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The best guide on how to play Espeon in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Espeon Pokemon Pages | |
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List of Contents
Snorlax Changes (June 20) | ||
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![]() Psyshock |
• Duration of effects on opposing Pokemon increased. • Movement speed decrease strengthened. • Damage dealt increased from 2835 to 3125 (+10%). |
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![]() Psybeam |
• Damage dealt increased from 7238 to 7630 (+5%) | |
![]() Stored Power |
• Damage dealt increased from 2041 to 2521 (+24%). • HP restoration increased. |
1.5.2.7 | Duration of effects on opposing Pokemon increased. Movement speed decrease strengthened. Damage dealt increased from 2835 to 3125 (+10%) |
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1.5.2.7 | Damage dealt increased from 7238 to 7630 (+5%) |
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1.5.2.7 | Damage dealt increased from 2041 to 2521 (+24%). HP restoration increased. |
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Espeon | ||
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Role: Attacker Attack Type: Ranged Damage Type: Special Difficulty: Novice Cost: |
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"This Ranged Attacker demonstrates the power of mind over matter with some impressive psychic moves." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Great early and late game scaling. ✔︎ High damage output. ✔︎ Unite move offers great crowd control. |
✖︎ Lacks proper mobility moves. ✖︎ Needs proper setup from teammates. |
Espeon Builds | |
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The Best Build for Espeon is the one with the gold crown!
Full Offense Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) | |||||
Sp. Atk: +78 Defense: +30 Sp. Def: +30 |
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Recommended Lane | |||||
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This build enhances Espeon's offensive capabilities. Your main gameplay revolves around dealing damage and helping your allies in lanes push goal zones. Psyshock will be your main damaging move. Take advantage of its stun effect by targeting the enemy team's Attackers to quickly pressure them. Moreover, Psybeam will be helpful for fighting sturdy Pokemon like Defenders since the damage scales with the target's HP.
Having both Wise Glasses and Choice Specs equipped drastically increases Espeon's Sp. Attack stat, increasing its overall damage output. Focus Band is your defensive item which gives you extra protection during the early game. This allows you to get aggressive when farming Wild Pokemon to reach Level 4.
Eject Button is mainly used for getting out of dangerous situations if you get overwhelmed. If you prefer a more consistent way of getting extra mobility, use X Speed instead.
Psychic Solare Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) | |||||
Sp. Atk: +39 Cooldown: -4.50% Unite Move Charge Rate: +6% |
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Recommended Lane | |||||
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This build plays more of a support build with the focus on constantly pressuring opponents and getting Psychic Solare as fast as possible. Since you will take on a passive role, Take advantage Stored Power's extra mobility to maneuver around the battlefield and deal some easy damage. Additionally, Future Sight allows you to deal more damage since its cooldown gets reduced with every projectile hit with Stored Power.
Wise Glasses is your main offense item. This provides Espeon with more damage for farming Wild Pokemon to get EXP faster. Energy Amplifier adds extra damage to Psychic Solare, making the blast much more deadly. Additionally, Buddy Barrier gives Espeon extra shields for more protection while channeling the move.
Full Heal gives Espeon protection from getting disabled by crowd control moves. This is especially helpful when you are lining up your Unite Move. Slow Smoke is a good alternative if you want a more straightforward way to set up your moves.
Single-Target Burst Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) | |||||
Sp. Atk: +78 HP: +450 |
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Recommended Lane | |||||
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This is an offense-focused build that has you play around Future Sight's effect. Your gameplay consists of knocking down opponents with Psyshock marked with Future Sight to get bonus activations. Because this build turns Espeon into a dedicated attacker, we advise you to use this build when you are queued up with Friends or Sqaud members. Doing so will you to play around Espeon's strengths and weaknesses.
Both Wise Glasses and Choice Specs provide a decent amount of damage boost for Espeon's moves. Buddy Barrier, on the other hand, gives Espeon more HP for survivability. Additionally, the item can shield an ally as you activate Psychic Solare during a clash. If you want to increase your further, you can substitute Buddy Barrier with a Shell Bell, which can help make up for the decrease in survivability with HP recovery.
