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The best guide on how to play Delphox in Pokemon UNITE for Nintendo Switch and Mobile. Check here for Delphox's best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Delphox Pokemon Pages | |
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Delphox Release Date | Delphox Guide |
List of Contents
Delphox Changes (December 5) | |
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Stat Buff | • Special Defense increased from 27-139 to 27-255 (Lvl. 1-15). |
Flame Charge + |
• Movement speed increase duration increased from 1s to 1.5s. |
Lvl | Sp. Def. |
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5 | 42 → 52 (+23.8%) |
10 | 78 → 115 (+47.4%) |
15 | 139 → 225 (+61.9%) |
1.9.1.4 | Fixed a bug where the move effect can be activated repeatedly |
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1.15.1.2 | Damage increased by 30% |
1.6.1.2 | Critical hit effects removed. |
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1.9.1.2 | Damage decreased by 10%. |
1.16.2.6 | Damage reduced by 8%. |
1.6.1.2 | Bug Fix: Critical Hit effects removed. Damage increased from 1742/1156 to 2033/1351 |
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1.9.1.2 | Second hit damage increased by 35%. |
1.14.1.6 | Damage reduced by 10%. Cooldown increased from 6s to 7s. |
1.15.1.2 | Cooldown reduced from 7s to 6.5s. |
1.16.2.6 | Damage dealt when hit by fire reduced by 10%. Fire Blast +: Damage dealt when hit by fire reduced by 9%. |
1.6.1.2 | Duration of spin adjusted from 4s to 3s. Damage decreased from 1291 to 1184 |
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1.14.1.2 | Damage increased by 27%. Cooldown decreased from 8s to 7s. |
1.14.1.6 | Swirl duration decreased from 5s to 4s. Cooldown increased from 7s to 7.5s. |
1.15.1.2 | Cooldown reduced from 7s to 6.5s. |
1.6.1.2 | Duration adjusted. Range increased. |
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1.7.1.2 | Cooldown decreased from 5s to 4.5s (-0.5s). |
1.9.1.2 | Flame Charge+: Movement speed increase reduced from 75% → 30%. |
1.17.1.2 | Flame Charge +: Movement speed increase duration increased from 1s to 1.5s. |
Delphox | ||
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Role: Attacker Attack Type: Ranged Damage Type: Special Difficulty: Novice Cost: |
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"Burn through the competition with this fiery Attacker!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Has high-impact AoE moves. ✔︎ Low move and unite move cooldowns. ✔︎ Strong team fight capabilities. |
✖︎ Low durability. ✖︎ Weak early game. ✖︎ Short Standard Attack range. |
Delphox Builds | |
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- |
Double Fire Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +69 HP: +210 Cooldown: -4.50% Unite Move Charge Rate: +6% |
Top Lane
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build takes advantage of Delphox's arsenal of Area of Effect moves to deal damage across a wide area. Both Fire Blast and Fire Spin offer consistent damage while also having decent enough range for Delphox to use them at the backlines during fights. |
· Choice Specs provides Delphox with a decent amount of Sp. Atk. and increases its moves' minimum damage. · Slick Spoon gives Delphox more Sp. Atk. stat and additional HP. It also gives the Pokemon the ability to ignore a portion of its target's Sp. Def. · Energy Amplifier increases Delphox's damage further whenever it uses Fanciful Fireworks. It also reduces the cooldown of its moves. · However, Wise Glasses can be a replacement for Slick Spoon, giving Delphox more Sp. Atk. · Eject Button gives Delphox mobility to reposition when needed. · X Speed can also work just as well for the same purpose. · The build's Boost Emblem loadout should consist of 7 Black Emblems for some move cooldown reduction and 6 Green Emblem to maximize its damage. · Equip Emblems that improve Sp. Atk. to further improve Delphox's move damage. · Attack, Critical-Hit Rate, Sp. Def., and Defense can be freely traded for the other stats. |
Items (@Lvl 30) |
Fire Blast (@ Lvl 15) |
Fire Spin (@ Lvl 15) |
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Choice Specs (Includes effect) + Slick Spoon + Energy Amplifier (Includes effect) |
1213 | 3256 |
Since the build is centered on Fire Blast and Fire Spin, equipping items that will maximize their damage output is the ideal item combination.
As the results show, Choice Specs, Slick Spoon, and Energy Amplifier will generate the best results. However, Delphox needs to activate its Unite Move first to maximize its damage.
