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This is Game8's tier list for the best All-Rounders in Pokemon UNITE. Read on to know each All-Rounder's strengths, weaknesses, and how they measure up against each other in the current meta!
Pokemon Tier Lists | ||
---|---|---|
Main Tier List | All-Rounders | Attackers |
Defenders | Speedsters | Supporters |
List of Contents
Pokemon | Tier | Best Lane |
---|---|---|
Blaziken | Any | |
Combo Specialist | ||
Blaziken fits the All-Rounder role nicely but has a competitive edge compared to others. Although having a gameplay centered on special mechanics and combos is common for All-Rounders, Blaziken takes it to the next level. Its ability to freely switch between movesets using its Unite Move allows the Pokemon to perform more and longer combos, leading to more damage dealt, and gives it more versatility to adapt to various situations. However, its competitive edge does come with a price, which is a high skill ceiling. The Pokemon demands more from players compared to others in order to perform to its full potential. | ||
Ceruledge | Any | |
All-Rounder with an Edge | ||
Ceruledge is a typical brawler with some tricks that give it an edge. Its kit is a great mix of damage, mobility, and utility. It also contains mechanics and effects that improve Ceruledge's potency in battle, such as dealing true damage, weakening opponents, and invisibility. Moreover, its Unite Move is an extremely effective teamfight move due to its damage and stun effect. | ||
Falinks | Any | |
Mechanically-Complex All-Rounder | ||
Falinks certainly fits the All-Rounder role but takes it to new heights. Its gameplay changes depending on whether it learns No Retreat or Beat Up but can futher branch out based on whether it learns Megahorn or Iron Head since the move functions differently for each formation. But the Pokemon does have innate mechanics that is independent from its moves, such as the cooldown reduction mechanic from its Boosted Attacks, and its ability to carry more Aeos Energy than normal. However, with such complex mechanics, playing Falinks does require a high degree of understanding and skill. | ||
Mega Mewtwo X | Any | |
Epitome of a Brawler | ||
Mega Mewtwo X is the ultimate example of a brawler. It has a perfect balance of damage, durability, and mobility to start with. It thrives in drawn-out fights thanks to its ability to increase its Attack, Defense, and Sp. Def. stats simply by attacking opponents, becoming stronger and more durable simultaneously as the fight continues. It can reach its full strength and turn into a ravaging juggernaught when it Mega evolves, which can easily overwhelm opponents. It also doesn't have any power spike timings to consider and just relies on the natural progression of the game to get stronger. | ||
Scizor | Any | |
Two Pokemon in One | ||
Scizor has two distinct playstyles depending on whether it stays as Scyther or evolves into Scizor at level 5. Scizor has the typical All-Rounder playstyle, taking the role of a frontline brawler. On the other hand, Scyther follows the fast-paced assassin playstyle commonly seen in Attackers or Speedsters. Although niether evolution does anything unique, they're nonetheless effective in their own right. | ||
Tsareena | Any | |
All Hail the Queen | ||
Tsareena has a moveset where any combination is a powerful one thanks their high synergy with its passive ability, Queenly Majesty. It also has the best singe-target damage and disable move thanks to Queen Ascendant. It's incredibly easy to use despite having mechanics that are above aboves in terms of complication. Its high damage, sustain, and ease of use allows Tsareena to easily dominate games and makes it a formidable All-Rounder. | ||
Urshifu | Any | |
The King of Combat | ||
Urshifu is a great example of an All-Rounder. It's durable enough to take hits in the frontlines while dishing out massive damage in return. It also has some versitility thanks to its two styles. The Rapid Strike Style relies on sustain, mobility, and cooldown reduction to bombard targets with quick and seemingly endless combos. On the other hand, Single Strike Style relies on durability and massive burst damage to execute targets as fast as possible. Regardless of which style Urshifu adopts, both require players to perform combos in a strict order to trigger all possible effects and mechanics that a style offers. However, compared to other All-Rounders, Urshifu lacks mobility like that of Lucario, and it requires more mechanical skills to use properly unlike Tsareena. Nonetheless, its damage output is exceptional for an All-Rounder, which puts it above the rest. | ||
