This is Game8's tier list for the best held items in Pokemon UNITE. Check here for our current rankings on the best Held Items as of September 23, best Held Items to buy and upgrade and the best Held Items for each role and each pokemon!
After the Pokemon uses a move, its next basic attack deals a minimum of (10/15/20) damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time.
Increases the Pokemon's Attack for a short time by a minimum of (2/2.5/3)% when the Pokemon receives damage. This increase grows larger the more times damage is received
We are getting a ton of changes after the mobile release which includes three new Held Items! Stay tuned as we test out the new Held Items and see which will be the most effective items to use after the massive shakeup in Version 188.8.131.52!
Buddy Barrier is a defensive Held Item that grants large amounts of shields for its wearer and a low-HP ally whenever the wearer activates its Unite Move. Its effect is so impactful that it feels like having a second battle item. This is a particularly powerful pickup for Pokemon who utilize their Unite Moves to get into the frontlines of a fight so they can stay alive longer while also providing some support to their other allies.
Focus Band is a great item to bolster overall survivability. This item grants you Defense and Special Defense, and a burst of health regeneration whenever your HP falls too low. Extremely effective on All-Rounders and Defenders who can't get bursted down easily to maximize its critical HP regen effect.
Muscle Band provides solid Attack and Attack Speed. It also grants wearers further attack boosts based on the target's current HP, which is extremely useful for tanky targets like Defenders. This is great for the current metagame since most top-tier Pokemon deal Physical Damage.
Choice Specs is a solid SP. Atk item that can give the same amount of damage that Wise Glasses does. It works in tandem with SP Attack Specs and Wise Glasses as the bonus damage it gives scales off your SP Atk stat even if it forces you to wear 3 glasses at once.
Assault Vest is a solid defensive Held Item that helps you withstand attacks from Special Attack type Pokemon such as Gengar and Alolan Ninetales. Aside from granting wearers Sp. Def and HP, this item also grants a shield that nullifies a certain amount of Special Damage as well!
Score Shield is a niche item that can be extremely useful for certain playstyles, particularly in aggressive goal scoring. It is also an effective item for diving if your team is sieging the enemy goal post as you can score a goal in the middle of a fight to dodge attacks and recover HP.
Energy Amplifier is a solid item for bolstering damage through correct Unite Move usage. With players learning to play their Unite Move around Objectives, the item's value just goes higher. The cooldown reduction from the item is also a nice bonus.
Razor Claw provides solid Attack and Critical Hit Rate. It also grants you a damage bonus to your next standard attack if you used a move beforehand, so it's a particularly useful item for Pokemon who can chain low cooldown skills and standard attacks together like Cinderace.
Sp. Atk. Specs is a great item for scaling Special Damage into the later stages of a match. This Held Item boosts your Special Attack whenever you score a goal, making it incredibly useful for hyperaggressive special attackers like Gengar. The only thing holding this back from reaching higher tiers is its reliance on the player's ability to score goals.
Attack Weight is a held item that increases your Attack Damage whenever you score a goal, making it incredibly useful for physical damage dealers like Machamp and Cinderace. Similar to Sp. Atk. Specs, this item's effectiveness is held back by how often the wearer can score goals.
Shell Bell is another item catered for Special Damage Pokemon. Aside from boosts to Cooldown Reduction and Special Attack, this item also grants you the ability to heal some HP whenever you hit targets with Special Damage moves.
Weakness Policy is an item thats focused on All-Rounders due to its damage oriented effects that needs you to take damage first. Unfortunately, it's not too reliable in its current form and the number of Pokemon that can use it is limited.
Rocky Helmet is an amazing tank item. It falls lower on our tierlist due to its effect needing an instant burst amount of damage instead of gradual making its return damage non-existent. Its stat boosts are still great and can be useful for defenders.
Aeos Cookie is a Held Item that rewards you with increased HP every time you score a goal. This isn't really efficient as an item in the current metagame since there are better goal-centric options that reward you with better stats.
Float Stone is a nice pickup for Physical Damage dealers who prefer to roam the map such as Machamp and Garchomp. Other than the movespeed bonus, the item doesn't really offer any stats or effects that would be useful in a teamfight.
Leftovers is a straightforward item that grants you passive HP regeneration when out of combat. While nice at the start, this Held Item starts to lose its appeal as you unlock better and more efficient alternatives later on.
Choice Specs works similar to Wise Glasses but with the added bonus of increasing your moves' damage output by a flat amount. This is perfect for Sp. Atk. Attackers like Gardevoir, Pikachu, and Venusaur.
Razor Claw is another damage item suitable for Speedsters. The bonus attack damage after using a move fits a Speedster's aggressive playstyle, not to mention its 2-second cooldown. Also, the movement speed reduction is perfect for Speedsters since all of them are melee.
Energy Amplifier is a great pickup for boosting damage via proper Unite Move usage and timing. This is especially effective for All-Rounders who can activate their Unite Moves twice like Machamp and Charizard.
Rocky Helmet is another good pickup to improve survivability in teamfights. This held item unleashes an AoE damage whenever you receive enough damage, which synergizes perfectly with an All-Rounder's in-your-face playstyle.
Weakness Policy enhances an All-Rounder's playstyle of tanking and doing damage simultaneously via its stacking damage increase. It's quite easy for an All-Rounder to stack the damage increase since they like to be in the middle of fights to soak damage.
Exp. Share is a niche pickup, but one that can be useful in certain scenarios and matchups. Aside from the HP and movement boosts, you also gain passive exp gain whenever you're the lowest on the team in terms of level. This allows you to funnel all of the last hits to your Attackers instead, which can lead to lane domination early on.
A supporter's goal is to survive as long as possible to bolster their teammates. Rocky Helmet is a great way to increase your HP and Defense, while turning you into a difficult target to take down due to its special effect.
Buddy Barrier grants you and a low-HP ally a massive shield whenever you pop a Unite Move. This is extremely useful for keeping yourselves alive in dire situations and can be the difference between victory and defeat.
Focus Band is another solid item that improves overall survivability. Its special effect grants you a burst of HP regeneration once you drop too much HP, potentially giving you enough time to turn things around for you and your team.
Freind Code: 175N97G Looking for friends to get some Halloween Pumpkins, I playas Zeraora most of the time, but if not I play Cinderace. I am not very far, level 12 and great class 2. But I play almost every day and am aspiring an expert.
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