As for alternatives, replacing Slick Spoon with Wise Glasses would be the best option. The item combination produced the second best results for items that don't require stacking.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Fire Blast (@ Lvl 15) | Fire Spin (@ Lvl 15) |
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Wise Glasses + Chioce Specs (Includes effect) + Slick Spoon | 1082 | 2869 |
Wise Glasses + Chioce Specs (Includes effect) + Sp. Atk. Specs (6 Stacks) | 1041 | 2746 |
Wise Glasses + Chioce Specs (Includes effect) + Energy Amplifier (Includes effect) | 1151 | 3098 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 814 | 2677 |
Wise Glasses + Slick Spoon + Energy Amplifier (Includes effect) | 943 | 3051 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes effect) | 861 | 2896 |
Chioce Specs (Includes effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 1093 | 2880 |
Choice Specs (Includes effect) + Slick Spoon + Energy Amplifier (Includes effect) | 1213 | 3256 |
Choice Specs (Includes effect) + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes effect) | 1167 | 3115 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes effect) | 914 | 3048 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Flame Charge Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +69 HP: +210 Cooldown: -4.50% Unite Move Charge Rate: +6% |
Top Lane
Jungle
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
|
Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build utilizes the mobility from Flame Charge and the burst damage from Mystical Fire. Once Mystical Fire is upgraded, Delphox will be able to utilize the move's cooldown reduction mechanic to consistenly use Flame Charge, improving the Pokemon's mobility further. It's best used in the jungle, but it will still do fine in the top or bottom lane. |
· Choice Specs provides Delphox with a decent amount of Sp. Atk. and increases its moves' minimum damage. · Slick Spoon gives Delphox more Sp. Atk. stat and additional HP. It also gives the Pokemon the ability to ignore a portion of its target's Sp. Def. · Energy Amplifier increases Delphox's damage further whenever it uses Fanciful Fireworks. It also reduces the cooldown of its moves. · However, Shell Bell can be a replacement for Slick Spoon, giving Delphox more cooldown reduction and a healing mechanic. · Eject Button gives Delphox extra mobility on top of Flame Charge, allowing it to move more freely. · X Speed can also work just as well for the same purpose. · The build's Boost Emblem loadout should consist of 7 Black Emblems for some move cooldown reduction and 6 Green Emblem to maximize its damage. · Equip Emblems that improve Sp. Atk. to further improve Delphox's move damage. · Attack, Critical-Hit Rate, Sp. Def., and Defense can be freely traded for the other stats. |
Items (@Lvl 30) |
Flame Charge (@ Lvl 15) |
Mystical Fire (@ Lvl 15) |
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Choice Specs (Includes effect) + Slick Spoon + Energy Amplifier (Includes effect) |
1318 | 1950 |
Since the build is centered on Flame Charge and Mystical Fire, equipping items that will maximize their damage output is the ideal item combination.
As the results show, Choice Specs, Slick Spoon, and Energy Amplifier will generate the best results. However, Delphox needs to activate its Unite Move first to maximize its damage.
As for alternatives, replacing Slick Spoon with Shell Bell would be the ideal choice. Although the item combination did not produce the best damage results, the extra cooldown reductions from Energy Amplifier and Shell Bell allows Delphox to keep spamming its moves, resulting to more damage in the long run. Moreover, the healing from Shell Bell is also benefitial for the Pokemon.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Flame Charge (@ Lvl 15) | Mystical Fire (@ Lvl 15) |
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Wise Glasses + Chioce Specs (Includes effect) + Slick Spoon | 1171 | 1719 |
Wise Glasses + Chioce Specs (Includes effect) + Sp. Atk. Specs (6 Stacks) | 1122 | 1645 |
Wise Glasses + Chioce Specs (Includes effect) + Energy Amplifier (Includes effect) | 1260 | 1856 |
Wise Glasses + Chioce Specs (Includes effect) + Shell Bell | 1059 | 1557 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 902 | 1473 |
Wise Glasses + Slick Spoon + Energy Amplifier (Includes effect) | 1020 | 1673 |
Wise Glasses + Slick Spoon + Shell Bell | 855 | 1401 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes effect) | 878 | 1594 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Shell Bell | 817 | 1335 |
Wise Glasses + Energy Amplifier (Includes effect) + Shell Bell | 924 | 1514 |
Chioce Specs (Includes effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 1174 | 1726 |
Choice Specs (Includes effect) + Slick Spoon + Energy Amplifier (Includes effect) | 1318 | 1950 |
Choice Specs (Includes effect) + Slick Spoon + Shell Bell | 1109 | 1636 |