Zacian | Jungle | |
The Fairy King's Sword | ||
Zacian is a great mix of strength, speed, and durability, making it a true All-Rounder. Its gameplay is mostly centered on its ability, Intrepid Sword, which increases its moves' damage and gives them additional effects. It's these effects that give the Pokemon the strength, speed, and durability it needs to shine in battles. Its only downside is that it can only equip two (2) Held items since one slot is permanently reserved for its unique item, Rusted Sword, which does not do and give anything. This serverely limits the potential builds for the Pokemon. Nonetheless, it's an extremely powerful All-Rounder that can outshine the rest. |
Pokemon | Tier | Best Lane |
---|---|---|
Azumarill | Jungle/Bot | |
Critical-Hit Machine | ||
Azumarill excels in 1-on-1 fights thanks to its passive ability, Huge Power, which deals critical damage when facing a single opponent. This also works on wild Pokemon, which enables Azumarill to scale fast in the early game, especially when it starts in the Jungle. However, the downside is that it does not work well during teamfights where opponents are close to each other, preventing Huge Power from triggering and holding back Azumarill's potential. Nonetheless, its early-game power spike is too significant to ignore, especially since it's the earliest power spike compared to other All-Rounders. | ||
Metagross | Top/Bot | |
A True Hybrid | ||
Metagross is a cross between an All-Rounder and Defender. It excels in frontline melee combat and can make itself more durable through shields and status effect resistance. However, it isn't a capable brawler at the same level as All-Rounders like Mega Mewtwo X, and its moves don't allow for endless combos like that of Tsareena, making it somewhat quite average compared to those Pokemon. Nonetheless, Metagross is a great All-Rounder that's truly versatile and an impactful frontliner. | ||
Lucario | Any | |
Power and Mobility Combined | ||
Lucario's signature mobility makes it the fastest All-Rounder in the game. It also has decent survivability thanks to Steadfast, which works well in the frontlines. Efficient in any lane, this Pokemon can easily close the distance on its target and execute lightning-fast combos. However, it gets outshined by more prominent All-Rounders like Tsareena and Urshifu, which practically have the same gameplay as Lucario but offers something unique and more effective. Nonetheless, Lucario is a reliable All-Rounder to have in a team. | ||
Tinkaton | Top / Bot | |
Gigaton Brawler | ||
Tinkaton is a great example of an All-Rounder. Its stats are solid and well-balanced. It can provide strong crowd control and deal area damage, making it effective in teamfights, but it can also hold its own in 1v1 scenarios. Its best feature and what sets it apart from other All-Rounders is its ability to become stronger as it fights opponents via its passive, Mold Breaker, allowing it to excel in the late game. |
Pokemon | Tier | Best Lane |
---|---|---|
Aegislash | Any | |
A Very Technical Sword to Wield | ||
Aegislash proved to be a very powerful All-Rounder to grace the UNITE battlefield. Its ability to switch between a defensive stance and offensive stance via Stance Change makes it a well-balanced All-Rounder. It can fit in any lane but is an exceptional jungler for an All-Rounder. However, given its technical nature, it's difficult to execute its gameplay due to the changing mechanics. Despite its technical nature, Aegislash can dominate games once mastered. | ||
Machamp | Jungle / Bot | |
The Unstoppable Juggernaut | ||
Machamp's advantage over other All-Rounders is its arsenal of moves that grant buffs. It has great lockdown tools with Submission and its unite move, Barrage Blow, making it a great Pokemon for setting up knockdowns for your team. Although Machamp struggles in the early game, once it has access to its buffs and lockdowns, its offense increases exponentially and can take over the game. | ||
Mimikyu | Any | |
The Odd-Rounder | ||
Mimikyu possesses features that is common with All-Rounders but tends to be more of an assassin in its gameplay. The Pokemon is surprisingly good at picking off targets one by one thanks to having moves that deal extra damage the lower the target's HP is. However, it isn't a suitable frontliner, which All-Rounders tend to be, due to how its ability, Disguise, works. Since the Pokemon's HP is set to a percentage of its max HP when it gets hit by an opponent, it becomes less durable than normal, putting the Pokemon in an awkward situation. Nonetheless, the Pokemon's peculiar nature makes it a versatile Pokemon, which is the definitive feature of All-Rounders. | ||