Eject Button will be your dedicated mobility tool reserved for getting out of dangerous situations. If you prefer a more consistent way of getting extra mobility, use X Speed instead.
Item | Explanation |
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Ideally, Psychic Solare should be used in the middle of a team clash to get the most value. Buddy Barrier ensures Espeon gets protected during and after the unite move so it can continue fighting. |
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The blast from Psychic Solare is affected by the damage increase Energy Amplifier provides. This makes the move act like a finisher. |
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Focus Band offers more durability allowing Espeon to get extra aggressive during the early game. This helps it stay in the fight longer as it farms Wild Pokemon. |
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Wise Glasses further increases Espeon's already high Sp. Attack stat. This allows the Pokemon to deal extra damage when it uses its moves. |
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Choice Specs adds bonus damage as you land your moves. It also adds a decent amount of Sp. Attack stat. |
Item | Explanation |
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Full Heal gives Espeon extra protection from crowd control and disruption. This is especially helpful while maneuvering around a clash for your Unite Move. |
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Slow Smoke adds more crowd control opportunities for Espeon's kit. Use it to set up Espeon's moves to get clear shots. |
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Eject Button is primarily used to reposition when Espeon gets overwhelmed. It is also helpful for chasing down fleeing targets. |
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X Speed offers a more consistent way of increasing Espeon's movement speed. This compensates for Espeon's lack of mobility moves. |
Move | Explanation |
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Psyshock can quickly pressure an opponent's HP with one single hit. Moreover, its stun effect when you get to hit all the projectiles is great for setting up the killing blow! |
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Because the damage scales with the target's HP, Psybeam is you go-to move for facing high HP opponents. It is especially useful for securing objectives. |
The moveset above deals the most damage without the need to set up. When going for Future Sight, you can pair it with any move and still take advantage of the cooldown reduction. If you want a more direct way of dealing burst damage, learn Psyshock. Otherwise, learn Stored Power instead if you want a more passive way of dealing damage.
Let us know why in the comments!
Espeon's boosted attack works differently than other Pokemon. It has a gauge that fills up over time rather than triggering for every certain numbers of attacks. Keep a close watch on your boosted attack gauge before engaging.
Espeon's weakness are high-mobility Pokemon like Talonflame since they can easily dodge Espeon's moves and can burst it down quickly. Watch out for these Pokemon during fights as they'll surely target you first.
Utilize Espeon's long-ranged moves to deal damage and provide disables for your team from a safe distance. You can also stay behind durable teammates like Snorlax, letting them take the frontlines and attract the enemies' attention while you bombard them with your moves.
Espeon can learn its Unite Move earlier than most, at level 8. Utilize your early Unite Move by roaming the map and taking teamfights. Your team will most likely have the advantage during teamfights since the enemy probably won't have their Unite Move yet.
You can reduce Future Sight's cooldown each time you attack a target marked with it. Utilize this mechanic to (potentially) cast Future Sight infinitely.