Choice Specs (Includes effect) + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes effect) | 1267 | 1866 |
Choice Specs (Includes effect) + Sp. Atk. Specs (6 Stacks) + Shell Bell | 1064 | 1563 |
Choice Specs (Includes effect) + Energy Amplifier (Includes effect) + Shell Bell | 1099 | 1767 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes effect) | 1026 | 1681 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Shell Bell | 860 | 1407 |
Slick Spoon (Includes effect) + Energy Amplifier (Includes effect) + Shell Bell | 973 | 1599 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Sp. Atk. Specs | Sp. Atk. Specs is a decent alternative to Choice Specs and/or Wise Glasses, giving a higher Sp. Atk. boost when fully stacked. However, it does require Delphox to score early on to maximize its effect. |
Energy Amplifier | Energy Amplifier improves Delphox's Unite Moves' already-fast recharge rate. It also acts as another layer of damage increase after using its Unite Move. |
Wise Glasses | Wise Glasses further improves Delphox Sp. Atk. stat via a flat amount and a percentage-based increase. |
Shell Bell | Shell Bell gives Delphox a decent Sp. Atk. boost with healing and cooldown reduction as bonuses. It's also an alternative to Choice Specs and/or Wise Glasses. |
Choice Specs | Choice Specs gives a high Sp. Atk. stat to Delphox and improves its moves' burst damage. |
Slick Spoon | Slick Spoon increases Delphox's damage output by ignoring a portion its target's Sp. Def. stat, especially against high durability Pokemon. It also provides increased Sp. Atk. and HP, which are essential to the Pokemon. |
Item | Explanation |
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Eject Button | Eject Button makes up for Delphox's lack of mobility, especially if Flame Charge is not learned. |
X Speed | X Speed works similarly to Eject Button, giving Delphox some mobility to work with. |
Move | Explanation |
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Fire Blast | Fire Blast provides Delphox with a strong area and burst damage tool. |
Fire Spin | Fire Spin gives Delphox a reliable and strong disabling tool that is useful in fights. |
Choosing a moveset for Delphox depends on whether you want to deal area damage from the backlines, or be more aggressive and mobile as a single-target assassin. If you prefer to be a backline caster with AoE, choose Fire Blast and Fire Spin. if you want to be more of a single-target assassin, opt for Mystical Fire and Flame Charge.
Let us know your thoughts in the comments!
Jump to Section | |
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During the early game, take advantage of Delphox's long-ranged initial moveset to steal and secure Wild Pokemon. Will-O-Wisp, in particular, has high burst damage that can easily contest Wild Pokemon camps while also potentially dealing AoE damage to the nearest opponent Doing this will keep your EXP gain in pace to reach level 7 before the first objectives spawn.
Will-O-Wisp: Delphox Move Effect and Cooldown
Fire Spin can deal damage and stun multiple enemies caught in the vortex. Additionally, it has a seek mechanic, where the vortex moves towards an enemy if it is close enough to it. This essentially turns the move into a somewhat sure-hit move that can chase down and catch multiple opponents, causing mass stuns in the affected area.
Fire Spin: Delphox Move Effect and Cooldown
Fire Spin has enough range for you to activate it from a safe spot. One tactic you can do is to deploy near enemy goal zones, which will disrupt opponents from defending properly and allow your team to strike them down while they are stunned in place.
Because of its seeking mechanic, you can throw the move at the back of the line where the enemy Attackers reside. This will force them to let go of their position just to avoid the attack.
Once upgraded at level 11, Mystical Fire reduces all your move cooldowns by 1 to 2 seconds when it hits an enemy. This allows you to consistently bombard opponents with attacks to pressure or knock them down. Take note, however, that the cooldown reduction only activates whenthe move hits a target. Make sure to stun the target in place with Fire Spin or get close with Flame Charge first so you can get a clear shot and start chaining attacks.
Mystical Fire: Delphox Move Effect and Cooldown
Not only does Fanciful Fireworks deal continuous damage caught in the area of effect, it also decreases enemy movement speed and weakens healing received by the opposing Pokemon.
Fanciful Fireworks: Delphox Move Effect and Cooldown
Fanciful Fireworks affects a wide area, pressuring multiple opponents with continous damage. The move is similar to Trevenant's UNITE move, Phantom Forest, in which the move should be used pre-emptively before a clash happens. This way, your team can take advantage of the debuffs inflicted on the enemy team. A good place to use the move is at heavily contested are like the Rayquaza area in the middle of the battlefield.