Tyranitar | Jungle / Bot | |
Tyrannical Destruction | ||
Tyranitar is known for dishing out large amounts of damage thanks to its passive ability, Sand Stream. It can increase its durability using Ancient Power or Sand Tomb all while gaining bonus offensive effects. But what makes it deadly is its Unite Move, Tyrannical Rampage, increasing its damage and giving it the ability to instantly execute targets with low HP. However, Tyranitar's biggest hurdle is its tedious early game since its power spike only starts at level 9, which by then might be too late. But if it strives in the early game, it's definitely a Pokemon to fear. |
Pokemon | Tier | Best Lane |
---|---|---|
Buzzwole | Jungle / Bot | |
Quintessential Brawn | ||
Buzzwole excels in locking down a single target and setting up knockouts for its team, making it a great frontline Pokemon. It becomes more effective the longer it stays alive during fights due to the buffs it recevies from its passive ability, Beast Boost. Although its moves need to be executed in the right order and require proper positioning, the amount of damage they can deal makes it all worth it. However, Buzzwole needs a solid team behind it to get the most out of its features. | ||
Charizard | Any | |
Packs a heavy punch | ||
Charizard's moveset can turn it into either a ranged fighter or a semi-melee brawler all while inflicting burn damage. Its best feature is its unique attack mechanic, which allows it to move freely while attacking, making it easier to stay on top of its targets. What holds Charizard back, however, is its weak early game. Charizard needs consistent farm to reach its power spike at level 9. | ||
Dragonite | Jungle/Bot | |
Eternal Outrage | ||
Dragonite is another versatile All-Rounder. It can be played as a melee brawler via Outrage or a ranged burst damage dealer with Hyper Beam. Both moves make Dragonite a great Pokemon for securing objectives, which is a huge contribution to the team. But its unique asset is its global map presence thanks to Draco Impact, allowing Dragonite to quickly join fights from across the map. However, its versitility gets outclassed by other All-Rounders like Scizor and Urshifu. |
Pokemon | Tier | Best Lane |
---|---|---|
Garchomp | Any | |
A True Melee Brawler | ||
Garchomp is a damage machine that gets stronger as it rips through enemies with its hard-hitting Standard Attacks. It also has a bit of mobility thanks to Dragon Rush or Dig. However, Garchomp gets outshined by every other All-Rounders on the roster in terms of what they offer. Its strengths and gameplay are not enough to leave an impact in the game. | ||
Gyarados | Top/Bot | |
A Hard Catch | ||
Gyarados lacks the versatility that is definitive of an All-Rounder. It doesn't necessarily excel in melee combat compared to the likes of Mega Mewtwo Y and Dragonite as its attack damage and attack speed are quite average. Its moves also don't have that much synergy with each other that allows for well-structured combos like that of Urshifu and Aegislash. But what makes it such a bad example of an All-Rounder is its evolution mechanic. Having to fill up its effort gauge to just evolve makes the Pokemon's job as an All-Rounder exponentially harder, at least compared to the rest. |
Roster Tier List and Evaluations
Criteria | |||
---|---|---|---|
Power Level | Team Impact | Ease-of-Use | Role Effectivess |
Each of these factors determine the Pokemon's place within the tier list. Read on to learn what they refer to exactly:
Pokemon UNITE Main Tier Lists | |
---|---|
Pokemon Tier List | Free Character Tier List |
Battle Items Tier List | Held Items Tier List |
Low-Elo Tier List | Solo-Queue Tier List |
Pokemon UNITE Tier Lists per Role | |
---|---|
Attacker Tier List | Speedster Tier List |
All-Rounder Tier List | Defender Tier List |
Supporter Tier List |
They hecking move CHARIZARD to B tier, but Garchomp, arguably much better, is still in C tier. Charizard has absolutely no gimmicks to make it viable, but Garchomp has a great combo attack, and Lifesteal.
All-Rounder Tier List: Best All-Rounders
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arguably updated 11 days ago, which is after the world cup where Charizard was the most banned pokemon and it is on C. Terrible list, don't take it seriously