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The best guide on how to play Espeon in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Espeon Pokemon Pages | |
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Espeon Release Date | Espeon Builds |
List of Contents
Espeon Changes (November 1) | |
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Stat Buff |
• Defense increased from 35-175 to 35-225 (Lv.1-15). • Special Defense increased from 27-135 to 27-180 (Lv.1-15). |
Psyshock |
• Damage increased by 10%. |
Future Sight |
• Damage increased by 10%. |
Lvl | Defense | Sp. Def. |
---|---|---|
5 | 65 → 75 (+15.4%) |
50 → 59 (+18%) |
10 | 101 → 124 (+22.8%) |
78 → 99 (+26.9%) |
15 | 175 → 225 (+28.6%) |
135 → 180 (+33.3%) |
1.9.1.2 | Cooldown decreased from 45s to 35s. |
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1.8.1.2 | Boosted Attack: Damage increased. |
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1.5.2.7 | Duration of effects on opposing Pokemon increased. Movement speed decrease strengthened. Damage dealt increased from 2835 to 3125 (+10%) |
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1.9.1.2 | Attack range increased by 20%. |
1.9.2.8 | Damage decreased by 17%. |
1.16.2.8 | Damage increased by 10%. |
1.5.2.7 | Damage dealt increased from 7238 to 7630 (+5%) |
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1.7.1.2 | Cooldown decreased from 9s to 7.5s (-1.5s). |
1.5.2.7 | Damage dealt increased from 2041 to 2521 (+24%). HP restoration increased. |
---|---|
1.7.1.2 | Amount of time to accumulate Stored Power is shortened. |
1.8.1.2 | Increased movement speed effect on Espeon. |
1.9.1.2 | Attack range increased by 20%. |
1.14.1.5 | Damage reduced by 10%. |
1.7.1.2 | Cooldown decreased from 9s to 8s (-1s). |
---|---|
1.16.2.8 | Damage increased by 10%. |
1.7.1.2 | Unite Move charge rate increased from 112s to 100s (-12s). |
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Espeon | ||
---|---|---|
Role: Attacker Attack Type: Ranged Damage Type: Special Difficulty: Novice Cost: |
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"This Ranged Attacker demonstrates the power of mind over matter with some impressive psychic moves." |
Top | Jungle | Bottom |
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|
|
Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Great early and late game scaling. ✔︎ High damage output. ✔︎ Unite move offers great crowd control. |
✖︎ Lacks proper mobility moves. ✖︎ Needs setup from teammates to become effective in combat. |
Espeon Builds | |
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- |
Stored Power Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
Top Lane
Jungle
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
|
Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on bursting down targets from the backlines using Stored Power and Psybeam.
Items (Level 30) |
Psyshock (@ Lvl 15) |
Psybeam (@ Lvl 15) |
---|---|---|
Choice Specs (Includes Effect) + Wise Glasses + Slick Spoon |
1956 | 1725 |
Since the build is centered on bursting down targets with Stored Power and Psybeam, equipping items that provide the highest passive damage boost is the ideal item combination.
Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will be the best for the build. The item combination produced the best results that doesn't require any further tasks like stacking or activating a move to maximize damage.
As for alternatives, replacing Slick Spoon with Energy Amplifier would be the ideal choice. The item combination produced the second best results but is only marginally lower than the top result. However, it does require Espeon to use Psychic Solare first to trigger the damage boost.
These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are taken by substracting the Pokemon's max HP and its HP after taking damage.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Stored Power (@ Lvl 15) | Psybeam (@ Lvl 15) |
---|---|---|
Choice Specs (Includes Effect) + Wise Glasses + Slick Spoon | 1956 | 1725 |
Choice Specs (Includes Effect) + Wise Glasses + Sp. Atk. Specs (6 Stacks) | 1902 | 1660 |
Choice Specs (Includes Effect) + Wise Glasses + Energy Amplifier (Includes Effect) | 2148 | 1896 |
Choice Specs (Includes Effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 1963 | 1728 |
Choice Specs (Includes Effect) + Slick Spoon + Energy Amplifier (Includes Effect) | 2215 | 1976 |
Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 2152 | 1902 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 1714 | 1457 |
Wise Glasses + Slick Spoon + Energy Amplifier (Includes Effect) | 1945 | 1677 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 1878 | 1606 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 1948 | 1682 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Psyshock Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
Top Lane
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
|
Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is about bursting down targets marked with Future Sight using Psyshock to trigger Future Sight's bonus effect.