Fanciful Firework's healing debuff is strong enough to mitigate the HP recovery given by enemy goal zones. Use this to effectively push lanes, particularly when your team is doing a last push during the final stretch of the match.
Fire Spin Burst Combo | |
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Fire Spin ► Fire Blast or Mystical Fire ► Standard Attack x3 | |
Start by incapacitating the target/s with Fire Spin. Then, burst them down with either Fire Blast or Mystical Fire while they are stunned in place. Proceed to bombard them with Standard Attacks. |
This set combos utilize Flame Charge's mobility for pressuring or taking down single targets.
Normal Dash Combo | |
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Flame Charge ► Mystical Fire ► Standard Attack x3 | |
Start by using to Flame Charge to quickly move to an advantageous area near the target. The move will then produce fireballs, which will deal damage to the target. Then, activate Mystical Fire to deal high damage. Proceed to bombard the target with Standard Attacks. |
Upgraded Dash Combo | |
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Flame Charge ► Mystical Fire ► Standard Attack x2 ► Repeat | |
This combo adds the cooldown reduction mechanic from Mystical Fire +. Start by using to Flame Charge to quickly move to an advantageous area near the target. The move will then produce fireballs, which will deal damage to the target. Then, activate Mystical Fire to deal high damage. Hitting the target will reduce the cooldown of both moves, allowing you to repeat the combo until the target is knocked down or you miss the target. |
Fanciful Fireworks Ultimate Combo | |
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Fanciful Fireworks ► Fire Spin ► Fire Blast ► Standard Attack x3 | |
Start by sorrounding the area with Fanciful Fireworks to decrease the target/s movement speed and HP recovery. Proceed to stun the them in place with Fire Spin. Then, burst them down with either Fire Blast's AoE damage. Proceed to bombard them with Standard Attacks until they are knocked down. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Delphox. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Delphox is most effective if it can freely cast its moves from a safe distance. Pokemon that can get close to Delphox and burst it down quickly have an edge against it.
Pokemon | Explanation |
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Talonflame | Rating: ★★★★★ • Can quickly dive towards Delphox andd burst it down using Fly or Brave Bird. • Can stay on top of Delphox using Aerial Ace or Flame Charge. • Can displace Delphox using Flame Sweep. |
Dragapult | Rating: ★★★★★ • Can sneak up to Delphox using Phanton Force and quickly knock it out with fast attacks and Dreep and Destroy. |
Machamp | Rating: ★★★★ • Can quickly get to Delphox using Cross Chop, Submission or Dynamic Punch, and Barrage Blow and knock it down. |
Delphox kit is flexible enough to go toe-to-toe with its fellow Attackers and even highly durable Pokemon. Take advantage of Delphox's variety of AoE moves to deal damage in a wide area and slowly whittle down your opponent's HP.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Delphox, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Delphox. However, they are fragile and can get knocked out by Delphox fast. Winning against them is all a matter of striking first. • When using Fire Spin, utilize the move's long range and homing mechanic to poke them from afar, then follow up with Fire Blast or Mystical Fire once they're disabled to burst them down. • When using Flame Charge, always follow up with Mystical Fire after dashing in to reduce Flame Charge's cooldown, allowing Delphox to spam the move. • Alternatively, use Fanciful Fireworks on their location to force them to move out, then catch them with Fire Spin and Fire Blast or Mystical Fire, or Flame Charge and Mystical Fire. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Delphox's damage. However, they're melee and can be easily kited. • When using Fire Spin, utilize the move's long range and homing mechanic to poke them from afar, then follow up with Fire Blast or Mystical Fire once they're disabled to burst them down. • When using Flame Charge, always follow up with Mystical Fire after dashing in to reduce Flame Charge's cooldown, allowing Delphox to spam the move. Just repeat the process until they get knocked out or retreat while maintaining a safe distance. • As a last resort, use Fanciful Fireworks to slow and damage them, then catch them with Delphox's other moves to bring them down. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Delphox to take them down alone. With that, it's best to group up with allies to bring them down with the help of Delphox. • When using Fire Spin, utilize the move's long range and homing mechanic to poke them from afar, then follow up with Fire Blast or Mystical Fire once they're disabled to deplete their HP. • When using Flame Charge, always follow up with Mystical Fire after dashing in to reduce Flame Charge's cooldown, allowing Delphox to spam the move. Just repeat the process until they get knocked out while maintaining a safe distance. • If needed, use Fanciful Fireworks to slow and damage them, then catch them with Delphox's other moves to bring them down. |