Level | Objectives |
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1 - 3 | • Secure as many wild Pokemon as you can to quickly level up to level 4 • Avoid full-on fights at the moment |
4 - 8 | • Get aggressive once you have Psyshock • Roam around and help your allies get kills once you have Psybeam or Future Sight • If possible, try to level up to level 8 to get Psychic Solare before or when Drednaw spawns |
9+ | • Stick with your allies to hunt targets, secure objectives, and push lanes • Level up to at least level 12 before or when Zapdos spawns for a fully-upgraded moveset • Unleash all your moves to help take down Zapdos or at least win a teamfight to secure it |
Level | Objectives |
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1 - 5 | • Clear the first wave of jungle camps to reach level 5 quickly and get Psyshock • Help the top lane first by securing Vespiquen and Combees, and, if possible, getting kills and scoring points |
6 - 8 | • Clear the second wave of jungle camps to reach at least level 7 and get Future Sight or Psybeam • Help the bottom lane and try to reach level 8 before or when Drednaw spawns • Use Psychic Solare to help your team secure Drednaw |
9+ | • Use your early Unite Move to get kills, secure objectives, and push lanes • Reach at least level 12 before or when Zapdos spawns for a fully-upgraded moveset • Unleash all your moves to help take down Zapdos or at least win a teamfight to secure it |
Psychic Solare Set Up | |
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This is a simple setup to Psychic Solare. Start by stunning enemies using Psyshock, then immediately following up with Psybeam. Finish off the combo with Psychic Solare. You can also use Eject Button to move closer before using your Unite Move. |
Stored Power Finisher | |
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This is a finisher combo that utilizes Stored Power's missing HP bonus damage effect. Start by chipping away a portion of a target's HP using Psybeam. Get closer to your target then use Psychic Solare. Finish off your target using fully charged Stored Power. You can follow up with standard attacks if the target isn't defeated yet after the combo. You can also perform standard attacks to deplete the target's HP as low as possible before finishing them off. |
Infinite Power | |
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This is a single-target combo with the potential to be infinitely used. First, mark a target with Future Sight, then immediately follow up with a fully-charged Stored Power, reducing Future Sight's cooldown drastically. Unleash a couple of attacks, preferably at least one boosted attack to gain one charge of Stored Power, then mark the target again with Future Sight as soon as it's available. Attack again at least twice, then finish off your target with Stored Power (fully-charged or not). This combo is best performed when both moves are upgraded. |
Future Sight Barrage | |
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This is another single-target combo centered on Future Sight. Start by marking a target with Future Sight, then immediately follow up with Psyshock. Perform a couple of attacks to further reduce Future Sight's cooldown. When the first Future Sight explodes, use it again as soon as its available. If the enemy isn't knocked out yet, finish them with attacks or repeat the combo. |
Future Sight Finisher | |
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This is a variation of the previous combo, and can be used as a finisher. The setup is the same as the previous combo, but you finish it using Psychic Solare. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Espeon. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Although Espeon can deal high burst damage, its lack of mobility and low durability is its biggest weakness. Pokemon that can quickly dive targets and burst it down are the best Pokemon to use against Espeon.
Pokemon | Explanation |
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Rating: ★★★★★ • Has high critical-hit damage. • Can instantly dive Espeon using Sucker Punch and attack it. • Can dodge Epseon's moves with its dash moves. |
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Rating: ★★★★★ • Has high burst damage mobility moves. • Can completely dodge Espeon's moves using Fly. • Can dive directly towards Espeon using Brave Bird or Fly. • Isolate Espeon using Flame Sweep. |
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Rating: ★★★★ • Can dive Espeon and burst it down with its fast and hard-hitting combos. • Can survive Espeon's burst damage via Steadfast. |
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Rating: ★★★ • Can gain immunity from Espeon's disables. • Can charge towards Espeon and lock it down using Submission and Barrage Blow. • Can dive Espeon using Cross Chop and Dynamic Punch. |
Espeon has an early power spike at level 4 compared to most Pokemon, gaining Psyshock or Stored Power. If you can maintain a level lead, and land your moves, you can get the upper hand against these Pokemon.
High-Burst Pokemon |
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How to Beat |
• Stun and burst them using Psyshock, then follow up with Psybeam. • If you're using Future Sight, mark them first before using Psyshock or Stored Power. • Disrupt their moves and displace them using Psychic Solare. • Dodge their moves as much as possible. |
Late-Game Pokemon |
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How to Beat |
• Get aggressive and hunt them down once you get Psyshock or Stored Power to cripple their progression. • Disable them using Psyshock and/or Psychic Solare when they get close. • For Aegislash, don't engage it when it uses Wide Guard, only after the move is finished. • For Venusaur, if it's using Solar Beam, try to get close to it and disrupt its moves using Psyshock and/or Psychic Solare, if it's using Petal Dance, disengage or disable it when it gets close. |
High HP Pokemon |
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How to Beat |
• Group up with your allies. • Turn their high HP against them using Psybeam. • Lock them down using Psyshock and Psychic Solare. |
For easy matchups, take advantage of Espeon's hard-hitting moves to either pressure the opposing Pokemon's HP or simply lock them down with slows and stuns.