Items (Level 30) |
Psyshock (@ Lvl 15) |
Future Sight (@ Lvl 15) |
---|---|---|
Choice Specs (Includes Effect) + Wise Glasses + Slick Spoon |
2009 | 906 |
Since the build is centered on bursting down targets with Psyshock and Future Sight, equipping items that provide the highest passive damage boost is the ideal item combination.
Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will be the best for the build. The item combination produced the best results that doesn't require any further tasks like stacking or activating a move to maximize damage.
As for alternatives, replacing Slick Spoon with Energy Amplifier would be the ideal choice. The item combination produced the second best results but is only marginally lower than the top result. However, it does require Espeon to use Psychic Solare first to trigger the damage boost.
These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are taken by substracting the Pokemon's max HP and its HP after taking damage.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Psyshock (@ Lvl 15) | Future Sight (@ Lvl 15) |
---|---|---|
Choice Specs (Includes Effect) + Wise Glasses + Slick Spoon | 2009 | 906 |
Choice Specs (Includes Effect) + Wise Glasses + Sp. Atk. Specs (6 Stacks) | 1953 | 882 |
Choice Specs (Includes Effect) + Wise Glasses + Energy Amplifier (Includes Effect) | 2203 | 994 |
Choice Specs (Includes Effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2016 | 909 |
Choice Specs (Includes Effect) + Slick Spoon + Energy Amplifier (Includes Effect) | 2275 | 932 |
Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 2212 | 997 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 1767 | 618 |
Wise Glasses + Slick Spoon + Energy Amplifier (Includes Effect) | 2003 | 708 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 1939 | 682 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 2010 | 711 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
Energy Amplifier | The blast from Psychic Solare is affected by the damage increase Energy Amplifier provides. This makes the move act like a finisher. |
Wise Glasses | Wise Glasses further increases Espeon's already high Sp. Attack stat. This allows the Pokemon to deal extra damage when it uses its moves. |
Choice Specs | Choice Specs adds bonus damage as you land your moves. It also adds a decent amount of Sp. Attack stat. |
Slick Spoon | Slick Spoon improves Espeon's burst damage by ignoring a portion of its target's Sp. Def. stat, especially against high durability Pokemon. It also provides increased Sp. Atk. and HP, which are essential to the Pokemon. |
Item | Explanation |
---|---|
Eject Button | Eject Button is primarily used to reposition when Espeon gets overwhelmed. It is also helpful for chasing down fleeing targets. |
X Speed | X Speed offers a more consistent way of increasing Espeon's movement speed. This compensates for Espeon's lack of mobility moves. |
Move | Explanation |
---|---|
Stored Power | Stored Power gives Espeon damage and a debuff tool. It also gives some mobility. |
Psybeam | Because the damage scales with the target's HP, Psybeam is you go-to move for facing high HP opponents. It is especially useful for securing objectives. |
This moveset is more effective in the meta in terms of damage and utility. Stored Power can deal damage to multiple targets or on a single target. It also increases Espeon's movement speed for a short duration when it's used, giving the Pokemon some mobility to work with during fights. Psybeam deals a ton of damage to a single target but can split towards nearby targets, which will deal more damage to targets that are stunned or slowed.
Let us know why in the comments!
Jump to Section | |
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Espeon's boosted attack works differently than other Pokemon. It has a gauge that fills up over time rather than triggering for every certain numbers of attacks. Keep a close watch on your boosted attack gauge before engaging.
Espeon's weakness are high-mobility Pokemon like Gengar since they can easily dodge Espeon's moves and can burst it down quickly. Watch out for these Pokemon during fights as they'll surely target you first.
Utilize Espeon's long-ranged moves to deal damage and provide disables for your team from a safe distance. You can also stay behind durable teammates like Snorlax, letting them take the frontlines and attract the enemies' attention while you bombard them with your moves.
Espeon can learn its Unite Move earlier than most, at level 8. Utilize your early Unite Move by roaming the map and taking teamfights. Your team will most likely have the advantage during teamfights since the enemy probably won't have their Unite Move yet.
Psychic Solare: Espeon Move Effect and Cooldown
You can reduce Future Sight's cooldown each time you attack a target marked with it. Utilize this mechanic to (potentially) cast Future Sight infinitely.