Pokemon that have little to now way of getting to Delphox can easily get kited and brought down to Delphox's long-ranged and high damage moves.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Delphox, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Delphox. However, they are fragile and can get knocked out by Delphox fast. Winning against them is all a matter of striking first. • When using Fire Spin, utilize the move's long range and homing mechanic to poke them from afar, then follow up with Fire Blast or Mystical Fire once they're disabled to burst them down. • When using Flame Charge, always follow up with Mystical Fire after dashing in to reduce Flame Charge's cooldown, allowing Delphox to spam the move. • Alternatively, use Fanciful Fireworks on their location to force them to move out, then catch them with Fire Spin and Fire Blast or Mystical Fire, or Flame Charge and Mystical Fire. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Delphox's damage. However, they're melee and can be easily kited. • When using Fire Spin, utilize the move's long range and homing mechanic to poke them from afar, then follow up with Fire Blast or Mystical Fire once they're disabled to burst them down. • When using Flame Charge, always follow up with Mystical Fire after dashing in to reduce Flame Charge's cooldown, allowing Delphox to spam the move. Just repeat the process until they get knocked out or retreat while maintaining a safe distance. • As a last resort, use Fanciful Fireworks to slow and damage them, then catch them with Delphox's other moves to bring them down. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Delphox, their support capabilities makes them valuable during fights. • Take advantage of them being in close proximity to each other by using Fire Spin to disable them, then following up with Fire Blast or Mystical Fire. Delphox can also just circle around them using Flame Charge and Mystical Fire. • Use Fanciful Fireworks at their location to force them to scatter, then catch them with Delphox's other moves to bring them down. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Delphox to take them down alone. With that, it's best to group up with allies to bring them down with the help of Delphox. • When using Fire Spin, utilize the move's long range and homing mechanic to poke them from afar, then follow up with Fire Blast or Mystical Fire once they're disabled to deplete their HP. • When using Flame Charge, always follow up with Mystical Fire after dashing in to reduce Flame Charge's cooldown, allowing Delphox to spam the move. Just repeat the process until they get knocked out while maintaining a safe distance. • If needed, use Fanciful Fireworks to slow and damage them, then catch them with Delphox's other moves to bring them down. |
Pokemon | Explanation |
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Zoroark Cinderace Urshifu | Physical Damage Dealers |
Melee or ranged physical damage dealers can benefit from Delphox's long-ranged disables and burst damage moves, making easier for them to take out targets. Delphox can help set up moves like Wicked Blow and Night Slash, which are moves that require proper positioning, ensuring that they deal their maximum damage potential. | |
Pikachu Snorlax Wigglytuff | Disablers |
Pokemon with an arsenal of disabling moves has great synergy with Delphox's kit. Moves like Heavy Bomb and Thunderbolt can be used as a follow up or a setup for Delphox's own disabling moves, keeping enemies stunned for a considerable amount of time. Moreover, their disables can also keep enemies inside Fanciful Fireworks longer, which is extremely effective during clashes. | |
Trevenant Tsareena Venusaur | High Sustain |
Delphox can also work well with Pokemon that can constantly heal themselves in the frontlines with moves like Giga Drain and Triple Axel or passive abilities like Natural Care. They can dive into the frontlines, sustain HP, and deal damage while Delphox provides disables and additional firepower from a safe distance. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Ember
(Lv. 1 or 3) |
Move Type: Ranged Damage Type: Special Cooldown: 6s Starting Damage: 614 Final Damage: 832 |
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Has the user shoot a small flame in front of itself, dealing damage to opposing Pokemon if it hits. | |
Fire Blast
(Lv. 6) Upgrade Lv. 11 |
Move Type: Ranged Damage Type: Special Cooldown: 6.5s Starting Damage: 1562 Initial damage: 781, Explosion damage: 781 Final Damage: 3304 Initial damage: 1652, Explosion damage: 1652 |
Has the user launch intense, all-consuming fire in a forward direction, dealing damage to opposing Pokemon it hits. As the fire travels, it leaves behind a zone of flames, in which a delayed explosion will occur, dealing damage to opposing Pokemon in the area of effect.
Upgrade: Deals increased damage. |
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Mystical Fire
(Lv. 6) Upgrade Lv. 11 |
Move Type: Ranged Damage Type: Special Cooldown: 4.5s Starting Damage: 1063 Final Damage: 1955 |
Has the user unleash a special, hot ball of fire in a forward direction. If it hits an opposing Pokemon, the fire will explode, dealing damage to opposing Pokemon in the area of effect.
