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Superpower is a Move learned by Buzzwole in Pokemon UNITE. Learn the effects of Superpower, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Superpower.
List of Contents
Superpower | |
---|---|
Pokemon | |
Level Learned | Lv. 5 (Upgrade: Lv. 11) |
Move Slot | Slot 2 (ZR) - Replaces Fell Stinger |
Move Type | Area |
Damage Type | Physical |
Status Effects | None |
Cooldown | 8.5s |
Damage (Starting / Final) | |
Starting Level Damage: 1140
Grab damage: 262, Slam damage: 878, Damage with full Muscle Gauge: 1994, Grab damage with full Muscle Gauge: 458, Slam damage with full Muscle Gauge: 1536 |
|
Final Level Damage: 1945
Grab damage: 444, Slam damage: 1501, Damage with full Muscle Gauge: 3403, Grab damage with full Muscle Gauge: 777, Slam damage with full Muscle Gauge: 2626 |
|
All Moves by Damage Dealt |
Consumes the entire muscle gauge and has the user run in the designated direction and grab an opposing Pokemon. The user then slams the opposing Pokemon down on the ground at full strength, dealing damage to opposing Pokemon in the area of effect. The damage dealt by this move and the shield effect it grants increases the more muscle gauge increments are consumed.
If you use Superpower on targets that have the Unstoppable status effect, you can still cause damage even if you can't lift them. This is because the move's animation continues even when your target has immunity, dealing damage as a result.
Given this, the move isn't entirely useless against Pokemon that can gain immunities.
Moreover, this interaction also happens against Boss Pokemon like Drednaw and Zapdos.
It's important to remember that Superpower is a move that consumes the Muscle Gauge. With that in mind, use it as a finisher, particularly when the Muscle Gauge is full.
Once upgraded, Superpower's cooldown resets whenever the Muscle Gauge fills up, allowing you to spam the move as long as you keep maxing out the Muscle Gauge. Given this, find ways to quickly fill up the Muscle Gauge each time you use Superpower to trigger the reset.
You gain a shield for a short duration each time you use Superpower. It's applied immediately once you grab a target, not once the move ends. With that, utilize Superpower's shield effect by using it at key moment, especially during teamfights.
You can control the direction where Buzzwole will slam the target by moving the directional stick or control on your device. This is useful for isolating target or removing enemies away from their goal zones.
Since the slam deals area damage around the target, you can make the most out of Superpower by slamming the target towards nearby enemies. This also works even if your target has the Unstoppable status effect.
You can still deal damage to Boss Pokemon like Drednaw and Zapdos even if they can't be lifted. With this, don't hesitate to use Superpower on them to deal damage or knock them out.
1.14.1.5 | Cooldown increased from 7.5s to 8.5s. Cooldown reduction changed from full reset to 3s. |
---|---|
1.10.1.3 | Base shield value increased from 8% to 12% of max HP. Additional shield provided increased from 1.5% to 2% of maximum HP multiplied by muscle game amount. |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Superpower
|
---|---|
Unite Move (ZL) | |
All Move Lists |
---|
Superpower: Buzzwole Move Effect and Cooldown
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