Future Sight: Espeon Move Effect and Cooldown
Psychic Solare Set Up | |
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This is a simple setup to Psychic Solare. Start by stunning enemies using Psyshock, then immediately following up with Psybeam. Finish off the combo with Psychic Solare. You can also use Eject Button to move closer before using your Unite Move. |
Stored Power Finisher | |
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This is a finisher combo that utilizes Stored Power's missing HP bonus damage effect. Start by chipping away a portion of a target's HP using Psybeam. Get closer to your target then use Psychic Solare. Finish off your target using fully charged Stored Power. You can follow up with standard attacks if the target isn't defeated yet after the combo. You can also perform standard attacks to deplete the target's HP as low as possible before finishing them off. |
Infinite Power | |
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This is a single-target combo with the potential to be infinitely used. First, mark a target with Future Sight, then immediately follow up with a fully-charged Stored Power, reducing Future Sight's cooldown drastically. Unleash a couple of attacks, preferably at least one boosted attack to gain one charge of Stored Power, then mark the target again with Future Sight as soon as it's available. Attack again at least twice, then finish off your target with Stored Power (fully-charged or not). This combo is best performed when both moves are upgraded. |
Future Sight Barrage | |
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This is another single-target combo centered on Future Sight. Start by marking a target with Future Sight, then immediately follow up with Psyshock. Perform a couple of attacks to further reduce Future Sight's cooldown. When the first Future Sight explodes, use it again as soon as its available. If the enemy isn't knocked out yet, finish them with attacks or repeat the combo. |
Future Sight Finisher | |
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This is a variation of the previous combo, and can be used as a finisher. The setup is the same as the previous combo, but you finish it using Psychic Solare. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Espeon. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Although Espeon can deal high burst damage, its lack of mobility and low durability is its biggest weakness. Pokemon that can quickly dive targets and burst it down or have immunity-granting moves are the best Pokemon to use against Espeon.
Pokemon | Explanation |
---|---|
Talonflame | Rating: ★★★★★ • Has high burst damage mobility moves. • Can completely dodge Espeon's moves using Fly. • Can dive directly towards Espeon using Brave Bird or Fly. • Isolate Espeon using Flame Sweep. |
Blastoise | Rating: ★★★★ • Gain immunity from hindrances while also dealing high damage using Rapid Spin or Surf, and Hydro Typhoon. |
Mega Mewtwo Y | Rating: ★★★★ • Can poke Espeon while gaining immunity from hindrances using Psystrike. • Can dodge Espeon's moves using Teleport. |
Hitting opponents with Espeon's moves is the only way for the Pokemon to get the upper hand against these Pokemon due to its low attack damage, durability, and mobility.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Espeon, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Espeon. However, they are fragile and can get knocked out by Espeon fast. Winning against them is all a matter of striking first. • When using Psyshock, utilize the move's long range to stun and burst them down with the help of Future Sight to ensure a knockout. • When using Stored Power, mark them first with Future Sight so all of Stored Power's projectiles hit them, then just get in range for the move to hit them but be sure to fall back immediate as not to give them a chance to retaliate. • As a last resort, use Psychic Solare when they get close to prevent them from attacking or finish them off. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Espeon's damage. However, they're melee and can easily get kited by Espeon. • When using Psyshock, utilize the move's long range to stun and deplete their HP with the help of Future Sight. • When using Stored Power, mark them first with Future Sight so all of Stored Power's projectiles hit them, then just get in range for the move to hit them. • Make sure to still keep a safe distance from them as not to give them a chance to get close to Espeon. • As a last resort, use Psychic Solare when they get close to prevent them from attacking or finish them off. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they do need to come close to Espeon first to burst it down, making them susceptible to getting disabled by Psychic Solare. • Once they get close, immediately use Psychic Solare to stop their assault, then quickly follow up with Psyshock or Stored Power to finish them off or force them to retreat. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Espeon to take them down alone. With that, it's best to group up with allies to bring them down with the help of Espeon. • Use Psyshock or Stored Power with Future Sight or Psybeam to quickly deplete their HP and help allies bring them down. |