Upgrade: Also reduces cooldowns of all moves if this move hits. If it hits a Pokemon from the opposing team, the cooldowns are reduced even further. |
Will-O-Wisp
(Lv. 1 or 3) |
Move Type: Area Damage Type: Special Cooldown: 7s Starting Damage: 511 Final Damage: 693 |
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Has the user conjure up three sinister flames and launch them toward the designated area. These flames then explode, dealing damage to opposing Pokemon hit by the explosion and decreasing their movement speed for a short time. | |
Fire Spin
(Lv. 7) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Special Cooldown: 6.5s Starting Damage: 775 Damage per instance: 155 Final Damage: 1510 Damage per instance: 270, Intensified flames damage: 310 |
Has the user create a vortex of fire in the designated area. The vortex automatically moves toward the nearest opposing Pokemon caught in the area of effect for a short time and decreasing their movement speed. After a set amount of time passes or an opposing Pokemon is caught in the center of the vortex, the flames increase in intensity. This increases the rate at which the flames deal damage over time, and it also leaves the opposing Pokemon unable to act for a short time.
Upgrade: Increases the damage this move deals to opposing Pokemon in the area of effect when its flames have intensified. |
|
Flame Charge
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Special Cooldown: 4.5s Starting Damage: 725 First projectile damage: 453, Second projectile damage: 136, Third projectile damage: 136 Final Damage: 1307 First projectile damage: 817, Second projectile damage: 245, Third projectile damage: 245 |
Has the user charge forward in the designated direction. If there are any opposing Pokemon in range when the charge ends, the user summons three flames to attack. The flames deal damage and decrease opposing Pokemon's movement speed for a short time. This move and be used while also using Fire Blast or Mystical Fire.
Upgrade: Increases the user's movement speed for a short time when this move is used. |
Fanciful Fireworks
(Lv. 9) |
Move Type: Area Damage Type: Special Cooldown: 84s Starting Damage: 4448 Damage per instance: 278, Number of instances: 16 Final Damage: 6864 Damage per instance: 429, Number of instances: 16 |
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Deals damage over time to opposing Pokemon in the designated area of effect. Opposing Pokemon that are hit have decreased movement speed and weakened HP recovery effects for a short time. |
Standard Attack | Becomes a boosted attack with every third attack, dealing increased damage when it hits. |
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Blaze |
All Evolution Stages
When the Pokemon uses a move while at a low remaining HP, it deals additional damage with a fireball to opposing Pokemon. This Ability goes on cooldown after it's triggered. |
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1st Evolution | 2nd Evolution | Final Evolution |
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Fennekin (Lv. 1) |
Braixen (Lv. 4) |
Delphox (Lv. 6) |
Evolution: How to Evolve and Timing
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3300 | 35 | 27 | 134 |
2 | 3343 | 37 | 30 | 136 |
3 | 3394 | 39 | 33 | 139 |
4 | 3605 | 49 | 47 | 150 |
5 | 3679 | 52 | 52 | 154 |
6 | 4067 | 70 | 78 | 174 |
7 | 4174 | 75 | 85 | 180 |
8 | 4302 | 81 | 93 | 187 |
9 | 4456 | 88 | 103 | 195 |
10 | 4641 | 97 | 115 | 205 |
11 | 4863 | 107 | 130 | 217 |
12 | 5129 | 119 | 148 | 231 |
13 | 5448 | 134 | 169 | 248 |
14 | 5831 | 152 | 194 | 268 |
15 | 6290 | 174 | 225 | 292 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Orange Unite Style
Zirco Trading:
350 |
Purple Unite Style
Zirco Trading:
350 |
Tuxedo Style
Zirco Trading:
1200 |
Sacred Style
Event:
Season 11 Battle Pass |
Tea Party Style
Event:
UNITE Club Membership |
Dark Magician Style
Event:
Season 25 Battle Pass |
Fire Blast | |
---|---|
Pokemon | Move |
Delphox | Fire Blast |
Mission: In a single battle, hit Pokemon from the opposing team with the delayed explosion following Fire Blast or Fire Blast+ a total of 8 or more times. (5/10/20 battles total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Attacker Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Delphox Guide: Builds and Best Items
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when mystical fire is upgraded, it reduces all of the user's move cooldowns (not unite moves)