High HP Pokemon |
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How to Beat |
• Group up with your allies. • Turn their high HP against them using Psybeam. • Lock them down using Psyshock and Psychic Solare. • Kite them with your attacks and moves. |
Pokemon Great at 1-on-1 Fights |
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How to Beat |
• Pressure them with attacks and moves before they can get close. • For Charizard and Garchomp, get aggressive and hunt them down once you have Psyshock or Stored Power to cripple their progression. • For Azumarill, disable it using Psyshock and/or Psychic Solare when it charges you with Whirlpool or Belly Bash. |
Supporters with Escape Mechanisms |
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How to Beat |
• For Eldegoss, focus the Pokemon down first so it won't try to recuperate. • For Hoopa, burst it down using Psyshock or Stored Power before it can teleport away, or prevent it from teleporting away using Psychic Solare. |
Pokemon | Explanation |
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Provides Healing, Shielding, and Buffs |
Pokemon that provide healing, shielding, and buffs are the perfect teammates for Espeon as they can compensate for its lack of defenses. They also decrease the likelihood that Espeon will get bursted down by Speedsters. | |
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Special Attack Powerhouse |
Pairing at least one of these Pokemon with Espeon allows you to dominate games with high Special Attack damage. This is especially useful when matched against Attackers or All-Rounders that have low Special Defense stat. | |
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Can Set Up Espeon's Moves |
These Pokemon have great disables that can allow Espeon to land its moves and deal damage. They can also protect Espeon as they stave off opponents at frontlines and tank the damage. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Ranged Damage Type: Special Cooldown: 6s Total Damage: / 742 |
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Shoots start-shaped rays at opposing Pokemon, dealing damage to them. | |
![]() (Lv. 4) Upgrade Lv. 10 |
Move Type: Ranged Damage Type: Special Cooldown: 5s Total Damage: 1383 All projectiles / 3125 All projectiles |
Has the user materialize psychic projectiles and hurl them at a designated location, dealing damage to opposing Pokemon hit by the projectiles and decreasing their movement speed for a short time. If an opposing Pokemon is hit by all of these psychic projectiles, that Pokemon is left unable to act for a short time. Upgrade: Increases the speed at which the projectiles travel." | |
![]() (Lv. 4) Upgrade Lv. 10 |
Move Type: Sure Hit Damage Type: Special Cooldown: 5s Total Damage: 1113 (Max Charge) / 2521 (Max Charge) |
Has the user unleash blasts of psychic power at random opposing Pokemon in the area of effect, dealing damage to them and decreasing their movement speed for a short time. The user stores one blast of psychic power whenever a set amount of time passes, or after the user hits an opposing Pokemon with a boosted basic attack. Up to five blasts of psychic power can be stored at once. After this move is used, the user's movement speed increases for a short time. Upgrade: Also deals additional damage to opposing Pokemon with a low percentage of remaining HP." |
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Move Type: Sure Hit Damage Type: Special Cooldown: 7s Total Damage: / 372 |
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Has the user growl at a designated opposing Pokemon, dealing damage and decreasing its movement speed for a short time. | |
![]() (Lv. 6) Upgrade Lv. 12 |
Move Type: Ranged Damage Type: Special Cooldown: 9s Total Damage: 6865 (HP Based) / 7630 (HP Based) |
Has the user fire a peculiar ray in the designated direction. If the ray hits an opposing Pokemon, it will then split beyond the first Pokemon hit and deal damage to other opposing Pokemon in range. These split rays deal more damage the higher the max HP of the first Pokemon hit by the ray has its movement speed decreased or is unable to act, those same effects will be applied to the Pokemon hit by the split rays. Upgrade: Deals additional damage to opposing Pokemon that are unable to act. If Psybeam then splits beyond its initial target, its split rays will also deal additional damage to opposing Pokemon they hit and leave unable to act." | |