For easy matchups, take advantage of Espeon's hard-hitting moves to either pressure the opposing Pokemon's HP or simply lock them down with slows and stuns.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Espeon, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Espeon. However, they are fragile and can get knocked out by Espeon fast. Winning against them is all a matter of striking first. • When using Psyshock, utilize the move's long range to stun and burst them down with the help of Future Sight to ensure a knockout. • When using Stored Power, mark them first with Future Sight so all of Stored Power's projectiles hit them, then just get in range for the move to hit them but be sure to fall back immediate as not to give them a chance to retaliate. • As a last resort, use Psychic Solare when they get close to prevent them from attacking or finish them off. |
All-Rounders |
---|
How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Espeon's damage. However, they're melee and can easily get kited by Espeon. • When using Psyshock, utilize the move's long range to stun and deplete their HP with the help of Future Sight. • When using Stored Power, mark them first with Future Sight so all of Stored Power's projectiles hit them, then just get in range for the move to hit them. • Make sure to still keep a safe distance from them as not to give them a chance to get close to Espeon. • As a last resort, use Psychic Solare when they get close to prevent them from attacking or finish them off. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Espeon, their support capabilities makes them valuable during fights. • It's best to take them out first to remove their team's support by using Psyshock or Stored Power with Future Sight or Psybeam and Psychic Solare to quickly burst them down or force them to retreat. |
Pokemon | Explanation |
---|---|
Blissey Eldegoss Hoopa | Provides Healing, Shielding, and Buffs |
Pokemon that provide healing, shielding, and buffs are the perfect teammates for Espeon as they can compensate for its lack of defenses. They also decrease the likelihood that Espeon will get bursted down by Speedsters. | |
Sylveon Blastoise Gengar | Special Attack Powerhouse |
Pairing at least one of these Pokemon with Espeon allows you to dominate games with high Special Attack damage. This is especially useful when matched against Attackers or All-Rounders that have low Special Defense stat. | |
Machamp Snorlax Wigglytuff | Can Set Up Espeon's Moves |
These Pokemon have great disables that can allow Espeon to land its moves and deal damage. They can also protect Espeon as they stave off opponents at frontlines and tank the damage. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Swift
(Lv. 1 or 2) |
Move Type: Ranged Damage Type: Special Cooldown: 6s Starting Damage: 631 Final Damage: 742 |
---|---|
Shoots start-shaped rays at opposing Pokemon, dealing damage to them. | |
Psyshock
(Lv. 4) Upgrade Lv. 10 |
Move Type: Ranged Damage Type: Special Cooldown: 5s Starting Damage: 1258 Final Damage: 2843 |
Has the user materialize psychic projectiles and hurl them at a designated location, dealing damage to opposing Pokemon hit by the projectiles and decreasing their movement speed for a short time. If an opposing Pokemon is hit by all of these psychic projectiles, that Pokemon is left unable to act for a short time.
Upgrade: Increases the speed at which the projectiles travel. |
|
Stored Power
(Lv. 4) Upgrade Lv. 10 |
Move Type: Sure Hit Damage Type: Special Cooldown: 5s Starting Damage: 1009 One projectile damage to a single target: 486 Final Damage: 2277 One projectile damage to a single target: 1025 |
Has the user unleash blasts of psychic power at random opposing Pokemon in the area of effect, dealing damage to them and decreasing their movement speed for a short time. The user stores one blast of psychic power whenever a set amount of time passes, or after the user hits an opposing Pokemon with a boosted basic attack. Up to five blasts of psychic power can be stored at once. After this move is used, the user's movement speed increases for a short time.
Upgrade: Also deals additional damage to opposing Pokemon with a low percentage of remaining HP. |
Growl
(Lv. 1 or 2) |
Move Type: Sure Hit Damage Type: Special Cooldown: 7s Starting Damage: 317 Final Damage: 487 |
---|---|
Has the user growl at a designated opposing Pokemon, dealing damage and decreasing its movement speed for a short time. | |
Psybeam
(Lv. 6) Upgrade Lv. 12 |
Move Type: Ranged Damage Type: Special Cooldown: 7.5s Starting Damage: 6865 (HP Based) Final Damage: 7630 (HP Based) |
Has the user fire a peculiar ray in the designated direction. If the ray hits an opposing Pokemon, it will then split beyond the first Pokemon hit and deal damage to other opposing Pokemon in range. These split rays deal more damage the higher the max HP of the first Pokemon hit by the ray has its movement speed decreased or is unable to act, those same effects will be applied to the Pokemon hit by the split rays.
