96, HP Recovery +3 |
12 | HP +96, HP Recovery +3.6 |
13 | HP +112, HP Recovery +3.6 |
14 | HP +112, HP Recovery +4.2 |
15 | HP +128, HP Recovery +4.2 |
16 | HP +128, HP Recovery +4.8 |
17 | HP +144, HP Recovery +4.8 |
18 | HP +144, HP Recovery +5.4 |
19 | HP +160, HP Recovery +5.4 |
20 | HP +160, HP Recovery +6 |
21 | HP +176, HP Recovery +6 |
22 | HP +176, HP Recovery +6.6 |
23 | HP +192, HP Recovery +6.6 |
24 | HP +192, HP Recovery +7.2 |
25 | HP +208, HP Recovery +7.2 |
26 | HP +208, HP Recovery +7.8 |
27 | HP +224, HP Recovery +7.8 |
28 | HP +224, HP Recovery +8.4 |
29 | HP +240, HP Recovery +8.4 |
30 | HP +240, HP Recovery +9 |
Leftovers' heal effect will activate 5 seconds following the last attack that hit or damage received and can fully heal the Pokemon if uninterrupted.
Attacking while the effect is active stops the effect immediately. With this in mind, it is best to avoid any form of combat while the effect is active to maximize the heal effect.
Leftovers will heal continuously until the Pokemon uses a move that hits a wild or enemy Pokemon. So long as an move doesn't hit a wild or enemy Pokemon it is not considered combat.
Using a move does not stop the effect while it's active. However, if a move hits an enemy, then it breaks the effect.
Leftovers is available from the start of the game.
This item is currently not recommended for any Pokemon. |
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Builds that Use this Held Item | |
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![]() Scouting Build |
Last Time Damage Was Dealt | Heal Effect Start and Amount |
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![]() 8:51 |
![]() 8:44 |
The purpose of this test was to determine how long it takes before the effect of Leftovers activates. The test was conducted by having Dreadnaw deal damage to the controlled Pokemon, then measuring the time it takes for the effect to activate.
After testing, we found that it takes about 7 seconds after the last attack for the effect to activate. Even if a Pokemon is facing the item bearer, the effect will still start if the bearer is not attacked for 7 seconds. Furthermore, Pokemon can recover to the maximum HP when they stay completely away from combat. Therefore, the best tactic is to hide inside grass areas, recover to full HP, then get back to the fight.
The purpose of this test was to determine if attacking while the healing effect is active stops the effect. The test was conducted by attacking a target while the effect of Leftovers is active, then see if it stops.
After testing, we found that attacking while the effect is active stops the effect immediately. With this in mind, it is best to avoid any form of combat while the effect is active to maximize the heal effect.
We also tested if using a move also stops the effect while it's active. For this test, we simply had to use a move while the effect is active, and see if it stops.
After testing, we found that using a move does not stop the effect while it's active. However, if a move hits an enemy, then it breaks the effect. With this, using dash moves while the effect is active and escaping enemies ensures the prolonged healing, just make sure you don't hit enemies with it.
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