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Figuring out the best team comp for Pokemon UNITE? Learn the basics of building a team, best team comp for the current meta as of May 12, 2022, and how to build a viable team composition!
List of Contents
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Any Solo Laner | Damage dealer |
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With the Score Comp losing its viability, the meta has reverted to the tried and tested Tri-lane team comp. This team comp is geared towards 3 key principles: (1) fast rotation for objectives, (2) winning teamfights, and (3) having a great late-game or securing Zapdos. Hoopa plays a significant role in a Tri-lane team comp due to its mass teleporting capabilities with Hyperspace Hole and Rings Unbound.
Late-Game Pokemon | ||
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Pokemon which have three evolution stages tend to take longer than others to reach their full potential. When three or more of these Pokemon are on a team, it can be difficult for the team to gain traction in the early game. Watch what Pokemon your teammates have picked and avoid stacking too many late bloomers on a team.
Evolution: How to Evolve and Timing
Melee Pokemon | ||
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It's difficult to maintain a consistent source of damage when your team can only attack up close and personal. Try to make a team with at least one Pokemon who can deal reliable damage from a ranged distance.
Lane | Pokemon | How to Use |
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Solo Laner ・Solo farm exp. ・Stack Attack Weight ・Hold Top lane ・Rotate to Bot lane for Drednaw |
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Late-Game Carry ・Help lanes after clearing jungle camps ・Level up fast and reach power spike for chaining knockdowns with Surf . ・Rotate to lanes to help contest Rotom and Drednaw ・Clear the enemy team for Zapdos fight or steal the objective entirely with Waterburst Shuriken. |
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Fast Rotations ・Use Hyperspace Hole to help allies rotate between lanes or quick heals. ・Use Rings Unbound when taking objectives and during teamfights. ・Contributes to the team's offense by continously attacking with its ranged Standard Attacks. |
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Healer & Tank ・Heal, buff, and debuff allies using Helping Hand and Safeguard. ・Save allies using Bliss Assistance. ・Stay alive in fights to provide constant support. ・Let allies take the EXP form Wild Pokemon camps. |
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Initiator ・Deal damage using the Water Spout and Rapid Spin combo. ・Initiate fights or secure objectives using Hydro Typhoon. |
This is a Tri-lane team comp geared towards getting the upper hand in the late-game by securing objectives, winning teamfights, and getting Zapdos. The success of this team comp lies in the three Pokemon at the bottom lane, in particular, Hoopa.
Lucario will solo the top lane, taking all the exp. to level up fast and get to a stable stage. It will rotate to the bottom lane every time Drednaw spawns, especially the first instance, if the team needs it. If not, it will just defend the top lane or attempt to take Rotom.
Greninja will be the team's jungler and the primary damage delear. Its objective is clearing Wild Pokemon camps in the central part of the map, rotating lanes, and leveling up quickly. It should have a significant level and power advantage over the enemy team, ensuring that it will provide substantial firepower for its team, especially in the late-game.
Hoopa will play an essential role for the team, helping allies in rotating or traversing the map quickly using its moves. It should always give farm to its allies, in particular, the primary damage delear. Blissey will provide constant support to the team, healing them, giving buffs, and cleansing negative status effects. It will also tank damage for the team. Blastoise will be initiating fights and dealing ample AoE damage during teamfights. It should save its Unite Move for securing objectives and winning teamfights, especially when Zapdos spawns.
Role | Option 1 | Option 2 | Option 3 |
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Top |
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Jungler |
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Bot 1 | Hoopa is a core Pokemon | ||
Bot 2 | Blissey is a core Pokemon | ||
Bot 3 |
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For the Top Lane, Pokemon that can operate on their own are good alternative picks. Greedent, in particular, is sturdy enough to work around the narrow pathways in the lane, especially when running Covet.
For the team's Jungler, picks include Pokemon that can take advantage of the extra EXP from clearing Wild Pokemon spawns located in the central area. Cinderace and Aegislash are viable alternatives that can become the team's dedicated carry when they are left unchecked. Moreover, as seen during the Aeos Cup tournament, Sylveon can be considered as well if you want to increase the team's overall Sp. Attack damage.
For the Bottom Lane, Attackers like Alolan Ninetales and Pikachu can stave off opponents from getting good position and potentially secure Wild Pokemon spawns in the early game. Additionally, Trevenant proved to be a good fit for the bot lane because of crowd control moves and its ability to sustain itself with HP recovery.
In general, when putting together a team composition of your own, it's good to have the following team balance in mind.
The Tank will be the one that soaks up the damage. They should have high defense so that they can survive being attacked by enemies, and they should have skills that hinder or disable enemies, while not as much as the support, it would still be useful in team fights.
Another good thing they should have is the ability to initiate as they'll be the ones taking most of the skills when they initiate. This isn't a hard requirement but it's nice to have.
Defender Pokemon play this role well, but some All-Rounders can be built as tanks.
Damage dealers need to be able to deal a burst of damage, able to take out enemies quickly. They will be your primary source of stopping power, which is why you can have two of them.
They don't need to be tanky (although depending on the character, they could be), and they don't need a lot of stun because that's the support's job, so they should have primarily damage dealing skills.
In the laning phase, they'll be split up, one on top and one on the bottom, so the other two roles can each look out for them and help them achieve their kills.
Attackers fill this role nicely, but the role could reasonably be filled by All-Rounders or Speedsters.
Support characters should have disabling skills, debuffs for the enemy, for buffs for the team to be effective.
Their job is to be with others and make sure they have the openings to take out Pokemon from the enemy team. Supporters are rarely useful on their own, and they should focus on disabling the damage dealers from the other team.
The best characters for this class are the Support Pokemon.
The Jungler is a unique role that can make or break the game. They don't follow the lanes unlike the other four, rather they head into the central part of the map, which we'll call the Jungle.
They gain the most experience due to not having to share with another player, and because of their unique position, they can affect both lanes by ganking, which is the term for sneaking into a lane and attacking the enemy. This dictates the pace of the lane and determines when objectives can be taken. This is why having high movement speed can help so that you can travel between lanes and clear the jungle quickly.
They also manage to get buffs from defeating Ludicolo and Bouffalant from their respective sides of the jungle.
Speedsters make great junglers, more often than not. Some All-Rounders can be Junglers as well if they're mobile.
Jungle Guide and Best Junglers
An example of good team composition is well-balanced, meaning everyone's roles cover for each other's weaknesses.
Their skills must complement each other and make them more effective as a whole rather than acting as five individual units.
Best Team Comp (Updated May 12)
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