Upgrade: Deals additional damage to opposing Pokemon that are unable to act. If Psybeam then splits beyond its initial target, its split rays will also deal additional damage to opposing Pokemon they hit and leave unable to act. |
|
Future Sight
(Lv. 6) Upgrade Lv. 12 |
Move Type: Sure Hit Damage Type: Special Cooldown: 8s Starting Damage: 547 Final Damage: 1037 |
Has the user lock on to an opposing Pokemon, then deal damage a few seconds later to opposing Pokemon in an are of effect centered on the locked-on Pokemon. More damage is dealt the lower the locked-on Pokemon's remaining HP is. While the user is locked on to an opposing Pokemon, its other moves will target that Pokemon whenever possible. Each time one of these moves deals damage, Future Sight's cooldown is reduced. If the locked-on Pokemon is on the opposing team and is knocked out before the area-of-effect damage is dealt, a single powered-up use of Psyshock or Stored Power becomes available for a short time. When Psyshock is powered up, it hurls stronger psychic projectiles at a designated location that also cause an explosion, dealing damage to opposing Pokemon in the area of effect. When Stored Power is powered up, it unleashes an increased number of psychic power blasts and restores the user's HP when the blasts hit.
Upgrade: The user deals increased damage to the opposing Pokemon that Espeon's Future Sight is locked on to. |
Psychic Solare
(Lv. 8) |
Move Type: Area Damage Type: Special Cooldown: 100s Starting Damage: 925 Final Damage: 1543 |
---|---|
Has the user throw opposing Pokemon in the area of effect into the air and suspend them using psychic power. After a delay, an explosion occurs that deals damage to opposing Pokemon in the area of effect and shoves them. |
Standard Attack | Eevee Becomes a boosted attack with every third attack, dealing increased damage when it hits. |
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Standard Attack | Espeon Becomes a boosted attack whenever a set amount of time passes, firing a beam in front of the user. The beam deals increased damage to opposing Pokemon it hits and decreases their movement speed for a short time. |
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Anticipation |
Eevee
When the Pokemon would be affected by a hindrance, the hindrace is negated, and the Pokemon becomes immune to hindrances for a short time. This Ability goes on cooldown after it's triggered. |
---|
Magic Bounce |
Espeon
When the Pokemon would be affected by a hindrance, the hindrace is negated, and the Pokemon becomes immune to hindrances for a short time. At the same time, this Ability deals damage to the opposing Pokemon that attempted to inflict the hindrance and decreases its movement speed for a short time. This Ability goes on cooldown after it's triggered. |
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1st Evolution | Final Evolution |
---|---|
Eevee (Lv. 1) |
Espeon (Lv. 4) |
To know the difference on what Eeveelution an Eevee will become, Pokemon UNITE shows an icon around the level indicator!
Eevee That Evolves to Espeon |
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Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3200 | 35 | 27 | 134 |
2 | 3269 | 39 | 30 | 137 |
3 | 3349 | 44 | 34 | 141 |
4 | 3753 | 69 | 54 | 161 |
5 | 3858 | 75 | 59 | 166 |
6 | 3979 | 82 | 65 | 172 |
7 | 4118 | 90 | 72 | 179 |
8 | 4278 | 100 | 80 | 187 |
9 | 4462 | 111 | 89 | 196 |
10 | 4674 | 124 | 99 | 207 |
11 | 4918 | 139 | 111 | 219 |
12 | 5199 | 156 | 125 | 233 |
13 | 5522 | 176 | 141 | 249 |
14 | 5893 | 199 | 159 | 268 |
15 | 6320 | 225 | 180 | 289 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Pokebuki Style
Zirco Trading:
2199 |
Purple Unite Style
|
Orange Unite Style
|
Tuxedo Style
Zirco Trading:
500 |
Jingle Bells Style
Zirco Trading:
1050 |
Performer Style
Event:
Season 14 Battle Pass |
Checkered Style
Zirco Trading:
1050 |
Green UNITE Style
Zirco Trading:
350 |
Psyshock | |
---|---|
Pokemon | Move |
Espeon | Psyshock |
Mission: In a single battle, incapacitate Pokemon from the opposing team with Psyshock or Psyshock+ a total of 15 or more times. (5/10/20 battles total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Attacker Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
28 was mine I TAKE BACK EVERYTHING I SAID. I HATE STORED POWER NOO
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Psyshock psybeam cooks too hard. Rips through attackers speedsters supporters defenders allrounders.