![]() (Lv. 6) Upgrade Lv. 12 |
Move Type: Sure Hit Damage Type: Special Cooldown: 9s Total Damage: 497 / 942 |
Has the user lock on to an opposing Pokemon, then deal damage a few seconds later to opposing Pokemon in an are of effect centered on the locked-on Pokemon. More damage is dealt the lower the locked-on Pokemon's remaining HP is. While the user is locked on to an opposing Pokemon, its other moves will target that Pokemon whenever possible. Each time one of these moves deals damage, Future Sight's cooldown is reduced. If the locked-on Pokemon is on the opposing team and is knocked out before the area-of-effect damage is dealt, a single powered-up use of Psyshock or Stored Power becomes available for a short time. When Psyshock is powered up, it hurls stronger psychic projectiles at a designated location that also cause an explosion, dealing damage to opposing Pokemon in the area of effect. When Stored Power is powered up, it unleashes an increased number of psychic power blasts and restores the user's HP when the blasts hit. Upgrade: The user deals increased damage to the opposing Pokemon that Espeon's Future Sight is locked on to. |
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Move Type: Area Damage Type: Special Cooldown: 112s Total Damage: 925 / 1543 |
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Has the user throw opposing Pokemon in the area of effect into the air and suspend them using psychic power. After a delay, an explosion occurs that deals damage to opposing Pokemon in the area of effect and shoves them. |
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![]() Becomes a boosted attack with every third attack, dealing increased damage when it hits. |
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![]() Becomes a boosted attack whenever a set amount of time passes, firing a beam in front of the user. The beam deals increased damage to opposing Pokemon it hits and decreases their movement speed for a short time. |
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![]() When the Pokemon would be affected by a hindrance, the hindrace is negated, and the Pokemon becomes immune to hindrances for a short time. This Ability goes on cooldown after it's triggered. |
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![]() When the Pokemon would be affected by a hindrance, the hindrace is negated, and the Pokemon becomes immune to hindrances for a short time. At the same time, this Ability deals damage to the opposing Pokemon that attempted to inflict the hindrance and decreases its movement speed for a short time. This Ability goes on cooldown after it's triggered. |
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1st Evolution | Final Evolution |
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To know the difference between Eevees, Pokemon UNITE shows an icon around the level indicator!
Eevee That Evolves to Espeon |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3200 | 35 | 27 | 134 |
2 | 3269 | 38 | 29 | 137 |
3 | 3349 | 42 | 32 | 141 |
4 | 3753 | 60 | 46 | 161 |
5 | 3858 | 65 | 50 | 166 |
6 | 3979 | 70 | 54 | 172 |
7 | 4118 | 76 | 59 | 179 |
8 | 4278 | 83 | 65 | 187 |
9 | 4462 | 91 | 71 | 196 |
10 | 4674 | 101 | 78 | 207 |
11 | 4918 | 112 | 86 | 219 |
12 | 5199 | 125 | 96 | 233 |
13 | 5522 | 139 | 107 | 249 |
14 | 5893 | 156 | 120 | 268 |
15 | 6320 | 175 | 135 | 289 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Pokemon Roster | |||
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Upcoming Pokemon | No new CONFIRMED Pokemon |
All data is based on Season 04 Master Rank Top 100. Last Updated: June 28, 2022 |
Pokemon | Tier | Most Played % | Average Win % |
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19% | 74.4% |
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13% | 76.3% |
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11% | 79% |
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10% | 71.4% |
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7% | 75.6% |
Attacker | Supporter | All- Rounder |
Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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